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Post by Deleted on May 17, 2017 23:55:56 GMT
I'll give you Wrex, even though killing someone is not equivalent to firing them. Any other losses are fatalities of war. People who are fired usually don't have their names displayed on memorial walls... just sayin'. Sure, but from a meta point of view all instances allowed players to get rid of the characters they don't like, and Shepard can easily be roleplayed into carefully scheming their downfall, A lot of rengade folks have done playthroughs that way.
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Post by themikefest on May 18, 2017 0:09:44 GMT
Sure, but from a meta point of view all instances allowed players to get rid of the characters they don't like, and Shepard can easily be roleplayed into carefully scheming their downfall, A lot of rengade folks have done playthroughs that way. Every character on the Normandy can be killed. I know. I've done it. I wouldn't say I fired them since I don't look at letting them die to mean they're fired. The closest I would say to being fired would be Wrex and Garrus before they become squadmates. In ME1, Shepard can say no to Garrus, but has to recruit Wrex. Shepard can say no to Wrex, but has to recruit Garrus
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Post by Deleted on May 18, 2017 0:12:34 GMT
The companions are objectively milder than in the earlier games (save for ME1). Objectively milder? I don't think so. When was that ever different in ME? ME has never had an approval/disapproval system like DA. Jaal wouldn't speak to Ryder for a period of time, and neither would Drack - due to some decisions they didn't like. I don't remember that ever happening in the trilogy. Followers would occasionally present different points of view in MET (examples: saving the rachni, saving the council) to help with the decision making, but outside of that the only confrontations were few and far between. Miranda/Jack because Cerberus, Legion/Tali because quarian/geth, and Liara/Javik. DA2 also had some of that because they used followers to represent different sides of the mage freedom debate. Do you take Liam out much? I was really surprised at the way he talked to Vetra in the Nomad (this was after her loyalty mission). For followers to go at each other really isn't something I expect. The Tempest isn't the SSV Daddy Issues. Some of the characters have experienced some difficulties that they share with Ryder. I've no idea what this means, though I agree that Jaal's VA was overly melodramatic. Why should they? Peebee is certainly controversial, as is Liam. I really don't understand the love affair with Reyes. Shrug. What you have listed is exactly what I have meant. I like the cast and find it more believable than their other batches. And more pleasant for a change. But I would not have minded either if a couple of them were more dramatic, particularly Jaal who was supposed to be a young son of emotional people not a wise grandpa. Again, I don't mind personally getting my heat off the ship, not on, but some folks like fiery and angsty in the crew, and Bio usually provides. That is way milder than something like Morrigan insulting Alistair, Wrex pulling a gun on Shepard, Sebastain quitting on the spot, Anders attacking the player, Kaiden screaming at the player on Horizon than storming away.... the time-outs that Jaal & Drack give you are really quite mild in comparison. Liam is "controversial" in the same every other male squadmate is "controversial" save Garrus by some reason (I never understood how he alone managed to resonate with male players) and PeeBee, well, there is simply no-one else even mildly irritating, and in a game with stronger personalities she would not have incited a controversy imo, because she is seriously a copy of every other Imoen, Mission and Vette in Bio games. It feels that all characters are very similar to what we have seen before, only steamed rather than fried Heh, a wee bit crispier, and it might have been better recieved. Well, apart from Cora who should have only needed a braid and a more luminous blue eyes, lol.
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Post by Deleted on May 18, 2017 0:13:32 GMT
I'll give you Wrex, even though killing someone is not equivalent to firing them. Any other losses are fatalities of war. People who are fired usually don't have their names displayed on memorial walls... just sayin'. Sure, but from a meta point of view all instances allowed players to get rid of the characters they don't like, and Shepard can easily be roleplayed into carefully scheming their downfall, A lot of rengade folks have done playthroughs that way. Or some of them, anyway. Virmire is forced - you can't save them both. You're still stuck with most ME2 characters through the whole game, though you can avoid having them back in ME3. In order for any characters to have plot relevance, you're probably always going to be stuck with some, whether you like them or not.
