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Post by smilesja on May 17, 2017 5:14:42 GMT
I'm not sure I really agree with that. People are surprising me with some interesting Andromeda topics that are fun to read. There are a few here and there but the real good discussions tend to get buried pretty fast. Like this one: Sepphyr's Visual AnalysisProbably one of the best critiques on this forum and it can't stay anywhere near the front page. Probably because everyone agrees. And there are some positive views to balance it out : bsn.boards.net/thread/6181/love-game-general-feedback?page=26
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Post by RoboticWater on May 17, 2017 5:15:02 GMT
And that's the kicker. Let's say Andromeda has the same number of flaws as its predecessors. I think that's debatable, but let's just go from there. If Andromeda is a typical BioWare product in terms of flaws, it's still worse than its predecessors because it doesn't really have a good excuse for them. This is the fourth Mass Effect game and a soft reboot; Andromeda should have more than enough history to know that flaws the series has and more than enough leeway to avoid them. It's also been five years; BioWare had more than enough time to polish their product and more than enough time to learn from other open worlds that released in that time frame. Yet here we are with Andromeda, making the same mistakes that not only Mass Effect has made, but other open worlds. It's 2017. Andromeda had stiff competition this year. In 2007, BioWare can get away with a janky RPG TPS because no else is doing it quite at the same scale. In 2010, BioWare can get away with a pared down RPG TPS with narrative flaws because, still, no one was offering that experience. In 2012, BioWare could get away with the same thing but with bigger highs and lows is because, while competition was stacking up, no one had ever made a trilogy that changed (however poorly) with your decisions (also, no one thought an RPG could have combat good enough to work without a narrative behind it). Every Mass Effect game was unique for its time. The Trilogy is unique even now. But I'll say it again: Andromeda isn't notable. So no, Andromeda really isn't a typical Bio product, because while it may have the typical flaws and the typical combat improvements, it truly has nothing that elevates it above all that. It's earned no place in history. Andromeda is a typical Bioware product. After years of customer expectations and disappointments, Bioware reliably ignores most of those complaints and delivers what it wants to deliver. To expect anything more is just you making the same mistake you made if you complained before on their forums and expected them to listen to you. Bioware/EA is clearly making money with their formula and they clearly have a customer base that complains yet keeps coming back for more. I know you must really feel like you got me here, but I don't expect BioWare to listen to me. That was never the point of all this. I don't expect many to understand, but the exercise of an argument is fruitful by itself. I'm sure many years ago I thought BioWare might listen, but eventually, I learned that game companies aren't usually going to listen to their forum-goers, especially the BSN. And Assassin's Creed and Call of Duty still make bank despite being constant, occasionally buggy rehashes of their previous iterations. Same with Transformers. Look, I'm fine with BioWare making money; that means developers are getting paid, but don't expect me to conflate financial success with artistic merit. BioWare can continue making vapid, mediocre products that sell on brand recognition and mainstream appeal alone. That's their prerogative. I'll keep coming back because I like articulating my thoughts (and have a possibly vain hope that someone might eventually challenge me with well-reasoned debate like the old days). I also think BioWare are capable of better. Their next game could be the one. The next Mass Effect could be the one. It just won't be if BioWare keep going on like this. To say it again though: if anyone is wondering why many people still hold ME2 in high regard, it's because it was more historically meaningful than Andromeda will likely ever be.
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Post by RoboticWater on May 17, 2017 5:20:24 GMT
But Andromeda's problems aren't with spontaneity, they're with sameness. Andromeda plays like a generic open world adventure game with another generic BioWare plot and all the same open world flaws and BioWare jank that it should have known to fix. On the other hand, Prey is a critically flawed game, but I still hold it within high regard for being fairly unique among contemporary games, but among its Immersive Sim peers as well. And Dead Space 2 is a stripped-down and refined version of the first game, but I still hold that game in high regard because it's just so damn polished and consistent. Andromeda is neither of these. It's so middle-of-the-road that it hurts. And Bioware stuck to its strengths as well. As flawed as the game is, I was able to overlook it with it's characters and world. Unfortunately, those things aren't in a vacuum. Andromeda's problems with bugs, pacing, poor presentation, and general stagnation bring everything else down (what's left anyway). Even in a vacuum though, the quality of BioWare's worlds and characters are highly debatable.
