cypherj
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Post by cypherj on May 22, 2017 13:29:32 GMT
15 Combat - Agree, was run, loved the Asari sword. 14 Exploration - It had the biggest worlds, but there wasn't much reward for exploring them, and everything was marked on the made. Should have had more caves, and pockets to explore out of the Nomad, perhaps glimpses of what the planets used to look like. 13 Story - ME:1 still has the best story in the series 12 Ryder - Wasn't a fan or Ryder, won;t be hurt if he/she didn't come back. Didn't really ever get into the whole laid back things. The Citadel as a DLC was fun, but that atmosphere over an entire game is too much. 11 Characters - Drack was great, Peebee and Vetra were good, Jaal was alright, Liam and Cora were underwhelming. They've only had one game though. 10 Profiles - Never used them, there were no situations where a specific profile made a fight easier. I played Vanguard the entire game. 9 Customization - In ME:1 I could customize my PC and my squad, so I'll have to go with ME:1. 8 Realism - They took out the option of more aggressive responses, or renegade responses. They could have left these type of responses without making it good and evil, light and dark. 7 Loyalty Missions - I agree with them being well down. They were multi phased over the entire game, not just one mission or something to got near the end. 6 Choices have consequences - Don't recall any real consequences for any choices in the game. 5 Volume of content - Quantity vs Quality argument here 4 Simplifying - Mining wasn't moved to the ground, it was added to the ground along with still having to scan planets, and removing the ability to control squadmate skills is not a good streamline. 3 Visuals - I agree, this is the best looking game. They used depth of view well on this game. Just wish there would have been some different looking skies. There were a lot of blue skies. 2 Multiplayer - Never played it can't comment 1 Tempest - I liked Ryder's cabin better, but the Normandy in ME:3 was better. Yes, your crew moves around in this game, but your crew actually hung out together without in ME:3, had some down time.
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myalzalean
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Post by myalzalean on May 22, 2017 13:41:56 GMT
As much as I have defended MEA I would only agree that it has the most fun combat (for me) in the franchise.
Overall MEA took a lot of what I loved from ME1 and ME2 while leaving out the things I hated most about ME3 which resulted in what is, in my opinion, a good game, but by no means the best game in the franchise.
I agree that it is refreshing to see something nice written about MEA even though it does appear to be topped with little sprinkles of troll feed.
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Post by decafhigh on May 22, 2017 14:22:00 GMT
15 Combat - Agree, was run, loved the Asari sword. 14 Exploration - It had the biggest worlds, but there wasn't much reward for exploring them, and everything was marked on the made. Should have had more caves, and pockets to explore out of the Nomad, perhaps glimpses of what the planets used to look like. 13 Story - ME:1 still has the best story in the series 12 Ryder - Wasn't a fan or Ryder, won;t be hurt if he/she didn't come back. Didn't really ever get into the whole laid back things. The Citadel as a DLC was fun, but that atmosphere over an entire game is too much. 11 Characters - Drack was great, Peebee and Vetra were good, Jaal was alright, Liam and Cora were underwhelming. They've only had one game though. 10 Profiles - Never used them, there were no situations where a specific profile made a fight easier. I played Vanguard the entire game. 9 Customization - In ME:1 I could customize my PC and my squad, so I'll have to go with ME:1. 8 Realism - They took out the option of more aggressive responses, or renegade responses. They could have left these type of responses without making it good and evil, light and dark. 7 Loyalty Missions - I agree with them being well down. They were multi phased over the entire game, not just one mission or something to got near the end. 6 Choices have consequences - Don't recall any real consequences for any choices in the game. 5 Volume of content - Quantity vs Quality argument here 4 Simplifying - Mining wasn't moved to the ground, it was added to the ground along with still having to scan planets, and removing the ability to control squadmate skills is not a good streamline. 3 Visuals - I agree, this is the best looking game. They used depth of view well on this game. Just wish there would have been some different looking skies. There were a lot of blue skies. 2 Multiplayer - Never played it can't comment 1 Tempest - I liked Ryder's cabin better, but the Normandy in ME:3 was better. Yes, your crew moves around in this game, but your crew actually hung out together without in ME:3, had some down time. Agree with almost everything. As far as characters go I thought Drack, Vetra, and Jaal were alright. Liam and PeeBee were both annoying. The rest just 'meh'. Customization, pfft, MEA isn't even close. Just starting with the CC by itself the rest of the OT blows MEA away before we even get into ME1 allowing better customization of both the PC and the squad. Profiles became much more useful when I found this: No Profile Cooldowns But yeah without mods it is basically a useless feature. Aside from those small differences, agree completely.