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Post by Nightlife on May 18, 2017 0:23:45 GMT
YES
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Post by Deleted on May 18, 2017 0:28:54 GMT
Objectively milder? I don't think so. When was that ever different in ME? ME has never had an approval/disapproval system like DA. Jaal wouldn't speak to Ryder for a period of time, and neither would Drack - due to some decisions they didn't like. I don't remember that ever happening in the trilogy. Followers would occasionally present different points of view in MET (examples: saving the rachni, saving the council) to help with the decision making, but outside of that the only confrontations were few and far between. Miranda/Jack because Cerberus, Legion/Tali because quarian/geth, and Liara/Javik. DA2 also had some of that because they used followers to represent different sides of the mage freedom debate. Do you take Liam out much? I was really surprised at the way he talked to Vetra in the Nomad (this was after her loyalty mission). For followers to go at each other really isn't something I expect. The Tempest isn't the SSV Daddy Issues. Some of the characters have experienced some difficulties that they share with Ryder. I've no idea what this means, though I agree that Jaal's VA was overly melodramatic. Why should they? Peebee is certainly controversial, as is Liam. I really don't understand the love affair with Reyes. Shrug. What you have listed is exactly what I have meant. I like the cast and find it more believable than their other batches. And more pleasant for a change. But I would not have minded either if a couple of them were more dramatic, particularly Jaal who was supposed to be a young son of emotional people not a wise grandpa. Again, I don't mind personally getting my heat off the ship, not on, but some folks like fiery and angsty in the crew, and Bio usually provides. That is way milder than something like Morrigan insulting Alistair, Wrex pulling a gun on Shepard, Sebastain quitting on the spot, Anders attacking the player, Kaiden screaming at the player on Horizon than storming away.... the time-outs that Jaal & Drack give you are really quite mild in comparison. Liam is "controversial" in the same every other male squadmate is "controversial" save Garrus by some reason (I never understood how he alone managed to resonate with male players) and PeeBee, well, there is simply no-one else even mildly irritating, and in a game with stronger personalities she would not have incited a controversy imo, because she is seriously a copy of every other Imoen, Mission and Vette in Bio games. It feels that all characters are very similar to what we have seen before, only steamed rather than fried Heh, a wee bit crispier, and it might have been better recieved. Well, apart from Cora who should have only needed a braid and a more luminous blue eyes, lol. Ok, I can grant you that there's a fair bit less drama here than in some past titles - but that feels appropriate to me. The drama of MEA is the awful predicament they find themselves in, and how they're going to manage to survive and establish themselves in Andromeda. At times like that, people tend to stick together... I do think that some of the characters have evoked some pretty strong reactions from some folks, though.
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Post by atricks on May 18, 2017 0:31:57 GMT
Do you remember how you felt the first time walking into Omega? Mass Effect 2/3 absolutely nailed the setting and music. They lost that going open world.
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Post by Furisco on May 18, 2017 0:38:45 GMT
Mass Effect 3 is better.
*Runs away*
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Post by projectpatdc on May 18, 2017 0:43:02 GMT
Do you remember how you felt the first time walking into Omega? Mass Effect 2/3 absolutely nailed the setting and music. They lost that going open world. I do. Omega was awesome in terms atmosphere, cutscenes, and some combat level design. But the HUB area felt cramped and pretty limited. MEA's HUBs have the same issue in a way with the NExus also having less personality/atmosphere. The background scenery like in linear levels makes the areas feel artificially grand. That was okay to have year ago, but now we have games where you can actually explore the urban environments. Take Novigrad or Beauclair in Witcher 3 for example. Those absolutely nailed the setting and music with out the limitations. Bioware needs to be at that level. Aya and New Tuchanka was a step in the right direction.
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Post by Link"Guess"ski on May 18, 2017 0:45:05 GMT
Don't care about what anybody says. It is MUCH better... Much better.
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Post by alanc9 on May 18, 2017 1:06:02 GMT
There were some you weren't required to recruit - and you didn't have to take back the VS after the Citadel coup - but I don't remember any occasions when Shepard could boot a squad member. Zaeed can be left to die on his LM, if you do it after the SM.
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Post by colfoley on May 18, 2017 1:19:04 GMT
In thinking about it I've come to the conclusion that mea would probably be the better game if it weren't for the suicide mission. The suicide mission raised a tier 2 game into a tier 1. Granted MEAs end mission also raised a tier 2 game into a tier 1 game. But it's been legitimately a much funner experience. It's side missions are fun and interesting and it has several well excuted sub plots. Eh, the Suicide Mission is really good, but ME2 has lots of memorable moments that make it a fan favorite, and honestly, there are parts of ME2 that retain their luster much better than the Suicide Mission does, in my opinion. A properly good endgame is more like icing on the cake. Personally none of these games are as good, to me, as the endgame of Dragon Age: Origins. The team splitting up to defend the gates of Denerim while our Warden & Co battles through the city was vastly more satisfying, I think in part because it wasn't punctuated by a shitty boss (human reaper) or a dumb last minute decision. I'll give you the decision and the fight at the gate but i really...meh hate may be a strong word...weak ending to a good game.
