pheabus2005
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Post by pheabus2005 on Jun 5, 2017 3:52:50 GMT
Sorry for the rant, I know the topic has probably been covered before but I have to say it again, why would any dev think this is a good idea?
I thought it is a standard feature for any story driven game to allow save outside combat/heavily scripted scenarios. In the OT we are allowed to save in most story missions (with just a few exceptions) and that doesn't ruin immersion at all, in fact it makes the games much more enjoyable. But now in Andromeda:
- Wanna see the result of a different dialogue option? -Nope, you have to re-do quest from the start again; - Wanna try a different tactic against a certain boss enemy? -Nope, you have to re-do quest from the start again; - Wanna take cinematic screenshots at a certain spot? -Nope, you have to re-do quest from the start again; - Wanna stop playing during a very long story mission? -Probably not, you don't know how much progress will be lost since last auto save. (Yes there are "auto saves", but they only trigger at certain point and will be overwritten by new ones, so they are highly unreliable.)
No save allowed during story missions in a story-driven RPG, makes perfect sense, doesn't it? Now I see why the devs made most choices in this game don't matter at all.
I hope PC modders will enable save during story missions with mod tools some day, maybe the option is still there just the devs hid it.
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Post by zipzap2000 on Jun 5, 2017 4:06:29 GMT
źoooouuuuuuuuurrrrmmmmmmmmmmmmmmm...puh!
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Post by R'Shara on Jun 5, 2017 4:23:38 GMT
Yup. Said multiple times before. "You know what'd be a GREAT game mechanic? Limit the save option!" -Said no gamer, ever.
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Post by Deleted on Jun 5, 2017 5:19:32 GMT
While you cannot save (which is terrible design) in the last update/patch they made it so autosaves happen for pretty much everything. I mean click on something and you get an autsave. I have to clear them out because there are so many and I never find I lose much gameplay between them during missions.
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Post by R'Shara on Jun 5, 2017 5:44:36 GMT
Not during a lot of missions though. The kett bases, in particular (that I remember) still only have 1 or 2 save points.
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Post by Conquer Your Dreams on Jun 5, 2017 8:24:08 GMT
It is a epic fail. Especially if you got a little one at home and your playing can be interrupted any time.
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Post by danielhungary on Jun 5, 2017 8:26:23 GMT
Sorry for the rant, I know the topic has probably been covered before but I have to say it again, why would any dev think this is a good idea? I thought it is a standard feature for any story driven game to allow save outside combat/heavily scripted scenarios. In the OT we are allowed to save in most story missions (with just a few exceptions) and that doesn't ruin immersion at all, in fact it makes the games much more enjoyable. But now in Andromeda: - Wanna see the result of a different dialogue option? -Nope, you have to re-do quest from the start again; - Wanna try a different tactic against a certain boss enemy? -Nope, you have to re-do quest from the start again; - Wanna take cinematic screenshots at a certain spot? -Nope, you have to re-do quest from the start again; - Wanna stop playing during a very long story mission? -Probably not, you don't know much progress will be lost since last auto save. (Yes there are "auto saves", but they only trigger at certain point and will be overwritten by new ones, so they are highly unreliable.) No save allowed during story missions in a story-driven RPG, makes perfect sense, doesn't it? Now I see why the devs made most choices in this game don't matter at all. I hope PC modders will enable save during story missions with mod tools some day, maybe the option is still there just the devs hid it. v1.06 is so easy on insanity that autosave is enough for the entire game.
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Post by qwib on Jun 5, 2017 8:57:48 GMT
It's an unnecessary feature that the world didn't need. I have no explanation why this is in the game. I don't even know why so many autosaves, back in the day I gave my savegames awesome and creatives names and now I can't find any savegame point when I want to, because they all have the same name....
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pheabus2005
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Post by pheabus2005 on Jun 5, 2017 10:09:31 GMT
Is there a misunderstanding? I think I made it very clear that this has nothing to do with difficulties.
Yes, there might be someone who died during mission and wasted half an hour due to the save system, but this is not what I'm talking about.
The bigger picture here is, as a RPG player, I'd always want to try different approaches towards a quest if there's possibility, the save system in ME:A nullifies that. Maybe I just want to explore the dialogue options at the very end of the quest, or fight the end boss in a different way, but the save system forces me to re-do the whole 40-minute mission, which is beyond stupid.
Also I've mentioned the flaw of the auto save system, the auto-saves get OVERWRITTEN once you start a new quest, so there's no way you can go back to a much earlier auto save. If you haven't noticed that, just launch the game and check the saves yourself.
