zaefkol
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by zaefkol on May 28, 2017 9:01:22 GMT
So, after spending an unhealthy amount of time at my computer in this past week, video games have begun to invade my dreams. And in the way of dreams, a bunch of different games have been mashed together in my sleeping mind. The most vivid moment that I can still recall is running around MEA with a portal gun. It was fun.
This has got me thinking, if you could steal one thing from any other game and somehow mash it together with a Mass Effect game, what would you choose?
I'm partial to my dream's idea of a portal mechanic (either implemented as a gun or biotic power). It might be game breaking. It might be a nightmare to code (especially considering the kinds of bugs it could introduce). And It might not fit the lore. But as my dream suggested, I think it could be fun.
Thoughts? Other ideas?
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Post by Dirk on May 28, 2017 9:13:29 GMT
This is probably not going to happen but I would love to see Titanfall 2 momentum-based movement system incorporated into ME games. Such movement system allows you to move so quickly if you are good at it. Like this:
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Post by abaris on May 28, 2017 9:38:04 GMT
As I said in the appropriate thread, if they go open world, steal from Bethesda in creating the illusion of this worlds being alive. Also steal from them in making their NPCs move.
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Post by colfoley on May 28, 2017 9:40:01 GMT
As I said in the appropriate thread, if they go open world, steal from Bethesda in creating the illusion of this worlds being alive. Also steal from them in making their NPCs move. steal from anyone but Bethesda when it comes to...well much of anything. Honestly. Lessons in livelihood of worlds should come from cdpr if anyone.
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Post by Ancient on May 28, 2017 10:01:29 GMT
As I said in the appropriate thread, if they go open world, steal from Bethesda in creating the illusion of this worlds being alive. Also steal from them in making their NPCs move. steal from anyone but Bethesda when it comes to...well much of anything. Honestly. Lessons in livelihood of worlds should come from cdpr if anyone. This!
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Post by sil on May 28, 2017 10:06:11 GMT
If you're going to steal from Bethseda, then steal the ability for modders to mod your game as much as they like. That's the only bit you should take from them.
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Sanunes
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on May 28, 2017 10:47:29 GMT
I want BioWare to steal from BioWare and stop trying to put systems and other aspects from other games into their games. Isn't what has happened with Dragon Age: Inquisition and Mass Effect: Andromeda enough of a warning that if they are putting what "we say would be good" means it can not work out at all? The open world aspect ruined the flow of the story because there was so many dead spots in the story that it impeded the flow. I don't think even trying to look at how CDPR got The Witcher to work would even work in a BioWare game for the way the story works is different.
So quit asking for BioWare to ruin their games to try and put things you personally think would work and maybe we will have another BioWare that will be at the level of their prior works instead of a game that feels was ruined by trying to accommodate the Internet.
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bizantura
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Post by bizantura on May 28, 2017 11:37:37 GMT
Creativity seems at an all time low by just doing what you are suggesting. Slap together what seems the golden ticket of other games and you get platinum. So far it hasn't worked very well has it?
So no, less agenda steering and money making formulae but more creativity allowed, please.
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kalasaurus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by kalasaurus on May 28, 2017 11:40:30 GMT
Steal from the Sims and give us a decent CC and hair. Also make everyone speak in Simlish and communicate through exaggerated gestures.
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Post by wolfsite on May 28, 2017 12:18:46 GMT
As I said in the appropriate thread, if they go open world, steal from Bethesda in creating the illusion of this worlds being alive. Also steal from them in making their NPCs move. This is the last thing you want to do. Bethesda games are big but they are also empty, you can wonder for hors before finding something that isn't classified as a "fetch quest". Of course the main reason for that is that they expect the game to get filled up by user created content (many people buy Bethesda games for the user created content not the actual game, hell I have never finished an Elder Scrolls game because I keep finding better and more interesting things made by the community). Plus Bethesda games tend to be extremely glitchy to the point that again the players have to step in and fix the game for them.
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henkiedepost
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Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
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Post by henkiedepost on May 28, 2017 12:42:50 GMT
Crafting: Fallout 4 (Bethesda) Reason: I don't know what it is but I really dislike crafting in Bioware games. It is difficult to get a clear overview and everything is locked away behind too many menu's and clicks. The resources you need are also gathered in tedious ways which makes it annoying to collect enough materials. Fallout 4 had its flaws but in a lot of ways but I thorougly loved crafting and collecting in that game. More control, a better overview and better visual changes when you mod a weapon or armourpiece. It also helped that there were plenty of places where you could store your items. Collecting trash als worked together with other goals in the game. You didn't have to go out of your way to just collect stuff, they were found all over the place during normal missions.