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Post by Deleted on May 18, 2017 1:35:22 GMT
Do you remember how you felt the first time walking into Omega? Mass Effect 2/3 absolutely nailed the setting and music. They lost that going open world. I've liked Kadara better. Never really understood why folks raved about Omega (or Aria for that matter). Maybe because I did it after Nar Shaddaa in SWTOR? But that's all very personal.
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Post by projectpatdc on May 18, 2017 1:36:40 GMT
Eh, the Suicide Mission is really good, but ME2 has lots of memorable moments that make it a fan favorite, and honestly, there are parts of ME2 that retain their luster much better than the Suicide Mission does, in my opinion. A properly good endgame is more like icing on the cake. Personally none of these games are as good, to me, as the endgame of Dragon Age: Origins. The team splitting up to defend the gates of Denerim while our Warden & Co battles through the city was vastly more satisfying, I think in part because it wasn't punctuated by a shitty boss (human reaper) or a dumb last minute decision. I'll give you the decision and the fight at the gate but i really...meh hate may be a strong word...weak ending to a good game. Mass Effect has never really had amazing endings mostly because the games have never really had a great boss fight. The human reaper fight was cool in terms of scale. I enjoyed that, but ME1 is really the only game that felt properly concluded. MEA kind of felt properly concluded with finding homes for the initiative and stopping the Archon, but there were too many cliffhangers and poor boss fight. The architects were a step in the right direction, but I was really hoping for Destiny style bosses. I was hoping the archon's connection with Meridian would have allowed him to further manipulate life and organic life allowing us to fight some kind of super Kett. Or I wish we could have faced an ancient Jaardan being and it turned out they are 15 ft tall with the attitude of the creators from Prometheus
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Post by colfoley on May 18, 2017 1:40:47 GMT
I'll give you the decision and the fight at the gate but i really...meh hate may be a strong word...weak ending to a good game. Mass Effect has never really had amazing endings mostly because the games have never really had a great boss fight. The human reaper fight was cool in terms of scale. I enjoyed that, but ME1 is really the only game that felt properly concluded. MEA kind of felt properly concluded with finding homes for the initiative and stopping the Archon, but there were too many cliffhangers and poor boss fight. The architects were a step in the right direction, but I was really hoping for Destiny style bosses. I was hoping the archon's connection with Meridian would have allowed him to further manipulate life and organic life allowing us to fight some kind of super Kett. Or I wish we could have faced an ancient Jaardan being and it turned out they are 15 ft tall with the attitude of the creators from Prometheus i liked the end boss fight...
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Post by Fen'Harel Faceman on May 18, 2017 1:50:26 GMT
Do you remember how you felt the first time walking into Omega? Mass Effect 2/3 absolutely nailed the setting and music. They lost that going open world. I've liked Kadara better. Never really understood why folks raved about Omega (or Aria for that matter). Maybe because I did it after Nar Shaddaa in SWTOR? But that's all very personal. Never was a fan of Omega either. But I love Trespasser, so yeah it's all a matter of taste.
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Post by projectpatdc on May 18, 2017 2:21:53 GMT
Mass Effect has never really had amazing endings mostly because the games have never really had a great boss fight. The human reaper fight was cool in terms of scale. I enjoyed that, but ME1 is really the only game that felt properly concluded. MEA kind of felt properly concluded with finding homes for the initiative and stopping the Archon, but there were too many cliffhangers and poor boss fight. The architects were a step in the right direction, but I was really hoping for Destiny style bosses. I was hoping the archon's connection with Meridian would have allowed him to further manipulate life and organic life allowing us to fight some kind of super Kett. Or I wish we could have faced an ancient Jaardan being and it turned out they are 15 ft tall with the attitude of the creators from Prometheus i liked the end boss fight... I just wish it was something besides an architect. Something unique
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Post by timebean on May 18, 2017 3:39:48 GMT
Tarak to MEA: YOU THINK YOU CAN SCREW THE BLUE SUNS??? Ryder's response: But...but...looting is wrong :sob: Eh...I gotta go with ME2. Member-berry glasses are firmly in place, but I am cool with it. I like my rose-colored universe just fine...
