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Post by Gandalf the Fabulous on Nov 14, 2017 23:48:30 GMT
It isn't about having to re live every childhood memory of the protagonist (well in the case of Planescape: Torment it is about discovering lost memories) but rather leaving it blank for the player to decide who their character is and what is important to them, it is about not assuming the character has knowledge or relationships that are irrelevant or not known to the player. I have no idea why people focus so much on the backstory of the protagonist when it should be the things that they actually do in game that define them and not the events that happen before the game even begins. You do like the Witcher, a character with multiple novels length of backstory, so you can probably answer your own question. Well technically I was more making a statement but the reason I like the Witcher series is because they are good games, just because I prefer a different approach to creating a protagonist and player character does not mean I can't appreciate games that do other things well.
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Post by Superhik on Nov 15, 2017 3:56:06 GMT
I don't want a blank slate for Cyberpunk. Something more along the lines of a Shepard. Not as fixed as Geralt but a semi-defined protag with different backgrounds maybe. Blank slate from them would be such a huge waste when they're so good with giving you a character that feels unique but still offers role playing. Imagine playing a CDPR game where the PC is as lifeless as your Skyrim character. God that would be awful. Shadowrun Hong Kong did this pretty well. Events in protagonist background were always referenced in dialogue with your sibling...really felt like you had a shared history and you could respond on how and why, who you are. I could see here a combination of two. Create character-> setup lifepaths/player background, but they all come together in one event, time passes and then story follows forward. Pondsmith could even play a part as one of main characters, in similar role like Vezemir or Father James ( from Mafia III).
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Post by SofaJockey on Nov 16, 2017 13:01:03 GMT
I wonder how this game will be able to bear the burden of such huge expectations? It sounds like it may be a cool game, and the studio's pedigree is good, but will the hype-train be unsustainable?
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Post by Pounce de León on Nov 16, 2017 13:10:04 GMT
I wonder how this game will be able to bear the burden of such huge expectations? It sounds like it may be a cool game, and the studio's pedigree is good, but will the hype-train be unsustainable? I'd rather not think about it. It only brings misfortune.
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Post by slimgrin727 on Nov 18, 2017 17:54:26 GMT
Tbh, if that's where CDPR is headed, they can go fuck themselves together with EA. I guess we'll see what happens. Kinda clickbaity and they left out the parts where Kiscinski emphasized quality, going as far to say if they don't get that part right everything else is pointless ( paraphrasing). That said, they can't be reminded enough of what got them where they are - strong single player and being consumer friendly. When they went multiplat for the first time similar concerns were raised. They came right out and said TW3 would need revenue from all three platforms to achieve the scale they were aiming for. Now they're clearly getting even more ambitious and I bet their current vision of CP 2077 will need online monetization to stay afloat. No doubt they're looking at GTA5 online which has been insanely successful. It could all end badly, or it could be a dream online experience where you get to roam in a futuristic city, carrying out contracts with your friends, enforcing the law as a cop or going Solo assassin or whatever. It's also worth mentioning in the early days, the little they said about MP and why they were doing it was along the lines of what Larian has done with Divinity. They want to emulate a PnP experience.
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Post by Hrungr on Nov 19, 2017 18:06:36 GMT
Pretty Good Gaming @prettybadtweetsCD Projekt are considering “games as a service” for CyberPunk 2077 as part of their drive to make it more " commercially significant." CD PROJEKT RED @cdprojektredWorry not. When thinking CP2077, think nothing less than TW3 — huge single player, open world, story-driven RPG. No hidden catch, you get what you pay for — no bullshit, just honest gaming like with Wild Hunt. We leave greed to others. Kyle Rowley @timepirateninjaWe got your back.
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Post by slimgrin727 on Nov 19, 2017 19:19:03 GMT
No hidden catch, you get what you pay for — no bullshit, just honest gaming like with Wild Hunt. We leave greed to others. I wonder what the EA/GOG meetings are like after comments like this, lol.
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Post by SofaJockey on Nov 19, 2017 19:30:41 GMT
I wonder what the EA/GOG meetings are like after comments like this, lol. Was an easy jibe to make...
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Post by Hanako Ikezawa on Nov 19, 2017 20:54:15 GMT
And with that, I lost a little respect for CDPR. I hate companies that take potshots at others. And it's a bit hypocritical considering their business practices.
