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Post by rolenka on May 17, 2017 15:07:04 GMT
The choices for perks in DAI were a lot tougher to make.
Most of it is that the strike team rewards make almost all of them redundant. Even the ones like Reconnaisance, unlocking hidden loot caches. It's the same stuff you can get from strike teams.
Advanced Training is detrimental. You don't want more XP. Enemies scale to your level, and unlike gear and power progression, your level never stops. Every level after 80 just makes the game harder.
Trade Capacity (inventory space), Fusion Mod Support (fusion mod penalties halved), Innovation (extra mod slot when crafting), Always Prepared and Versatility (extra consumable slots) and Market Dominance (more items available at merchants, though you can't see if it's working or not) are the only ones not made redundant by strike teams.
I am sure they intended them to be an alternative to strike teams, which is good. I just wish there were more meat here for those of us who use them.
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Post by R'Shara on May 17, 2017 15:09:48 GMT
The choices for perks in DAI were a lot tougher to make. Most of it is that the strike team rewards make almost all of them redundant. Even the ones like Reconnaisance, unlocking hidden loot caches. It's the same stuff you can get from strike teams. Advanced Training is detrimental. You don't want more XP. Enemies scale to your level, and unlike gear and power progression, your level never stops. Every level after 80 just makes the game harder.Trade Capacity (inventory space), Fusion Mod Support (fusion mod penalties halved), Innovation (extra mod slot when crafting), Always Prepared and Versatility (extra consumable slots) and Market Dominance (more items available at merchants, though you can't see if it's working or not) are the only ones not made redundant by strike teams. I am sure they intended them to be an alternative to strike teams, which is good. I just wish there were more meat here for those of us who use them. I believe this was fixed with patch 1.06. At least, enemies aren't as spongy as they used to be and I'm about level 90.
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Post by Element Zero on May 17, 2017 15:11:40 GMT
Too many options is better than too few; and the perks never hurt to have. Even the XP-boost is no longer an issue, since they've adjusted enemy difficulty and scaling. The Nexus Level now goes all the way to 29, from what I've heard; so be ready for a lot of superfluous perks. I like them, but I absolutely agree that only a handful are important.
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Post by gnperdue on May 17, 2017 17:03:44 GMT
I will take any extra mechanic that reduces time I have to spend farming.
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on May 17, 2017 17:06:38 GMT
I will take any extra mechanic that reduces time I have to spend farming. I hate farming in single-player games. It's a time-waster and a lot of times it doesn't feel appropriate to do with the title you've been given.
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Post by mofojokers on May 17, 2017 17:38:37 GMT
I will take any extra mechanic that reduces time I have to spend farming. I hate farming in single-player games. It's a time-waster and a lot of times it doesn't feel appropriate to do with the title you've been given. No game should have work components. I cannot stand filler content just to make something bigger than it is. Quality over quantity every single time. Not every game can pull a TW3..😂 I would rather have 12 hour good story over 40 hours of grind x or wait x to progress story.
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Post by alihou on May 17, 2017 18:18:52 GMT
I wish these cryopods had a bit more story implications than just a game mechanic. Waking people from cryo seems to be a big deal for everyone in the game, but not really for the player.
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Post by R'Shara on May 17, 2017 18:31:57 GMT
Actually seeing more people on the Nexus and more colonists on the colonies, with maybe more merchants and things, would have been amazing and would really have helped make the game feel alive.
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Post by AnDromedary on May 17, 2017 18:46:19 GMT
After seeing the Nexus video on the AI website, looking out the operation center window and seeing the mechanic for the first time, I totally expected that we'd see the Nexus gradually being completed as we advance in level. I guess I should have curtailed my expectations when first seeing the Nexus in pre-rendered videos like the Tempest docking scenes but still, I was a tad disappointed the Nexus points didn't have any visible impact during the game. EDIT: Also, I did avoid the additional-mining-zones "perk" like the plague. My completionist OCD couldn't handle not mining them out and making them blue, while my rational side couldn't abide wasting even more time on mining zones. What kind of sick mind came up with a conundrum like this?
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Post by Deleted on May 17, 2017 18:52:33 GMT
now that they adjusted the system I think you can get all or most of them, but if you finish most everything before the final battle, then some of them won't really get much use. I really wish they did carry over due to this. My thinking is that if you did complete the game once, just let you keep the ones you have and instead, make it so that you can't get all until a second run. Having to start from scratch again getting access to them all over feels a little strange, but that's me. I know each game is mean to be stand alone, but since some things carry over, letting pods or a certain number of pods carry over would be nice since again, you don't get many early on. I think you get maybe eight or ten max by the time you get Voeld, Havarl and Eos viable.
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tarotmage
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"We all have our delusions." -- Aria T'Loak
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by tarotmage on May 17, 2017 19:14:18 GMT
Actually seeing more people on the Nexus and more colonists on the colonies, with maybe more merchants and things, would have been amazing and would really have helped make the game feel alive. Absolutely this. Also, seeing the Nexus totally completed when max level is reached would have given me a nice sense of accomplishment.
