turboj67
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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turboj67
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Post by turboj67 on May 31, 2017 18:18:09 GMT
I have been playing the OT lately, and it occured to me that Crucible is a dark energy weapon, and the scourge is made of dark energy. Is there a connection there? Maybe this is not the past, but the future! The scourge could be the long term effect of firing the Crucible. Nevertheless if there was something that tied the reapers, the remnant, the dark energy in Haelstroms sun and the crucible together it would be amazing. But I really have no faith in BW to attempt that or to implement it competently. Good observation, but you are digging the wrong way. This story, though seeming to be progressive and linear, is very tricky because it is being told from a specific perspective using memories and data Shepard and the Ryder's understand from their time; coupled with some weird twists that make it both fun and absurd in the process - like finding Kett crates on Hab 7 containing human, asari, quarrian items. And not all of this story is in order. We went to the core to meet kettified angara in ME2, but the story of the Collectors was muddy in comparison to how it presents in Andromeda; though the intentions and genetic research of the Kett/Harbinger are nearly identical. The deeper dive into the angara gives us perspective we lacked in the OT and definitely adds to the context and helps make more sense of what the Intelligence may have been trying to do. Maybe SAM is doing it's job? In order to discover the past we usually have to dig backwards and then do our best, despite missing key pieces of data, to construct the path forward that produces a reasonably sensible narrative. The Fact or Fiction quest on Voeld; listed to Ari Vesjek's comments at the end. His point is valid. So, the linear part; in ME3 we detonated a dark energy weapon - a year after the Ai was on it's way to Andromeda. 600+ years later, in a galaxy far far away we see the aftermath of a dark energy weapon that was detonated some 400+ years before we arrived. It's not a coincidence but it's also not progressive in relation to time. We are supposed to be 2.5 million light years away - it's a little too hard to believe that the crucible would affect this time; getting here 400 years before us and not affecting either the nexus or Hyperion as it passed us in dark space some 500 years back? A dark energy weapon was indeed released, but not by us. We just got to relive the events in which it was created and used (Perhaps why in ME3 it seemed to come from nowhere and took 6 weeks to build; lol). It's also unlikely there was a ghostly arrogant child at the end of that journey, given it was the Leviathan the created it. A failed attempt at stopping their own quarrian war. Ironically this lead to the creation of an organic species that consumed other organics as part of their reproduction process... which eventually gives way to the birth of the reapers. It a calamity of cluster fucks perpetrated by the arrogance of the apex race. Vigil: You must break a cycle that has continued for millions of years. But to stop it you must understand or you will make the same mistakes we did. ME:OT, ME:A... is a looking glass into the past; the cumulative sum of all the games books and comics is ME:Origins - just read between the lines. It would be nice if Shepard or Ryder could have said: "Just get to the point." but that would have been much less of a wild ride. It may not have been necessary for us to have a cypher for language, but thought processes are much different. It's difficult to tell a story about chess to someone who only understands checkers. We still need more (better?) perspective, or understanding before we'll comprehend the whole picture. It's not that we are idiots (despite what Sovereign says), it's just a communications gap between us and the AI or Leviathan - whomever is narrating.
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Mir Aven
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Mir Aven
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miraven
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Mir Aven on Jun 1, 2017 18:49:44 GMT
Everytime a Bioware game has a weak plot that barely makes sense, there are fans that think up this grand theory of what the plot is/should be. After ME trilogy there was IT, now after Andromeda there's this. Sure most of those people are trolling but among them there are always those that really believe those theories. Sometimes it makes me wonder were do the latter take the confidence that Bioware would create such a multi-faceted plot. Sometimes I think it's just the desperation talking and it makes me sad. I had nothing to gain from this and certainly nothing to lose, but I also don’t feel any sense of desperation. Mass Effect is a work of fiction and an amazingly complex story that crosses the medium boundary in a way few would dare to try… books, games, comics, iOS, social media, an amusement ride in So-Cal and one movie so far. And woven through every part of the face value story are threads of the past. A story vigil itself told us we needed to hear. Sorry but I don't agree with the bolded part. ME story is far from "amazingly complex" and it's not the first game that uses other mediums to tell it's story. If you want to believe that you're free to do so. I'm on another hand more of a realist. None of the other Bioware games I played (ME trilogy and DA series) gave me the impression that Bioware is capable or willing to create a story with twist and turns and hidden meanings that you can only discover by playing and analizing all their games (ME series in this case). Their stories were always easy to understand and rather straight to the point. Were there some surprises along the way, sure but nothing that "blows the roof off the video game industry". I already read Revelation, don't assume I didn't just because I don't agree with you.
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turboj67
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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turboj67
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Post by turboj67 on Jun 1, 2017 19:53:44 GMT
Sorry, I didn't mean to assume anything, I just worded the request badly. Maybe read it again if you have time?
Anyway, we disagree, there is no harm in that. I enjoy the games and other medium for what my interpretation of the literature is and I shared my thoughts in the form of a hypothesis that there is more going on. You see it a different way and that is fine.
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Post by sil on Jun 1, 2017 22:55:04 GMT
I just want Mass Effect to go back to the ME2 style of things, where you are facing a dangerous, but relatively small enemy but get to thoroughly explore the setting without some massive war destroying it all. I love the Reapers, don't get me wrong, but ME2 was where the story was at its best.
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steppinrazor
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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steppinrazor
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Post by steppinrazor on Jun 6, 2017 4:30:54 GMT
This is all so awesome and fascinating to get into. But at the end of the day I think you're reading too far into it and it'll turn out nowhere near this deep and amazing, unfortunately lol.
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turboj67
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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turboj67
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Post by turboj67 on Jun 6, 2017 17:43:01 GMT
This is all so awesome and fascinating to get into. But at the end of the day I think you're reading too far into it and it'll turn out nowhere near this deep and amazing, unfortunately lol. It would be pretty damn awesome though... and the narrative is what got us to these conclusions... Also, lol at Doctor Who and the monks (season 10 Eps 7&8) - using a virtual environment and predictive modeling to identify the perfect time to strike. Creating a collective consciousness with an anchor (Bill) and then indoctrinating the masses via retroactive propaganda in the form of brainwashing through this link - the signal of which was enhanced by beacons - I mean monk statues. A small bipedal invasion force almost took earth using VR, predictive modeling, a collective consciousness (planet wide) using a single anchor, some repeaters, and retrograde indoctrination... and they were not giant incomprehensible force, just unconventional. Nice.
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SwobyJ
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by SwobyJ on Jun 8, 2017 2:56:34 GMT
You noticed that with DW as well eh? I've been behind on the show but checked a recent stream link, and it happened to be that episode (8).
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