SKAR
N3
Can you dig it?
Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: SKAR5903
Posts: 397 Likes: 286
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SKAR
Can you dig it?
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skar
Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by SKAR on Jun 2, 2017 19:34:19 GMT
Character creator needs to be fixed asap!!!!!!!!!!!!
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Post by decafhigh on Jun 2, 2017 21:06:07 GMT
Character creator needs to be fixed asap!!!!!!!!!!!! Hehe, well it needed that 2 months ago. I don't think whenever the CC updates come it can in any form be considered 'ASAP'.
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Anthreya
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: Anthreya
PSN: Anthreya
Posts: 66 Likes: 107
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anthreya
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Anthreya on Jun 2, 2017 21:19:16 GMT
I could live with DA:I CC and ME:A hairstyles
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SKAR
N3
Can you dig it?
Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: SKAR5903
Posts: 397 Likes: 286
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Can you dig it?
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skar
Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by SKAR on Jun 2, 2017 21:43:54 GMT
Character creator needs to be fixed asap!!!!!!!!!!!! Hehe, well it needed that 2 months ago. I don't think whenever the CC updates come it can in any form be considered 'ASAP'. Too True
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R'Shara
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by R'Shara on Jun 2, 2017 21:52:23 GMT
I didn't really find the MEA hairstyles that much better than the DAI ones. There are still only a few and they're still plasticky as all get out. Like, they're pretty much the exact same hairstyle meshes and colors that were in MET. No improvement or not much improvement, to my eye.
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kalasaurus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 519 Likes: 1,171
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by kalasaurus on Jun 2, 2017 23:08:34 GMT
I voted "no" since I would like more options and versatility, but... I think that if we are going to have a more complex CC, we'd need an "undo/redo" function with a memory of changes made (like in the Sims), since at least for me it was easier to accidentally screw up the face. The "back" function was there at least in FO4 if I somehow moved the nose off-center, but if I made a change and eventually disliked it, it was impossible for me to recreate a previous change or default (which also often happened in DAI iirc). Often I started over and only made slight cosmetic changes to a default preset. Only after much practice with the CC and downloading a bunch of mods, was I able to create my avatar from DAI.
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Post by zanephiri on Jun 3, 2017 0:57:03 GMT
Wasn't there already a theory that they went with the preset scanned faces mess to improve animations? I seem to remember that but considering the game it seems unlikely. Anyway, of course I voted no, I highly doubt preset faces would help with animations as it isn't just the Ryder's who suffer from the issues.
I miss the da:i CC, sure the hair and eyebrow options sucked, the skin was oily for some reason, but you could still make really nice, and unique faces. (And if you had trouble there were so many sliders online you could use as a base.)
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dazk on Jun 3, 2017 1:18:49 GMT
I just want to clarify what I am referring to for there seems to be a slight change of focus and its probably my fault. I don't have a problem with the character creator itself, my problem is after you create your character and the functions try to animate the face during conversations. None of my custom Ryders that I have been happy with have been able to have a conversation where I was happy with how the face looked while talking, I find the defaults work much better in that regard. Yeah I find this the most frustrating thing. Think I have nailed it, start playing and I am WTF????? Delete saves and start again, one Female Ryder took me 4 times to get something in game that looked like what I created. Make up additions that I didn't put there seem to be my biggest problem. Like this female character. I didn't apply any make up options but this is what I got in game. imgur.com/130GQ3l
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
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The path up and down are one and the same.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on Jun 3, 2017 1:31:07 GMT
I was pretty happy with the CC, but I rarely spend a lot of time using it, either. Just a few tweaks to the default Scott. It looked good and worked well with no problems.
I don't think a watered down version of the CC is the answer in this case. Not for a BioWare game.
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Post by dazk on Jun 3, 2017 1:34:00 GMT
I was roped into playing The Division during its last free weekend and it did not grab me, but its character creator had me interested and was wondering what others would think. Would you be willing to accept a more basic style of character creator if it avoided the animation issues that were happening with Ryder so BioWare could tailor the animations during the speaking parts closer to each character. What I saw would be a few basic head shapes and then you could customize that with different hair and color/eye color/scars/tattoos/piercings/etc. It would be just more restrictive when it comes to the parts of the face that move so there would be a smaller array of variables to consider when trying to animated the characters. So things like eye placement or mouth size wouldn't be available to customize. I played The Division whilst waiting for MEA. I didn't play it for immersion, just to shoot things and test myself in an TPS game. Also the story was limited and that meant the character creator didn't matter too much. What kills me in MEA is that the character generated in game for MEA is often immersion breaking (not to mention the animations that occur sometimes) and so for a game like MEA I'd prefer more rather than less and that those details in the creator translate into the gameplay.