Plus comparing it to The Witcher 3 is not a selling point for me.
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Post by Gandalf the Fabulous on Nov 19, 2017 21:09:51 GMT
And with that, I lost a little respect for CDPR. I hate companies that take potshots at others. And it's a bit hypocritical considering their business practices. Plus comparing it to The Witcher 3 is not a selling point for me. Lets be honest though, you never really liked CDPR much to begin with.
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Post by Deleted on Nov 20, 2017 0:32:27 GMT
Hanako’s big on the actual Cyberpunk setting though, so s/he does have a higher stake in watching CDPR than someone like me who’d just as well play in another creative setting, as long as alternatives to CDPR at all exist at the time, and just paranoid that CDPR success destroys everything else's chances.
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Post by Lorn on Nov 20, 2017 8:01:50 GMT
I'm not calling for ultra specific table top rules to be implemented, just that the game adhere to that sense of teamwork necessary to pull of those runs in both Cyberpunk and Shadowrun. A Shadowrun game were you never have to cover your decker while they're grabbing the paydata, or you never have an ally mage or rigger running overwatch for you because everything is revolving around one character won't feel very Shadowrun. I get what you are saying, but you can get that even without actual companions that you can control on the battlefield.
To use an example, take Adam Jensen and Prichard from DE:HR, it wouldn't be too far fetched that a decker is providing you with remote hacking support, you only need to connect the hardware on-site and handle threats. Or you could have a sort of escort mission where you need to work together with a few others to accomplish a specific goal.
The point is, all of this doesn't really necessitates Bioware-style companions.
And personally, the Bioware style isn't enough to make a game good necessarily, their last two entries were somewhat of a letdown for me. So weirdly enough, I find the possibility of CDPR sticking to their formula to possibly be a blessing in disguise.
Better that their get their shit together and improve themselves while working in something that's more or less familiar territory for them, than overreach and fall flat on their face.
Or Blitz's mission in SR: Dragonfall?
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Post by Hanako Ikezawa on Nov 20, 2017 8:05:07 GMT
And with that, I lost a little respect for CDPR. I hate companies that take potshots at others. And it's a bit hypocritical considering their business practices. Plus comparing it to The Witcher 3 is not a selling point for me. Lets be honest though, you never really liked CDPR much to begin with. On the contrary. I never really liked the Witcher franchise, but that opinion existed before CDPR made the games. As for CDPR themselves, I have never really expressed a negative opinion of them before and think they did a good job with the Witcher games and have been hoping for nothing but the best for them for years with Cyberpunk 2077.
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Post by Serza on Nov 20, 2017 10:35:41 GMT
And to be honest, at least BioWare kept the basics of Mass Effect, while CDPR already announced that they're ditching half of the original's gameplay elements in favor of a Witcher copy-paste job.
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Post by Pounce de León on Nov 20, 2017 10:45:31 GMT
And to be honest, at least BioWare kept the basics of Mass Effect, while CDPR already announced that they're ditching half of the original's gameplay elements in favor of a Witcher copy-paste job. There HAVE to be some changes for the combat system, simply because CP is heavy on firearms, not melee.
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Post by Serza on Nov 20, 2017 10:55:07 GMT
Believe that when I see it.
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Post by CHRrOME on Nov 20, 2017 15:36:08 GMT
Pretty Good Gaming @prettybadtweetsCD Projekt are considering “games as a service” for CyberPunk 2077 as part of their drive to make it more " commercially significant." CD PROJEKT RED @cdprojektredWorry not. When thinking CP2077, think nothing less than TW3 — huge single player, open world, story-driven RPG. No hidden catch, you get what you pay for — no bullshit, just honest gaming like with Wild Hunt. We leave greed to others. Kyle Rowley @timepirateninjaWe got your back. I find this confusing. "Gaming as a service" is pretty much "pay more cash whenever the opportunity presents itself" I see it as the, say cable bill. But then they say there's not gonna be milking DLC and the likes right below that. I don't know what to make of that. And also, as I mentioned in the BFront thread, I find unprofessional to make fun of another company even if they deserve it. Come on, you're better than that.
