Exile Isan
N3
You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: ExileIsan
Posts: 623 Likes: 1,858
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You must gather your party before venturing forth.
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Post by Exile Isan on May 28, 2017 23:39:17 GMT
No. I want Bioware to be Bioware, and if they have to look somewhere for inspiration then why not look to their own past titles.
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Ponendus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: Ponendus
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Post by Ponendus on May 29, 2017 0:03:31 GMT
I want BioWare to steal from BioWare and stop trying to put systems and other aspects from other games into their games. Isn't what has happened with Dragon Age: Inquisition and Mass Effect: Andromeda enough of a warning that if they are putting what "we say would be good" means it can not work out at all? The open world aspect ruined the flow of the story because there was so many dead spots in the story that it impeded the flow. I don't think even trying to look at how CDPR got The Witcher to work would even work in a BioWare game for the way the story works is different. So quit asking for BioWare to ruin their games to try and put things you personally think would work and maybe we will have another BioWare that will be at the level of their prior works instead of a game that feels was ruined by trying to accommodate the Internet. Oh my gosh, thank you. I can't scream this from my corner of the internet loud enough...
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Post by kenshen19 on May 29, 2017 1:28:26 GMT
Why steal when they could simply borrow from their previous games, if it wasn't broke why in the world change it. However if they did steal from others I say use bethesda's style of open world. Heck even Far Cry 3 (only far cry game I played) had a more interesting open world than anything BW has done. Another reason I vote bethesda is then the game would be fully mod friendly. Maybe take some of the writing from the witcher games but that is it.
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Post by CrutchCricket on May 29, 2017 16:48:34 GMT
I want BioWare to steal from BioWare and stop trying to put systems and other aspects from other games into their games. Isn't what has happened with Dragon Age: Inquisition and Mass Effect: Andromeda enough of a warning that if they are putting what "we say would be good" means it can not work out at all? The open world aspect ruined the flow of the story because there was so many dead spots in the story that it impeded the flow. I don't think even trying to look at how CDPR got The Witcher to work would even work in a BioWare game for the way the story works is different. So quit asking for BioWare to ruin their games to try and put things you personally think would work and maybe we will have another BioWare that will be at the level of their prior works instead of a game that feels was ruined by trying to accommodate the Internet. I think the keyword was "steal" not "poorly imitate with no planning or forethought". The alleged procedural world setback is a perfect example of the former. I'd want them to steal the tone balance of Metal Gear. That's a series that knows how to do serious drama and suspense in a very cinematic way (and actually say something in the process) but gleefully takes the piss out of itself throughout. Mass Effect hasn't been sensible for some time. I think embracing that sort of mix would do it wonders. Also, stealth mechanics. Failing that, I want the QA testing/perfectionism of pre-2012 Valve (but not the timeline, obviously). You know, before they decided to just retire off Steam and play with peripherals. EA would never allow it, because the monies, but still, a man can dream.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on May 30, 2017 3:44:58 GMT
I want BioWare to steal from BioWare and stop trying to put systems and other aspects from other games into their games. Isn't what has happened with Dragon Age: Inquisition and Mass Effect: Andromeda enough of a warning that if they are putting what "we say would be good" means it can not work out at all? The open world aspect ruined the flow of the story because there was so many dead spots in the story that it impeded the flow. I don't think even trying to look at how CDPR got The Witcher to work would even work in a BioWare game for the way the story works is different. So quit asking for BioWare to ruin their games to try and put things you personally think would work and maybe we will have another BioWare that will be at the level of their prior works instead of a game that feels was ruined by trying to accommodate the Internet. I think the keyword was "steal" not "poorly imitate with no planning or forethought". The alleged procedural world setback is a perfect example of the former. I'd want them to steal the tone balance of Metal Gear. That's a series that knows how to do serious drama and suspense in a very cinematic way (and actually say something in the process) but gleefully takes the piss out of itself throughout. Mass Effect hasn't been sensible for some time. I think embracing that sort of mix would do it wonders. Also, stealth mechanics. Failing that, I want the QA testing/perfectionism of pre-2012 Valve (but not the timeline, obviously). You know, before they decided to just retire off Steam and play with peripherals. EA would never allow it, because the monies, but still, a man can dream. I think they did a really good job of making Andromeda an open world game, so there was planning and forethought. The problem arises trying to mash what we want them to "steal" and continuing to implement what we expect of a BioWare game. Look at the reaction people are giving to Dylan because they are changing the format and they would have to change Mass Effect significantly so a stealth system would work well, at least in my opinion.
