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Post by gothpunkboy89 on May 20, 2017 3:24:52 GMT
Because I don't hack my framerate because I'm not a scrub and can dominate at 60fps. I have been playing ME3MP since launch. I am known as a pretty good player, and that isn't because I hack and cheat. You don't really hack your framerate. Though if you want to view it as hacking by all means. And by all means play at 60 fps if you so choose to. How ever you kind of lose the ability to complain about PC being more difficult when you make that choice.
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Post by Qui-Gon GlenN7 on May 20, 2017 3:40:14 GMT
Because I don't hack my framerate because I'm not a scrub and can dominate at 60fps. I have been playing ME3MP since launch. I am known as a pretty good player, and that isn't because I hack and cheat. You don't really hack your framerate. Though if you want to view it as hacking by all means. And by all means play at 60 fps if you so choose to. How ever you kind of lose the ability to complain about PC being more difficult when you make that choice. Dude stop talking to yourself. I can complain about whatever, whenever, to whoever, and you can just get over it.
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Post by gothpunkboy89 on May 21, 2017 22:05:17 GMT
You don't really hack your framerate. Though if you want to view it as hacking by all means. And by all means play at 60 fps if you so choose to. How ever you kind of lose the ability to complain about PC being more difficult when you make that choice. Dude stop talking to yourself. I can complain about whatever, whenever, to whoever, and you can just get over it. Oh you can complain about what you want, how you want and when you want. It just makes you look foolish and to be taken about as seriously as a toddler. Hey your personal reputation you can do with it how you will. That being said the story aspect of Citadel is actually fairly good because Marvel has been making a killing using that similar set up. I mean in Guardians of the Galaxy 2 in the middle of the fight against Ego for the fate of the galaxy Quill forms a massive pac man to clash against Ego's massive physical avatar body. For no reason other then it is funny. Completely out of place for the ton of the fight and the stakes. Which is fairly common for marvel and is exactly what the Citadel DLC is like.
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Post by Qui-Gon GlenN7 on May 23, 2017 9:31:33 GMT
It just makes you look foolish and to be taken about as seriously as a toddler. Oh, my feels! My personal rep. I'm burning! I made that movie, glad you enjoyed it. Tongue in cheek humor is a deliberate part of the Marvel movie universe, been there from day 1. Citadel DLC is an aberration. Also, the DLC recycles the shit out of NPCs, it is the precursor to the Asari clones in MEA. Your argument is hot garbage.
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Post by gothpunkboy89 on May 23, 2017 13:23:11 GMT
It just makes you look foolish and to be taken about as seriously as a toddler. Oh, my feels! My personal rep. I'm burning! I made that movie, glad you enjoyed it. Tongue in cheek humor is a deliberate part of the Marvel movie universe, been there from day 1. Citadel DLC is an aberration. Also, the DLC recycles the shit out of NPCs, it is the precursor to the Asari clones in MEA. Your argument is hot garbage. Humor maybe but tongue in cheek developed later as the series got more successful. The ME trilogy how ever has always had humors moments in it so them mixing a tongue in cheek humor in with DLC. Which is only a small part of ME 3 and in deed the entire trilogy actually fits the same set up as Marvel. You can dislike it how ever you want how ever the fact each new Marvel movie doing this same basic premise of writing makes several hundred million world wide kind of renders your complaint as meaningless.
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Post by Qui-Gon GlenN7 on May 23, 2017 13:29:21 GMT
Wow, I'm not that much older than you lol.
Anyways, the MET tone was pretty serious overall, and StarLord doesn't airlock things that he just doesn't like. Your comparison is horseshit, IMO.
Edit: it seems like what you are saying is that they are trying to cash in on GOTG popularity.
That's all well and good, as long as you don't cash out your original fanbase in the process.
