Noxluxe
N4
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Post by Noxluxe on Sept 25, 2019 19:22:58 GMT
I'm not sure what's worse, uncanny valley sexy time first person cutscenes or interactive sex scenes. Remember Heavy Rain? Gosh, that was awkward... I don't find pixel sex appealing at all. The less we see the better because animations are still not good enough to make this look aesthetically pleasing. The least cringy sex scene to me remains ME1. It was brief and cut somewhat tastefully. The more is shown the weirder it looks. Witcher 3 was NOT in any way better done. It looked like ridiculous 80s porn. Maybe that was the intention. I LAUGHED through all of them. I honestly don't get why we even need actual sex scenes. Watch porn if you're that desperate. Looks better! I like romances in games but I don't need to see awkwardly animated humping, third person or first person. But hey, I guess in first person you only cringe at the other character's movements and not your own, lol. Maybe you're thinking about Fahrenheit? Mostly on the same page. If we must have sex scenes in games though, I'd personally prefer them to do something cool with it, and that's harder to achieve if you're distracted by wooden, weirdly prim and unnatural-looking intertwined limbs all over the place, which is all I ever took away from ME's offerings. In first-person the movement ranges the developers have to program are hugely simplified because you're in there, distracted and pretty disoriented as a matter of course. And the only thing you really need to focus on, aside from whatever interesting things your hands and crotch may be doing off-screen which needs not be shown, is the part of the partner immediately in front of your face. And if that's their face then you can play on the character dynamic instead of making it about the sex, which is the whole point of sex scenes specifically outside porn. It's a story tool for the characters to have a few seconds of complete mutual vulnerability and express their feelings and explore each other's presence in a primal, straightforward and honest moment away from all the other plot-related goings-on. To cement to the viewer how they think and feel about each other and who they are when everything else is stripped away. Trying to make it titillating just to make it titillating is completely missing the point. Then it really is just porn. And at the same time, the less authentic you make it look the more false and meaningless the deeper character connection becomes by association. To draw on that Far Cry 3 scene again, as it's the only example of first person sex in a game that I'm aware of, sex is by far the least important thing in it. The cut-to happens right after the player character makes a really sick impulse-driven decision, making it clear that the "lady love" rewarding him for it with her body and exclaiming about his power and place in the world is, if anything, just a consolation prize for all the doors he just kicked shut and the parts of his humanity he just threw in the trash. He's grunting like a dumb animal, sounding stupid and inelegant like he's trying to loose himself in the act to avoid thinking too hard about what he just did, which is exactly how he should feel. Meanwhile she's shown to be enraptured - not by the sex, because she's shown herself to be too capricious throughout the game to ever be that simple to please, but because she knows she has so much power over him now and he's just giving her more with every thrust. And then she reveals that the sex was just yet another way for her to get what she wanted, which barely had anything to do with him. Great moment, really shocking and visceral and full of character information. I may not quite feel transported to a tropical island with a beautiful amazonian warrior goddess by seeing it, but I definitely buy that the characters are strongly invested in what happens, and that it says interesting things about them. Storytelling, not porn. And that's a lot harder to finagle if you also have to juggle four arms, four legs, two bums and miscellaneous genitalia none of which has any actual mass, and try to make it look sexy and loving and real enough to satisfy... someone? Edit: I did NOT realize that this would be the first comment on a new page. I swear I never even thought about this topic or realized how impressed I was by that scene or why until it came up just now.
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Post by Gwydden on Sept 25, 2019 23:35:12 GMT
I'm actually more weirded out by the idea of first-person kissing, which is bound to look either like a brusque fade to black or otherwise make one think of that Bruno Mars song. HAD YOUR EYES WIDE OPEN!!! WHY WERE THEY OPEN?! How did he know her eyes were open? Friggin hypocrite.
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Post by slimgrin727 on Sept 26, 2019 1:40:16 GMT
If I'm optimistic it could be CDPR will bring something new to the table regarding cutscenes in FP. I'd argue they did the same with TW3, very few RPGs had cutscenes that well directed let alone for a game of that size. As for the sex scenes in FP, I don't know how they'll do that without it getting real weird, unless most of the scene is just banter and maybe some undressing, then fade to black.
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melbella
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Sept 26, 2019 2:25:52 GMT
I guess this matters to people. I still don't see it though. Not having my own body or clothes in direct view at any given time certainly never stopped me from making an effort with my appearance, or enjoying doing so. We're not cats. If we put something on because we like it and think it suits us then we tend to be capable of trusting that it's still there when we turn our head away from the mirror again.