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Post by Furisco on Jun 3, 2017 2:00:02 GMT
I always play with default characters so i couldn't care less. But if Bioware or any developer make a big deal about creating your character, you better offer a good character creator.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
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Post by Atemporal Vanguardian-Debugger on Jun 3, 2017 8:47:28 GMT
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TheEmptyRoad
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TheEmptyRoad on Jun 3, 2017 10:19:42 GMT
I was roped into playing The Division during its last free weekend and it did not grab me, but its character creator had me interested and was wondering what others would think. Would you be willing to accept a more basic style of character creator if it avoided the animation issues that were happening with Ryder so BioWare could tailor the animations during the speaking parts closer to each character. What I saw would be a few basic head shapes and then you could customize that with different hair and color/eye color/scars/tattoos/piercings/etc. It would be just more restrictive when it comes to the parts of the face that move so there would be a smaller array of variables to consider when trying to animated the characters. So things like eye placement or mouth size wouldn't be available to customize. I've said this before and I'll say it again. After the depth of Dragon Age: Inquisition's character creator, there is NO excuse for the one we got in ME:A. Make it more simple? To avoid odd facial animations? Hells to the no. Fix the animations and get on Dragon Age's level.
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Felya87
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Felya87 on Jun 3, 2017 10:48:32 GMT
I would easily leave behing both facial animations ad voiced protagonist for a good CC. The one in Andromeda is already oversemplified and restrictive. Is just slightly a step up from KotoR.
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psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Psychevore on Jun 3, 2017 10:50:52 GMT
I was roped into playing The Division during its last free weekend and it did not grab me, but its character creator had me interested and was wondering what others would think. Would you be willing to accept a more basic style of character creator if it avoided the animation issues that were happening with Ryder so BioWare could tailor the animations during the speaking parts closer to each character. What I saw would be a few basic head shapes and then you could customize that with different hair and color/eye color/scars/tattoos/piercings/etc. It would be just more restrictive when it comes to the parts of the face that move so there would be a smaller array of variables to consider when trying to animated the characters. So things like eye placement or mouth size wouldn't be available to customize. I've said this before and I'll say it again. After the depth of Dragon Age: Inquisition's character creator, there is NO excuse for the one we got in ME:A. Make it more simple? To avoid odd facial animations? Hells to the no. Fix the animations and get on Dragon Age's level. The Inquisition CC, yikes. The most afwul lighting in a CC, ever. By miles. Whoever figured it was a great idea to design your character in the Fade should've been fired on the spot. Yes, you had a lot of hair options and such. Absolutely great and all, but it was next to impossible to use any of the longer hairstyles without clipping through the ears unless you put the ears in extremely unnaturally low positions. This pretty much restricted your hair options to a few workable ones. Unless you don't give a shit about clipping of course, or that your character looks like it has a chromosomal defect or two. A tonne of nose options and hairbrows and whatnot, but only a few looked decent to good. Most were just awful. They should use ME:A's CC as a base for future games, but add more options. Leave the ear position fixed and only allow for minor tweaking of the shape of the ear. Add nose options. Add brow options. Good options, not awful ones. Skin retexturing and more preset faces to schulpt. Then we'd have a beast of a CC.
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Post by christsuperstar on Jun 3, 2017 12:28:10 GMT
I know I'm in the (correct) minority here, but I wouldn't mind a single fully premade face PCs and NPCs alike - I always go with default, and I heavily suspect the face customizing is one of the reasons for not-that-great animations. DA:I had plenty questionable facial animations too, as a result.
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Post by Deleted on Jun 3, 2017 12:42:55 GMT
I've said this before and I'll say it again. After the depth of Dragon Age: Inquisition's character creator, there is NO excuse for the one we got in ME:A. Make it more simple? To avoid odd facial animations? Hells to the no. Fix the animations and get on Dragon Age's level. The Inquisition CC, yikes. The most afwul lighting in a CC, ever. By miles. Whoever figured it was a great idea to design your character in the Fade should've been fired on the spot. Yes, you had a lot of hair options and such. Absolutely great and all, but it was next to impossible to use any of the longer hairstyles without clipping through the ears unless you put the ears in extremely unnaturally low positions. This pretty much restricted your hair options to a few workable ones. Unless you don't give a shit about clipping of course, or that your character looks like it has a chromosomal defect or two. A tonne of nose options and hairbrows and whatnot, but only a few looked decent to good. Most were just awful. They should use ME:A's CC as a base for future games, but add more options. Leave the ear position fixed and only allow for minor tweaking of the shape of the ear. Add nose options. Add brow options. Good options, not awful ones. Skin retexturing and more preset faces to schulpt. Then we'd have a beast of a CC. OMG, I am not alone. I make my characters in Inquisition without eyebrows and eyelashes, because they are so terrible, and I am starting to get inclined to shave the hair off too. But i can't delete the skin.