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Post by CrutchCricket on May 30, 2017 4:23:46 GMT
I think they did a really good job of making Andromeda an open world game, so there was planning and forethought. The problem arises trying to mash what we want them to "steal" and continuing to implement what we expect of a BioWare game. Look at the reaction people are giving to Dylan because they are changing the format and they would have to change Mass Effect significantly so a stealth system would work well, at least in my opinion. Well they "stole" the open world thing back in DAI as I understand it and there are people who still say they didn't get it right. My example of procedurally generated worlds is more to the point though. And what are we expecting from BioWare? I think the core staples are far simpler than they may first appear. The dialog wheel for example. Implement conversations where you can choose responses and have NPCs react/respond accordingly. That's really the core mechanic from which everything else stems. "Talking" to NPCs this way allows not just for efficient character development but also character attachment- NPCs become your buddies and some of them your lovers as a logical extension of that. That alone is responsible for much of the feelings of "immersion", and "great characters you care about". If the conversations are well crafted, there are plenty of leads, allowing you to inject subtext and your own perceptions into not just the PC but the NPCs as well. It's a neat trick, but if you really analyze it, that's all it is. Combat-wise, it's fun, but there's nothing really special about it. People might say the squadmates but meh. I can take them or leave them. So really, I think as long as you have a dialog wheel and a band of NPCs to use it on, you can stick that core into any other frame work (like a stealth game) and it'll still be "BioWare" enough. Throw in some story tropes they always use and an upgrade/inventory system and bam- you've got the next title.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
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Post by Atemporal Vanguardian-Debugger on May 30, 2017 4:47:49 GMT
If you're going to steal from Bethseda, then steal the ability for modders to mod your game as much as they like. That's the only bit you should take from them.
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Post by kotoreffect3 on May 30, 2017 15:51:34 GMT
I'd rather they just steal stuff from the first three Mass Effect games.
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Post by Steelcan on May 30, 2017 16:35:03 GMT
While it is extremely tempting to just say that they only need to look to previous ME games for inspiration, I don't think that's really the correct answer. If for no other reason that there were a number of issues present in all three OT games, and Andromeda, that could be mitigated by looking outside the franchise.
For example, the series Sci-Fi credentials have never really been very well explored in any sort of depth, outside of a few missions in each game,or in the case of synthetics/organics fighting done to death in the last entry to a nauseating degree.
I also think they need to rethink their approach to characters. The MEA squad and notable NPC cadre isn't just not as good as previous entries, they're unimaginative and often drift straight into cliche with few if any redeeming qualities.
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Post by Deleted on May 30, 2017 17:00:57 GMT
Bioware games are all about characters, so more focus on their development and how it effects gameplay/storyline.
Dialogue(s) need to feel less interrogative and more interaction, on both sides. Less blunt exposition. More spontaneity in relationship development...New Vegas had a crazy idea on romance with Cass ( that they ditched): you both get drunk, mourning after discover you got hitched.
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ATR16
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
Origin: ATR16
XBL Gamertag: pydsie31
PSN: pyder31
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Post by ATR16 on May 30, 2017 22:48:42 GMT
I'd steal Mass Effect 1's planet design and story, Mass Effect 2's side story and characters, Mass Effect 3's gameplay and then the Dragon Age: Inquisition character creator.
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Post by Deleted on May 30, 2017 22:54:24 GMT
So, after spending an unhealthy amount of time at my computer in this past week, video games have begun to invade my dreams. And in the way of dreams, a bunch of different games have been mashed together in my sleeping mind. The most vivid moment that I can still recall is running around MEA with a portal gun. It was fun. This has got me thinking, if you could steal one thing from any other game and somehow mash it together with a Mass Effect game, what would you choose? I'm partial to my dream's idea of a portal mechanic (either implemented as a gun or biotic power). It might be game breaking. It might be a nightmare to code (especially considering the kinds of bugs it could introduce). And It might not fit the lore. But as my dream suggested, I think it could be fun. Thoughts? Other ideas? I think you need to step away from your computer, get outdoors and have a restful sleep afterwards. As for adding something to the game, my humble desire remains SWTOR-like cosmetic companion appearance changes as rewards for accomplishments.
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Astralify
N2
My face is tired.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Jade Empire
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Post by Astralify on May 30, 2017 23:43:17 GMT
How bout stealing from previous bioware games? Just a thought...
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Post by Pearl on May 30, 2017 23:44:35 GMT
stealing is wrong
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Post by Furisco on May 31, 2017 6:52:22 GMT
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Post by cloud9 on Jun 1, 2017 19:03:37 GMT
I would learn from other games to improve gameplay not borrowing them like CoD: Infinite Warfare space battles how chaotic and intense if they decide to put space battles in gameplay instead of cinematics.
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