But you're you. In a game, you're not you, but playing a character who is someone else. IRL I can see a lot more of me in peripheral vision than just my hands sticking out in front of me. It's just not a realistic view in game.
Also, any kind of CC seems pointless if the entire game is first person. What a waste.
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Gileadan
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Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Sept 26, 2019 6:33:34 GMT
In a game I am not me, but I want to experience the game as the character I'm playing, not as an invisible ghost following him around. Especially in a RPG I want to live as the protagonist, not guide him from a distance.
That doesn't mean I don't enjoy a good third person game, far from it, but to me it makes a huge difference to look directly into a character's eyes (and/or the barrel of her gun) than seeing it happen over the protagonist's shoulder.
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Post by Kappa Neko on Sept 26, 2019 9:17:17 GMT
I like the freedom to switch whenever I feel like it. I usually play 80% of Bethesda games in first person to get fully immersed in the environments and because it's easier to loot and shoot but I switch from time to time to admire my characters.
It's like I need to remind myself visually what character I'm playing. I don't self insert. I'm following somebody else's story. And because all human beings are a bit narcissistic I like looking at my creations from all angles. Taking pictures of them.
And if a game offers only one or the other I MUCH prefer third person. I LIKE being that ghost that sits on a character's shoulder. OK, maybe this is creepy, but since childhood my favorite fantasy was imagining being an angel or a ghost following people's lives. An invisible observer of mankind. I still find the idea endlessly fascinating. Free of all bodily needs, just observing and learning...
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Post by Space Cowboy on Sept 26, 2019 16:46:18 GMT
I like the freedom to switch whenever I feel like it. I usually play 80% of Bethesda games in first person to get fully immersed in the environments and because it's easier to loot and shoot but I switch from time to time to admire my characters. It's like I need to remind myself visually what character I'm playing. I don't self insert. I'm following somebody else's story. And because all human beings are a bit narcissistic I like looking at my creations from all angles. Taking pictures of them. And if a game offers only one or the other I MUCH prefer third person. I LIKE being that ghost that sits on a character's shoulder. OK, maybe this is creepy, but since childhood my favorite fantasy was imagining being an angel or a ghost following people's lives. An invisible observer of mankind. I still find the idea endlessly fascinating. Free of all bodily needs, just observing and learning... That’s me too. Well, except for your fantasy at the end.
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luketrevelyan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on Sept 26, 2019 20:20:13 GMT
I was already on the fence about this game, but with the news they are going 100% first person, I'm not going to bother with it. What a waste of a character creator to never see your character. And romance scenes, seriously?
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Post by garrusfan1 on Sept 29, 2019 1:06:10 GMT
I guess this matters to people. I still don't see it though. Not having my own body or clothes in direct view at any given time certainly never stopped me from making an effort with my appearance, or enjoying doing so. We're not cats. If we put something on because we like it and think it suits us then we tend to be capable of trusting that it's still there when we turn our head away from the mirror again. Rather, being constantly made aware of every detail of my appearance tends to make me anxious and self-conscious, and the same can easily go for my characters. Many would be the hours I could have spent doing something constructive instead of replaying the first chapter of an RPG because a tiny unintended flaw in my character creation became more and more glaring, and I couldn't take it anymore. Which obviously isn't to say that I won't still be doing exactly that in Cyberpunk. Yeah, I was already hoping for romances that didn't require sex. After reading that now I'm really hoping for non-sex romances. Considering the naked - though admittedly half-frozen - breasts present in the first half minute of the very first gameplay demo, I wouldn't hold my breath. I could see first-person sex scenes working out though. In the relative sense, at least. There's actually a lot less visibility and more opportunity to focus on the other character's face as opposed to their entire body - depending on position. The sex scene in Far Cry 3's "bad" ending isn't necessarily easy to swallow even without the twist, but it's leaps and bounds more effective and intense than the weird-as-fuck-looking animated softcore porn you get in every third-person game that features them. And it could barely even be called explicit. Far cry 3's sex scene earlier then that was insane. Your character is high and seeing dragons in the air and stuff while she on top of you. That whole game was insane though. Really hate how the new one took out the main character being voiced.
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Post by garrusfan1 on Sept 29, 2019 1:09:03 GMT
I guess this matters to people. I still don't see it though. Not having my own body or clothes in direct view at any given time certainly never stopped me from making an effort with my appearance, or enjoying doing so. We're not cats. If we put something on because we like it and think it suits us then we tend to be capable of trusting that it's still there when we turn our head away from the mirror again.
