Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
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Dang it.
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Post by Cyan_Griffonclaw on Jun 5, 2017 16:28:12 GMT
Not during a lot of missions though. The kett bases, in particular (that I remember) still only have 1 or 2 save points. It's one of the biggest reasons why replay ability is not there for me. I don't know how many times I had to reload a save BEFORE the mission starts because some enemy was clipped out of existence but not triggering the quest as completed. If it's not that, it's some bullsh** glitch that kills the fun and immersion. I'm bummed out.
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Beerfish
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Little Pumpkin
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Post by Beerfish on Jun 5, 2017 16:43:48 GMT
Noone has ever explained this game design decision to me and as a serial saver I detest it in all games.
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Post by Deleted on Jun 5, 2017 17:03:25 GMT
I actually stopped saving at any point but before going to do commitment romance talks (just in case) at all because autosaving is on some sort of an OCD mode atm, and it always seem to have one just before I die. Not that I die much, but, you know...
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qwib
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Post by qwib on Jun 5, 2017 17:19:41 GMT
Maybe it's a console vs PC thing. I mean I get it that you don't want to type with your controller or go over the menu to hit the savegame button all the time. It's probably very nice for console players to not worry about that.
But as a PC gamer, I do want control over my savegames, to jump back to certain points whenever I want to. It's not an inconvenience to hit the quicksave button at all. I have done it for years.
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bshep
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We destroy them or they destroy us.
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Post by bshep on Jun 5, 2017 18:20:30 GMT
I actually stopped saving at any point but before going to do commitment romance talks (just in case) at all because autosaving is on some sort of an OCD mode atm, and it always seem to have one just before I die. Not that I die much, but, you know... That minimized the trouble. Still i think they should never had denied the player from using manual saves during main missions. I wonder how someone thought that was a good idea to begin with.
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Wulfram
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Post by Wulfram on Jun 5, 2017 18:52:39 GMT
Noone has ever explained this game design decision to me and as a serial saver I detest it in all games. This is purely speculation, but I wonder if they had a bug arise from people saving in unexpected places and this was a "fix".
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Jun 5, 2017 18:56:37 GMT
Noone has ever explained this game design decision to me and as a serial saver I detest it in all games. This is purely speculation, but I wonder if they had a bug arise from people saving in unexpected places and this was a "fix". They did the same thing in the DLC for DAI took away manual saves for parts of the missions, usually the toughest parts
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kino
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The path up and down are one and the same.
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Post by kino on Jun 5, 2017 19:33:33 GMT
I never had a problem with not being able to quick save during main story missions, the game does an auto-save on PC quite a bit, but this seems to be a big deal for many players. That being the case it might be prudent to add it to future games.
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sherlockholmes
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Post by sherlockholmes on Jun 5, 2017 20:27:20 GMT
To me there are several drawbacks by not being allowed to name saves. Sometimes, if I don't like the way things are turning out, I like to go back a ways and replay that branch. Another thing I like to do is replay maybe a long-finished vault or big Kett mission just for fun. Absolutely no way to identify prior saves from more than a day ago. [Unless I write them down--not going to happen.]
Autosaves are mysterious to me, sometimes I have multiples. If I accidentally hit the wrong dialogue option and want to replay it, most of the time I can by trial-and-error find the autosave that will take me back just prior to the accident. I've never seen this, but it seems that you could accidentally wipe out your current autosave by doing this.
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Sentinel2010
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Story of my life.
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Post by Sentinel2010 on Jun 5, 2017 21:07:47 GMT
They are encouraging us to coop and upload different dialogues, outcomes and even builds to Youtube so we can see whatever we missed...
Well, I have to admit this is bad.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Jun 5, 2017 22:53:37 GMT
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Post by R'Shara on Jun 6, 2017 0:23:53 GMT
I tried that trick a couple of times and I still couldn't save. And there isn't a quicksave button.