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Post by decafhigh on May 17, 2017 5:26:02 GMT
Unfortunately, those things aren't in a vacuum. Andromeda's problems with bugs, pacing, poor presentation, and general stagnation bring everything else down (what's left anyway). Even in a vacuum though, the quality of BioWare's worlds and characters are highly debatable. This isn't Shakespeare we are talking about here, no. Still as far as video games go their story telling tend to be well above the average. I can't really decide personally yet if MEA's story and characters are just below their usual standard or if all the other problems the game has (bugs, animations, CC) are just souring the whole package for me. I know I don't like some of the dialogue, but I feel like if the major issues had been resolved and I had been able to connect with Sara I would have connected with the rest of the game better as well. So yeah, the poor presentation real drags down what might have otherwise been a fairly decent BW game.
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Fen'Harel Faceman
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GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on May 17, 2017 5:26:41 GMT
Andromeda is a typical Bioware product. After years of customer expectations and disappointments, Bioware reliably ignores most of those complaints and delivers what it wants to deliver. To expect anything more is just you making the same mistake you made if you complained before on their forums and expected them to listen to you. Bioware/EA is clearly making money with their formula and they clearly have a customer base that complains yet keeps coming back for more. I know you must really feel like you got me here, but I don't expect BioWare to listen to me. That was never the point of all this. I don't expect many to understand, but the exercise of an argument is fruitful by itself. I'm sure many years ago I thought BioWare might listen, but eventually, I learned that game companies aren't usually going to listen to their forum-goers, especially the BSN. And Assassin's Creed and Call of Duty still make bank despite being constant, occasionally buggy rehashes of their previous iterations. Same with Transformers. Look, I'm fine with BioWare is making money; that means developers are getting paid, but don't expect me to conflate financial success with artistic merit. BioWare can continue making vapid, mediocre products that sell on brand recognition and mainstream appeal alone. That's their prerogative. I'll keep coming back because I like articulating my thoughts (and have a possibly vain hope that someone might eventually challenge me with well-reasoned debate). I also think BioWare are capable of better. Their next game could be the one. The next Mass Effect could be the one. It just won't be if BioWare keep going on like this. To say it again though: if anyone is wondering why many people still hold ME2 in high regard, it's because it was more historically meaningful than Andromeda will likely ever be. I think the ingredient in your argument that's the most interesting (and amusing) to me is your ego. It's evident in your expression "making vapid, mediocre products that sell on brand recognition and mainstream appeal alone." Your ego is so large that it has no capacity to understand other opinions, thus it has to denigrate and simplify opinions that differ from your own. It's quite realistic, for example, for me to make a video game and love it. Then for someone like you to come along and complain and expect me to tailor the game to your tastes. This, of course, would never happen since I'm making games that please me. Using this example, it's quite realistic to expect that they do think they're doing "better" and they'll never achieve your tastes in greatness. But they'll be okay with that because their tastes are making them money and they know they'll never be able to please everyone.
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Post by colfoley on May 17, 2017 7:47:10 GMT
I know you must really feel like you got me here, but I don't expect BioWare to listen to me. That was never the point of all this. I don't expect many to understand, but the exercise of an argument is fruitful by itself. I'm sure many years ago I thought BioWare might listen, but eventually, I learned that game companies aren't usually going to listen to their forum-goers, especially the BSN. And Assassin's Creed and Call of Duty still make bank despite being constant, occasionally buggy rehashes of their previous iterations. Same with Transformers. Look, I'm fine with BioWare is making money; that means developers are getting paid, but don't expect me to conflate financial success with artistic merit. BioWare can continue making vapid, mediocre products that sell on brand recognition and mainstream appeal alone. That's their prerogative. I'll keep coming back because I like articulating my thoughts (and have a possibly vain hope that someone might eventually challenge me with well-reasoned debate). I also think BioWare are capable of better. Their next game could be the one. The next Mass Effect could be the one. It just won't be if BioWare keep going on like this. To say it again though: if anyone is wondering why many people still hold ME2 in high regard, it's because it was more historically meaningful than Andromeda will likely ever be. I think the ingredient in your argument that's the most interesting (and amusing) to me is your ego. It's evident in your expression "making vapid, mediocre products that sell on brand recognition and mainstream appeal alone." Your ego is so large that it has no capacity to understand other opinions, thus it has to denigrate and simplify opinions that differ from your own. It's quite realistic, for example, for me to make a video game and love it. Then for someone like you to come along and complain and expect me to tailor the game to your tastes. This, of course, would never happen since I'm making games that please me. Using this example, it's quite realistic to expect that they do think they're doing "better" and they'll never achieve your tastes in greatness. But they'll be okay with that because their tastes are making them money and they know they'll never be able to please everyone. Honestly this is the thing though, and I know this is a bit on the silly side and biased...bla bla. When it comes to Mass Effect Andromeda: A. I really like BioWare games, so the more people who complain about them, the less likely there will be a sequel. And since I think a lot of the commentary is unfair... And B. Despite it may not being the best BioWare game ever, I still reaallly enjoyed Andromeda. It still does a lot of interesting innovation and new things either rarely done in gaming, or not really done in gaming before. So, the more people complain, about things I considered to be quite interesting...means we will go back to Shepard/ Uninteresting Side Quests/ Paragon and Renegade.