But you're you. In a game, you're not you, but playing a character who is someone else. IRL I can see a lot more of me in peripheral vision than just my hands sticking out in front of me. It's just not a realistic view in game.
Also, any kind of CC seems pointless if the entire game is first person. What a waste.
Yeah that is what annoyed me about the elder scrolls games. In morrowind and oblivion you never saw your character unless you went into the clunky third person view. Skyrim found a way around this to some degree by showing those "kills" where it goes into third person. That was you can see your character shortly.
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Noxluxe
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Sept 29, 2019 9:34:32 GMT
But you're you. In a game, you're not you, but playing a character who is someone else. IRL I can see a lot more of me in peripheral vision than just my hands sticking out in front of me. It's just not a realistic view in game.
Also, any kind of CC seems pointless if the entire game is first person. What a waste.
Yeah that is what annoyed me about the elder scrolls games. In morrowind and oblivion you never saw your character unless you went into the clunky third person view. Skyrim found a way around this to some degree by showing those "kills" where it goes into third person. That was you can see your character shortly. Might and Magic: Dark Messiah did it more realistically by giving you a physical body to look down at if you ever bothered. It always looked a little awkward depending on where/on what/how you were standing/crouching, but every time you acquired a new armor you could look down and get an okay idea of how it looked on you. Otherwise they just made each armor feel unique by making the sleeves and gloves and wrist adornments really distinctive, which I appreciated. A lot of games underestimate a dashing and well-cut sleeve when letting you build your wardrobe. You never saw the player character's face in that game though. Instead it had a half-decent voice actor and lovely running conversations with a succubus hiding out in the player's skull, which was pretty much what made the game for me. As with Bound By Flame, the thought of having an obviously evil but sexy and great conversationalist voice in your head to chat with during the humdrum of adventuring absolutely enchanted me. I hope we get to talk a LOT with NPCs in Cyberpunk. Like, really grill them on their backstories and experiences and get into pseudo-philosophic disagreements and awkward flirting and trying to give each other life-advice. It mystifies me that all the games trying to recapture Bioware's heyday decide that extensive and detailed and occasionally introspective dialogue exchanged with interesting companions wasn't one of the important ingredients. People are being such drama queens about the potential first person sex thing. I'm usually of the opinion that sex scenes in video games on average are too pathetic to ever be worth either the expended development time or the player's investment. But given that, who wouldn't rather see hot and heavy action focusing on the partner NPC's face and neck and occasionally the back of their head over stupid-looking animated third-person porn? That's some really bizarre prudery.
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Post by Gwydden on Sept 29, 2019 14:47:37 GMT
I hope we get to talk a LOT with NPCs in Cyberpunk. Like, really grill them on their backstories and experiences and get into pseudo-philosophic disagreements and awkward flirting and trying to give each other life-advice. It mystifies me that all the games trying to recapture Bioware's heyday decide that extensive and detailed and occasionally introspective dialogue exchanged with interesting companions wasn't one of the important ingredients. Well, yes and no. I like making bonds with NPCs and getting to know them better, but I'm not a fan of how it often ends up with them vomiting exposition at you about their life story and/or the setting rather than the two of you actually doing stuff together or talking about what's going on in the present. For all its faults, I thought ME3 did a much better job with companions than previous ME games, precisely because of this. You know almost everything there is to know about Garrus and Liara's backstory at that point, but it still manages to feel like the most intimate Shepard's ever been with them. This is why I'm not worried about this particular issue. I would expect first person sex scenes to actually be tamer than third person ones. And as a result, probably better. The later two Witcher games' softcore porn could get pretty silly. Sillier than the dreaded sex cards ever were, I'd argue.
