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Post by Elfen Lied on May 17, 2017 17:24:51 GMT
What title say. Basically I haven't even touched the game so far, because I was waiting for them to fix the damn saving system. Time to give up and start to play as it is? I am not even sure they are going to fix it anymore.
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Post by kumazan on May 17, 2017 17:32:40 GMT
Few words about anything in general, really, they don't give many details about what they are/aren't working on until the patch is ready for release. This said, I don't have much faith that they'll fix this, though I think Ian Fraizer said they'd investigate it, his wording didn't sound too optimistic about any possible changes here.
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Post by kino on May 17, 2017 17:36:59 GMT
Nothing about adding quick saving, but I will say that it auto-saves like a madman. I've had auto-saves during locked in quest lines that were less than 2 minutes apart. It's not quick saving but it's pretty close.
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n7ltrobbiesann7
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Post by n7ltrobbiesann7 on May 17, 2017 17:53:48 GMT
I say just go for it. As kino noted above, there are plenty of auto-saves to work with. Definitely make sure you have a manual save before starting any main quest though, just to be on the safe side.
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Post by SofaJockey on May 17, 2017 17:53:59 GMT
What title say. Basically I haven't even touched the game so far, because I was waiting for them to fix the damn saving system. Time to give up and start to play as it is? I am not even sure they are going to fix it anymore. Probably not. It's not a huge deal, the game auto-saves when you change loadouts and every 2 minutes, pretty much. It was only really an issue during the prologue for me...
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Post by Sanunes on May 17, 2017 18:16:15 GMT
I really don't understand what is needing to be fixed about the saving system aside from personal preferences. The game auto-saves to the frequency that I would never save myself. The only place where it might not save enough is if you are doing a lot of exploration in the prologue, but I found that to be plenty as well.
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Post by vomder on May 17, 2017 21:37:21 GMT
It's quite embarrassing that a standard feature in the industry for how long now? Like quick saving was left out of this game. Hopefully someone was fired for it.
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Post by AnDromedary on May 17, 2017 21:42:12 GMT
It wasn't a big deal for me t all while playing.
That said, I just couldn't wrap my head around why they'd disable the save feature for those missions. Since saving is permitted outside of the main missions, someone must have sat down and spent time deliberately disabling it. What's the benefit? I mean, I would get it if there was some technical reason, say that saving at the wrong time could mess with triggers for scripts or something. But I didn't see anything in the missions that would cause problems (and I specifically kept looking). As far as I could see, there is nothing special in these missions that doesn't happen during normal gameplay (there are triggers and scripts in small side missions during which we can save as well for example, so that's nothing special).
More than a fix, I'd really like to get an explanation for why this was done in the first place, just to satisfy my curiosity.
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Post by mordrek on May 17, 2017 22:23:23 GMT
It's quite embarrassing that a standard feature in the industry for how long now? Like quick saving was left out of this game. Hopefully someone was fired for it. Console Gaming. Most console shooter type games don't let you quick save, it's all checkpoints.
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Post by Element Zero on May 17, 2017 22:27:33 GMT
It wasn't a big deal for me t all while playing. That said, I just couldn't wrap my head around why they'd disable the save feature for those missions. Since saving is permitted outside of the main missions, someone must have sat down and spent time deliberately disabling it. What's the benefit? I mean, I would get it if there was some technical reason, say that saving at the wrong time could mess with triggers for scripts or something. But I didn't see anything in the missions that would cause problems (and I specifically kept looking). As far as I could see, there is nothing special in these missions that doesn't happen during normal gameplay (there are triggers and scripts in small side missions during which we can save as well for example, so that's nothing special). More than a fix, I'd really like to get an explanation for why this was done in the first place, just to satisfy my curiosity. The only explanation I've been able to come up with is that they want to discourage save-scumming. Specifically in regard to the "big decisions", they seemed to be trying to give the decisions weight and finality by disabling manual saves. I think it was a poor idea in a game of this size, but I'm sure they were hoping to add replayability. Sometimes design choices only make sense to the designers. Released into the wild, the issues quickly become apparent. As to the Elfen Lied 's question, I don't think you'll have any difficulties. As mentioned by others, the game now autosaves constantly, maintains a 10-save rotation. I think it's excessive, personally; but it is the solution the chose for our early complaints.
