Uchimura
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Post by Uchimura on May 26, 2017 4:35:45 GMT
Question on Outlaws running fast - Bastiaan says may be due to server/host not agreeing. But htye are always looking at enemies. Pretty sure the enemies gliding across at 60mph is present in SP too. Unrelated to that, I'm noticing fiend-like behavior when it comes to the remnant that drop off the right side ledge in the last room of the new map.
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Post by JRandall0308 on May 26, 2017 13:34:51 GMT
Since the devs have expressed frustration with being asked questions they can't answer, I was thinking of asking Billy on Twitter what they would like to talk about. Something like...
@ehlien For MEA Twitch, rather than ?s you can't answer, what WOULD you & Bastiaan like to talk about?
Good idea? Bad idea?
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Post by peddroelm on May 26, 2017 13:47:41 GMT
Since the devs have expressed frustration with being asked questions they can't answer, I was thinking of asking Billy on Twitter what they would like to talk about. Something like... @ehlien For MEA Twitch, rather than ?s you can't answer, what WOULD you & Bastiaan like to talk about? Good idea? Bad idea? bad idea .. IF they liked to talk about the things we like/need to know we wouldn't need to keep asking them for it.
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Post by JRandall0308 on May 26, 2017 13:48:54 GMT
bad idea .. IF they liked to talk about the things we like/need to know we wouldn't need to keep asking them for it. Well, what do we need to ask about that is NOT something they CAN'T talk about?
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Post by lennybusker on May 26, 2017 13:50:00 GMT
I mean, they won't answer anything about upcoming changes or content, they can't answer anything about mechanics, the only answer about bugs is "we're looking into it", so what the fuck is the point of asking them anything
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Post by peddroelm on May 26, 2017 13:52:18 GMT
they do occasionally answer/ explain the reasoning why some mechanics are the way there are (ex. combos). You just need to ask the right questions .. Obviously not numbers/formulas .. but he general design goal/ why behind the numbers ..
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Post by JRandall0308 on May 26, 2017 13:58:55 GMT
they do occasionally answer/ explain the reasoning why some mechanics are the way there are (ex. combos). You just need to ask the right questions .. Obviously not numbers/formulas .. but he general design goal/ why behind the numbers .. OK, any suggestions?
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Post by lennybusker on May 26, 2017 14:21:46 GMT
they do occasionally answer/ explain the reasoning why some mechanics are the way there are (ex. combos). You just need to ask the right questions .. Obviously not numbers/formulas .. but he general design goal/ why behind the numbers .. OK, any suggestions? Here's one: do they intend for cryo debuffs to armor to be removed prior to the combo damage if you detonate them? For instance if you use Cryo Beam to freeze an armored target, they'll take extra damage from every normal attack and shot, but if you then combo detonate them it only does the standard 1.5 times cryo combo damage. But I know they either won't or can't answer that. We need an actual designer to answer most of these technical questions.
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Post by shinobiwan on May 26, 2017 14:22:30 GMT
Just because they refuse to answer doesn't mean we should stop asking. They need to know that the community really needs some hints regarding planned content because it's been way too long to go without. And the Apex missions are really not cutting it.
Whether they want to hear it or not, the question should be asked, even if only to send a clear message that the next Bioware game needs better post-launch support.
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Post by JRandall0308 on May 26, 2017 14:29:06 GMT
I wonder what would happen if we asked for one of the designers to participate in the Twitch stream to answer questions? *ponder*
Because there are a lot of questions that Billy and Bastiaan don't have the technical knowledge to answer even though they seem amenable to answering them, conceptually.
Edit: I am going to Tweet this suggestion to Billy unless a bunch of you tell me it's a bad idea.
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Post by lennybusker on May 26, 2017 14:47:15 GMT
I wonder what would happen if we asked for one of the designers to participate in the Twitch stream to answer questions? *ponder* Because there are a lot of questions that Billy and Bastiaan don't have the technical knowledge to answer even though they seem amenable to answering them, conceptually. Edit: I am going to Tweet this suggestion to Billy unless a bunch of you tell me it's a bad idea. I think that's a good idea. Or even if they'd just have a designer stop by here/reddit to peruse a question megathread once a week.
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Post by Kazu on May 26, 2017 14:47:30 GMT
I wonder what would happen if we asked for one of the designers to participate in the Twitch stream to answer questions? *ponder* Because there are a lot of questions that Billy and Bastiaan don't have the technical knowledge to answer even though they seem amenable to answering them, conceptually. Edit: I am going to Tweet this suggestion to Billy unless a bunch of you tell me it's a bad idea.