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Post by projectpatdc on May 17, 2017 9:13:42 GMT
I think the ingredient in your argument that's the most interesting (and amusing) to me is your ego. It's evident in your expression "making vapid, mediocre products that sell on brand recognition and mainstream appeal alone." Your ego is so large that it has no capacity to understand other opinions, thus it has to denigrate and simplify opinions that differ from your own. It's quite realistic, for example, for me to make a video game and love it. Then for someone like you to come along and complain and expect me to tailor the game to your tastes. This, of course, would never happen since I'm making games that please me. Using this example, it's quite realistic to expect that they do think they're doing "better" and they'll never achieve your tastes in greatness. But they'll be okay with that because their tastes are making them money and they know they'll never be able to please everyone. Honestly this is the thing though, and I know this is a bit on the silly side and biased...bla bla. When it comes to Mass Effect Andromeda: A. I really like BioWare games, so the more people who complain about them, the less likely there will be a sequel. And since I think a lot of the commentary is unfair... And B. Despite it may not being the best BioWare game ever, I still reaallly enjoyed Andromeda. It still does a lot of interesting innovation and new things either rarely done in gaming, or not really done in gaming before. So, the more people complain, about things I considered to be quite interesting...means we will go back to Shepard/ Uninteresting Side Quests/ Paragon and Renegade. /no more exploring awesomely detailed planets/only have a HUB world again as a place to revisit/ going back to 4 set powers and set subclasses besides profiles and alternating between 12 powers broken into 4 favorites I would rather they improve all the new exploration elements mostly and provide a little more cohesion towards progressing the main story. In MEA, It all ties together nicely already but more so as a living, breathing universe. People want MEA to be much more story driven and focused. It still is but the game feels more like everything (conflicts, people, worlds, mini stories) is part of a living game world as opposed to just existing in a progressing story. Everything in ME2 went towards preparing for a suicide mission. Everything in MEA is going towards establishing a new home. The main story to MEA is not defeating the Archon or the Kett, it is to succeed as a Pathfinder and find the Initiative homes despite the odds. The Archon, Jaardan, space pirates, Remnant, exiles, etc are all just subplots intertwined. In previous games, side missions and game mechanics all contributed to the overall main story, but in MEA is establishing more of the world/lore MEA did a good job at establishing that
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Post by abaris on May 17, 2017 9:32:52 GMT
This isn't Shakespeare we are talking about here, no. Still as far as video games go their story telling tend to be well above the average. I can't really decide personally yet if MEA's story and characters are just below their usual standard or if all the other problems the game has (bugs, animations, CC) are just souring the whole package for me. I know I don't like some of the dialogue, but I feel like if the major issues had been resolved and I had been able to connect with Sara I would have connected with the rest of the game better as well. So yeah, the poor presentation real drags down what might have otherwise been a fairly decent BW game. As I said repeatedly. Bioware's stories never were Pulitzer material. They weren't the next great novel either. No game I ever played by any developer fit that description. And, frankly, I don't give a shit. I'm ready to suspend disbelief at every step of the way. The problem this game is suffering under, in my humble opinion and as opposed to previous Bioware games, is bland character syndrome. After much hesitation, and one year after release, I decided on buying DAI. So that was the last Bioware game I played before MEA. The characters in there made me go wow and kept me hooked, although I was less than excited over other aspects of the game. So, my expectations for MEA were high when it came to characters. And that's where they managed to disappoint me. I still maintain it's a fun game, but it's an OK game, where I don't really care for the people they provided me with. And that's really something any previous Bioware game handled much better.