Story: Fallout New Vegas/Witcher 3 (Obsidian, CDPR) Reason: Fallout: New Vegas really showed how having multiple morally grey options can create a very interesting world and story. The game doesn't have a traditional good vs bad set-up. There isn't a singular bad entity you'll have to fight every game. You decide who's going to be your ally and who's not. Every faction, apart from The Legion I guess, can be seen as morally grey. They have their merits, but they are also saddled with a lot of negative traits. When I play the game it is always difficult to make the choice between House, the NCR and the Wild Card. There are a lot of reasons why I listed The Witcher as well. One reason which I want to point out here is how every action you make has foreseen and unforeseen consequences. I also like the fact that sometimes there simply aren't any good options. Only grey ones, where you win something but also lose something. Really makes you engage with the story.
Combat: ME:A (Bioware) Reasons: Combat in ME:A is solid so I wouldn't change that. Might bring back the higher amount of powers you could equip in the OT though.
Animations/Graphics: Witcher 3 (CDPR) Reasons: I'm a big fan of the surroundings in TW3, Skellige and Toussaint in particular. The animations are also spot on because they're mostly handcrafted. Something which I would like to see in ME:A again as well. No more automatically generated faces please. And no more clone army.
Open World: TES/Witcher 3 (Bethesda) (CDPR) I've seen a lot of critique about Bethesda lately but I still believe that their Open Worlds are very nice. Everything works together (it just works), there is a lot of content and there are a lot of handcrafted places. The formula Bethesda uses is up for a little bit of polishing but the basis is very solid. The same goes for The Witcher 3.
Melee Combat: Sleeping Dogs (United Front Gaming) I really suggest this game if you haven't played it. The melee combat is an enormous breath of fresh air compared to the endless gunplay in other Open World titles like GTA V.
Space Combat: Star Citizen/Elite Dangerous (Cloud Imperium Games, Frontier Developments) Reason: Not gonna happen but if it does happen, both games are quite obvious choices for this.
Of course I would like to see Bioware discover and implement things on its own but that isn't the premise of this thread so I'll just play along.
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Post by ShadowAngel on May 28, 2017 12:59:24 GMT
As I said in the appropriate thread, if they go open world, steal from Bethesda in creating the illusion of this worlds being alive. Also steal from them in making their NPCs move. This is the last thing you want to do. Bethesda games are big but they are also empty, you can wonder for hors before finding something that isn't classified as a "fetch quest". Of course the main reason for that is that they expect the game to get filled up by user created content (many people buy Bethesda games for the user created content not the actual game, hell I have never finished an Elder Scrolls game because I keep finding better and more interesting things made by the community). Plus Bethesda games tend to be extremely glitchy to the point that again the players have to step in and fix the game for them. I'd say there's an issue with the player themself if it takes hours to find something not fetch quest related cause the game has tons of quests that aren't like that. Regardless, I'd rather bioware try to be bioware rather than do what 98% of mostdevs do with the copy and borrowing off each other. Creativity is lost at that point, and that's where a game will start to faulter.
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Post by wolfsite on May 28, 2017 13:07:23 GMT
This is the last thing you want to do. Bethesda games are big but they are also empty, you can wonder for hors before finding something that isn't classified as a "fetch quest". Of course the main reason for that is that they expect the game to get filled up by user created content (many people buy Bethesda games for the user created content not the actual game, hell I have never finished an Elder Scrolls game because I keep finding better and more interesting things made by the community). Plus Bethesda games tend to be extremely glitchy to the point that again the players have to step in and fix the game for them. I'd say there's an issue with the player themself if it takes hours to find something not fetch quest related cause the game has tons of quests that aren't like that. Regardless, I'd rather bioware try to be bioware rather than do what 98% of mostdevs do with the copy and borrowing off each other. Creativity is lost at that point, and that's where a game will start to faulter. Not really. I went in a random direction in Skyrim and got: - Mission to recover an item. - Kill X amount of enemies - Harvest a certain amount of mineral or hide - Find this person - Go to point A then report your findings to point B It is there. What Bioware should do is not listen to the fans and make the game they want to make as most of the problems seem to stem from them trying to make the game to appeal to certain parts of the fanbase or as general a fanbase as they can.
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Post by Ancient on May 28, 2017 14:48:43 GMT
Bioware has already borrowed Bethesda open world philosophy with DAI. And then continued with MEA. And it suck.
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Post by KaiserShep on May 28, 2017 14:55:57 GMT
How about stealing from other BioWare games? Like having more variety with its set piece music to give certain sequences its own sort of identity, perhaps even themes for each companion, similarly to ME2.
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xassantex
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by xassantex on May 28, 2017 15:08:15 GMT
they stole a shit load from BSN and MEA is what we got..