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Post by caterpillar on May 17, 2017 19:14:57 GMT
I wish these cryopods had a bit more story implications than just a game mechanic. Waking people from cryo seems to be a big deal for everyone in the game, but not really for the player. As much of a pile of fail the settlement system on FO4 was (at least, without a ton of mods to make it work), I really wish we had something similar for MEA. Every time I pick up a bunch of crap salvage, I wish I could turn it in to use for outpost building. Like, find X items and resource materials to craft X outpost facility. And have the outpost facilities as the requirement for opening cryopods. Like, if you build a barracks, you can open a military pod, build a science lab of some sort and open a science pod, etc.
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R'Shara
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by R'Shara on May 17, 2017 19:31:23 GMT
I wish these cryopods had a bit more story implications than just a game mechanic. Waking people from cryo seems to be a big deal for everyone in the game, but not really for the player. As much of a pile of fail the settlement system on FO4 was (at least, without a ton of mods to make it work), I really wish we had something similar for MEA. Every time I pick up a bunch of crap salvage, I wish I could turn it in to use for outpost building. Like, find X items and resource materials to craft X outpost facility. And have the outpost facilities as the requirement for opening cryopods. Like, if you build a barracks, you can open a military pod, build a science lab of some sort and open a science pod, etc. That'd be great. Even the other way around would have worked--open a science pod, get a science station (just cuz it's simpler). But nope.
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Post by Element Zero on May 17, 2017 20:46:21 GMT
After seeing the Nexus video on the AI website, looking out the operation center window and seeing the mechanic for the first time, I totally expected that we'd see the Nexus gradually being completed as we advance in level. I guess I should have curtailed my expectations when first seeing the Nexus in pre-rendered videos like the Tempest docking scenes but still, I was a tad disappointed the Nexus points didn't have any visible impact during the game. EDIT: Also, I did avoid the additional-mining-zones "perk" like the plague. My completionist OCD couldn't handle not mining them out and making them blue, while my rational side couldn't abide wasting even more time on mining zones. What kind of sick mind came up with a conundrum like this? Interestingly, the Nexus from those vids matches neither the game nor the novel. In the novel, as well as in the game, the Nexus arrived fully constructed. The "partial construction" seen in the game is due to massive Scourge-damage the Nexus took. After 14 months, they'd made a fair bit of progress with repairs, under the circumstances. I'm not sure why they made the video differ. Watching the Nexus be built could've been cool; but I just don't see how it could've been accomplished in a realistic timeframe in Andromeda. Then throw in the Scourge disaster, and there's absolutely no way. The workers are too few; the materials would be largely inaccessible; and they'd have no support from off-station.
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Post by AnDromedary on May 17, 2017 21:06:32 GMT
After seeing the Nexus video on the AI website, looking out the operation center window and seeing the mechanic for the first time, I totally expected that we'd see the Nexus gradually being completed as we advance in level. I guess I should have curtailed my expectations when first seeing the Nexus in pre-rendered videos like the Tempest docking scenes but still, I was a tad disappointed the Nexus points didn't have any visible impact during the game. EDIT: Also, I did avoid the additional-mining-zones "perk" like the plague. My completionist OCD couldn't handle not mining them out and making them blue, while my rational side couldn't abide wasting even more time on mining zones. What kind of sick mind came up with a conundrum like this? Interestingly, the Nexus from those vids matches neither the game nor the novel. In the novel, as well as in the game, the Nexus arrived fully constructed. The "partial construction" seen in the game is due to massive Scourge-damage the Nexus took. After 14 months, they'd made a fair bit of progress with repairs, under the circumstances. I'm not sure why they made the video differ. Watching the Nexus be built could've been cool; but I just don't see how it could've been accomplished in a realistic timeframe in Andromeda. Then throw in the Scourge disaster, and there's absolutely no way. The workers are too few; the materials would be largely inaccessible; and they'd have no support from off-station. Huh? So the briefing video says something completely different than the novel and then the game is different yet again? Oh Andromeda, you are such a mess.
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Post by Element Zero on May 17, 2017 21:20:57 GMT
Interestingly, the Nexus from those vids matches neither the game nor the novel. In the novel, as well as in the game, the Nexus arrived fully constructed. The "partial construction" seen in the game is due to massive Scourge-damage the Nexus took. After 14 months, they'd made a fair bit of progress with repairs, under the circumstances. I'm not sure why they made the video differ. Watching the Nexus be built could've been cool; but I just don't see how it could've been accomplished in a realistic timeframe in Andromeda. Then throw in the Scourge disaster, and there's absolutely no way. The workers are too few; the materials would be largely inaccessible; and they'd have no support from off-station. Huh? So the briefing video says something completely different than the novel and then the game is different yet again? Oh Andromeda, you are such a mess. Well, the novel and game match. The video, not so much...
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Post by AnDromedary on May 17, 2017 21:30:46 GMT
Huh? So the briefing video says something completely different than the novel and then the game is different yet again? Oh Andromeda, you are such a mess. Well, the novel and game match. The video, not so much... That's actually a shame because I liked the video. Without the other arm completed, the whole thing looked much more like an actual ship and the idea to complete it in Andromeda wasn't a bad one (you wouldn't need a station for millions when there are only 80.000 in the Initiative to start with). It's true though, it would have been weird for them to build as much as they did by the time Ryder arrives with all the other troubles they had. Thing is, among everything else, I didn't even notice that anymore.
