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Post by ellawyn on Sept 18, 2017 0:57:07 GMT
I actually came to this thread to wonder at what the weird squadmate was gonna be. We always get at least one. Origins had Shale, Awakening had Justice, DA2 had Anders/Justice, DAI had Cole and also Solas but mainly Cole. So a golem, a spirit possessing a corpse, a spirit possessing a radical, and a spirit possessing no one and nothing, and also the villain for the next game. So I'm curious as to what they throw at us next. (Banging fists on table) De-mon. De-mon. De-mon. In all seriousness, though, I always wanted an honest-to-god abomination for a companion. Not "Unstable but not a total loss" Anders or "I'm not like other spirit-possessed corpses" Wynne - a straight-up abomination like Imshael or something. Corrupt. Selfish. Obviously evil. Maybe even Morinth-y in that they can give you a gameover via possession or something. A little like Cole, I guess, except a bit more sane and a lot more evil. Justifying them being around might be an issue, though. Also BioWare seems to have moved away from wholly nonredeemable companions. On the other hand, they could give an interesting perspective on Tevinter's spirit-binding and Solas' "SPIRITS FUCK YEAH" thing, as well as drop some lore (Oooooh, what if they remember Elvhenan?). And they don't have to be entirely evil, if the difference between demon and spirit is largely imagined rather than real.
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Post by phoray on Sept 18, 2017 1:42:59 GMT
Hmmm. The "Weird" companion. - An "Imshael" would be cool.
- Someone who couldn't talk due to choice.
- A ravaini Seer.
- A Great Dragon capable of taking humanoid form.
- A lyrium Ghost as a combat companion not just a weird world state for Lel.
- A magical experiment gone wrong; some sort of horrid looking Dracolisk man hybrid, always in a cowl to hide the ugliness of his face, you can see the reddened scales on his hands
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Post by Walter Black on Sept 18, 2017 2:05:17 GMT
I actually came to this thread to wonder at what the weird squadmate was gonna be. We always get at least one. Origins had Shale, Awakening had Justice, DA2 had Anders/Justice, DAI had Cole and also Solas but mainly Cole. So a golem, a spirit possessing a corpse, a spirit possessing a radical, and a spirit possessing no one and nothing, and also the villain for the next game. So I'm curious as to what they throw at us next. (Banging fists on table) De-mon. De-mon. De-mon. In all seriousness, though, I always wanted an honest-to-god abomination for a companion. Not "Unstable but not a total loss" Anders or "I'm not like other spirit-possessed corpses" Wynne - a straight-up abomination like Imshael or something. Corrupt. Selfish. Obviously evil. Maybe even Morinth-y in that they can give you a gameover via possession or something. A little like Cole, I guess, except a bit more sane and a lot more evil. Justifying them being around might be an issue, though. Also BioWare seems to have moved away from wholly nonredeemable companions. On the other hand, they could give an interesting perspective on Tevinter's spirit-binding and Solas' "SPIRITS FUCK YEAH" thing, as well as drop some lore (Oooooh, what if they remember Elvhenan?). And they don't have to be entirely evil, if the difference between demon and spirit is largely imagined rather than real. This, so very much . Aside from the freedom to make evil choices, to actually ROLE PLAY again, a demon Companion provides many interesting dilemmas. Even if you use a demon to do only good things, are you still good, since you are essentially violating it's free will? Does the fact that such a creature is a sadistic, unrepentant monster make it OK for you to mind rape it? If the player wants to help it "evolve" into a spirit, should they be able to succeed, or should it make the demon the equivalent of a high functioning sociopath? If the demon becomes a spirit, should they still be available for party combat, or should the player actually have to *gasp!* make a sacrifice and set it free? This is one of the things I hated most about Spirit Cole. That this so-called Spirit of Compassion could make himself forget all those he killed for the Inquisitor, seemed in my opinion more for player entitlement than actual character development.
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Post by midnight tea on Sept 18, 2017 2:15:05 GMT
... Might as well go completely bonkers and get ourselves a poet tree from DAO for a companion. Also, a possessed cat.
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Post by phoray on Sept 18, 2017 2:44:26 GMT
Although sylvans can move, I don't think they can at grace necessary for going through narrow Tevinter streets without damage.
