Sumerian Physics
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Post by Sumerian Physics on May 19, 2017 21:09:24 GMT
They've done two big patches and haven't said anything about saving during priority missions. They are proud of the way they designed it
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Post by Deleted on May 19, 2017 23:11:09 GMT
On the Xbox at least, the true quick save didn't come into effect until ME3. ME1 also had only 10 manual save slots within one playthrough, which was bumped to 30 (IIRC) in ME2. One could, however, save as many different Shepard playthroughs as the console could hold for all three games. I really thought ME3 did this the best of any game I've played... having both a quick save, an adequate number of single playthrough manual save slots, and the ability to start up as many playthroughs as one wanted under a single console profile. I hate how TW3 handles it (on console at least)... 7 (IIRC) maxiumum autosaves and checkpoint saves that overwrite themselves frequently, only 7 manual save slots and the ability to only have 1 active playthrough under one profile... even RotTR and Assassin's Creed IV gave me the ability to have 2 or 3 different active playthroughs at a time (and they don't have any decision making involved). Like flyingovertrout said, I really like to be able to control exactly where I want to save. With RPGs, I enjoy going back to major choice points and exploring an alternate path from that point forward without having to start a whole new playthrough (or in this case, having to restart entire missions). *shrug* There's many reasons for why I prefer to game on a PC, but many of them can be summed up with "More Options". I don't really care for the "why" of it, I only know that this was an annoying aspect of ME:A that I didn't encounter before in a Bioware game.
Wasn't giving you a "why" for it... I mentioned it because it might have been that your recollection was incorrect as far as ME1 and ME2 having a quick save option... or it might have been a difference between PC and console play. The industry trend seems to be moving away from giving the players saving options... which is not a good thing IMO. ME3 did it right... other games should follow that lead, IMHO.
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Elfen Lied
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Post by Elfen Lied on May 22, 2017 15:09:15 GMT
Wasn't giving you a "why" for it... I mentioned it because it might have been that your recollection was incorrect as far as ME1 and ME2 having a quick save option... or it might have been a difference between PC and console play. The industry trend seems to be moving away from giving the players saving options... which is not a good thing IMO. ME3 did it right... other games should follow that lead, IMHO. On PC there was only a 50 saves limit for each character on ME2. Other than that I don't remember any limitation and both ME1 and ME2 had the quicksave option. As for industry moving away form saving options I don't know. Perhaps it's true for companies who have shifted their priorities to consoles like BW, but I can't remember of a single saving option costraint in every RPG that I have played in the last ten years. Not like the ones in ME:A at least.
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Post by Deleted on May 22, 2017 15:49:57 GMT
Wasn't giving you a "why" for it... I mentioned it because it might have been that your recollection was incorrect as far as ME1 and ME2 having a quick save option... or it might have been a difference between PC and console play. The industry trend seems to be moving away from giving the players saving options... which is not a good thing IMO. ME3 did it right... other games should follow that lead, IMHO. On PC there was only a 50 saves limit for each character on ME2. Other than that I don't remember any limitation and both ME1 and ME2 had the quicksave option. As for industry moving away form saving options I don't know. Perhaps it's true for companies who have shifted their priorities to consoles like BW, but I can't remember of a single saving option costraint in every RPG that I have played in the last ten years. Not like the ones in ME:A at least. Admittedly, it is more of an issue on consoles. Mass Effect 1 had 10 slots for manual saves, no quick save. You could however start another game with a different Shepard and have as many different Shepard's has your disk space would allow. RotTR does not allow for manual saves. It saves at checkpoints. There are only 3 slots for 3 different games under one profile and no way that I've found to have more. Assassin's Creed IV does 2 autosaves, alternating overwriting. You can have up to 2 or 3 different Edwards (games in progress under one profile). TW3 does not allow you to have 2 different Geralts on the go at the same time. Starting a new game will automatically delete/overwrite the old one. There are 7 manual save slots, and, I believe, 3 autosave slots, and 3 or 4 checkpoint save slots. The autosaves and checkpoint saves will overwrite automatically... so you have a maximum of 7 save slots that the player controls. I would like to see the industry trend on the consoles move towards allowing as many options for saving as the PC's seem to get. I don't see a good reason for such heavy restrictions... particularly since the consoles today are more powerful and have more memory and drive space than the old gen ones. However, as best I can tell, they seem to be moving in the direction of just forcing the autosaves and allowing nothing else. I don't know if it's console thinking that prompted Bioware to go this route with ME:A. I can only hope they rethink that and allow for more manual saving whenever the player desires in the future.
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Post by Elfen Lied on May 22, 2017 16:33:15 GMT
However, as best I can tell, they seem to be moving in the direction of just forcing the autosaves and allowing nothing else. If that's the case they should just stop making RPG and focus on adventure/action games. But until they do that, and they continue to produce games that are labeled RPG, they better rethink their approach.