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Post by Deleted on Jun 3, 2017 12:49:26 GMT
I know I'm in the (correct) minority here, but I wouldn't mind a single fully premade face PCs and NPCs alike - I always go with default, and I heavily suspect the face customizing is one of the reasons for not-that-great animations. DA:I had plenty questionable facial animations too, as a result. The farthest I'd go is something like Jade Empire, where you can chose at least one of three preset characters. And rename them. Fixed character disqualifies the title for me as a video game.
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Post by vyshekryshi on Jun 3, 2017 20:05:06 GMT
Would you be willing to accept a more basic style of character creator if it avoided the animation issues that were happening with Ryder so BioWare could tailor the animations during the speaking parts closer to each character. If I have to choose between animation without issues and more complex character creator (as DAI CC + improvements), then my preference is better CC. The MEA CC is already the basic one, and it doesn't work for everyone. I am happy for those who like the results, but personally I am not satisfied, especially with the male part. I care a lot about my characters and I need to like them to be able to play the game. As for now, I am waiting for the CC patch to make another Ryder for my next playthrough. The DAI CC is much better because of more thorough customization. All the developer team had to do is to provide more ethnic diversity (won't be that hard as there are only playable humans in MEA) through adding more range to some sliders and a couple of other presets, add more hair options, better skin textures for some options and put some work into eyebrows and eyelashes. It will allow to make more varied characters as people tend to like different types of looks. It will also ensure more ethnic diversity without stereotyping.
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Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jun 3, 2017 20:16:31 GMT
I didn't really find the MEA hairstyles that much better than the DAI ones. There are still only a few and they're still plasticky as all get out. Like, they're pretty much the exact same hairstyle meshes and colors that were in MET. No improvement or not much improvement, to my eye. I really hate just about all of the female hair options in DAI, though the male side fares better. In MEA I could at least find a few that I actually like. I just fired up the previous games to revisit the character creators. I forgot how basic they all were. Honestly MEA probably has the best options overall, but the bar was never that high.
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kalasaurus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by kalasaurus on Jun 3, 2017 22:11:04 GMT
I didn't really find the MEA hairstyles that much better than the DAI ones. There are still only a few and they're still plasticky as all get out. Like, they're pretty much the exact same hairstyle meshes and colors that were in MET. No improvement or not much improvement, to my eye. I really hate just about all of the female hair options in DAI, though the male side fares better. In MEA I could at least find a few that I actually like. I just fired up the previous games to revisit the character creators. I forgot how basic they all were. Honestly MEA probably has the best options overall, but the bar was never that high. I agree, but (and sorry for being pedantic...) the male and female hair was exactly the same in DAI across all races. The qunari had race-specific hair, but still unisex. And iirc there was like 10 variations of shaved bald hair (with one that was unique to males). It was a truly awful selection across the board. Some were OK, but the selection of hair that wasn't hideous was pretty limited unless you had access to mods.
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duckley
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 542 Likes: 858
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Post by duckley on Jun 3, 2017 22:35:07 GMT
The CC here was limited for sure, but I was able to create a cute Scott so I dont care too much about major CC fixes. I would like to see a mirror of transformation though....
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Post by Deleted on Jun 4, 2017 0:17:14 GMT
Character creator needs to be fixed asap!!!!!!!!!!!! Might be one of the oldest songs to be sung about MEA issues since release. Keep hoping and praying.. They did say they would be updating it. God knows when. That said, I did really love my Male Ryder. Made two I liked actually. And have a nice sara. Of course, one of the males and the female look exactly like so many others out there. But one of my males seems very uncommon to see which is kind of nice.
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Chardonney
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 137 Likes: 237
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Chardonney on Jun 4, 2017 11:56:56 GMT
No, I would not be interested in such a thing at all.
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TheEmptyRoad
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 210 Likes: 438
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TheEmptyRoad on Jun 7, 2017 5:52:15 GMT
I've said this before and I'll say it again. After the depth of Dragon Age: Inquisition's character creator, there is NO excuse for the one we got in ME:A. Make it more simple? To avoid odd facial animations? Hells to the no. Fix the animations and get on Dragon Age's level. The Inquisition CC, yikes. The most afwul lighting in a CC, ever. By miles. Whoever figured it was a great idea to design your character in the Fade should've been fired on the spot. Yes, you had a lot of hair options and such. Absolutely great and all, but it was next to impossible to use any of the longer hairstyles without clipping through the ears unless you put the ears in extremely unnaturally low positions. This pretty much restricted your hair options to a few workable ones. Unless you don't give a shit about clipping of course, or that your character looks like it has a chromosomal defect or two. A tonne of nose options and hairbrows and whatnot, but only a few looked decent to good. Most were just awful. They should use ME:A's CC as a base for future games, but add more options. Leave the ear position fixed and only allow for minor tweaking of the shape of the ear. Add nose options. Add brow options. Good options, not awful ones. Skin retexturing and more preset faces to schulpt. Then we'd have a beast of a CC. All true criticisms, the lighting sucked big-time. But the options, the details. Not without faults to be sure, but much better compared to what we got in ME:A.
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