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Post by sherlockholmes on May 22, 2017 14:23:04 GMT
Indeed, an interesting review. My overall take on it is that what he wrote is certainly what BWare hoped for, but in many respects, I think fell short. The construction of the article is interesting, in that it does start out with some criticism, then delivers the 15 reasons which are all positive with a few more criticisms worked in. However, I did find something in each of the 15 that I'd like to comment on which are highly subjective to my gaming style and experience.
15. Combat: A full host of new abilities — such as Biotics and Tech powers — have been added, all of which enhance firefights tremendously. That may be true, but I ended up always using the Remnant and Turret and one other. The one innovation here was the Combo, which I never used as it seemed better suited for console/controller than the PC which reminds me of the Batman games.
14. Open World Gaming: Andromeda changes this [linearity in an "open world] by presenting you with four enormous worlds (and a few smaller ones) in which you can climb into your all-terrain Nomad and roam. Let's go back to the first "open world" game. In Starflight, there were 200 planetary systems each with between 1-9 planets which you could land on depending on the physical properties of the planet. While on the planet, you could travel the entire planet in your vehicle (no electrical fences) subject to weather (something lacking in Andromeda other than temperature), elevation, collecting or putting in stasis flora, fauna and mining minerals, encountering ancient ruins and sometimes alien races. This was thirty years ago. Obviously the graphics changed immensely since that time, but the fundamentals of "open world" were laid down long ago, and I can't see how Andromeda improves upon them much less meets them.
13. Story: How do you tell a new story worthy of the name Mass Effect, yet make it fresh? Andromeda presents the Kett, a ruthless alien species who. . .does[sic] something to their victims that’s similar to the Reapers. Indeed. Ancient race lurking in the background whose discoverable artifacts can be used for good or evil having a bearing on present actions. A plotline appearing in Starflight I in 1986, Starflight II in 1989, KOTOR II, 2004, ME: Trilogy, and now in Andromeda. In fact, most of the plot elements are the same in all these games. Is there really no other story to tell? I wouldn't make such a big deal of it except that the old BWare team, when conceiving ME, said that they were starting with a blank slate. Then went on to take many elements from Starflight and the KOTORs, that I suppose they could legally do. Likewise, Mac Walters said much the same thing in rebooting the franchise, that with Andromeda he wanted to recreate all the "awe and wonder" he felt gaming as a lad. The closest I came to feeling that promise was in the vaults.
12. Ryder: Andromeda‘s solution [to provide a worthy successor to Shepard] was to start over from scratch, and let you invest in the character’s growth and development from the start. I understand the many problems confronting the devs with starting over. The problem is that, other than at the very beginning, I don't see what there's to invest in. I read the "shrink" report on my character maybe a couple times, but I had no sense of growth. I get that Ryder was thrown into his position, but at least to me, his naivete doesn't abate throughout the game. Sure, the decisions become more difficult, but his personality is like oatmeal, and that never changes.
11. Characters: One of the developer’s signature traits is its memorable, three-dimensional heroes that fans fall in love with. For Andromeda, that results in some fascinating new variations on the species we know. To me, anyway, the way they solved this was to simply have them go against type. Kesh's voice. . .
Whoa, I'm writing a book again so I'll stop. Frankly, I don't know why I feel so compelled to comment anyway. For some reason I do enjoy reading both positive and negative comments about the game on this board which give me a larger perspective on the game and affects how I experience it. It's pretty funny to discover that some of the things I like about the game, others hate, and vice versa.