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Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 1,979 Likes: 3,493
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Post by Noxluxe on Sept 29, 2019 16:47:31 GMT
Well, yes and no. I like making bonds with NPCs and getting to know them better, but I'm not a fan of how it often ends up with them vomiting exposition at you about their life story and/or the setting rather than the two of you actually doing stuff together or talking about what's going on in the present. For all its faults, I thought ME3 did a much better job with companions than previous ME games, precisely because of this. You know almost everything there is to know about Garrus and Liara's backstory at that point, but it still manages to feel like the most intimate Shepard's ever been with them. This is why I'm not worried about this particular issue. I would expect first person sex scenes to actually be tamer than third person ones. And as a result, probably better. The later two Witcher games' softcore porn could get pretty silly. Sillier than the dreaded sex cards ever were, I'd argue. That's one of the benefits of a voiceless protagonist. Every two or three lines of exposition can be peppered with commentary and prompts and open questions from the player, as well as the occasional "Okay, I really didn't care that much. You can stop now." if one is a heartless bastard. Makes it feel that bit more natural compared to the companions of voiced protagonists who talk and talk and talk at you, ending on a question that leaves you one of three vague reactions. That time spent chatting also helps bring the energy back down between adventures, letting you rest a bit after a tough quest. Heavy conversations and stories shared around the campfire is an essential part of traveling with other people, too. It's been years since I went hiking, but I remember that you can run out of relevant and "current" topics to talk about pretty quick. Which is part of the magic. Obviously traveling between planets or holing up in some dystopian penthouse or whatever would be a different scenario, but I can't believe people still wouldn't spend a lot of time hanging out killing time talking about everything and anything. And yeah, those sex cards were pretty silly. I still collect them though, completionist and all. I plead Geralt's months-old mind in a mutated adult's body in that game. Lots of energy and frustration and no learned caution - or real understanding of the benefits of monogamous long-term relationships. Most men in that position would count their conquests with glee. At least he grows out of it within a year or so.
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Post by masterwarderz on Oct 1, 2019 21:53:38 GMT
Hope we get a DLC that takes us up to the Moon Plenty of fun stuff going up in space in Cyberpunk as well.
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Post by garrusfan1 on Oct 1, 2019 22:13:48 GMT
Well, yes and no. I like making bonds with NPCs and getting to know them better, but I'm not a fan of how it often ends up with them vomiting exposition at you about their life story and/or the setting rather than the two of you actually doing stuff together or talking about what's going on in the present. For all its faults, I thought ME3 did a much better job with companions than previous ME games, precisely because of this. You know almost everything there is to know about Garrus and Liara's backstory at that point, but it still manages to feel like the most intimate Shepard's ever been with them. This is why I'm not worried about this particular issue. I would expect first person sex scenes to actually be tamer than third person ones. And as a result, probably better. The later two Witcher games' softcore porn could get pretty silly. Sillier than the dreaded sex cards ever were, I'd argue. That's one of the benefits of a voiceless protagonist. Every two or three lines of exposition can be peppered with commentary and prompts and open questions from the player, as well as the occasional "Okay, I really didn't care that much. You can stop now." if one is a heartless bastard. Makes it feel that bit more natural compared to the companions of voiced protagonists who talk and talk and talk at you, ending on a question that leaves you one of three vague reactions. That time spent chatting also helps bring the energy back down between adventures, letting you rest a bit after a tough quest. Heavy conversations and stories shared around the campfire is an essential part of traveling with other people, too. It's been years since I went hiking, but I remember that you can run out of relevant and "current" topics to talk about pretty quick. Which is part of the magic. Obviously traveling between planets or holing up in some dystopian penthouse or whatever would be a different scenario, but I can't believe people still wouldn't spend a lot of time hanging out killing time talking about everything and anything. And yeah, those sex cards were pretty silly. I still collect them though, completionist and all. I plead Geralt's months-old mind in a mutated adult's body in that game. Lots of energy and frustration and no learned caution - or real understanding of the benefits of monogamous long-term relationships. Most men in that position would count their conquests with glee. At least he grows out of it within a year or so. To be fair geralt is also immune to diseases and sterile so him having a one night stand doesn't have those risks. Basically if he can handle sleeping with alot of women emotionally then it is no problem and noone is getting hurt (assuming those he sleeps with understand this as well).