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Post by projectpatdc on May 17, 2017 9:49:22 GMT
This isn't Shakespeare we are talking about here, no. Still as far as video games go their story telling tend to be well above the average. I can't really decide personally yet if MEA's story and characters are just below their usual standard or if all the other problems the game has (bugs, animations, CC) are just souring the whole package for me. I know I don't like some of the dialogue, but I feel like if the major issues had been resolved and I had been able to connect with Sara I would have connected with the rest of the game better as well. So yeah, the poor presentation real drags down what might have otherwise been a fairly decent BW game. As I said repeatedly. Bioware's stories never were Pulitzer material. They weren't the next great novel either. No game I ever played by any developer fit that description. And, frankly, I don't give a shit. I'm ready to suspend disbelief at every step of the way. The problem this game is suffering under, in my humble opinion and as opposed to previous Bioware games, is bland character syndrome. After much hesitation, and one year after release, I decided on buying DAI. So that was the last Bioware game I played before MEA. The characters in there made me go wow and kept me hooked, although I was less than excited over other aspects of the game. So, my expectations for MEA were high when it came to characters. And that's where they managed to disappoint me. I still maintain it's a fun game, but it's an OK game, where I don't really care for the people they provided me with. And that's really something any previous Bioware game handled much better. It's a bit of a stretch, but Horizon Zero Dawn's story could easily be the " next great novel". From the present day culture in that game that feels almost like a game of thrones story but set in the future as a completely new civilization to the gradual unraveling of the mystery behind the fall of civilization/rise of machines, it is all done so well. The world, cultures, characters, and mystery are some of the most intriguing elements I've ever experienced in a video game. And having to discover what happened in the past almost feels like reading a novel. You get clips of emails, audio logs, video logs, etc, but you have to piece everything together in your mind like you would a novel. It never just outright shows you how everything came to be so you have these almost horrific imagines pieced together. HZD is the first game IMO to really deliver on the writing where it really developed the world you're playing in and create this scary mystery since Mass Effect 1. That game also did so much to create all these characters, cultures, mysteries and grand threat that no other Mass Effect game will ever replicate. MEA's new mystery with Meridian and Jaardan is close but not quite.
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Post by Melcara on May 17, 2017 10:35:29 GMT
As I said repeatedly. Bioware's stories never were Pulitzer material. They weren't the next great novel either. No game I ever played by any developer fit that description. And, frankly, I don't give a shit. I'm ready to suspend disbelief at every step of the way. The problem this game is suffering under, in my humble opinion and as opposed to previous Bioware games, is bland character syndrome. After much hesitation, and one year after release, I decided on buying DAI. So that was the last Bioware game I played before MEA. The characters in there made me go wow and kept me hooked, although I was less than excited over other aspects of the game. So, my expectations for MEA were high when it came to characters. And that's where they managed to disappoint me. I still maintain it's a fun game, but it's an OK game, where I don't really care for the people they provided me with. And that's really something any previous Bioware game handled much better. It's a bit of a stretch, but Horizon Zero Dawn's story could easily be the " next great novel". From the present day culture in that game that feels almost like a game of thrones story but set in the future as a completely new civilization to the gradual unraveling of the mystery behind the fall of civilization/rise of machines, it is all done so well. The world, cultures, characters, and mystery are some of the most intriguing elements I've ever experienced in a video game. And having to discover what happened in the past almost feels like reading a novel. You get clips of emails, audio logs, video logs, etc, but you have to piece everything together in your mind like you would a novel. It never just outright shows you how everything came to be so you have these almost horrific imagines pieced together. HZD is the first game IMO to really deliver on the writing where it really developed the world you're playing in and create this scary mystery since Mass Effect 1. That game also did so much to create all these characters, cultures, mysteries and grand threat that no other Mass Effect game will ever replicate. MEA's new mystery with Meridian and Jaardan is close but not quite. Yeah, the writing in HZD seems very well thought out. The concept itself isn't exactly original, but the way it's executed is what really sells it. It hits close to home, because it deals with concepts like the overuse of technology, which is something very recent in our world. Those audio logs were so sad and so unsettling at the same time. They were only small glimpses into the past, but were more than enough to paint a picture of what kind of situation those people were in. Anyway, great game.