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Post by Element Zero on May 17, 2017 21:35:06 GMT
Well, the novel and game match. The video, not so much... That's actually a shame because I liked the video. Without the other arm completed, the whole thing looked much more like an actual ship and the idea to complete it in Andromeda wasn't a bad one (you wouldn't need a station for millions when there are only 80.000 in the Initiative to start with). It's true though, it would have been weird for them to build as much as they did by the time Ryder arrives with all the other troubles they had. Thing is, among everything else, I didn't even notice that anymore. There would've been a hell of a lot less mass to move through space, also; which presumably means substantially less eezo would be required. The idea in the video was really good. It just wouldn't have allowed the Nexus to be completed within the game's timeline. I think it could've been something we saw evolve between games (the first and second), as the Initiative and its allies grew stronger. Alas, who knows if and when we'll ever return to Andromeda?
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Post by Deleted on May 17, 2017 21:39:57 GMT
Yeah the cryo pod points were, to me at least, like the credits in the game. I had more than I needed and nothing that I really wanted to spend them on. It did indeed feel like you were getting proper perks at the war table in DA:I. I was convinced that view of the Nexus thru the Operations window would have improved over time, I was so bummed it stayed the same.
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Pwnstix
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Origin: Pwnstix
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Post by Pwnstix on May 17, 2017 21:55:32 GMT
I'm the same way with the cryo pod perks..
Speaking of the Nexus, maybe I'll have to watch the AI website video again, but I kind of remember it being a big wedge-shaped spacecraft...and I always wondered how it ends up being the sort of four-lobed/four-winged station with the torus and axis that it ends up becoming. Did it come packed with the basic internal structural materials sort of folded up? Or did they have to gather a bunch of resources to craft that? Or maybe it's using an on-board manufactory? I still wonder how the central torus has all that water and all the buildings...
I'd like to have seen the Nexus finish more of its construction throughout the game, too, both inside and outside. And evidence of more people waking up, too.. I figure it's because of limits the devs put on the game; too many NPCs wandering around and concerns about the game's performance, etc. Still, they could show more people at the outposts, too, I guess..
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Post by ProbeAway on May 17, 2017 22:22:27 GMT
I agree with your sentiment - I was struggling to pick perks I wanted when we were limited to 19. However, I disagree about advanced training. Most people won't get near level 80 on one playthrough so it's handy to level up earlier and improve your skills. I also like reconnaissance because (a) you can get more mods and augments without having to go to shops and ( the items are more stuff to break down into materials. On the other hand, the trade capacity perk now seems completely redundant to me. There is no reason to cross 100 items in your inventory, particularly when you can break most of them down into materials.
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dm04
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Post by dm04 on May 17, 2017 22:27:00 GMT
The choices for perks in DAI were a lot tougher to make. Most of it is that the strike team rewards make almost all of them redundant. Even the ones like Reconnaisance, unlocking hidden loot caches. It's the same stuff you can get from strike teams. Advanced Training is detrimental. You don't want more XP. Enemies scale to your level, and unlike gear and power progression, your level never stops. Every level after 80 just makes the game harder. Trade Capacity (inventory space), Fusion Mod Support (fusion mod penalties halved), Innovation (extra mod slot when crafting), Always Prepared and Versatility (extra consumable slots) and Market Dominance (more items available at merchants, though you can't see if it's working or not) are the only ones not made redundant by strike teams. I am sure they intended them to be an alternative to strike teams, which is good. I just wish there were more meat here for those of us who use them. Aye, another feature put in game with its basic concept without further developing.
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Post by alihou on May 18, 2017 3:33:50 GMT
It's such a shame, I feel like this should've been a key focus of our survival in Andromeda. I wish we actually did some actual path finding, instead of being a super soldier. I think the game was its best while we were securing an alliance with the angara. My role in waking people up from cryo should've had actual story repercussions. There should've been a bit more to do with our outposts. It's very barebones at its current state.These are the things I wish was fleshed out a bit more. There's so much more I can say... I don't even think this game needed the Archon as a big bad.
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kino
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The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
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The path up and down are one and the same.
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Post by kino on May 18, 2017 3:59:35 GMT
The only perk I never saw I need for was Trade Capacity. Once I realized that carrying a lot of crap was going to be a pain to keep up with I began to happily deconstruct everything into mat's. The APEX perks and XP perks were handy as hell, particularly during that first Insanity run when I needed to level up as quickly as possible for crafting purposes.
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Post by Shinobu on May 18, 2017 4:36:06 GMT
I wish that when we opened a cryopod we would get the choice of adding another lab, barracks or store (depending on type of pod chosen) to an outpost with a few new NPCs that gave new quests. I wanted to see the outposts grow from a few buildings to a spawling complex. I also wanted to see the Nexus slowly constructed over the course of the game.
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