Maybe some of you folks are not the true RPG players I'd expect, and I'm okay with that fact.
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Post by ross42899 on Jun 5, 2017 10:49:51 GMT
I agree with OP: Not able to save during story missions (and not having a quick save option either) is probably the only gameplay issue, i have with the game. I don't get why they removed this, since it was in all previous ME games.
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Post by Fen'Harel Faceman on Jun 5, 2017 11:00:33 GMT
Is there a misunderstanding? I think I made it very clear that this has nothing to do with difficulties. Yes, there might be someone who died during mission and wasted half an hour due to the save system, but this is not what I'm talking about. The bigger picture here is, as a RPG player, I'd always want to try different approaches towards a quest if there's possibility, the save system in ME:A nullifies that. Maybe I just want to explore the dialogue options at the very end of the quest, or fight the end boss in a different way, but the save system forces me to re-do the whole 40-minute mission, which is beyond stupid. Also I've mentioned the flaw of the auto save system, the auto-saves get OVERWRITTEN once you start a new quest, so there's no way you can go back to a much earlier auto save. If you haven't noticed that, just launch the game and check the saves yourself. Maybe some of you folks are not the true RPG players I'd expect, and I'm okay with that fact.
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Post by Serza on Jun 5, 2017 11:09:08 GMT
This is Serza.
Serza enjoys the challenge and Iron Man mode. Don't be stupid. Be like Serza.
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pheabus2005
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Post by pheabus2005 on Jun 5, 2017 11:13:07 GMT
^ So, a true RPG player will wholeheartedly applaud not being able to save during story missions in a BioWare game, I take that's what you suggest? I understand making fun of someone's comment without context can be cool, it just doesn't work well in all situations.
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Post by Fen'Harel Faceman on Jun 5, 2017 11:19:30 GMT
^ So, a true RPG player will wholeheartedly applaud not being able to save during story missions in a BioWare game, I take that's what you suggest? I understand making fun of someone's comment without context can be cool, it just doesn't work well in all situations. Two points. What a "true RPG player" is, is so amorphous as to be a useless description/bar of measurement. "Making fun" is an assumption. I merely made a point.
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Post by Reorte on Jun 5, 2017 11:20:35 GMT
^ So, a true RPG player will wholeheartedly applaud not being able to save during story missions in a BioWare game, I take that's what you suggest? I understand making fun of someone's comment without context can be cool, it just doesn't work well in all situations. Not quite the same thing really. But saying people aren't true RPG players because they don't play your way doesn't cut it. Personally I'd say the role playing part of RPG means making a choice and sticking with it, and not replaying for different choices and tactics, at least in the same playthrough. Not that there's anything wrong at all with doing that too.
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Post by Serza on Jun 5, 2017 11:21:44 GMT
Yeaaah, might be mistaking "True RPG player" for "True BAMF Operator" but exactly.
True RPG player (alt. True BAMF Operator) has played old Fallout games and such. That are truly HARDCORE.
Andromeda is fucking trivial. If you need to save beyond checkpoints, you should just crank the difficulty down to Narrative.
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Post by fchopin on Jun 5, 2017 11:38:52 GMT
Any game you are not able to save when needed gets a minus one deducted from score for this point alone. Also in my opinion i do not think this will be fixed as it was created specifically so we would not be able to save.
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pheabus2005
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Post by pheabus2005 on Jun 5, 2017 12:06:17 GMT
Lol look at what direction you guys are heading here. Yes that comment of mine wasn't wholly unquestionable, but I'm not taking it back because I don't see it ruining my whole point. This thread isn't about what hardcore RPG gamers should be, it's about a simple fact that they took away an option which is available in the OT and 90% of RPGs, without proper reason.
Last time when I played BG2 & Fallout 2 I don't remember they didn't allow me to save during main quests, this isn't about difficulty & who has played the most hardcore games, if you want to play hardcore in a modern RPG, go play Witcher 2 Dark Mode. The whole ME OT isn't hard for me at its highest difficulty either. Have you guys soloed Platinum in ME3MP? I have. Have you guys soloed Platinum with the 100 enemies at same time mod? I have. I didn't even mention it because those are not relevant, again I am not talking about game difficulty, that's not my point.
I was questioning BioWare's motive of disabling player save during story missions. They did this even on the lowest difficulty, so clearly their decision is not based on game difficulty or what's "hardcore" either. I really need some insight on how the genius at BioWare Montreal would view that allowing player to save during story missions as a bad idea.