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Post by Deleted on May 22, 2017 14:41:47 GMT
I don't consider it the best, mostly due to the amount they have to reestablish instead of expanding upon existing content, but I don't think the game got a fair shake either. There were enough people that wanted to see the game burn and did everything they could to exploit any misstep. Eh what, people wanted to see MEA burn? What people? People who do not know ME do not care enough to want it to burn, people who know ME and like the ME3 "controversy" certainly did not want MEA to burn and the people who like ME but hated ME3 "controversy" wanted MEA to succeed for it to be redemption for the series. Your comment is very strange. Now, after release of MEA, yes some people want to kick BW so hard in the ass they finaly wake up because of all the release problems. This is not about something subjective like the story or writing, but objective problems. The facial expressions and animations are a joke for todays standards, BW screwed BIG. The unpolished/unfinished features are actualy unthinkable for ME and BW and the number of game breaking bugs.... ouch. I will never understand why there are so many forgiving people who defend MEA and BW, this unconditional love is not good, heck, it is even contraproductive. These are hard facts and huge problems, whether one sees them or not, and oh boy, if someone do not see them, have to open eyes and put down that rosa shades. This people you say want MEA burn wish they could just talk the problems away, so they can enjoy the next ME game. There is a lot of BW hate out there. These people really want BW to fail. I have seen the posts and threads with them in it. Not really in this forum other than a few, but I think some are pissed about ME3 still. Or perhaps any overall changes since pre MEA. These people talk serious trash about MEA, about BW and even EA. I don't think of people who defend it are giving it unconditional love. I think of it more as seeing people really go off the rails with the hate and making it as if the game is utter shite because of this. Frankly, I don't think people would defend so hard if they didn't think things were being overblown. That is not to say that BW is without fault. But for people to trash on and hate the game to the point of filling up reviews with 1 to 3 stars out of ten? It's nowhere near that bad. So that is just some kind of grudge or hate. Not really even justified. Probably by people who did not even play the game. Reddit was filled with this stuff right around release time. Threads of people bitching about it and knowing it would be trash. So yeah, fans will defend it because we see it getting treated much worse that it actually is. Did BW fuck up? Yeah. But it wasn't a complete fuck up. The game isn't utter garbage. It's still rather enjoyable for many. But these people out there do wish MEA would burn and that BW would burn. You have no seen it but it exists. it's irrational and ugly. It's why Kotuku rose to the top with all those clicks for misleading reports of the death of ME or trying to spin it that way. A huge part of that was the desire to see it fail. Also a lot of hate coming out of the we hate SJW side which is part of gamergate and frankly I think a huge piece of what is happening here. People are convinced this game is pure SJWism. While the ugly CC heads do nothing to help with that, they are ugly for both male and female characters so I don't really see how that is SJW unless they are trying to help men with self esteem issues too.
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Post by auu on May 22, 2017 15:37:28 GMT
Didn't agree on most points. They're just trying to be edgy by praising the game.
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EllanyaWindkeeper
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Post by EllanyaWindkeeper on May 22, 2017 15:40:31 GMT
It's very fair review, thank you for sharing!
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Post by Deleted on May 22, 2017 18:33:37 GMT
Positive or negative press is not necessary to validate one's personal opinion of a product. External validation is only needed by those weak in their own opinions.
However, it is nice to see someone in the games media pointing out all the great aspects of ME:A instead of clinging to the negatives. At the end of the day, however, it still doesn't change my opinion as I loved the game from the jump and it has only improved with each subsequent patch.
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Post by Deleted on May 22, 2017 20:49:28 GMT
I don't consider it the best, mostly due to the amount they have to reestablish instead of expanding upon existing content, but I don't think the game got a fair shake either. There were enough people that wanted to see the game burn and did everything they could to exploit any misstep. Eh what, people wanted to see MEA burn? What people? People who do not know ME do not care enough to want it to burn, people who know ME and like the ME3 "controversy" certainly did not want MEA to burn and the people who like ME but hated ME3 "controversy" wanted MEA to succeed for it to be redemption for the series. Your comment is very strange. Now, after release of MEA, yes some people want to kick BW so hard in the ass they finaly wake up because of all the release problems. I think some people actually want to punish BioWare for producing a game that isn't what they wanted it to be. There are a fair few people, for example, who prefer a linear narrative over open world exploration and wanted an experienced badass PC. Also - some youtubers and other clickbait trolls made quite a bit of $ publishing stuff - irrespective of whether they actually care about the franchise. I wanted to ask you about "no real consequences". Because there are a lot of choices I make in the game that will have consequences in the game. If I made the same choices IRL I could definitely see me suffering the same consequences all of which would feel very real. I then gave some five or six examples.