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Post by gothpunkboy89 on May 23, 2017 14:59:25 GMT
Wow, I'm not that much older than you lol. Anyways, the MET tone was pretty serious overall, and StarLord doesn't airlock things that he just doesn't like. Your comparison is horseshit, IMO. Edit: it seems like what you are saying is that they are trying to cash in on GOTG popularity. That's all well and good, as long as you don't cash out your original fanbase in the process. No more like the injecting of comedy even into a serious movie, tv show, game isn't the death sentence of quality you have given it. Batman Vs Superman got a lot of complains because they didn't inject comedy into it. Even though they were trying to do a serious movie. And of all the valid criticisms of that movie the lack of knock knock jokes randomly showing up isn't really one of them. But it continues to be one of the most common complains I see online. And is why the new Justice League is going out of the way to inject jokes into the movie as shown in the trailers. So when BioWare did what Disney/Marvel did a few years later resulting in a multi million dollar global block buster series that will sell our theaters on opening day just because it exists. Can't really say what they did was wrong because it worked. Citadel DLC is generally well received by the player base and the similar concept was taken and expanded in movie form to loving reviews. Or at least loving action of people willing to throw money at the movies.
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Post by sil on May 26, 2017 8:25:56 GMT
Citadel DLC felt like it should have been post-Destroy, really. One last adventure, when enough time had gone by to justify the lighter tone and to justify fighting Reaper and Cerberus troops in the arena.
I really enjoy the DLC, but it does require tinkering. Moments such as the volus pizza guy need cutting.
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Post by MajorAssman on May 27, 2017 13:33:15 GMT
Citadel is pure fan service, cheesey as all hell right down to the cliched clone antagonist. Is it out of place tone wise absolutely, is it a harbinger of MEA and DAI, that's a stretch of epic proportions that I can't make. Sometimes I play it sometimes I skip it, what I don't do is over think it. Far as ME3 MP, I have a max manifest on xbox and 3/4 maxed on PC and IMHO, mouse and keyboard more than make up for the increased difficulty.
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Post by Monica21 on May 27, 2017 17:09:00 GMT
I love The Citadel and only started playing ME several years after ME3's release. I don't care that it's out of place or that there's no "good" fit for it in-game. I think it's fun, it's funny, and it achieves the goal of giving warm fuzzies to those who want it. If you don't want it or think it's out of place, then don't play it.
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Post by sil on May 27, 2017 22:00:07 GMT
I was trying to work out the areas that most break immersion while playing Citadel DLC. For the most part I can accept it, everyone has at least one ludicrous, almost unbelievable story in their lives and I see the Citadel DLC story as Shepard's crazy story. I'm fine with the Clone (kind of makes sense that they would clone him, at least for fresh organs), but my issues lie with certain elements; such as the Volus Pizza Guy, or using the toothbrush to gain entrance into the ship. I think those could be modded out to create a more immersive experience.
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Post by Obsidian Gryphon on May 30, 2017 7:24:32 GMT
... where's the dancing pole? *scoots off* I had the cheese at the end of the war. Fun.
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Post by abedsbrother on Jun 24, 2017 6:13:49 GMT
Please explain. Also, the difficulty spike is absurd. Cat6 is harder than anything else in the game, and on an Adept insanity run the boss battle with clone Shep is the biggest PITA trash ever. Brooks the Phantom Nemesis could take Kai Leng in seconds, and the Cat6 heavies.... There is the prototype for all your MEA bullet sponge enemies. Try the clone Shep boss as a Vanguard on Insanity and get back to me. And most Cat6 go down instantly from a headshot or two.