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Post by R'Shara on May 17, 2017 22:31:21 GMT
I really don't understand what is needing to be fixed about the saving system aside from personal preferences. The game auto-saves to the frequency that I would never save myself. The only place where it might not save enough is if you are doing a lot of exploration in the prologue, but I found that to be plenty as well. Well, those two minutes can be the difference between the beginning of the mission and 3 mob squabbles later, when you accidentally fall through the floor, or die, or have your toddler wake up and demand attention
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Post by Deleted on May 18, 2017 0:06:05 GMT
I've had situations when the last autosave was quite a bit more than 2 minutes ago. One problem I've had with the autosave system is loss of context - since I'm not allowed to manage my own saves, it usually takes me awhile to figure out where I've been, what I've done, where I need to backtrack.
That checkpoint business probably works a lot better in confined corridors than it does in open spaces (like the opening mission).
That said, I've learned to accept it.
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Post by Deleted on May 18, 2017 2:41:07 GMT
I'm an easy mode player, so this isn't really a problem for me, because I never really die.
But I wish we had a way to turn off autosaves. Everytime an autosave happens dialogue is put on hold. And that gets really annoying with the amount of times the game autosaves.
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Post by R'Shara on May 18, 2017 2:49:43 GMT
I've had situations when the last autosave was quite a bit more than 2 minutes ago. One problem I've had with the autosave system is loss of context - since I'm not allowed to manage my own saves, it usually takes me awhile to figure out where I've been, what I've done, where I need to backtrack. That checkpoint business probably works a lot better in confined corridors than it does in open spaces (like the opening mission). That said, I've learned to accept it. Yeah a lot of times during missions the autosave points are pretty far back. Like the kett base on Eos
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Post by Ravenfeeder on May 18, 2017 15:30:36 GMT
Like the OP I've hardly played the game partially due to this issue. I like to manage my saves so I know exactly where I am with them. Relying on the autosave takes away my control. Plus in the few hours I did play it the autosave took me forward in time, I re-started at some point later than I died.
Since it was Bioware who introduced me to quicksaves and regular saving in BG I feel especially let down that they've taken it away.
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Post by Deleted on May 18, 2017 17:42:35 GMT
I'm an easy mode player, so this isn't really a problem for me, because I never really die. Dying isn't the only reason you ever need to re-load. Sometimes people need to quit their play session for other reasons. I always turn off autosave given the option. I prefer to manage my own saves.
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dm04
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Post by dm04 on May 18, 2017 20:59:41 GMT
What title say. Basically I haven't even touched the game so far, because I was waiting for them to fix the damn saving system. Time to give up and start to play as it is? I am not even sure they are going to fix it anymore. Go for it, nothing is going to change. BW added this "no save during main missions" in ME2 DLCs and we had it in ME3 priority missions as well, not just the DLCs. So the chance BW will ever back off from this very questionable design decision is very low . Why this is so we will, most likely, never know. I said it before and some mentioned it here already, most likely it is because of this "checkpoint" system, console shooters/actiongames are very notorious for having it. Why? Well mostly because it increases challenge/difficulty... devs want us to replay a specific scene over and over and over again until we master it perfectly, to them it is not just the shootout, but also the very close jump afterwards. I just wonder when they are going to change it to the likes of "tomb raider" or "satellite reign" where, when you load a game, you start at the closes "savepoint" to where you saved... I remember the first "tomb raider" game, I was not much of an action gamer back then and saved before, like, every jump that seemed "harder then easy", because I did not want to replay over and over again. I also remember a friend who played TR on the first PS that had just checkpoints... and how frustrated he was to replay whole sequences all the time. Well, as I became better, it became a personal challenge for me to finish the game with as few saves as possible. Now it is no longer my decision when to save, it is the devs decision and I have to take it, they force me to play like THEY want, not like I will. Any understanding of this mechanic is completely beyond me, I have no idea what they want to achieve... challenge? Noe. Difficulty? No. It is just frustration. Is it gamebreaking? Nope, but it sure is a frustrating annoyance. And MEA have many of such things, way too many.
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Post by Deleted on May 18, 2017 21:09:02 GMT
Quicksaving is essential for me as I get headaches when I play and sometimes have to suddenly stop when they get bad. I've literally quit games that don't have it, like Hitman 47, but I honestly rarely found it to be a problem with Andromeda as it autosaves so much. It'll even autosave before a convo so I can go back and re-do it. The only time I cursed it was on main missions as occassionally there'd be longer gaps. I'd still prefer quicksaves of course, but for once I can live without them.