So then why is it not a real consequence in game?
Let's pick on a few... Salarians or Krogan, aside of some huffing and puffing from Drack, none. Military or Scientific, no real outcome there. The contagious person, consequences to the virus being lost? no, to the person's fate? no. Even going against the initiative to seek Meridian, no consequence: 'you were right pathfinder...' Now some of these things may bite us later, but the consequences strike me as minutiae not consequential. Perhaps ME1 / 2 dressed the same things up better, I don't know, but consequences would not be top of my list for MEA, and I really liked the game. I think there have always been quite a few choices that are more about role-playing than actual in-game consequences. If you think about some of the biggest choices from ME1, how much did they actually impact the rest of the trilogy? Ashley or Kaidan fulfill the same role. If the Council bites it, they're replaced. Reaperized rachni regardless. Etc. For the most part, the saga plays out exactly the same way regardless of choices, with a few minor flavor changes.
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Post by griffith82 on May 22, 2017 21:06:14 GMT
Positive or negative press is not necessary to validate one's personal opinion of a product. External validation is only needed by those weak in their own opinions. However, it is nice to see someone in the games media pointing out all the great aspects of ME:A instead of clinging to the negatives. At the end of the day, however, it still doesn't change my opinion as I loved the game from the jump and it has only improved with each subsequent patch. My feelings exactly.
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LogicGunn
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I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LogicGunn on May 22, 2017 21:27:07 GMT
Most of these are very much positives about the game, but I wouldn't say it's the best game in the series. The combat was a real improvement, particularly the pace and the jumpjet. I'm not a huge fan of the open world format, I feel that ME is at it's best when it's story and character driven, not sidequest driven. It was nice to run around in the Nomad, and it certainly fits in with the pathfinder theme, but I hope the next one has less trivial quests in a large map and more lore, character development, and an antagonist that gives me the chills. The story is interesting and I want to know more about the Remnant, Scourge, Angara and Jardaan, but the Kett felt like they were just an excuse to get your guns out. I want an enemy that gives me the chills, to genuinely fear or hate, not a glorified bucket of toy soldiers spilled out of some cosmic toy box onto various habitable planets. Ryder grew on me and I'd stick with her through another couple of games. The other characters I love. I feel like I got to know them in the same way as I did the ME1 squadmates. And after reading Nexus Uprising I have a great interest in the supporting characters. I'd love to have a squadmate that wasn't so moral though. Someone rough around the edges. Profiles...I tend to snipe and headshot, can't really comment there. The idea of opening up the character abilities from profiles to a free for all is interesting but I've never really played that way. Customisation? Well, it started on a major low when I tried to create my character. After DA:I's impressive CC, it was a huge let down. The R&D was a good idea but not so well realised. Having to create a new weapon every time instead of levelling a base weapon up is strange. It was clunky and cumbersome and not as intuitive as it should have been. Some of the augmentations were disappointing but it's a good base to improve on. Colour options for the casual wear was welcome though. I liked the departure from Paragon/Renegade to tone, it's more organic and I found my Ryder responded differently to different characters and situations. I cool headed, cautious, logical scientist who got soppy with her LI, frustrated with bureaucracy and silly with her friends. Love it. With Shep I felt I had to go 100% Paragon or 100% Renegade. Loyalty missions were mostly fun, and I liked that they span the whole game, not just "Hey Shep, I'm in a crisis!". Like ME1 I think the concequences are going to come up in later games and I'm looking forward to finding out what the rogue AI does... Volume of content is a mixed bag. The story and lore was rich, but a lot of the volume was trivial fetch quests or clearing out a layer of thugs. Sure the game is big, but maybe it was too big to fill. Quality over quantity! I don't think the small stuff was simplified. Driving round for 20 mins trying to find the last drilling spot for some rock you need for R&D is even more boring that scanning in ME2. Who know that was possible? Visually the concepts are awesome, some of the scenery was good, but a lot of times it was diluted, again because of the large land area, and we ended up with vast sand dunes and icy mountains for miles. Don't get me started on multiplayer. An improvement on ME3 but hardly Bioware's biggest strength. The tempest was cool, sure, but I expected it to be a little bigger and a lot cooler.