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Post by Deleted on May 23, 2017 0:21:41 GMT
However, as best I can tell, they seem to be moving in the direction of just forcing the autosaves and allowing nothing else. If that's the case they should just stop making RPG and focus on adventure/action games. But until they do that, and they continue to produce games that are labeled RPG, they better rethink their approach. On the Xbox 360 disk cases I have, none of the Mass Effect Trilogy games were actually "labeled" RPG.
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Post by Elfen Lied on May 25, 2017 14:28:45 GMT
Just a quick update - 15 hours into the game and I find that it's totally manageable. There are some small things I am a little confused about and a lot of informations that it will take a lot to process (scanner, research, exploration, upgrades, map, vehicle, nexus, tempest, tons of quest, arrrghhh give me a break!!) but at least the saving system is not a concern anymore.
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theflyingzamboni
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Post by theflyingzamboni on May 25, 2017 15:20:26 GMT
Go for it, nothing is going to change. BW added this "no save during main missions" in ME2 DLCs and we had it in ME3 priority missions as well, not just the DLCs. So the chance BW will ever back off from this very questionable design decision is very low . Was this a console thing? Because on PC you could save anywhere that wasn't a cutscene, conversation, or combat in any mission in ME2 and ME3, DLC, priority, or otherwise.
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Post by ArabianIGoggles on May 25, 2017 16:21:25 GMT
I hope they add it, or at least add it via mods. I had to disable my origin cloud saves due to exceeding my saves limit by my third playthru.
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Post by dm04 on May 25, 2017 16:43:48 GMT
Go for it, nothing is going to change. BW added this "no save during main missions" in ME2 DLCs and we had it in ME3 priority missions as well, not just the DLCs. So the chance BW will ever back off from this very questionable design decision is very low . Was this a console thing? Because on PC you could save anywhere that wasn't a cutscene, conversation, or combat in any mission in ME2 and ME3, DLC, priority, or otherwise. No PC, I havent paid attention to any changes, so maybe they changed it. No save during a priority mision was added with ME2 DLCs, I can not remember Firewalker and Overlord, but Lair of the Shadow Broker and Arrival had it, I could no longer save whenever I wanted and not just because it was locked due to combat or cutscene ME3 had this during priority missions, though I can not say how bad it was, maybe it was limited to certain phases during the missions. I never saved ME2 and 3 that much, as the games were extremely stable, pretty much bug free and the combat easy, but I remember the typical message "you can not save during priority mission" now and then. MEA "save feature" is just the next logical step. Just have no idea why it is there, to me it adds nothing but frustration to replay a particular "phase" (which is not just one room) over and over and over again until I master it.
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Post by griffith82 on May 25, 2017 16:47:56 GMT
The reason it isn't there is related most likely to plot triggers. It's not a big deal to me as the most I've had to replay is like a 5 minute gap.
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KrrKs
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Post by KrrKs on May 25, 2017 19:32:58 GMT
Was this a console thing? Because on PC you could save anywhere that wasn't a cutscene, conversation, or combat in any mission in ME2 and ME3, DLC, priority, or otherwise. No PC, I havent paid attention to any changes, so maybe they changed it. No save during a priority mision was added with ME2 DLCs, I can not remember Firewalker and Overlord, but Lair of the Shadow Broker and Arrival had it, I could no longer save whenever I wanted and not just because it was locked due to combat or cutscene ME3 had this during priority missions, though I can not say how bad it was, maybe it was limited to certain phases during the missions. I never saved ME2 and 3 that much, as the games were extremely stable, pretty much bug free and the combat easy, but I remember the typical message "you can not save during priority mission" now and then. MEA "save feature" is just the next logical step. Just have no idea why it is there, to me it adds nothing but frustration to replay a particular "phase" (which is not just one room) over and over and over again until I master it. Err; In the Trilogy, saving was not possible when enemies were around, in cutscenes, or during conversations, and also not in elevators or doors. ME2 also didn't allow to save when in the Hammerhead. (Haven't played Arrival, so I cannot comment on that.) ME3 did not allow to save during "Priority: Earth", I cannot remember if that was during the hole mission, or just after arriving at the FOB. Otherwise manual and quicksaves were always possible, with additional autosaves at certain points. (PC here, too) Meanwhile MEA does not have quicksaves and does not allow manual saves at the same instances as the trilogy (you can save in the nomad, but not load those ). But it also prevents manual saves just randomly in between. E.g., I'm not allowed to save in Prodromos, except in the medbay, R&D, or just outside of where the merchant is. WTF
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Post by dm04 on May 25, 2017 22:54:15 GMT