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Post by Sondergaard on Jun 26, 2017 6:21:27 GMT
ME1- Consort, Keeper Scan, Family matter, Dr. Michel, Jahleed's Fears, Rita's Sister, Missing Marines. Just to name a few. All start with Shepard over hearing something and then talking to do quest. ME2- Salarian Family Data, Blue Rose of Illium, Indentured Servitude, The Prodigal: Lost Locket Found. Just to name the ones on Illium. All have Shepard able to listen in on conversations then bring relevant item if found during mission. Crap. All of them involve interacting with npcs in a perfectly reasonable manner when you realise they need help, much as most people do every day. They tell you what the problem is and you fix it. They do not involve listening in on conversations then reappearing later with a 'Surprise! Bet you can't guess what I found!'. If that happened in real life you'd treat Shepard as a creepy lunatic who is best avoided.
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Post by gothpunkboy89 on Jun 30, 2017 12:00:19 GMT
ME1- Consort, Keeper Scan, Family matter, Dr. Michel, Jahleed's Fears, Rita's Sister, Missing Marines. Just to name a few. All start with Shepard over hearing something and then talking to do quest. ME2- Salarian Family Data, Blue Rose of Illium, Indentured Servitude, The Prodigal: Lost Locket Found. Just to name the ones on Illium. All have Shepard able to listen in on conversations then bring relevant item if found during mission. Crap. All of them involve interacting with npcs in a perfectly reasonable manner when you realise they need help, much as most people do every day. They tell you what the problem is and you fix it. They do not involve listening in on conversations then reappearing later with a 'Surprise! Bet you can't guess what I found!'. If that happened in real life you'd treat Shepard as a creepy lunatic who is best avoided. So it is common for people to ease drop on a conversation that has nothing to do with them. Walk up and take charge of the situation? And particularly in ME 2 all those ones mentioned are pretty much surprise here is item or here is details and how you should act on this conversation and life changing event I have only heard about 2 minutes of by ease dropping. If someone random person walked up to you while you were talking with your friend about your sigifigant other and started telling you how you should act. You would look at them like who the fuck are you to tell me what to do.
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Post by Sondergaard on Jun 30, 2017 17:45:37 GMT
I've always been told I'm no respecter of personal space.
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Post by AnDromedary on Jun 30, 2017 18:07:28 GMT
The only one that was genuinely weird out of that bunch is "Family Matters". And IIRC, Patrick Weekes later explained in an Interview that in retrospect he realized that this is exactly how NOT to do a quest and that he considered that one one of the worst quests and dialogues he's ever written. The others, I found perfectly reasonable as you overhear people in public spaces or the conversation happens to happen, just as you wal into a room. With Dr. Michael for example, Shepard can even make a snarky comment about how she's in trouble every time we walk in. Also, I agree with Sondergaard. In all of those cases, we overhear just a tiny bit and then start to talk to people exactly because we didn't just stand there and waited to overhear the entire thing (as we do in ME3). That makes it much more organic and natural, while ME3 comes acroos as ... I don't know, a bit creepy? It's often also the response you get from people when you complete quests in ME3, clearly they had no idea you were about to get involved. Most of them are like "What? Oh, gee thanks, didn't see that coming." It's just a weird way to interact with people.
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Post by dmc1001 on Jun 30, 2017 19:05:59 GMT
I think they just wanted to beef up the war assets system and so gave all these little quests to allow for increases. The alternative would be to have less content (however minor) or have a sort of "artifacts" quest that has you searching for all kinds of stuff that could help us understand how to Crucible works. There'd be a similar one for infrastructure (which would include nightclub power optimization, salarian incubator heaters, Cerberus intel, etc.). And then another for search and rescue (elcor, Osoba's son, etc.). I don't know how else we'd cover this without the stalking everyone on the Citadel. I think it's all just a way of making the galaxy seem a bit more full without actually having to create new planets for us to land on.
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Post by gothpunkboy89 on Jun 30, 2017 23:23:46 GMT
I've always been told I'm no respecter of personal space. And yet other people do care about personal space and some random person walking up and giving them unsolicited advice isn't always taken well.