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Post by projectpatdc on May 28, 2017 15:20:02 GMT
I want BioWare to steal from BioWare and stop trying to put systems and other aspects from other games into their games. Isn't what has happened with Dragon Age: Inquisition and Mass Effect: Andromeda enough of a warning that if they are putting what "we say would be good" means it can not work out at all? The open world aspect ruined the flow of the story because there was so many dead spots in the story that it impeded the flow. I don't think even trying to look at how CDPR got The Witcher to work would even work in a BioWare game for the way the story works is different. So quit asking for BioWare to ruin their games to try and put things you personally think would work and maybe we will have another BioWare that will be at the level of their prior works instead of a game that feels was ruined by trying to accommodate the Internet. Again, Bioware will never be able to get away with such a linear, streamlined and gutted experience as ME2 and ME3 again with today's gaming. That very limited on the rails experience is dead and it had nothing to do with MEA's failures. I want Bioware to improve the new systems they have in place.
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Post by Deleted on May 28, 2017 17:31:16 GMT
I want BioWare to steal from BioWare and stop trying to put systems and other aspects from other games into their games. Isn't what has happened with Dragon Age: Inquisition and Mass Effect: Andromeda enough of a warning that if they are putting what "we say would be good" means it can not work out at all? The open world aspect ruined the flow of the story because there was so many dead spots in the story that it impeded the flow. I don't think even trying to look at how CDPR got The Witcher to work would even work in a BioWare game for the way the story works is different. So quit asking for BioWare to ruin their games to try and put things you personally think would work and maybe we will have another BioWare that will be at the level of their prior works instead of a game that feels was ruined by trying to accommodate the Internet. Again, Bioware will never be able to get away with such a linear, streamlined and gutted experience as ME2 and ME3 again with today's gaming. That very limited on the rails experience is dead and it had nothing to do with MEA's failures. I want Bioware to improve the new systems they have in place. Games like Uncharted IV are still selling extremely well and this IP has far more potential in... pretty much every respect. Personally, I think a lot of games had writing quality good or better than "old BW" , but what put them ahead of others is actual presentation...exactly where Andromeda falters. For BW to rank up to other open world titles, they need to heavily invest/ rely on longer dev cycles and even then it would likely affect quality in other ares. Would it even be worth it? We all love BW game for more linear, focused, emotional roller coaster ride titles, why change your "core identity"? From other games, I'd like to see a gameplay companion system like in Binary Domain...where your relationship level affects how they follow your commands in combat.
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Post by wolfsite on May 28, 2017 17:53:20 GMT
How about stealing from other BioWare games? Like having more variety with its set piece music to give certain sequences its own sort of identity, perhaps even themes for each companion, similarly to ME2. Like stealing the option to have a 3-way like in Jade Empire?
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Post by KaiserShep on May 28, 2017 17:54:48 GMT
How about stealing from other BioWare games? Like having more variety with its set piece music to give certain sequences its own sort of identity, perhaps even themes for each companion, similarly to ME2. Like stealing the option to have a 3-way like in Jade Empire? It's like you're in my head rummaging through my thoughts.
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on May 28, 2017 19:01:27 GMT
A portal gun might be to on the nose. Way, way to on the nose.
Personally, I just want BioWare to improve upon the formula they have. Make it even better.
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ArabianIGoggles
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Origin: d8lock
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Post by ArabianIGoggles on May 28, 2017 19:10:42 GMT
Steal Shepard and stick him in Andromeda.
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Post by ProbeAway on May 28, 2017 22:51:15 GMT
Warp.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on May 28, 2017 23:00:15 GMT
I want BioWare to steal from BioWare and stop trying to put systems and other aspects from other games into their games. Isn't what has happened with Dragon Age: Inquisition and Mass Effect: Andromeda enough of a warning that if they are putting what "we say would be good" means it can not work out at all? The open world aspect ruined the flow of the story because there was so many dead spots in the story that it impeded the flow. I don't think even trying to look at how CDPR got The Witcher to work would even work in a BioWare game for the way the story works is different. So quit asking for BioWare to ruin their games to try and put things you personally think would work and maybe we will have another BioWare that will be at the level of their prior works instead of a game that feels was ruined by trying to accommodate the Internet. Again, Bioware will never be able to get away with such a linear, streamlined and gutted experience as ME2 and ME3 again with today's gaming. That very limited on the rails experience is dead and it had nothing to do with MEA's failures. I want Bioware to improve the new systems they have in place. I think they are more likely to get away with that then they could with an open world game. I think there are enough people out there that want a good story based game experience and don't care about it being linear, open world, or semi-open world just as long as the story doesn't fall apart like it did in both Inquisition and Andromeda. Just like any other gaming trend I am starting to see people getting tired of every game being open world again so there is room for games that have different mechanics and not just jumping on the flavor of the month mechanics.
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Post by derrame on May 28, 2017 23:36:30 GMT
why not steal from the most awarded game of all time: the witcher 3 and game of the year 2016
its characteristics: no character creator alive, immersive open world lots of interesting, fun, filled with content well writen side quests males are badass females are beautiful and badass excellent animations and cutscenes non linear story the male protagonist has only females as romances the protagonist is not human all dlc's are free
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