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Post by lucidae on Sept 18, 2017 4:36:13 GMT
To be fair, it's a slightly bigger wallop of a Petrify spell. Although it still remains a question whether he could do that with impunity, or whether it was a bit of magical sleight of hand that worked due to the context he found the Qunari in. You know how there's a "lore" way things work and a "gameplay" way things work? Like how mages have to constantly be wary of possession but we as the PC never really have to worry about that? I figure that what we see Solas doing is the way the petrify spell works in the lore vs the toned down way it works in gameplay because they're not going to give us an insta-kill spell. Which isn't to say that I didn't interpret Solas doing it to so many people in what was presumably a short amount of time with no apparent strain to be an impressive feat and indicator of power; he's very arguably the most powerful mage we've seen at this point, no doubt. I just didn't think it was a special, unique power. Just him abusing a pre-existing one. Also, and I don't know that this has ever been confirmed or touched on in the games so it may very well be non-canon, but there's an interesting tidbit from the tabletop rpg that Green Ronin produces, and they have to run everything by Bioware before they publish; according to the tabletop, in the same way that dwarves are slightly more resistant to magic than humans or elves, qunari are slightly more vulnerable. Don't know if that played into it at all but it may have been a factor. I think this is a good point on him using the petrify spell. Perhaps there is another way to spin it that makes it fit lore and gameplay wise? Perhaps the mages who have existed only post-veil can only cast a weaker version of petrify (which at most can only last a few minutes) whereas someone with greater power (and/or?) connection to the fade can make it last longer - to the point of it being indefinite? I can see this being the case because of the lore on healing magic (it being highly specialized and not something every mage can master), and how mages within the DA universe can cast more potent versions of spells than others. It also works with the traditional rpg elements that DA likes pulling from where you have minor/lesser/greater/major versions of spells.
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Post by lucidae on Sept 18, 2017 5:11:23 GMT
Although sylvans can move, I don't think they can at grace necessary for going through narrow Tevinter streets without damage. Welllll Shale could walk around Denerim ;] And with that in thought it makes me think that it could be very possible to have a "weird" (not human/dwarf/elf) looking companion! Golems are not commonplace - at least not in southern Thedas - and we were able to bring her wherever we wanted. So now I'm low-key interested in a stray awakened Darkspawn (and yes I know, "But the blight will follow them wherever they go!" But I'm ready for that to be an interesting part of their story if you bring them along.). I want to know about a darkspawn's thought process and them becoming their own person after lifelong enslavement to the song. Do they remember what they used to do, think, feel? If they do, do they regret? Do they take pride in their previous actions? Do they miss being a part of the hive mind (kind of like how 7 of 9 spoke of the comfort of being a part of the Borg hive mind at times) and feeling like they truly belong? Who do they want to become now that they can think on their own? I WANT TO KNOOOOWWWW. And for those who think/want a grey warden to be the next protagonist, I think it would be very funny and ironic to have a darkspawn as a companion. Plus a grey warden wouldn't be susceptible to constant exposure to them! What I really want though is for Abelas or some other ancient elf to be a companion. I don't think we will be a grey warden in the next game - and I'd rather have a darkspawn companion for when I'm a grey warden. I think it would be fun to think that they are just some weird dalish elf from some far flung clan for quite some time and then to learn who they really are. I want them to be on the fence about Solas' plan. Like they have received an invitation from Solas before we even met them, but they weren't ready on a decision yet because they are cynical. Then, depending on your choices they will either betray you for Solas' plans or completely defy him. They wouldn't join you as a double agent for Solas or anything, but for some other reason/circumstance specific to their own story. It would only be after certain plot points would Solas' offer influence their relationship with you. While much of the community has been craving a demon companion I'm not really interested in one. I'd rather have a dark grey moral character than the straight up black morality that would come with a demon. A demon companion would be predictable in their actions and we would know what their motives were based one what kind of demon they are. Snooze. The only interesting archs I could think of here would be an envy demon in disguise that is obsessed with being you. Or an arch where a major player choice would revert a demon back into spirit form - something that has never been done before. But I could see as being possible because tranquility was thought to be irreversible and well... yeah.
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Post by Fredward on Sept 18, 2017 5:56:44 GMT
Do you guys think the war table mechanic will come back? If so in what shape? Cuz I don't reeeaaalllyyy just wanna be a branch of the Inquisition.
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Post by Hanako Ikezawa on Sept 18, 2017 6:10:09 GMT
So now I'm low-key interested in a stray awakened Darkspawn (and yes I know, "But the blight will follow them wherever they go!" But I'm ready for that to be an interesting part of their story if you bring them along.). I want to know about a darkspawn's thought process and them becoming their own person after lifelong enslavement to the song. Do they remember what they used to do, think, feel? If they do, do they regret? Do they take pride in their previous actions? Do they miss being a part of the hive mind (kind of like how 7 of 9 spoke of the comfort of being a part of the Borg hive mind at times) and feeling like they truly belong? Who do they want to become now that they can think on their own? I WANT TO KNOOOOWWWW. And for those who think/want a grey warden to be the next protagonist, I think it would be very funny and ironic to have a darkspawn as a companion. Plus a grey warden wouldn't be susceptible to constant exposure to them! I remember brainstorming with other posters about a Darkspawn companion a long time ago. That was fun. I remember us thinking that at first it would just be a knight that seems to never remove his armor even when not fighting. After a while after becoming allies with them, there would be a cutscene where they are hit and their helmet is knocked off, revealing that under the armor was a Darkspawn. They wore the armor which was enchanted to keep the Blight they had from spreading outside the suit, and then when revealed all the drama that comes with that.
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Post by Hanako Ikezawa on Sept 18, 2017 6:11:53 GMT
Do you guys think the war table mechanic will come back? If so in what shape? Cuz I don't reeeaaalllyyy just wanna be a branch of the Inquisition. I could see it coming back. As for what shape, I think overall it will be the same but without the real-world time attachment to it. Instead they would finish after you go out and do quests.
