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Post by Deleted on May 23, 2017 18:41:33 GMT
I'm right near the settlement site and scanning a body for this quest. Across the water are a krogan and a turian with a body on the ground. I' like oh yeah, they're the ones doing this. The turian is jumping up and down nervously. When I race over to them the krogan says to act calm to the turian and gives some BS excuse and that the dead turian is you know, sick. And I can't interact with them at all. They just stand there over the body looking guilty as hell and my stupid pathfinder says nothing. Please tell me that there is an option to do something here.
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Post by Deleted on May 23, 2017 18:42:55 GMT
Ummm nope. Not when I played it. Funny tho.
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Post by Deleted on May 23, 2017 18:47:07 GMT
Damn. The one time I really want my pathfinder to get involved, he's useless.
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Post by KaiserShep on May 23, 2017 18:53:49 GMT
I initially assumed that it was a bug, but I get the feeling that this was an egregious oversight in the quest story structure, as if it was supposed to conclude like Something In The Water, where you can do something about the murders, but then the last step ends in giving evidence, because clearly those two knuckleheads did it, but it finishes as if someone will investigate later.
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Post by sdzald on May 23, 2017 18:56:51 GMT
The moment I truly understood how bad the dialog was in MEA was when Ryder comes across a couple of people looting a dead body in the slums and says something to the affect of, "looting bodies is not acceptable." Considering that Ryder not only loots every dead body he/she can but even searches and loots every container in the game to include in others personal houses.
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on May 23, 2017 19:00:18 GMT
Yeah that part stuck out like sore finger. You can't even question those dudes.
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Post by KaiserShep on May 23, 2017 19:02:26 GMT
The moment I truly understood how bad the dialog was in MEA was when Ryder comes across a couple of people looting a dead body in the slums and says something to the affect of, "looting bodies is not acceptable." Considering that Ryder not only loots every dead body he/she can but even searches and loots every container in the game to include in others personal houses. That reminds me of one odd encounter on Elaaden where some outlaws aren't automatically hostile. I walk up to the group standing there and they didn't react until I tried to loot a crate. One of them actually said "She's trying to take our stuff!" and attacked. It was pretty amusing, but hell if I could find that group again.
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Post by sdzald on May 23, 2017 19:06:56 GMT
The moment I truly understood how bad the dialog was in MEA was when Ryder comes across a couple of people looting a dead body in the slums and says something to the affect of, "looting bodies is not acceptable." Considering that Ryder not only loots every dead body he/she can but even searches and loots every container in the game to include in others personal houses. That reminds me of one odd encounter on Elaaden where some outlaws aren't automatically hostile. I walk up to the group standing there and they didn't react until I tried to loot a crate. One of them actually said "She's trying to take our stuff!" and attacked. It was pretty amusing, but hell if I could find that group again. Yep I ran into them once also. You would think that kind of thing would happen a lot more often in game, but then that seems to be a problem with most RPGs
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Post by KaiserShep on May 23, 2017 19:08:48 GMT
It reminded me of Fallout. Those NPC's are really itching to murder someone if you steal their desk fan.
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Post by wellsoul2 on May 23, 2017 19:46:36 GMT
It reminded me of Fallout. Those NPC's are really itching to murder someone if you steal their desk fan. Yeah I could never pass up a good desk fan in Fallout 4. Need those screws. I remember those two hanging around as well. Nothing is as bad as the two muggers in the slums. You should have an option to at least smack them.
