inherit
209
0
3,640
zipzap2000
Zip has left the building.
2,263
August 2016
zipzap2000
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by zipzap2000 on May 29, 2017 8:52:12 GMT
Hello.
It's me....
I was wondering if after all these vaults and soduko puzzles you were wondering about something you saw inside.
Something that lies undiscovered in plain sight, at a remnant site....
I believe we have the tools available to us to discover the hidden secrets of the remnant.
And the journey towards that discovery begins with two words.
Gravity well.
Well its not technically a gravity well, its a well with variable gravity.
Now what these gravity not wells do is transport us at certain speeds upwards, downwards, forwards horizontally and backwards, but horizontally.
I imagine flying though the air diagonally to be problematic if something were to go wrong.
You might end up with your silhouette shining down on the Angara as you fly past the moon.
In any case these wells of variable gravity travel over distances at speed.
Which means we can use them to measure distance and determine size.
Which means we can determine the size of remnant structures and "Big Lake" and various other areas where wells are used.
I believe I've found a way to do it.
Inside one of the structures is a large building and you are standing above it.
You can look at this building as you pass down toward the floor.
If someone could count the number of floors as well as the number of seconds it takes to arrive, we will have a way to determine the speed at which vertical gravity wells operate.
From there we will have an estimate as to how fast horizontal gravity wells operate.
And from there we can measure time and estimate distance.
Do jumping off of cliffs will give us an idea of how far we've fallen.
At which point we can hold Bioware accountable over their own load screens.
We can also prove that Gravity wells that are variable are slower than running. Which is redundant now that you have jet packs.
I think we should remove running to add flying and not falling.
TL;DR
Remove the running animation and let us fly for prolonged periods instead of hop skipping and dash jump dash combos.
Thank you for reading my post. It means a lot to my children.
*Sips Ryncol*
|
|