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Post by liquidsnake on May 17, 2017 11:01:00 GMT
I will always be of the opinion that the Shepard in ME2 and ME3 is not the original Commander Shepard and was just a nearly perfect Cerberus clone with implanted memories. Supported by the Shepard clone that appears in ME3 Citadel DLC. There are even moments in ME2 that Shepard can question if he really is the real Commander Shepard, but it just kind of fizzles out and goes no where because Cerberus says "yep, you are Shepard." Either way, other than space magic, it would be impossible to resurrect a corpse that was exposed to the void of space, experienced re-entry through an atmosphere and then collided with the surface of a planet. Then Cerberus reanimates his body to life after two years of his body, organs and brain being dead? No. Commander Shepard died at the start of ME2. Cerberus recreated him by breeding a clone with all the memories artificially inserted of the original Shepard. Shepard in ME2 and ME3, in my head canon, is a perfect replica, but not the original. That's my Mass Effect story. Kind of depressing, but no less depressing than other Sci-Fi shows where the crew have something horrible happen, creating an alternate reality where they all die and their "past selves" find out and correct the wrong... meaning they aren't REALLY the same people we've followed through the whole story until that point.. Just alternate reality/timeline versions that are identical. Pretty sure that happened to every crew of every Stargate series at LEAST once. That's an interesting alternate take, though I don't know how you'd be able to implant enough of Shepard's memories to make it work. It's still space magic. But this is what the "real" ME1 Shepard may have done in these circumstances: Played along with TIM long enough to find out what's what, taken Miranda and Jacob prisoner to find out everything she could about Cerberus operations, hacked though EDI's defenses to download everything known about Cerberus (and then shut her down), cleaned out the SR-2 of any monitoring devices and hijacked it, fully investigated and shut down Cerberus and insisted the Alliance use the intel to protect the colonies and defeat the collectors. Instead the supposedly pure alpha / awesomesauce Shepard spent the entire game dancing like a puppet with TIM pulling the strings. The Shepard that supposedly don't take crap from nobody, yet she just went along with all of TIM's crap - all of his manipulations, his luring the collectors to Horizon and releasing info about Shepard, etc. Gad. Oh yes, my theory is definitely still space magic... No getting around that. However, I think it's a big LESS space magic than the other way around... Maybe they borrowed the nanomachines Revolver Ocelot used to "become" Liquid Snake in MGS (if you follow that series.. which based on my username I obviously do). Either way Shepards original body would have been paste after crashing through the atmosphere and falling all the way to the surface of the planet. I don't know how in the world they could resurrect it. We know Cerberus was already trying to create clones of Shepard any way, due to the imperfect one that shows up in Citadel in ME3. So why now ME2 and ME3 Shepard being the perfected one? I realize it's a wonky theory, but to me it makes more sense than Project Lazarus actually working at face value. Cerberus isn't Jesus. Plus it makes some of the inconsistencies in Shepard's character for ME2 more understandable, thus making it a better story to me.
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Post by goishen on May 17, 2017 11:10:55 GMT
It goes beyond if you just don't like them. I disliked Vivienne, hated her as a matter of fact.
It's more apathy that they're concerned with.
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Post by Warrick on May 17, 2017 11:17:56 GMT
ME2 wasn't great as book 2 of a trilogy because it didn't do anything for the overall plot. But it's a hell of a Mass Effect spin-off.
It's amusing to think about the fan shitstorm if they had decided to make ME2 an actual spin-off. Liara as a fixed protagonist. The mission is to stop the collectors, but also to rescue Shepard (who never died - project lazarus was always dumb). The game is basically the same but you play as Liara except for the Shadow Broker DLC, where Shepard has already been rescued so you take control of Shepard. This way it actually advances the plot because Shepard is back by the end of the game, not the beginning, thus setting up ME3.