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Post by AnDromedary on May 23, 2017 19:49:18 GMT
It reminded me of Fallout. Those NPC's are really itching to murder someone if you steal their desk fan. With boiling summer temperatures probably about a month away here in NYC, I can't really blame them. EDIT: The moment I truly understood how bad the dialog was in MEA was when Ryder comes across a couple of people looting a dead body in the slums and says something to the affect of, "looting bodies is not acceptable." Considering that Ryder not only loots every dead body he/she can but even searches and loots every container in the game to include in others personal houses. Haha, this actually reminds me of Shepard during the Mordin recruitment mission, when s/he goes renegade on the two guys looting the empty apartment: "I don't like looters!" (implying that s/he's gonna kill them). The guys are like "ok ok, just don't kill us, we'll stop the looting.". Next thing you know, Shepard loots the hell out of the place ... while the two guys are still standing there. Would have been great if, when you leave, they yelled "Hypocrite!" after you or something.
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Post by wellsoul2 on May 23, 2017 20:16:10 GMT
Yeah..I don't know how many times Ryder has looted a settlement, sometimes even the same room a vendor is in, and the vendor happily buys all the loot you have just taken. Even outlaws and Kett...just minding their own business in some camp where they shoot to defend and Ryder totally slaughters them all and takes their stuff. But it's bad WHEN THEY DO IT. Games are funny.
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Post by KaiserShep on May 23, 2017 20:46:07 GMT
It reminded me of Fallout. Those NPC's are really itching to murder someone if you steal their desk fan. With boiling summer temperatures probably about a month away here in NYC, I can't really blame them. Oh man don't remind me. I'd feel murderous if anyone so much as eyeballed my AC.
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Post by kenshen19 on May 23, 2017 22:12:28 GMT
Yeah..I don't know how many times Ryder has looted a settlement, sometimes even the same room a vendor is in, and the vendor happily buys all the loot you have just taken. Even outlaws and Kett...just minding their own business in some camp where they shoot to defend and Ryder totally slaughters them all and takes their stuff. But it's bad WHEN THEY DO IT. Games are funny. Your post reminds me of games gone by that didn't hold your hand. Back in Morrowind before I had to restart my game I remember coming into a small little town to which I preceded to check out what loot I could find only to end up having to slaughter the entire village after they turned hostile on me for entering someones house and taking a water jug or something stupid like that. Also turns out that one of the NPCs was a quest giver for one of the guilds so by killing that npc it broke that entire quest line. Breaking quests is not so fun back then or even today but the reaction of the npcs of that town has stuck with me all these years and I honestly miss that. It made it feel more real and I suppose true consequences for my actions.
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Post by R'Shara on May 23, 2017 22:21:54 GMT
Yeah..I don't know how many times Ryder has looted a settlement, sometimes even the same room a vendor is in, and the vendor happily buys all the loot you have just taken. Even outlaws and Kett...just minding their own business in some camp where they shoot to defend and Ryder totally slaughters them all and takes their stuff. But it's bad WHEN THEY DO IT. Games are funny. Your post reminds me of games gone by that didn't hold your hand. Back in Morrowind before I had to restart my game I remember coming into a small little town to which I preceded to check out what loot I could find only to end up having to slaughter the entire village after they turned hostile on me for entering someones house and taking a water jug or something stupid like that. Also turns out that one of the NPCs was a quest giver for one of the guilds so by killing that npc it broke that entire quest line. Breaking quests is not so fun back then or even today but the reaction of the npcs of that town has stuck with me all these years and I honestly miss that. It made it feel more real and I suppose true consequences for my actions. They still do that in Oblivion and Skyrim.
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Post by kenshen19 on May 23, 2017 22:30:52 GMT
Your post reminds me of games gone by that didn't hold your hand. Back in Morrowind before I had to restart my game I remember coming into a small little town to which I preceded to check out what loot I could find only to end up having to slaughter the entire village after they turned hostile on me for entering someones house and taking a water jug or something stupid like that. Also turns out that one of the NPCs was a quest giver for one of the guilds so by killing that npc it broke that entire quest line. Breaking quests is not so fun back then or even today but the reaction of the npcs of that town has stuck with me all these years and I honestly miss that. It made it feel more real and I suppose true consequences for my actions. They still do that in Oblivion and Skyrim. The guards will attack but not the regular town folk in Skyrim. I don't remember it happening in Oblivion however the epic free for all battles in towns after a guards arrow hits another guard or that poor blacksmith down the street were awesome to watch. Still I don't remember an entire town turning on me like in Morrowind. I should fire up Oblivion it has been such a long time.