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Post by garrusfan1 on Oct 1, 2019 22:18:42 GMT
Yeah that is what annoyed me about the elder scrolls games. In morrowind and oblivion you never saw your character unless you went into the clunky third person view. Skyrim found a way around this to some degree by showing those "kills" where it goes into third person. That was you can see your character shortly. Might and Magic: Dark Messiah did it more realistically by giving you a physical body to look down at if you ever bothered. It always looked a little awkward depending on where/on what/how you were standing/crouching, but every time you acquired a new armor you could look down and get an okay idea of how it looked on you. Otherwise they just made each armor feel unique by making the sleeves and gloves and wrist adornments really distinctive, which I appreciated. A lot of games underestimate a dashing and well-cut sleeve when letting you build your wardrobe. You never saw the player character's face in that game though. Instead it had a half-decent voice actor and lovely running conversations with a succubus hiding out in the player's skull, which was pretty much what made the game for me. As with Bound By Flame, the thought of having an obviously evil but sexy and great conversationalist voice in your head to chat with during the humdrum of adventuring absolutely enchanted me. I hope we get to talk a LOT with NPCs in Cyberpunk. Like, really grill them on their backstories and experiences and get into pseudo-philosophic disagreements and awkward flirting and trying to give each other life-advice. It mystifies me that all the games trying to recapture Bioware's heyday decide that extensive and detailed and occasionally introspective dialogue exchanged with interesting companions wasn't one of the important ingredients. People are being such drama queens about the potential first person sex thing. I'm usually of the opinion that sex scenes in video games on average are too pathetic to ever be worth either the expended development time or the player's investment. But given that, who wouldn't rather see hot and heavy action focusing on the partner NPC's face and neck and occasionally the back of their head over stupid-looking animated third-person porn? That's some really bizarre prudery. I am not being a drama queen though. I think having cut scenes be third person is important and important if you have a character creator otherwise the CC is pointless. Especially in an RPG where you can change clothes and such. Now that said I will be getting cyberpunk 2077 regardless I just hope they have cut scenes in third person. Again I mean ALL cut scenes not just romance scenes.
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Noxluxe
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Oct 1, 2019 23:44:23 GMT
To be fair geralt is also immune to diseases and sterile so him having a one night stand doesn't have those risks. Basically if he can handle sleeping with alot of women emotionally then it is no problem and noone is getting hurt (assuming those he sleeps with understand this as well). I am not being a drama queen though. I think having cut scenes be third person is important and important if you have a character creator otherwise the CC is pointless. Especially in an RPG where you can change clothes and such. Now that said I will be getting cyberpunk 2077 regardless I just hope they have cut scenes in third person. Again I mean ALL cut scenes not just romance scenes. While I'd ordinarily agree, in Geralt's case I still think even that level of emotional maturity and honesty is too much to ask for, at least in the first game. As an amnesiac with a who-knows-how messed up physiology I wouldn't hold him more firmly responsible for complex decision-making than I would any psychiatric hospital escapee freshly off their meds. That he's as functional as he is just speaks to his keen mind and natural sense of integrity, it doesn't mean you should actually expect him to behave like an adult. Certainly not in the first few months. I got into a really interesting discussion with a guy who specializes in counseling amnesiacs a few years back on the subject, and while he didn't succeed in making me despise Triss as much as he did for taking advantage he still convinced me that Geralt would be a lot more vulnerable than we're led to assume in that first year. And I called people drama queens for getting their panties in a twist specifically over the idea of first-person sex scenes, because "closer = automatically more explicit and intrusive = eeeeew" is a pathetically shallow and obvious line of reasoning, even aside from the fact that it's not actually the case. It's like saying form-fitting clothes are more explicit than nudity, because then some of the curves are outlined! Oooh, what is the world coming to? I'm generally a fan of modesty and moderation, but it at least needs to make sense. That people think it's a waste of character creation not to see your character every few minutes I get. I don't agree with it in the slightest. Even if they released the character creator as a standalone product I'd probably buy it and use it every now and then, like I've done with the Dragon's Dogma demo's character creator among several others over the years. Not to mention the dozens of DnD characters I'm never going to get around to playing, but who I've enjoyed drawing up character sheets for and jotted down short-stories about and actually drawn portraits of nonetheless. The idea that you can render the simple joy of creation "pointless" is beyond silly. But I can understand what you mean, even though it'd never occur to me to drop an otherwise promising game over something like that. And yeah, I just managed to drag myself through Far Cry 5 before losing interest in the series. Same with the original Destiny expansions when they dropped PC chatter. If I get multiple dialogue options then screw the voice, I want as many of those as I can get. But if I don't then I damn sure want a cool voice that has interesting things to say throughout the story.
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Post by Blast Processor on Oct 2, 2019 3:29:28 GMT
What does everyone have against first person sex scenes? I'm sure it won't be awkward at all. Oh...
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Post by Noxluxe on Oct 2, 2019 14:37:03 GMT
What does everyone have against first person sex scenes? I'm sure it won't be awkward at all. Oh... Uh-huh. Maybe it's been a while for you. It's okay, there's a lot to repress. Here's a reminder. I'll honestly take Metro's little moment over any Bioware sex scene to date.