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Post by andromedabasher on May 18, 2017 21:11:38 GMT
Screw Mass Erect
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Post by sjsharp2010 on May 18, 2017 22:14:23 GMT
I really don't understand what is needing to be fixed about the saving system aside from personal preferences. The game auto-saves to the frequency that I would never save myself. The only place where it might not save enough is if you are doing a lot of exploration in the prologue, but I found that to be plenty as well. yeah dosen't bother me toomuch as most of Bioware's games autosave pretty much everytime your about to do something major in the game anyway and even when you're not it still saves pretty freaquently. The only game that this didn't really happen was in ME1 which is why I try t oremember to use manual there but in general not a problem but certainly ME2 ME3 and all the DA games save pretty regularly for me it seems MEA as well tbh.
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Post by flyingovertrout on May 19, 2017 0:09:38 GMT
I don't know, but it sucks the balls. More autosaves ain't doing it for me. More autosaves may effectively work just as well for me as manually making the saves myself, but perhaps it's a psychological thing--needing to feel in control of creating my own checkpoints. Also, autosaves inevitably save over themselves. Manual saves do not. I like having permanent checkpoints within missions, even if I never end up going back to them. I guess it's a security blanket thing. I'm goddamn Linus over here. I will say, though, I love how many manual saves MEA lets you create when you're allowed to. Shit seems limitless. The only thing I hate almost more than context-specific manual saves are limited manual save slots. Motherfucking WITCHER 3 DO YOU HEAR ME? You only get like 7 goddamn manual save slots! Yes, I'm a console scrub. Anyway, I hope to God Bethesda never goes the way of MEA's saving system. It'd be unplayable.
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Post by NRieh on May 19, 2017 7:03:22 GMT
1-button-quicksave is a QOL feature. I can see why some missions and\or locations don't have a manual save (most likely has something to do with changeable level geometry and\or plot triggers), but it would be nice to use my hotkey when saving is allowed.
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Darkstarr11
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Post by Darkstarr11 on May 19, 2017 8:07:34 GMT
The auto-save is killing me. I have more autos than I do manual saves. Seriously. In Dragon Age it saved over the old auto, leaving only three recent or so. Happened with Fallout 4 as well, but I expected that with Bethesda (I also was happy that my HDD wasn't corrupted too, but that's a different issue, different board). I REALLY hate having a message pop up while I'm playing telling me it can't save anymore while I'm traveling. If I don't go back and delete the autos, it'll keep popping up. Like was mentioned above, EFFECTIVE autos would be great.
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Post by Elfen Lied on May 19, 2017 16:08:06 GMT
Well, thanks for all the answers, I think I'll give it a try and then I'll see how it goes. To be honest the lack of a quicksave feature is something I can manage. I have just played VTM Redemption which does not have it and the only thing I really missed was the faster way to perform a save that is provided by the quicksave option (press F5 vs press ESC-> SAVE -> give a name to your save - go back to game). If you like to save often this can become very tiresome sometimes.
On the other side, the inability to save at all during the main mission is a pain the arse and imho is just something that should never exist in a game like ME:A. So. let's rely on autosaves and let's just hope that during any priority missions my game wont't crash, my phone won't ring, my girlfriend won't ask me to help her doing something, my dog won't go out and so on...
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Post by Deleted on May 19, 2017 16:49:15 GMT
The lack of a quick-save feature was definitely a major annoyance for me, and one that really had me shaking my head too. I mean, it was a feature (IIRC) of every Bioware game to date, why would anyone decide to get rid of it?... Speaking of things that need fixing, was the balance fixed for NG+? I remember hearing that there were quite a few problems with the NG+ mode. On the Xbox at least, the true quick save didn't come into effect until ME3. ME1 also had only 10 manual save slots within one playthrough, which was bumped to 30 (IIRC) in ME2. One could, however, save as many different Shepard playthroughs as the console could hold for all three games. I really thought ME3 did this the best of any game I've played... having both a quick save, an adequate number of single playthrough manual save slots, and the ability to start up as many playthroughs as one wanted under a single console profile. I hate how TW3 handles it (on console at least)... 7 (IIRC) maxiumum autosaves and checkpoint saves that overwrite themselves frequently, only 7 manual save slots and the ability to only have 1 active playthrough under one profile... even RotTR and Assassin's Creed IV gave me the ability to have 2 or 3 different active playthroughs at a time (and they don't have any decision making involved). Like flyingovertrout said, I really like to be able to control exactly where I want to save. With RPGs, I enjoy going back to major choice points and exploring an alternate path from that point forward without having to start a whole new playthrough (or in this case, having to restart entire missions).
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