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Post by R'Shara on May 23, 2017 23:13:40 GMT
I remember being attacked by *everyone* in Oblivion when I accidentally lifted, like, a plate, or something. I'm not sure about Skyrim--I avoided obvious thefts in that game, I think. Ah, good times.
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I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
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Post by LogicGunn on May 23, 2017 23:16:53 GMT
I thought I'd missed an essential part of that quest when I found them, but I was too far past it to worry too much about it. Is it just a random thing with no quest?
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Post by Psychedelic on May 24, 2017 3:54:24 GMT
I thought I'd missed an essential part of that quest when I found them, but I was too far past it to worry too much about it. Is it just a random thing with no quest? I think the whole scene is just to add "flavour" to Kadara, to point out how commonplace murder and discarding bodies is there. Could also once have been part of a longer questline but was cut short to "report back where the bodies are" with no further consequences. In any case, you miss nothing there, as far as I can tell. The moment I truly understood how bad the dialog was in MEA was when Ryder comes across a couple of people looting a dead body in the slums and says something to the affect of, "looting bodies is not acceptable." Considering that Ryder not only loots every dead body he/she can but even searches and loots every container in the game to include in others personal houses. Let's just assume you were a writer and wanted to make a tongue-in-cheek remark on Ryder's favourite pastime -killing and looting- to get the players to think about what our clandestine Pathfinder is actually doing there the whole time. Just a small thing, not to break immersion too much, put in context where it doesn't look out of place, like the Kadara slums... Or in short: that's the point, dammit!
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 768 Likes: 1,310
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Post by R'Shara on May 24, 2017 4:44:58 GMT
I thought I'd missed an essential part of that quest when I found them, but I was too far past it to worry too much about it. Is it just a random thing with no quest? I think the whole scene is just to add "flavour" to Kadara, to point out how commonplace murder and discarding bodies is there. Could also once have been part of a longer questline but was cut short to "report back where the bodies are" with no further consequences. In any case, you miss nothing there, as far as I can tell. The moment I truly understood how bad the dialog was in MEA was when Ryder comes across a couple of people looting a dead body in the slums and says something to the affect of, "looting bodies is not acceptable." Considering that Ryder not only loots every dead body he/she can but even searches and loots every container in the game to include in others personal houses. Let's just assume you were a writer and wanted to make a tongue-in-cheek remark on Ryder's favourite pastime -killing and looting- to get the players to think about what our clandestine Pathfinder is actually doing there the whole time. Just a small thing, not to break immersion too much, put in context where it doesn't look out of place, like the Kadara slums... Or in short: that's the point, dammit! Actually, I got the point. It was just badly written and executed, as usual.
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
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Post by bshep on May 24, 2017 5:08:43 GMT
I'm right near the settlement site and scanning a body for this quest. Across the water are a krogan and a turian with a body on the ground. I' like oh yeah, they're the ones doing this. The turian is jumping up and down nervously. When I race over to them the krogan says to act calm to the turian and gives some BS excuse and that the dead turian is you know, sick. And I can't interact with them at all. They just stand there over the body looking guilty as hell and my stupid pathfinder says nothing. Please tell me that there is an option to do something here. I found that dialogue kinda funny. But yeah it would have been nice to be able to interact with them just to see they trying to explain what they were doing there with their "sick" friend. Giving him a warm acid bath to cure hangover? The moment I truly understood how bad the dialog was in MEA was when Ryder comes across a couple of people looting a dead body in the slums and says something to the affect of, "looting bodies is not acceptable." Considering that Ryder not only loots every dead body he/she can but even searches and loots every container in the game to include in others personal houses. You do know that there is a very similar dialogue line in ME2, right?
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