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Post by Deleted on Jun 6, 2017 1:50:21 GMT
^ So, a true RPG player will wholeheartedly applaud not being able to save during story missions in a BioWare game, I take that's what you suggest? I understand making fun of someone's comment without context can be cool, it just doesn't work well in all situations. Not quite the same thing really. But saying people aren't true RPG players because they don't play your way doesn't cut it. Personally I'd say the role playing part of RPG means making a choice and sticking with it, and not replaying for different choices and tactics, at least in the same playthrough. Not that there's anything wrong at all with doing that too. That approach works a lot better when you know exactly what a character will say/do before you make a selection - but that isn't the case here. Also, sometimes people accidently hit the wrong button.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Jun 6, 2017 6:22:50 GMT
I tried that trick a couple of times and I still couldn't save. And there isn't a quicksave button. I hope since the Frosty Tool is now out... hopefully with this we can change it.
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kalasaurus
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Post by kalasaurus on Jun 6, 2017 8:00:44 GMT
Not quite the same thing really. But saying people aren't true RPG players because they don't play your way doesn't cut it. Personally I'd say the role playing part of RPG means making a choice and sticking with it, and not replaying for different choices and tactics, at least in the same playthrough. Not that there's anything wrong at all with doing that too. That approach works a lot better when you know exactly what a character will say/do before you make a selection - but that isn't the case here. Also, sometimes people accidently hit the wrong button. Mhmm. I'm not a huge fan of the ambiguity of the dialogue wheel. At least if I can save as I please, I could redo it if the spoken dialogue isn't what I expected. It also isn't just a matter of trying a different dialogue/choice for me either. Sometimes I want to save before a particular scene I enjoy, and like to replay it. I can't do that as often, unless it's in a hub or isn't in one of the random areas where saves are greyed out.
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Post by griffith82 on Jun 6, 2017 18:45:33 GMT
Yeaaah, might be mistaking "True RPG player" for "True BAMF Operator" but exactly. True RPG player (alt. True BAMF Operator) has played old Fallout games and such. That are truly HARDCORE. Andromeda is fucking trivial. If you need to save beyond checkpoints, you should just crank the difficulty down to Narrative. I have to agree. I remember back when games had no saves and you were sol if you died.
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Post by Serza on Jun 6, 2017 18:57:20 GMT
Yeaaah, might be mistaking "True RPG player" for "True BAMF Operator" but exactly. True RPG player (alt. True BAMF Operator) has played old Fallout games and such. That are truly HARDCORE. Andromeda is fucking trivial. If you need to save beyond checkpoints, you should just crank the difficulty down to Narrative. I have to agree. I remember back when games had no saves and you were sol if you died. To this day, the most intense gaming sessions I have are the ones in ArmA with no respawns and realism enhancing mods. Get shot? Better hope it's nothing serious, otherwise they'll spend some time stuffing your guts back in, potentially WITH hauling you back to a MASH. If you're not very lucky or there is noone nearby to help, you better hope you can administer a CAT and stop the bleeding on your own. If neither of the two is true, well... RIP you. It adds to intensity, adrenaline, and by extension, enhances your experience.
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Post by Deleted on Jun 6, 2017 19:02:35 GMT
I don't see the big deal. I only save when chatting with my crew or after tons of exploring and leveling up out in the field. Once I get into a main story mission I'm too pumped to care and just get the job done. If I die and start over, well I did that how many times in Mario games? Just learn from your mistakes and try again, and have fun with it!
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Post by AnDromedary on Jun 6, 2017 19:17:48 GMT
I can see where some people would be of the opinion that stopping to make a manual save during the missions might be "immersion breaking"... but it's really not more immersion breaking than having to stop and read a new codex entry, level up skills, switch around the inventory or any other number of assorted gameplay functions commonly associated with RPGs that we have to manage (and in some cases almost micro-manage) all the time. So here is a novel idea: Add a frigging quicksave button while you are at it! Hitting F5 every now and then won't mess with my immersion any more than hitting the W button to move forward. And before people complain about the lack of extra buttons on console gamepads, well, a) I really don't care that much and it's not something you need to press constantly, so just make it a weird button combination like left shoulder button + right trigger + options button or whatever. Or use the pads fancy gyrometer so that when you make the motion to throw the pad over your shoulder it will save or something. Get creative devs! [ I agree with looting being annoying and more than that, NPCs muttering the same line to "get moving" over and over. I actually don't think ME:A had too many issues with the annoying NPCs part (there are way worse offenders in the games industry on that one, unless I just was too desensitized by SAM's temperature warnings already) but IMO, the looting was handled much better in ME1, when the stuff just magically appeared in your inventory and you could sort it all out later. Of course, that doesn't work with a limited carrying capacity but who needs that either?