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Post by henkiedepost on May 17, 2017 11:33:04 GMT
I think that ME2 could be considered as a revolutionary and groundbreaking game for when it got released whereas ME:A right now places itself somewhere in the middle-segment of enjoyable but ultimately-a-bit-flawed games. (This is based on the general reactions on the forums here and the professional critic scores on websites as metacritic.) ME:A still has its strong points though and even surpasses ME2 on certain aspects, like gameplay. I think that that is only logical though, given the 7 years in between the release of both games. What I do believe however, is that ME:A simply didn't improve enough and is flat out worse than ME2 in some other areas. This is especially apparent when it comes to the story. (I'm not talking about how logical the story is and if there are any plotholes, I'm talking about the place the story has in the game and how strong it is in binding players to it. ME2 was completely centered around the main plot whilst ME:A's main story almost never felt bigger than another sidequest. The game just got too clouded with all the Open World content for the story to really stand out.) It really depends on what you value in a game. They both have their strong, and weaker points. It also doesn't help for ME2 that it is an older game. I don't feel that it's that apparent right now but one can see that it is ageing in certain aspects. So for people whom are now beginning with the franchise, ME:A might and probably will come out on top as the better game. and in some aspects, it objectively is. But for people who where there when ME2 got released chances are they will still like ME2 more. Even though this is of course looking through the rose-tinted glasses of nostalgia in a certain way, I still think there is a grain of truth there as well. ME2 was, and in some ways still is a groundbreaking game. One which will be remembered in the lists of best videogames of all time for a long time to come. (even if you didn't like it yourself that much, this is the status the game simply has.) I'm not so sure about that with ME:A however.
So it depends on what you value in a game and when you first played a Mass Effect game. I think fans of the OT will vote more for ME2, (with some exceptions of course), but that new players will be quicker to vote for ME:A because the older games are ageing a little bit. The exceptions in the 'I played the OT first but still like ME:A more' department are probably the ones which liked ME1 more than ME2 to begin with. Both games are quite different when it comes to design and gameplay and ME1 simply more closely resembles ME:A than ME2 does. Therefore, my conclusion is that it is practically impossible to establish which game is better right now. I also don't really see the point. All I can do is point out that at the time of its release, ME2 got a lot more praise than ME:A does now. If that actually means that ME2 is the better game remains to be seen. Personal preferences, I guess.
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Post by abaris on May 17, 2017 11:48:20 GMT
It goes beyond if you just don't like them. I disliked Vivienne, hated her as a matter of fact. It's more apathy that they're concerned with. In short you were emotional about her. That's the point. I don't get emotional over this crew.
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dark187
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Post by dark187 on May 17, 2017 13:48:26 GMT
ME2 is seen through rose-tinted goggles like you said. The things it excelled at was the quality of the narrative and the narrative pacing, the excellent dialogue and interesting characters, the cinematic feel, the quality of the main missions and the recruitment/loyalty missions. However the universe felt alot smaller as we could no longer explore planets and the hub areas were smaller than in me1, most choices were determined by dialogue rather than actions (remember in me1 on Noveria where the head of security could attack you if you went into restricted areas?), the side quests felt like filler, the ability trees were really stripped down and most of the dlc aside from 'Overlord' and 'Lair of the Shadow Broker' were average at best.
It's kinda foolish to compare the two games considering the years between releases but saying that, ME:A has the best characters skill customisation in the series whilst ME2 has the worst, it has the best combat in the series (next to ME3), the generic human squaddies are more interesting in this game than the past ones and a few of the other squaddies are arguably the best the series has produced (PeeBee, Drack and Jaal), some of the decisions you make in the game can change the political landscape and the opinions npc's have on you even if the effect in the game seems minimal. ME2 however has the better story missions, I would say only a couple of Andromeda's story missions really reaches the heights of 2 which makes all the difference as it manages to grab you and keep you engaged, the open-world feel of ME:A feels like it's in the right direction but the narrative structure isn't there and quests don't intertwine to create interesting and unique worldstates.
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Post by Deleted on May 17, 2017 13:57:54 GMT
ME2 wasn't great as book 2 of a trilogy because it didn't do anything for the overall plot. But it's a hell of a Mass Effect spin-off. It's amusing to think about the fan shitstorm if they had decided to make ME2 an actual spin-off. Liara as a fixed protagonist. The mission is to stop the collectors, but also to rescue Shepard (who never died - project lazarus was always dumb). The game is basically the same but you play as Liara except for the Shadow Broker DLC, where Shepard has already been rescued so you take control of Shepard. This way it actually advances the plot because Shepard is back by the end of the game, not the beginning, thus setting up ME3. The day BioWARE does a fixed protagonist is the Doomsday of the industry. The sun would never again rise above the permanent mushroom cloud on the horizon. Apocalypse, slaughter of kittens and the dreaded triumph of ergonomic chairs.
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Post by decafhigh on May 17, 2017 14:22:20 GMT
I don't get it. What are we "balancing out"?