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Post by Sondergaard on Jul 1, 2017 12:50:19 GMT
I've always been told I'm no respecter of personal space. And yet other people do care about personal space and some random person walking up and giving them unsolicited advice isn't always taken well. Depends. If I overhear someone who has a problem and I can solve that problem, I usually go and tell them, be that at work or walking along the street. Perfectly rational human behavior as we are a cooperative species which is which is why we have a global society. I don't go 'Aha! I have the answer!' rush off and find their cat/buy that missing cable/punch their ex, then return going 'Job done!'. Minor quibble really, but does show the lack of thought that went into ME3 compared to the first two. Still a great game though.
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Post by gothpunkboy89 on Jul 3, 2017 11:46:02 GMT
And yet other people do care about personal space and some random person walking up and giving them unsolicited advice isn't always taken well. Depends. If I overhear someone who has a problem and I can solve that problem, I usually go and tell them, be that at work or walking along the street. Perfectly rational human behavior as we are a cooperative species which is which is why we have a global society. I don't go 'Aha! I have the answer!' rush off and find their cat/buy that missing cable/punch their ex, then return going 'Job done!'. Minor quibble really, but does show the lack of thought that went into ME3 compared to the first two. Still a great game though. So you over hear a guy talking about his lost genealogy chart and then tell him that you found it and would find nothing wrong with that?
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Post by Sondergaard on Jul 3, 2017 12:16:46 GMT
Depends. If I overhear someone who has a problem and I can solve that problem, I usually go and tell them, be that at work or walking along the street. Perfectly rational human behavior as we are a cooperative species which is which is why we have a global society. I don't go 'Aha! I have the answer!' rush off and find their cat/buy that missing cable/punch their ex, then return going 'Job done!'. Minor quibble really, but does show the lack of thought that went into ME3 compared to the first two. Still a great game though. So you over hear a guy talking about his lost genealogy chart and then tell him that you found it and would find nothing wrong with that? Of course I do. That's what I said.
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Post by gothpunkboy89 on Jul 4, 2017 18:51:23 GMT
So you over hear a guy talking about his lost genealogy chart and then tell him that you found it and would find nothing wrong with that? Of course I do. That's what I said. So why the fuck are you complaining about ME 3? Because that is the exact same thing. Someone is complaining about a heating unit for a clutch of eggs and Shepard walks by. Hey I found this heating unit on a mission you think it will help. That is ME 3 in a nut shell on how it handles non story related side quests.
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Post by Sondergaard on Jul 4, 2017 19:27:08 GMT
Of course I do. That's what I said. So why the fuck are you complaining about ME 3? Because that is the exact same thing. Someone is complaining about a heating unit for a clutch of eggs and Shepard walks by. Hey I found this heating unit on a mission you think it will help. That is ME 3 in a nut shell on how it handles non story related side quests. Whoa! Steady on there! No need for profanity in a friendly chat, surely? And the way ME3 handles fetch quests is terrible, which I've already explained. ME1 & 2 try and make it more natural by having you engage in a rather stilted conversation but at least I know what they're trying to achieve. ME3 just does away with this altogether and goes for the stalking approach.
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Post by gothpunkboy89 on Jul 4, 2017 23:09:43 GMT
So why the fuck are you complaining about ME 3? Because that is the exact same thing. Someone is complaining about a heating unit for a clutch of eggs and Shepard walks by. Hey I found this heating unit on a mission you think it will help. That is ME 3 in a nut shell on how it handles non story related side quests. Whoa! Steady on there! No need for profanity in a friendly chat, surely? And the way ME3 handles fetch quests is terrible, which I've already explained. ME1 & 2 try and make it more natural by having you engage in a rather stilted conversation but at least I know what they're trying to achieve. ME3 just does away with this altogether and goes for the stalking approach. You get into no conversation with the Salarian about the genegoly chart. You talk to the lady about Char but that isn't a fetch quest. You over hear but don't talk to the woman about the locket you simply over hear her talking about it being missing. ME 2 and 3 handle the same thing the exact same way.
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