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Post by Deleted on Jun 6, 2017 19:20:34 GMT
I don't mind the looting because deconstructing weapons gains me many materials, so I don't need to mine for them or "harvest" them as much, and that's a bonus for me lol
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Reorte
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Post by Reorte on Jun 6, 2017 19:41:22 GMT
Not quite the same thing really. But saying people aren't true RPG players because they don't play your way doesn't cut it. Personally I'd say the role playing part of RPG means making a choice and sticking with it, and not replaying for different choices and tactics, at least in the same playthrough. Not that there's anything wrong at all with doing that too. That approach works a lot better when you know exactly what a character will say/do before you make a selection - but that isn't the case here. Also, sometimes people accidently hit the wrong button. Sure, but IMO that's saving to deal with iffy game mechanics. I'll do that even if I'm playing a self-imposed ironman playthrough of a game. My guess is that someone decided "well if you can just reload then you'll always get through, so there's no real challenge." True, but it just turns out to be annoying.
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Post by Deleted on Jun 6, 2017 23:30:09 GMT
Not during a lot of missions though. The kett bases, in particular (that I remember) still only have 1 or 2 save points. Really? I don't pay attention to it specifically so I can't say otherwise. Clearly you know. It looked like they fixed it across the board. I know on planetside I had a stack of them but now I wonder if it might be how the autosave triggers. I think on bases I would get saves for those console triggers (when you are hacking through security systems). And some of the kett bases have less of them so that probably means less saves. If that is the case, they should put a one or two minute timer on those to autosave at least that much. I think they made it so you can have many more autosaves. So the amount shouldn't be an issue. Shame though. Sorry to hear that. That has to suck.
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vomder
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Post by vomder on Jun 7, 2017 15:02:56 GMT
Yep, there is no excuse for not being able to save basically anytime and anywhere in a game like this.
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Post by Deleted on Jun 7, 2017 19:31:23 GMT
I dunno.. I kinda like the fact that the game punishes you for being a scrub. Then again, I miss the days of legitimately difficult games.
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Post by Deleted on Jun 7, 2017 22:08:31 GMT
I can see where some people would be of the opinion that stopping to make a manual save during the missions might be "immersion breaking"... but it's really not more immersion breaking than having to stop and read a new codex entry, level up skills, switch around the inventory or any other number of assorted gameplay functions commonly associated with RPGs that we have to manage (and in some cases almost micro-manage) all the time. So here is a novel idea: Add a frigging quicksave button while you are at it! Hitting F5 every now and then won't mess with my immersion any more than hitting the W button to move forward. And before people complain about the lack of extra buttons on console gamepads, well, a) I really don't care that much and it's not something you need to press constantly, so just make it a weird button combination like left shoulder button + right trigger + options button or whatever. Or use the pads fancy gyrometer so that when you make the motion to throw the pad over your shoulder it will save or something. Get creative devs! [I agree with looting being annoying and more than that, NPCs muttering the same line to "get moving" over and over. I actually don't think ME:A had too many issues with the annoying NPCs part (there are way worse offenders in the games industry on that one, unless I just was too desensitized by SAM's temperature warnings already) but IMO, the looting was handled much better in ME1, when the stuff just magically appeared in your inventory and you could sort it all out later. Of course, that doesn't work with a limited carrying capacity but who needs that either? Did I say I was against them adding a quick save? No, I didn't say that. A quick save would be great. I enjoyed having it in ME3. Stopping played to make a save, however, is not any more immersion breaking than stopping to read a codex entry or level up or swap out armor collected while looting or any other number of game mechanics that are used. As for exactly what buttons... that's something I'd leave totally up to the developer. I'm sure they are aware of what buttons and combinations of buttons are still available to them on the console controllers. I don't play on a PC so I don't care what they come up with for you guys... you can easily remap all your buttons anyways. Technically, looting in ME1 involved using the decryption or electronics hacking game. The enemy drops were automatic. I do like it when enemy drops get added to the player's inventory automatically... but some RPG players would rather role play at scouring the battlefield, I guess. Anything, I thought RotTR handled it nicely by allow each player to choose which way they wanted the game to handle it. If the player wanted automatic enemy drops, they only needed to assign a skill point to that option to activate it. Alternatively, even a toggle in the main game menu would work as well.
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