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on May 17, 2017 15:18:41 GMT
I don't get it. What are we "balancing out"? Seriously? Quite obviously they think the forum is too negative. Even if you don't agree, it's not that hard to figure out.
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Post by decafhigh on May 17, 2017 15:24:32 GMT
I don't get it. What are we "balancing out"? Seriously? Quite obviously they think the forum is too negative. Even if you don't agree, it's not that hard to figure out. In relation to my post they quoted, yeah seriously. That thread I linked isn't a negative or "bashing" thread. It is a well thought out and detailed critique of the alien designs. If the 'balancing out' is just in general to the forum overall then yeah I would get that, but then why quote me.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on May 17, 2017 15:26:52 GMT
Seriously? Quite obviously they think the forum is too negative. Even if you don't agree, it's not that hard to figure out. In relation to my post they quoted, yeah seriously. That thread I linked isn't a negative or "bashing" thread. It is a well thought out and detailed critique of the alien designs. If the 'balancing out' is just in general to the forum overall then yeah I would get that, but then why quote me. Because one person's junk is another person's treasure. Which is kinda obvious from the sheer diversity of opinions on this forum.
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Post by decafhigh on May 17, 2017 15:31:57 GMT
Because one person's junk is another person's treasure. Which is kinda obvious from the sheer diversity of opinions on this forum. /shrug Whatever. I get the feeling neither of you even looked at the thread I linked, but maybe you did. Some people will feel the need to defend the game no matter the criticism. If people prefer the anatomically wonky alien designs and poor modelling jobs in MEA, have at it I suppose.
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Post by Fen'Harel Faceman on May 17, 2017 15:36:37 GMT
Because one person's junk is another person's treasure. Which is kinda obvious from the sheer diversity of opinions on this forum. /shrug Whatever. I get the feeling neither of you even looked at the thread I linked, but maybe you did. Some people will feel the need to defend the game no matter the criticism. If people prefer the anatomically wonky alien designs and poor modelling jobs in MEA, have at it I suppose. I never commented on your critique, not sure why you're bringing that up.
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Post by unwanted on May 17, 2017 16:05:37 GMT
I can't seem to find the poll.
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alanc9
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Post by alanc9 on May 17, 2017 17:40:13 GMT
I'm not in the excuse business in the first place. (Probably because my personal scores for the games are much closer together than yours are.) I just participate in these threads to put the blame in the right places -- for instance, the incoherence of the Reapers is an ME1 problem even if they stuck ME3 with the bill. I'm not really sure what incoherence that is, but it's fairly easy to tell that ME3's problems aren't caused by Reaper inconsistency earlier in the franchise. That doesn't excuse the absurd amount of screen time dedicated to Cerberus, or the ham-fisted dialog (more so than usual, at least), or an ending which went totally off the deep end, or many of it's other issues both Reaper-related or not. I'm referring to the cycles making no rational sense. (Apparently, ME had Rule of Cool design right from it's inception.) This left ME3 with an unpalatable choice -- either punt and just leave the Reapers making no sense, or try and explain them. There are costs associated with choosing either option. I don't know if the former would have worked out better, but from all the interviews it sounds like the devs never seriously considered going that route anyway. This bears on the ending, which you specifically mention above. Again, that's just the bill coming due for ME1's lack of vision. Or rather, incoherent vision; in retrospect, Cthulhu and SF have incoherent epistemologies and can't really coexist. Most Bio games are bricolage; it works best when they steal compatible stuff, like KotOR lifting SW Episodes IV-VI outright. That's reasonable. I don't share your tastes in the matter, but that's true about a lot of things. I think that might get the cause and effect wrong. I've always figured that Legion died to establish precedent for Control and Synthesis requiring Shepard's sacrifice in the endgame. (The leaks show that elements were always present, even though the actual content of the Catalyst conversation was written much later.) However, note that prerelease we did have a plague of complaints that ME:A "wasn't really going to be Mass Effect," and so forth. A lot of those posts came from professional ME3 complainers, so I didn't place much stock in them. But it isn't crazy for the devs to have worried about that, and to have deliberately tried to keep ME:A as congruent to the trilogy as they could, given the setting move. Mistake? Sure. But understandable. I said exactly this upthread. But, again, I like ME:A more than you do, and I'm just not able to get very worked up over these issues.
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