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Post by JRandall0308 on May 26, 2017 14:51:59 GMT
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akots
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Origin: akots
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Post by akots on May 26, 2017 15:21:23 GMT
Well, what do we need to ask about that is NOT something they CAN'T talk about? There is a clear conflict between what people want to know and what they want to tell. It seems like they can't tell anything that is of interest to anybody and you can just ask them about Mario kart or hockey. Weather is always a nice subject, very neutral. Some of eternal Nat's questions are really deep and touching. linkIf they don't want to answer questions which people are asking, while they themselves are telling that people should ask questions, that makes them ... ahem, I just don't want to be rude. But it looks bad, really bad-bad. And no, I don't buy into any of BS that they can't talk about upcoming features/content, they just either don't have anything up until last minute or somebody else is in charge and they are only for show and don't even know anything about what is going on. Now, seriously, if they plan a patch or DLC, hows about a beta testing program for the crowd, similar to what was in DAI on old BSN. There were probably close to a hundred people there, maybe more. I know, there was some leak there with silent sister, but whatever. I don't have the links, they were all in that closed testing forum which was all trashed right before the patch/DLC came out without any warning, so looks like nobody has it. Well, they can watermark or do something else for protection.
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Post by peddroelm on May 26, 2017 15:27:46 GMT
they do occasionally answer/ explain the reasoning why some mechanics are the way there are (ex. combos). You just need to ask the right questions .. Obviously not numbers/formulas .. but he general design goal/ why behind the numbers .. OK, any suggestions? Design reasoning behind making combo detonations in a lot of cases detrimental to the player squad (primer player). And the reasons for not signaling this to the player base. Detonating combos often removes hugely beneficial squad wide weapon damage buffs (and weapons damage continues to outweigh power damage) and removes fire DOTs (incinerate, flamer and incendiary ammo which when properly supported by skillpoint , gear and consumable choices could do significant amounts of damage past 1.06 UNLESS DETONATED and thus canceled and player's skillpoints, gear and consumable choices voided of ingame returns ..) I thought the combo mechanic was to reward party play and NOT to allow player griefing, especially with gimped detonators as throw and shockwave ..
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Post by peddroelm on May 26, 2017 15:32:55 GMT
UI related. Why keep the various temporary buffs timers NOT shown in the UI ? (time till next eligibility of saving barrier, rage/ascension kill count to goal, rage countdown timer, martial artist killcount /bonus amount & contdown timer, Biotic warrior countdown timer, etc etc .. )
EDIT enemy shieldgate ... shotguns what's up with that ?
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Post by hanskey on May 26, 2017 17:25:33 GMT
Good ones. Maybe, phrase it something like -
"Was it the design team's intent for SR's to be able to OSK, but not SG's?"
and
"Did the design team intend for combo's to discourage team play by having combos end team-wide debuffs?"
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Post by JRandall0308 on May 26, 2017 20:54:40 GMT
Good suggestions, consider them gathered. Hopefully Billy responds on Twitter and they get a designer in the next Twitch... if not, I ask anyway!
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Post by xaijin on May 26, 2017 23:20:01 GMT
Since the devs have expressed frustration with being asked questions they can't answer, I was thinking of asking Billy on Twitter what they would like to talk about. Something like... @ehlien For MEA Twitch, rather than ?s you can't answer, what WOULD you & Bastiaan like to talk about? Good idea? Bad idea? In theory fine outreach idea, in truth neither of these guys has got a clue and yes, part of that is necessarily deliberate and the nature of the beast and the way AAA publicity works, the other side of that is why the fuck are you streaming live if you don't have anything to stream about, throw the weekly content up on youtube video like Warframe Reinforcement does and call it a day. "We can only interact in approved ways with the public" Then don't interact at all, cause all the halfassed interacting is doing is prolonging the spectacle farce that's already not terribly popular. "We don't understand why our game has low sales"
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Post by Abramsrunner on May 26, 2017 23:22:43 GMT
You should ask them how good Mario Kart 8 is.
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Post by JRandall0308 on May 26, 2017 23:46:17 GMT
They stopped Tweeting about it so maybe it was just a fad.
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Post by peddroelm on May 27, 2017 3:16:53 GMT
trying to level up my cryo engineer though me pugs either have no clue on the fire melts ice extinguishes fire mechanics or are just trolls. There was always AT lest one source of incinerate/flamer/incendiary dude messing up my cryo effects. But the one who took the cake was a cryo engineer with a flame turret .
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Post by cato on May 27, 2017 4:02:57 GMT
You could perhaps ask them if they are able to (and would consider) removing the Fiend's sync-kill attack and replacing it with an attack that, while still deadly, players could recover from by using a medigel - similar to the Hydra's sync-kill. Or preferably they could fix its teleporting and grabbing through walls/ceilings and bizarrely quiet movement and magnet grabs etc, etc.
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Post by crashsuit on May 27, 2017 5:05:12 GMT
trying to level up my cryo engineer though me pugs either have no clue on the fire melts ice extinguishes fire mechanics or are just trolls. There was always AT lest one source of incinerate/flamer/incendiary dude messing up my cryo effects. But the one who took the cake was a cryo engineer with a flame turret . I'm surprised you assumed PUGS knew anything about game mechanics.
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Post by peddroelm on May 27, 2017 5:17:01 GMT
trying to level up my cryo engineer though me pugs either have no clue on the fire melts ice extinguishes fire mechanics or are just trolls. There was always AT lest one source of incinerate/flamer/incendiary dude messing up my cryo effects. But the one who took the cake was a cryo engineer with a flame turret . I'm surprised you assumed PUGS knew anything about game mechanics. IT IS not their fault bioware keeps its player base in the dark ...
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