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I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LogicGunn on May 22, 2017 21:27:57 GMT
Positive or negative press is not necessary to validate one's personal opinion of a product. External validation is only needed by those weak in their own opinions. However, it is nice to see someone in the games media pointing out all the great aspects of ME:A instead of clinging to the negatives. At the end of the day, however, it still doesn't change my opinion as I loved the game from the jump and it has only improved with each subsequent patch. Totally agree. The game was both good and bad, it's nice to see something other than moaning for once.
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Post by samhain444 on May 22, 2017 22:02:12 GMT
I wanted to ask you about "no real consequences". Because there are a lot of choices I make in the game that will have consequences in the game. If I made the same choices IRL I could definitely see me suffering the same consequences all of which would feel very real. I then gave some five or six examples.
So then why is it not a real consequence in game?
Let's pick on a few... Salarians or Krogan, aside of some huffing and puffing from Drack, none. Military or Scientific, no real outcome there. The contagious person, consequences to the virus being lost? no, to the person's fate? no. Even going against the initiative to seek Meridian, no consequence: 'you were right pathfinder...' Now some of these things may bite us later, but the consequences strike me as minutiae not consequential. Perhaps ME1 / 2 dressed the same things up better, I don't know, but consequences would not be top of my list for MEA, and I really liked the game. Since this is the first game of a new series I think it's fair to compare to Mass Effect 1 in terms of what actions had actual consequence in that game: Ashley or Kaiden surviving Vermire - none in that game. Their presence is missing in terms of their powers or abilities but its strictly used as a plot device but it doesn't impact the end. Shoot/Don't Shoot Wrex - No difference other than, again, his powers/ability is not in the squad Release/Kill Rachni Queen - Nothing changes in-game Save/Ignore the council - No in-game consequence Anderson or Udina - No immediate consequence All these changes happen and there is nothing different from the outcome of the story...Saren and Sovereign are defeated and Shepard looks heroically off in the distance I think a lot of people are looking at these things in terms of what happens in sequels and, even then, the consequences are not huge. At least in ME:A, there are some in-game consequences. Don't save all the Pathfinders? There are in-game consequences. Choose Raeka over the Scouts? There are in-game consequences in having to deal with Behemoths during the final battle. I think with ME1 you knew that there was a planned trilogy so you believed the consequences would be realized down the road so the lack of immediate, in-game consequences was rationalized.
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Post by projectpatdc on May 22, 2017 22:25:45 GMT
15 best things eh? - The Tempest - hmmm, Tempest or Normandy, I love the Tempest bridge so I'll give it: 1
- Multiplayer - ME3 is still the more mature experience, maybe when MEAMP is done but I won't give it now: 0
- Visuals - hell yes: 1
- Simplifying the small stuff - not really seeing that: 0
- Volume of Content - it's there and it's optional - yes: 1
- Choices have consequences - in a future game maybe, but in MEA, no: 0
- Loyalty Missions - ME2 was better even though I liked them: 0
- Moral Realism - mmm: no because there were no real consequences: 0
- Customization - Good (for ME) so, ok: 1
- Profiles - I thought this was an improvement and it's optional: 1
- Characters - Not yet an iconic cast but some may become that - 0.5
- Ryder - has really grown on me (particularly Sara): 1
- Story - It is a solid story, just takes a while: 1
- Open World Exploration - yep: 1
- Combat - hell yes: 1
I'm kind of with 9.5/15 of those things.
The choices behind saving the Krogan Scouts or not has consequences in the final mission. Your decision with the Tyrian Pathfinder has consequences as well. If you don't have all four pathfinders, Captain Dunn dies. Your decision about the drive core affects whether you get a colony on Elaaden or not. I believe your decision to shoot Aksul or not affects the amount of Roekaar in the open world. The decision with the Primus wasn't presented as well but it is acknowledged. No real consequences when deciding between Reyes and Sloan just yet. The rest is just small, subtle outcomes without any consequence besides maybe Sara being mad about lying. I did like that we see the end result for many decisions like the murder case
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Post by dm04 on May 22, 2017 23:32:19 GMT
Positive or negative press is not necessary to validate one's personal opinion of a product. External validation is only needed by those weak in their own opinions. However, it is nice to see someone in the games media pointing out all the great aspects of ME:A instead of clinging to the negatives. At the end of the day, however, it still doesn't change my opinion as I loved the game from the jump and it has only improved with each subsequent patch. And still 1+3 does not equal 6. I think the article values "features" as strong that can be seen as very subjective. I havent read all comments to that article (on the article page) and it appears most (almost all) are very negative and do not agree with what was said. While I agree with you external validation shouldnt be necessary, it makes stuff easier to know "I am not alone". Aaaand while 7 billion people do not make something wrong right just because they say so, this applies only to fundamental facts. When it comes to subjective preferences, the more, the better. When many many many people say blue is the best color, the likelyhood of blue winning a popularity contest are pretty high. What are we walking about here? This postings of pro and contra MEA articles are becoming very annoying.
