Toyish Batphone
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bayonethipshot
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Post by Toyish Batphone on Sept 11, 2016 1:39:37 GMT
Greetings.
I have been wondering about something and that is the Templars and Cullen's claims that they can supposedly suppress or weaken it.
My question is how is this even possible ? Yes, Templars can dispel or suppress magic but they have to be relatively close to the source of the magic in question, otherwise they cannot suppress it. In the Champions of the Just questline, the Templars were capable of slowly dispelling a strong magical barrier but they had to be near to it.
By contrast, the Breach is far away, up in the skies. The Templars are quite far from it. So how exactly do they suppress or weaken something like that from such a great distance ? That should not be possible.
Additionally, the Mark or the Anchor is magical in nature so if there are Templars nearby weakening or suppressing magic, wouldn't the Mark / the Anchor be less effective ?
I am trying to figure out how the Templars can actually close the Breach in the Veil by being so far from it but so far I have come up with nothing. After all, distance matters when you are negating or weakening or suppressing magic. Furthermore, when Cassandra or the Inquisitor who specializes as a Templar uses Templar abilities (Seeker's pretty much the same except no lyrium required) near a rift, it does not become weaker and it does not appear to be suppressed. All their abilities do is kill demons and mages quickly and efficiently.
So how to the Templars actually do what they claim they are capable of doing if you choose the Templar path ?
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Post by opuspace on Sept 11, 2016 1:51:38 GMT
Huh. Good question. When the Inquisitor is sealing rifts, it does look like the energy is being pulled into the Mark. So, is it possible that the Templars are sifting out the excess energy to keep it from splitting the Inquisitor's hand apart?
*But if the Inquisitor needs to get within proximity of a rift to seal it, then how were they able to even approach it at- Hush brain. Let me have this.*
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Prince
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Post by Prince on Sept 12, 2016 12:36:45 GMT
Bayonet you are still losing your sleep over questions that do not have an answer because there are no rules behind magic,nothing is changed
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Kantr
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Post by Kantr on Sept 12, 2016 13:53:51 GMT
The small rift inside the temple itself is connected to the breach. With the templars re-inforcing reality around the rift you can close it as normal sending up the chain reaction to the breach itself. Templars don't seem to be able to stop magic altogether just make it less able to affect reality.
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xerrai
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Post by xerrai on Sept 12, 2016 16:28:18 GMT
Bayonet you are still losing your sleep over questions that do not have an answer because there are no rules behind magic,nothing is changed If there is a method in this madness, we should always try to find it.
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Post by gervaise21 on Sept 12, 2016 19:27:29 GMT
To paraphrase what was said on the Hushed Whispers run about time magic: "They're Templars, just go with it".
To be honest I think the idea is that they are pushing back the magic by strengthening the Veil around the Breach, thus making it easier for the anchor to close the rift. By contrast, when the mages help, they are pouring more magic into your focus point on the rift, so making the magic you are using more powerful. It is really much easier not to think too hard about the explanation.
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thesupremedarkone
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Post by thesupremedarkone on Sept 12, 2016 19:30:14 GMT
To paraphrase what was said on the Hushed Whispers run about time magic: "They're Templars, just go with it". To be honest I think the idea is that they are pushing back the magic by strengthening the Veil around the Breach, thus making it easier for the anchor to close the rift. By contrast, when the mages help, they are pouring more magic into your focus point on the rift, so making the magic you are using more powerful. It is really much easier not to think too hard about the explanation. That whole "let his will draw from you " line makes less sense with Templars than with mages
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thats1evildude
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Post by thats1evildude on Sept 12, 2016 20:07:36 GMT
Templar abilities can specifically target certain magics and ignore others. When the templars at Therinfal are bringing down Envy's barrier, your mages don't suddenly stop being able to use their powers. Also, Cassandra's Dispel ability doesn't eliminate any Barriers placed upon her.
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Kantr
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Kantr
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Post by Kantr on Sept 13, 2016 14:27:28 GMT
Templar abilities can specifically target certain magics and ignore others. When the templars at Therinfal are bringing down Envy's barrier, your mages don't suddenly stop being able to use their powers. Also, Cassandra's Dispel ability doesn't eliminate any Barriers placed upon her. The last seems more of a gameplay mechanic than it ignoring friendly magic.
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Prince
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Post by Prince on Sept 14, 2016 7:26:58 GMT
To paraphrase what was said on the Hushed Whispers run about time magic: "They're Templars, just go with it". To be honest I think the idea is that they are pushing back the magic by strengthening the Veil around the Breach, thus making it easier for the anchor to close the rift. By contrast, when the mages help, they are pouring more magic into your focus point on the rift, so making the magic you are using more powerful. It is really much easier not to think too hard about the explanation. That whole "let his will draw from you " line makes less sense with Templars than with mages The veil is a magical construct to begin with so the idea that templars can strengthen it doesn't seem to be legit their ability should do exactly the reverse and increase the breach. I can understand the concept of using magic to reinforce magic,however the concept of dispel magic to reinforce magic seem to be in antithesis.
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Kantr
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Kantr
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Post by Kantr on Sept 15, 2016 17:39:27 GMT
That whole "let his will draw from you " line makes less sense with Templars than with mages The veil is a magical construct to begin with so the idea that templars can strengthen it doesn't seem to be legit their ability should do exactly the reverse and increase the breach. I can understand the concept of using magic to reinforce magic,however the concept of dispel magic to reinforce magic seem to be in antithesis. We don't really know how the veil was made but it repels magical energy and the tears leak it.
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secretrare
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Post by secretrare on Sept 16, 2016 9:45:59 GMT
The veil is a magical construct to begin with so the idea that templars can strengthen it doesn't seem to be legit their ability should do exactly the reverse and increase the breach. I can understand the concept of using magic to reinforce magic,however the concept of dispel magic to reinforce magic seem to be in antithesis. We don't really know how the veil was made but it repels magical energy and the tears leak it. It doesn't repel magic it just prevent it to cross into the mortal plane
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xerrai
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Post by xerrai on Sept 16, 2016 16:07:40 GMT
We don't really know how the veil was made but it repels magical energy and the tears leak it. It doesn't repel magic it just prevent it to cross into the mortal plane Yeah, I think the definition given in Trespasser was that it was a "vibration" that helps keep reality and magic separated. When I heard it I likened it to how a solution can become two or several 'parts' when put in a centrifuge. (In that analogy the veil is the centrifugal force that constantly separates the two lest they start mixing again).
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xerrai
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Post by xerrai on Sept 19, 2016 23:41:24 GMT
Okay new theory:
When the Templars helped the Inquisitor seal the breach, they are not necessarily trying to push magic back themselves. But just give the raw, unchanged energy of the lyrium to the Inquisitor in order to enhance the mark.
Basically just letting the Inquisitor have the same mana-charge as if he/she drank lyrium themselves but suffering none of the ill-effects. Only focused by the will of the Templars into something more powerful for the Inquisitor to wield. Also likely cleansing any ambient magic that might get in the way.
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thesupremedarkone
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Post by thesupremedarkone on Sept 20, 2016 3:01:49 GMT
Doesn't the dragon age rpg say Templar abilities dispel all magic in an area regardless of whether it is friendly or not? That could have an impact on choice
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