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Post by CHRrOME on Nov 20, 2017 15:38:39 GMT
And to be honest, at least BioWare kept the basics of Mass Effect, while CDPR already announced that they're ditching half of the original's gameplay elements in favor of a Witcher copy-paste job. And that is bad because? It's Cuberpunk or whatever the name ends up being, not another Witcher game. It has to have its own identity, even if they work doing what they know.
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Post by Vortex13 on Nov 20, 2017 16:05:25 GMT
And to be honest, at least BioWare kept the basics of Mass Effect, while CDPR already announced that they're ditching half of the original's gameplay elements in favor of a Witcher copy-paste job. And that is bad because? It's Cuberpunk or whatever the name ends up being, not another Witcher game. It has to have its own identity, even if they work doing what they know. That would be a bit iffy for me personally. I don't want to play a futuristic Witcher port with a re-skinned 'hacking' mechanic in place of magic, of which you only really use offensively and in close quarters brawls (for instance). Hell, the prevalence of firearms and the fact that ranged combat is incredibly deadly in this setting would be drastically different from how the Witcher approached things like combat. Enough so that the existing combat systems used in the Witcher 3 would have to be completely redesigned, or at the very least totally overhauled to reflect the change in tactical priorities. Speaking of hacking and the like. Cyberpunk is built around the different 'classes' of player options having a very distinct feel and approach to things. So, unless the game is going restrict the PC to only being a combat oriented solo with the occasional net runner, tech, and rocker boy/gal NPC support, the current Witcher mechanics aren't going to be very conducive to playing as one of those more specialist classes. And if that is the case, with the game limiting the player to only combat focused playstyles I think that would be a huge let down for people who might want to experience the other aspects of this setting and would be a definite step down in terms of PC customization (IMO).
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Post by Serza on Nov 20, 2017 16:23:24 GMT
And to be honest, at least BioWare kept the basics of Mass Effect, while CDPR already announced that they're ditching half of the original's gameplay elements in favor of a Witcher copy-paste job. And that is bad because? It's Cuberpunk or whatever the name ends up being, not another Witcher game. It has to have its own identity, even if they work doing what they know. Wait, you seem to be contradicting yourself.
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Post by Deleted on Nov 20, 2017 16:38:01 GMT
And that is bad because? It's Cuberpunk or whatever the name ends up being, not another Witcher game. It has to have its own identity, even if they work doing what they know. Wait, you seem to be contradicting yourself. I think it does make sense if the first sentence reads "It is bad, because...
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Post by Melra on Nov 20, 2017 19:06:24 GMT
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Post by Deleted on Nov 20, 2017 20:32:40 GMT
Yeah, I was just about to comment that they do respond fast. Now, they just need to make their second game finally, the one I would actually like to play
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Post by masterwarderz on Nov 20, 2017 20:35:58 GMT
And to be honest, at least BioWare kept the basics of Mass Effect, while CDPR already announced that they're ditching half of the original's gameplay elements in favor of a Witcher copy-paste job. There HAVE to be some changes for the combat system, simply because CP is heavy on firearms, not melee. Ehhh You can make heavy melee characters in CP >_> I have rolled more then one melee heavy assassin type. Admittedly you have to wait until late game to get anything good but mono weapons and thermal blades and all that assorted shit sort of make high tier melee exceptionally viable especially against heavily armored targets. Nothing says: fuck you to a military grade cyborg chassis like popping through it like a cherry pie with a flaming dagger straight into the dude's reinforced metal grated ribs and popping the artificial heart. Still though what you want in that game are guns, especially if you go Cyborg because then you can basically become a walking weapons platform with the amount of shit you can carry. Oh you know those auto-cannons fighter jet's use? Oh that's just my primary ranged weapon hehehe
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Post by CHRrOME on Nov 21, 2017 0:35:09 GMT
And that is bad because? It's Cuberpunk or whatever the name ends up being, not another Witcher game. It has to have its own identity, even if they work doing what they know. Wait, you seem to be contradicting yourself. Yes I was. I misunderstood what you said. I've read it as "they're not going for a Witcher formula in Cyberpunk, and that's not good" When you said the complete opposite. So to clarify, I actually agree with you, assuming you think a Witcher copy paste in Cyberpunk isn't the best of ideas.
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