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Post by colfoley on May 22, 2017 23:43:02 GMT
Very good list. I would say though that 'open world' (pukes that another game company is continuing to perpretrate this myth), and 'volume of content' should have been combined under the same banner. I would also make Ryder number 1, the point about morality 2, and customization 3.
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caridounette
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by caridounette on May 23, 2017 1:00:21 GMT
I wanted to ask you about "no real consequences". Because there are a lot of choices I make in the game that will have consequences in the game. If I made the same choices IRL I could definitely see me suffering the same consequences all of which would feel very real. I then gave some five or six examples.
So then why is it not a real consequence in game?
Let's pick on a few... Salarians or Krogan, aside of some huffing and puffing from Drack, none. Military or Scientific, no real outcome there. The contagious person, consequences to the virus being lost? no, to the person's fate? no. Even going against the initiative to seek Meridian, no consequence: 'you were right pathfinder...' Now some of these things may bite us later, but the consequences strike me as minutiae not consequential. Perhaps ME1 / 2 dressed the same things up better, I don't know, but consequences would not be top of my list for MEA, and I really liked the game. ME1 definitly made you FEEL the choices would have eventual consequences. Think Rachnis. We waited a long time for it (arguably they crewed it in ME3 with the clone queen anyway) but right there and then, you knew you were making an important choice, that defined Shepard's character and would shape the world around you. Now, i'd say it depends a lot on the opportunity the game has to be the beginning of a new saga. Maybe they could build on the choices made even when most of them seem forgetable (dev team has been shying away from giving bad outcomesthat last longer than 1 dialogue to anything so far ). But if the game doesnt get the chance of a follow-up, it will really just stand out for its lacks (somehow unfairly compared to a trilogy).
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Post by zipzap2000 on May 23, 2017 2:00:48 GMT
The best? Yeah.......
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Post by Deleted on May 23, 2017 3:00:38 GMT
It's really sad that when explaining why a Bioware game is good, story ranks as number 13 and characters at 11. And multiplayer, graphics, and simplification are in the top 4. And number 5 is volume of content, not quality. The article even points out that "There’s no denying the fact that some of the tasks aren’t too exciting."
Talk about damning with faint praise.
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Post by samhain444 on May 23, 2017 3:31:58 GMT
Well, yeah, they're tasks...its even labeled "Task:". Theyre the mission equivalent of the scrap you sell in the market at the end of missions in that they add some value but mostlt forgetable. Don't do them...simple
They have a ton of side missions not labeled tasks...do those
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Post by Deleted on May 23, 2017 5:31:11 GMT
Positive or negative press is not necessary to validate one's personal opinion of a product. External validation is only needed by those weak in their own opinions. However, it is nice to see someone in the games media pointing out all the great aspects of ME:A instead of clinging to the negatives. At the end of the day, however, it still doesn't change my opinion as I loved the game from the jump and it has only improved with each subsequent patch. And still 1+3 does not equal 6. I think the article values "features" as strong that can be seen as very subjective. I havent read all comments to that article (on the article page) and it appears most (almost all) are very negative and do not agree with what was said. While I agree with you external validation shouldnt be necessary, it makes stuff easier to know "I am not alone". Aaaand while 7 billion people do not make something wrong right just because they say so, this applies only to fundamental facts. When it comes to subjective preferences, the more, the better. When many many many people say blue is the best color, the likelyhood of blue winning a popularity contest are pretty high. What are we walking about here? This postings of pro and contra MEA articles are becoming very annoying. 1. Math is completely objective and not influenced by emotions, and in this case, irrelevant. 2. Whether or not one likes something is entirely subjective. There is no objectivity in liking/disliking ME:A. 3. Comments sections are toxic sewer waste that should not be taken without a massive grain of salt. 4. Group consensus does not make something that is entirely subjective correct, especially not at an individual level, nor should said consensus influence said individual. 5. I agree. Articles hammering away on ME:A, in both positive and negative light, are nothing more than beating a dead horse with a stick and milking a cash cow ''till dust is all that remains. Such is the way of the modern shite excuse for something that barely resembles the media In short, group concession in orders of subjective options are meaningless and only go to reinforce the status que. The fact still stands, needing a group of people agreeing with oneself is a sign of weakness in one's belief in their own opinions and should cause an individual to reevaluate their position on the issue.