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Post by Zitrus on Jun 5, 2017 12:57:21 GMT
I don't like it either, even if the frequency of autosaves is much higher now. On PC you can copy the autosaves to somewhere else and then copy them back to try different outcomes but that is only a workaround. And like qwib I dislike this trend many games follow to disallow the naming of savegames. The only thing worse is one single constantly overwritten savegame for the whole game.
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Post by Deleted on Jun 5, 2017 13:07:32 GMT
Agreed. Every RPG should have a quicksave/quickload feature. Also manual Save anywhere and be able to name saves.
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Post by Jeremiah12LGeek on Jun 5, 2017 13:10:27 GMT
The only section that I've had to deal with it so far was the the gravity well on Eos.
Sure enough, I had to leave the game on pause for an hour and a half in order to eat dinner. Because that's the kind of convenience I want from an expensive game.
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Post by Deleted on Jun 5, 2017 13:16:09 GMT
I'm not minding it as much as I thought I would. Even so, I would definitely prefer to have the ability to manually save whenever I want. However, one the cocnsole, Andromeda doesn't have very many manual save slots either... so they would have to lift that restriction as well to make it work. I would also prefer to be able to name my manuals saves to make them identifiable from each other... so I can know at a glance what story point from which I was thinking about going back to take an alternate path at a later date.
With the frequency of autosaves, the issues regarding battle deaths are well covered. I don't find I ever have to go back very far if I die during a battle. I do like that the game makes an automatic "mission" save that is named as such at the start of each mission. I'm not far enough into the game yet to know... will those all be kept on console or is it that eventuallly the older ones get overwritten. It is keep them all throughout the game... that's a nice feature for later replays of that file.
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pheabus2005
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Post by pheabus2005 on Jun 5, 2017 13:33:50 GMT
Right now I was talking to someone on my Origin friend list, when I mentioned that the game doesn't allow save during priority missions which is annoying, he said "that makes sense, because it would break immersion otherwise." I was like, wut? I should add that my friend only bought the game for multiplayer and he never touched SP. On second thought, maybe that provides an insight about how those genius at BW Montreal think.
For me, manually saving before the boss room (and naming the save after said boss) always creates great immersion about what the following encounter would be, even that boss turned out to be actually easy, it has almost become a ritual for me. I can't understand how someone would view this as an intrusion.
Yeah I tried backing up saves and it is a workaround, sort of. Another annoying thing is that the in-game information only shows the time and level of a certain save, so sometimes I have to load several saves in order to get the right one, in Skyrim and many other games when you save, you got a screenshot of that exact moment so you are less likely to load the wrong save.
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Post by Deleted on Jun 5, 2017 13:50:04 GMT
Right now I was talking to someone on my Origin friend list, when I mentioned that the game doesn't allow save during priority missions which is annoying, he said "that makes sense, because it would break immersion otherwise." I was like, wut? I should add that my friend only bought the game for multiplayer and he never touched SP. On second thought, maybe that provides an insight about how those genius at BW Montreal think. For me, manually saving before the boss room (and naming the save after said boss) always creates great immersion about what the following encounter would be, even that boss turned out to be actually easy, it has almost become a ritual for me. I can't understand how someone would view this as an intrusion. Yeah I tried backing up saves and it is a workaround, sort of. Another annoying thing is that the in-game information only shows the time and level of a certain save, so sometimes I have to load several saves in order to get the right one, in Skyrim and many other games when you save, you got a screenshot of that exact moment so you are less likely to load the wrong save. I can see where some people would be of the opinion that stopping to make a manual save during the missions might be "immersion breaking"... but it's really not more immersion breaking than having to stop and read a new codex entry, level up skills, switch around the inventory or any other number of assorted gameplay functions commonly associated with RPGs that we have to manage (and in some cases almost micro-manage) all the time. I'm of the opinion some people use the concept as a crutch to just complain about everything and anything. The worst offender for breaking game flow and immersion for me is loot collection... breaking off to stop to loot crates and remains around a battlefield while the NPCs are nattering at you to get moving... Yet, all RPGs seem to rely heavily on some such "looting" mechanic. RotTR had a neat skill option where at least the loot drops from bodies could be added directly into the player's inventory (if the player put a skill point into that area).
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Post by Ravenfeeder on Jun 5, 2017 15:31:47 GMT
What's even more frustrating is that Bioware used to do this properly. In KotOR they even allowed saving in the middle of combat. By now we should be able to save anywhere and everywhere; combat, cutscenes, the lot.
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