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Post by Fen'Harel Faceman on May 18, 2017 3:42:26 GMT
Tarak to MEA: YOU THINK YOU CAN SCREW THE BLUE SUNS??? Ryder's response: But...but...looting is wrong :sob: Eh...I gotta go with ME2. Member-berry glasses are firmly in place, but I am cool with it. I like my rose-colored universe just fine... You can have the same "looting is wrong" conversation in ME2, on Omega, on your way to talk to Mordin. I think they put the whole "looting is wrong" thingee in their games as kind of a joke, because obviously in all RPG games our protag loots the shit out of everyone.
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Post by timebean on May 18, 2017 3:45:44 GMT
Tarak to MEA: YOU THINK YOU CAN SCREW THE BLUE SUNS??? Ryder's response: But...but...looting is wrong :sob: Eh...I gotta go with ME2. Member-berry glasses are firmly in place, but I am cool with it. I like my rose-colored universe just fine... You can have the same "looting is wrong" conversation in ME2, on Omega, on your way to talk to Mordin. I think they put the whole "looting is wrong" thingee in their games as kind of a joke, because obviously in all RPG games our protag loots the shit out of everyone. Really? I thought I shot those dudes! Ha! (I am getting old...) Real reason...I loved Legion, and he was introduced in ME2. I loved going to talk to him in his red nook. Was not a fan of Omega, tbh...
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Post by Furisco on May 18, 2017 3:47:29 GMT
Do you remember how you felt the first time walking into Omega? Mass Effect 2/3 absolutely nailed the setting and music. They lost that going open world. I've liked Kadara better. Never really understood why folks raved about Omega (or Aria for that matter). Maybe because I did it after Nar Shaddaa in SWTOR? But that's all very personal. Maybe because Omega and Aria are one of the best things about ME2 ? For me at least.
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Post by Kabraxal on May 18, 2017 3:48:29 GMT
ME2 is in the god tier of gaming with Origins, Inquisition, Final Fantasy X, Tales of Vesperia, and Oblivion. So it isn't a criticism to say Andromeda is not quite there... yet. Like most of the above, it tooks several runs until those games were clearly the best. And Andromeda is inching ever closer. Some nice DLC will be enough to knock ot up to that level for me.
If MEA2 is a leap from its predecessor like ME2 was from a great ME1....... yeah, that would be mind blowing.
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Post by Fen'Harel Faceman on May 18, 2017 3:49:10 GMT
You can have the same "looting is wrong" conversation in ME2, on Omega, on your way to talk to Mordin. I think they put the whole "looting is wrong" thingee in their games as kind of a joke, because obviously in all RPG games our protag loots the shit out of everyone. Really? I thought I shot those dudes! Ha! (I am getting old...) Real reason...I loved Legion, and he was introduced in ME2. I loved going to talk to him in his red nook. Was not a fan of Omega, tbh... I don't think you can shoot them, you have two flavors of talking them out of looting and maybe a "say nothing" option. You can definitely shoot the guys threatening Mordin's assistant, maybe that's what you're remembering. I've played ME2 about a zillion times and am way too familiar with it. Not a fan of Omega or its leader, either. It was just trying too hard to be edgy or something.
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Post by Deleted on May 18, 2017 3:50:03 GMT
I've liked Kadara better. Never really understood why folks raved about Omega (or Aria for that matter). Maybe because I did it after Nar Shaddaa in SWTOR? But that's all very personal. Never was a fan of Omega either. But I love Trespasser, so yeah it's all a matter of taste. Well, yeah, that's why the passionate appeals of the sort only resonate to a degree and with the right crowd. Anyway, I dunno, it is a mind-boggling thread. I love both games, heck, all four of them, and picking any one of them apart endlessly is not gonna change it. Just done the second run of DA2, gonna go cry myself to sleep over Anders & back to Andromeda tomorrow, to see how scary the new bugs really are, and check out how Vasco Ryder looks after he shampoos his hair.
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Post by Furisco on May 18, 2017 3:50:36 GMT
I'll give you the decision and the fight at the gate but i really...meh hate may be a strong word...weak ending to a good game. Mass Effect has never really had amazing endings mostly because the games have never really had a great boss fight. Don't get me started on the boss fights... They sucked in every single game and that's something that they really need to improve in the next game. Boss fights are important. I'm playing a goddamn video game ffs.
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