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Post by clips7 on May 23, 2017 6:35:13 GMT
The game isn't bad by any means, but the game also wasn't ready to be released at launch. You know what they say about first impressions? But even aside from the glitches, the game was being judged based on story, characters and everything else in between and most reviews have it at the 7.5 mark.
I personally like the combat and the visuals and open worlds which felt truly organic....the story for me was forgettable. Ryder had a monumental task to achieve yet, he went about it in a non-chalant type of attitude. The urgency and stakes never felt high in this game and there a severe disconnect at the end of the game when the Kett implement their attack.....
There was some questionable design choices as well. When you have the quirk to find weapon caches, some of them are placed at the top of mountain peaks that are somewhat impossible to get to, or if you can get to them you have to drive the nomad up on a weird angle and get out of it and hope you don't get stuck in the mountain. It's as if nobody checked for that, i found myself at times getting stuck in the mountain itself trying to get to one of those weapon caches.
For the next game they need to build upon the vaults and the mysterious Jaardan, but i hope they also improve their craft on character development and their writing. For me the game overall is a solid 8. Nothing is going to top the Reaper storyline, but the story i felt could have been better in this one...
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Post by dm04 on May 23, 2017 7:45:21 GMT
1. Math is completely objective and not influenced by emotions, and in this case, irrelevant. Thats why I used it... 2. Whether or not one likes something is entirely subjective. There is no objectivity in liking/disliking ME:A. ... and thats where you are wrong . Story, writing (pacing, dialogue, tone), artistical decisions (angara/kett design, why AI uses only terran design) and OST are highly subjective. But then again, the number of bugs can be measured, as well as their impact on players (is it just a minor glitch or are hours of time lost). Just as well as facial expressions, animations, number of head models, unfinished/unpolished features (like the Tempest taking off evertime you board, sure it is just a minor nuisance, but so is the inventory, so is the crafting, so is the AVP, so is the jetpack, so is the artificial intelligence... like enemies/squadies shooting walls because no LOS... so is the powers limited to 3, so is the cooldown with favorites and so on, and so on. All this minor, very minor, nuisances add up to one large problem and this problem have a name: MEA. Whether people see it or not. What is the saying: ignorance is a blessing. I wonder though, if people do not see the problem with the, ie, inventory, what is about them?) 3. Comments sections are toxic sewer waste that should not be taken without a massive grain of salt. That sounds rough . While I agree there is a lot of quite vulgar and stupid stuff going on, I gues taht is an internet problem, such people were always there, but we did not see them, now with inet available to every moron, we see their opinions... most comments are actualy (in general, not just that article) well thought out. I just wish people would embrance different opinions instead of refusing them from the getgo. If there is something wrong with "A" and I do not see it, I have to think about it and not deny it just becaue it is not my opinion. 4. Group consensus does not make something that is entirely subjective correct, especially not at an individual level, nor should said consensus influence said individual. No it does not. But, well, when 7 billion people around the world prefer vanilla to chocolate, I should maybe judge my own opinion and think about it, and most importantly: When there is a contest, I should not be surprised when vanilla wins, not chocolate. Unfortunately, it is the chocolate people (in other words minority) that starts to be vocal and starts trouble. 5. I agree. Articles hammering away on ME:A, in both positive and negative light, are nothing more than beating a dead horse with a stick and milking a cash cow ''till dust is all that remains. Such is the way of the modern shite excuse for something that barely resembles the media It was never any different, we just did not have to see it in such a mass (thanks to inet), back in time, folks were talking about some very old sh... on and on for decades in their local pubs. In short, group concession in orders of subjective options are meaningless and only go to reinforce the status que. The fact still stands, needing a group of people agreeing with oneself is a sign of weakness in one's belief in their own opinions and should cause an individual to reevaluate their position on the issue. Yah, it is not more or less true then before, it is a sign of inner strength, so is the capability to admit to errors. Unfortunately, most people are not capable of both.