Err; In the Trilogy, saving was not possible when enemies were around, in cutscenes, or during conversations, and also not in elevators or doors. ME2 also didn't allow to save when in the Hammerhead. (Haven't played Arrival, so I cannot comment on that.) ME3 did not allow to save during "Priority: Earth", I cannot remember if that was during the hole mission, or just after arriving at the FOB. Otherwise manual and quicksaves were always possible, with additional autosaves at certain points. (PC here, too) Meanwhile MEA does not have quicksaves and does not allow manual saves at the same instances as the trilogy (you can save in the nomad, but not load those ). But it also prevents manual saves just randomly in between. E.g., I'm not allowed to save in Prodromos, except in the medbay, R&D, or just outside of where the merchant is. WTF LoTSB when we start chasing Vasir, after the car chase, when we run through the "appartments" I could not save, there was no fight and no cutscene, but the game autosaved right before the combat. On Shadow Brokers ship I could not save while on top of the ship, not until I cleaned the door, there I could save, then entered the ship and again no saves possible, till I reached the brokers office. The combats are... well it is a group after a group, not one long combat. Situations like this did happen a lot during ME2 wehre saving was not an issue. Sames goes with Arrival, I could save after Shepard escapes the lab, but not thereafter, not until the big fight in the oval room. ME3... no idea, I know I could save on Tuchanka before calling that mother of worm. As you said, during Priority Earth I could not save till the FOB and thereafter the same. Seems BW is pretty inconstistent with their "saving allowance". It is not game breaking, but it is a quality of life thing, it can be annoying and well frustrating, there is nothing to gain to have it that way. Or maybe I am too stupid to see the advantage of such a system (well beyond BW helping noobs who forget, or just do not know, the very first rule of RPgaming: save often, save early).
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Post by theflyingzamboni on May 26, 2017 1:16:37 GMT
No PC, I havent paid attention to any changes, so maybe they changed it. No save during a priority mision was added with ME2 DLCs, I can not remember Firewalker and Overlord, but Lair of the Shadow Broker and Arrival had it, I could no longer save whenever I wanted and not just because it was locked due to combat or cutscene ME3 had this during priority missions, though I can not say how bad it was, maybe it was limited to certain phases during the missions. I never saved ME2 and 3 that much, as the games were extremely stable, pretty much bug free and the combat easy, but I remember the typical message "you can not save during priority mission" now and then. MEA "save feature" is just the next logical step. Just have no idea why it is there, to me it adds nothing but frustration to replay a particular "phase" (which is not just one room) over and over and over again until I master it. Err; In the Trilogy, saving was not possible when enemies were around, in cutscenes, or during conversations, and also not in elevators or doors. ME2 also didn't allow to save when in the Hammerhead. (Haven't played Arrival, so I cannot comment on that.) ME3 did not allow to save during "Priority: Earth", I cannot remember if that was during the hole mission, or just after arriving at the FOB. Otherwise manual and quicksaves were always possible, with additional autosaves at certain points. (PC here, too) Meanwhile MEA does not have quicksaves and does not allow manual saves at the same instances as the trilogy (you can save in the nomad, but not load those ). But it also prevents manual saves just randomly in between. E.g., I'm not allowed to save in Prodromos, except in the medbay, R&D, or just outside of where the merchant is. WTF I'm almost positive I could save on the Shadow Broker's ship. The chase, no, but that was sort of an 'event'. ME3 priority missions absolutely allowed quicksave as long as something wasn't happening (including in between enemy waves, because that still counts as being in the same combat event). But I could save during priority Earth, and I definitely could in priority Tuchanka, because I was using quicksaves when modding it.
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Post by djbare on May 26, 2017 1:40:08 GMT
It's the manual save that has me perplexed at times, not in combat, just exploring, find something juicy, collect it, go to use manual save, it's greyed out, but walk a few meters in some direction, and suddenly manual save is available.
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Post by kalasaurus on May 26, 2017 3:42:10 GMT
The reason it isn't there is related most likely to plot triggers. It's not a big deal to me as the most I've had to replay is like a 5 minute gap. That was my guess, too, though only after one example. It was in A Dying Planet on Havarl, when Ryder accompanies Taavos to the monolith. I went back an auto save to hear some missed dialogue (when moving to one spot causes interruptions and new dialogue), and the quest bugged out in progression. I had to start over at the last manual save, but luckily it was right before meeting him there. It's the manual save that has me perplexed at times, not in combat, just exploring, find something juicy, collect it, go to use manual save, it's greyed out, but walk a few meters in some direction, and suddenly manual save is available. Also that. Random parts of the Tempest and Nexus are like this too (in doorways and all of Cryo Bay).
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