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Post by garrusfan1 on Oct 3, 2019 2:24:25 GMT
What does everyone have against first person sex scenes? I'm sure it won't be awkward at all. Oh... Uh-huh. Maybe it's been a while for you. It's okay, there's a lot to repress. Here's a reminder. I'll honestly take Metro's little moment over any Bioware sex scene to date. Really even more then DA2's fade to black. However DAO had that ridiculous underwear sex scene. They would have been much better off doing it with different camera angles like in movies when they don't want to show nudity.
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Post by Noxluxe on Oct 3, 2019 15:59:36 GMT
Really even more then DA2's fade to black. However DAO had that ridiculous underwear sex scene. They would have been much better off doing it with different camera angles like in movies when they don't want to show nudity. Yup, more than DA2's fade to black. I only ever saw Isabella's and Merril's scenes, but even the lead-up to the actual act just rang hollow. A massless digital woman clunkily trying to drape herself over a massless bed wearing stiff and unnatural-looking lingerie seen from an angle no human head has ever been in relation to a woman undressing herself in front of them is never going to look anything except that. Not now, and not in ten years. Faces are different though. We're wired to recognize their shapes and their expressions from anywhere, with very little reservation, so doing them well enough to make an impact is much simpler and more effective than trying to digitize an entire human body and make it look semi-natural in an equally fake setting, which in real life involves thousands of tiny interactions that stick out like a sore thumb when seen without. But when seen in first person the face is front and center, and proportionally larger than everything else as it's typically the closest thing in the room to your own head, and taking up your focus enough to forgive the compromises elsewhere, because that's what humans actually do when looking at other humans up close. It's entirely possible that more prudish camera angles during the act would help, but I don't see that they would do so in any way that matters. If you're seeing either person engaged with sex in their entirety in a movie then it's most likely the director effectively trying to get away with including porn to keep your attention. If he had actually been attempting to show how attracted the characters were to each other, then he would have shown the moment one or both decided to initiate the physical contact that led to it, how eager they were to jump into each other's arms in the first place. If he wanted to show how happy they were together then he would have shown them snugly cuddling in bed afterwards with rosy cheeks. If you're shown naked people doing things then it's an attempt to titillate you, and no animated figure is going to compare with a real actor or actress doing the actual motions in that regard, so you might as well save everyone the bother of having to uncomfortably sit through a bunch of fake-looking shots and a few moans recorded by voice actors in studios years ahead of the game's release day. Or experiment with something that gives the scene another kind of poignancy.
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Post by Hanako Ikezawa on Oct 3, 2019 16:16:53 GMT
People are being such drama queens about the potential first person sex thing. I'm usually of the opinion that sex scenes in video games on average are too pathetic to ever be worth either the expended development time or the player's investment. But given that, who wouldn't rather see hot and heavy action focusing on the partner NPC's face and neck and occasionally the back of their head over stupid-looking animated third-person porn? That's some really bizarre prudery. I don't want to see either. What does that make me?
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Post by Space Cowboy on Oct 3, 2019 16:31:58 GMT
People are being such drama queens about the potential first person sex thing. I'm usually of the opinion that sex scenes in video games on average are too pathetic to ever be worth either the expended development time or the player's investment. But given that, who wouldn't rather see hot and heavy action focusing on the partner NPC's face and neck and occasionally the back of their head over stupid-looking animated third-person porn? That's some really bizarre prudery. I don't want to see either. What does that make me? Agreed, it’s not an either or situation. Lol
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Post by Blast Processor on Oct 4, 2019 1:31:52 GMT
Eh, I don't really care either way. I just find these things amusing.
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Post by Noxluxe on Oct 4, 2019 12:28:51 GMT
I don't want to see either. What does that make me? Statistically and monetarily irrelevant so far as game developers are concerned, most likely. But it sounds like you're already pretty resigned to that. Sorry. For what it's worth, I actually admire that you consistently make a point of your dissatisfaction without pointing fingers and trying to make a huge fuss about it. That's a very mature way of handling your position, even though it must also feel rather disheartening. Agreed, it’s not an either or situation. Lol Theoretically I totally agree. I could have lived quite happily without all the video game sex scenes to date. I do think that there could be a really impressive and overlooked storytelling tool in first-person sex scenes that may deserve further exploration, and experimentation in that direction would at least be a novel improvement over the current standard. But I wouldn't feel gutted in the slightest if they just cut the crap and skipped those moments entirely. In practice though, good fucking luck convincing the developers and promoters of any kind of mature entertainment that sex doesn't sell.
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