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Post by Deleted on May 23, 2017 15:52:21 GMT
1. Math is completely objective and not influenced by emotions, and in this case, irrelevant. Thats why I used it... 2. Whether or not one likes something is entirely subjective. There is no objectivity in liking/disliking ME:A. ... and thats where you are wrong . Story, writing (pacing, dialogue, tone), artistical decisions (angara/kett design, why AI uses only terran design) and OST are highly subjective. But then again, the number of bugs can be measured, as well as their impact on players (is it just a minor glitch or are hours of time lost). Just as well as facial expressions, animations, number of head models, unfinished/unpolished features (like the Tempest taking off evertime you board, sure it is just a minor nuisance, but so is the inventory, so is the crafting, so is the AVP, so is the jetpack, so is the artificial intelligence... like enemies/squadies shooting walls because no LOS... so is the powers limited to 3, so is the cooldown with favorites and so on, and so on. All this minor, very minor, nuisances add up to one large problem and this problem have a name: MEA. Whether people see it or not. What is the saying: ignorance is a blessing. I wonder though, if people do not see the problem with the, ie, inventory, what is about them?) 3. Comments sections are toxic sewer waste that should not be taken without a massive grain of salt. That sounds rough . While I agree there is a lot of quite vulgar and stupid stuff going on, I gues taht is an internet problem, such people were always there, but we did not see them, now with inet available to every moron, we see their opinions... most comments are actualy (in general, not just that article) well thought out. I just wish people would embrance different opinions instead of refusing them from the getgo. If there is something wrong with "A" and I do not see it, I have to think about it and not deny it just becaue it is not my opinion. 4. Group consensus does not make something that is entirely subjective correct, especially not at an individual level, nor should said consensus influence said individual. No it does not. But, well, when 7 billion people around the world prefer vanilla to chocolate, I should maybe judge my own opinion and think about it, and most importantly: When there is a contest, I should not be surprised when vanilla wins, not chocolate. Unfortunately, it is the chocolate people (in other words minority) that starts to be vocal and starts trouble. 5. I agree. Articles hammering away on ME:A, in both positive and negative light, are nothing more than beating a dead horse with a stick and milking a cash cow ''till dust is all that remains. Such is the way of the modern shite excuse for something that barely resembles the media It was never any different, we just did not have to see it in such a mass (thanks to inet), back in time, folks were talking about some very old sh... on and on for decades in their local pubs. In short, group concession in orders of subjective options are meaningless and only go to reinforce the status que. The fact still stands, needing a group of people agreeing with oneself is a sign of weakness in one's belief in their own opinions and should cause an individual to reevaluate their position on the issue. Yah, it is not more or less true then before, it is a sign of inner strength, so is the capability to admit to errors. Unfortunately, most people are not capable of both. My deal with this whole fiasco is that ME:A is nowhere near as bad as people are making it out to be. It doesn't really make my angry or anything because my enjoyment of the game isn't effected by the circlejerk, but the levels of dishonesty make it seem like a Steam Greenlight cashgrab. Sure, there are bugs, but said bugs are being fixed/have been fixed. That's the only real objective complaint I see about the game, but then again, other devs seemingly get a free pass for releasing buggy messes cough Bethesda cough.However, I will never agree that popular opinion, especially on the age of the Internet is reasonable or right. We are in the era of the social media circlejerk, and circlejerks are never productive or conducive to reasonable thought processes. If agreeing with the prevailing opinion that ME:A is a "dumpster fire," is how you justify dislike for the game, than more power to you.
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kumazan
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Post by kumazan on May 23, 2017 16:05:41 GMT
It's refreshing to see a perspective on ME:A different than the usual bandwagon hate. I agree with a lot of the things the article says, but I still think that saying it's the best ME is an exaggeration, ME1 is still king.
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