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N5
blep mlem mlem
ratlobster banger
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 3,912
Prime Likes: 9733
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Post by Solas on Sept 18, 2017 6:32:07 GMT
The "weird" companion:
- an 'Imshael'-style spiritdemon - a Fex - a Tranquil who got restored - obligatory bullet point where I tearfully beg for Felassan 😋 - a werewolf or something?? I'm replaying DAO in bits right now and there are some odd bits that don't feel like they gel 100% with the universe and lore as it's presented nowadays with DAI and recent media. It's not a bad thing, just something that stood out to me - an ancient elf who had a similar situation to Abelas of being bound to guard a temple. Maybe he or she is the last one from his particular temple. Maybe we could be the ones that free him. He could tell us what it was like to witness the changes in the world as he woke up for a bit every couple hundred years or something. But not Abelas himself, that guy was a dick. Also this ancient elf should be opposed to Solas - a dwarf like Valta is after she links up to the Stone Borg matrix - a dwarf from Kal-sharok, they sound pretty weird - someone from BEYOND thedas
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Post by Andrew Waples on Sept 18, 2017 8:05:40 GMT
Do you guys think the war table mechanic will come back? If so in what shape? Cuz I don't reeeaaalllyyy just wanna be a branch of the Inquisition. I hope it doesn't...there was to much tell instead of show--on top of the codex; which some of them didn't really add lore or anything.
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N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,647 Likes: 12,859
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Heimdall on Sept 18, 2017 10:29:00 GMT
Do you guys think the war table mechanic will come back? If so in what shape? Cuz I don't reeeaaalllyyy just wanna be a branch of the Inquisition. I think it could, but probably in a limited capacity.
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Twitter Guru
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Posts: 8,040 Likes: 19,673
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Post by midnight tea on Sept 18, 2017 11:47:10 GMT
Do you guys think the war table mechanic will come back? If so in what shape? Cuz I don't reeeaaalllyyy just wanna be a branch of the Inquisition. I hope it doesn't...there was to much tell instead of show--on top of the codex; which some of them didn't really add lore or anything. On the contrary - war table mechanic was more show than tell. It showed Inquisition's reach across continent, our role in it, the delegating aspect. And things that are in text form aren't automatically 'show don't tell', this isn't what method is about (the term exists in literature as well) and the lack of war table doesn't mean that stuff we do through it would show up in the game in other form; in fact it's a way to expand the story that would otherwise be not present - well, unless you mean more codices with which we wouldn't be able to do anything, instead of being able to pick different advisers and oftentimes get very different results. As for war table not adding to the lore... you sure? It's from war table that we get to know about many things that happened on Thedas during our tenure as its most prominent hero, or fleshed out details that would otherwise be hard to flesh out, which included stuff like tensions between countries or nobility, things happening in lands to which we don't have direct access to, existence of Executors, contact with Kal-Sharok and so on. Needless to say, I'd welcome the mechanic of war table or like war table, whether we're a branch of Inquisition or not. I kinda wonder what other form it could have if not war table - missives? Reports? Board?
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Twitter Guru
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Post by midnight tea on Sept 18, 2017 11:50:50 GMT
So now I'm low-key interested in a stray awakened Darkspawn (and yes I know, "But the blight will follow them wherever they go!" But I'm ready for that to be an interesting part of their story if you bring them along.). I want to know about a darkspawn's thought process and them becoming their own person after lifelong enslavement to the song. Do they remember what they used to do, think, feel? If they do, do they regret? Do they take pride in their previous actions? Do they miss being a part of the hive mind (kind of like how 7 of 9 spoke of the comfort of being a part of the Borg hive mind at times) and feeling like they truly belong? Who do they want to become now that they can think on their own? I WANT TO KNOOOOWWWW. And for those who think/want a grey warden to be the next protagonist, I think it would be very funny and ironic to have a darkspawn as a companion. Plus a grey warden wouldn't be susceptible to constant exposure to them! I remember brainstorming with other posters about a Darkspawn companion a long time ago. That was fun. I remember us thinking that at first it would just be a knight that seems to never remove his armor even when not fighting. After a while after becoming allies with them, there would be a cutscene where they are hit and their helmet is knocked off, revealing that under the armor was a Darkspawn. They wore the armor which was enchanted to keep the Blight they had from spreading outside the suit, and then when revealed all the drama that comes with that. Well... we do know of existence of intelligent darkspawn. But let's not limit ourselves to some random blighter - what if the next companion is an Architect or another one of the Magisters Sidereal?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
Posts: 547 Likes: 956
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by formerfiend on Sept 18, 2017 11:54:39 GMT
I actually came to this thread to wonder at what the weird squadmate was gonna be. We always get at least one. Origins had Shale, Awakening had Justice, DA2 had Anders/Justice, DAI had Cole and also Solas but mainly Cole. So a golem, a spirit possessing a corpse, a spirit possessing a radical, and a spirit possessing no one and nothing, and also the villain for the next game. So I'm curious as to what they throw at us next. (Banging fists on table) De-mon. De-mon. De-mon. In all seriousness, though, I always wanted an honest-to-god abomination for a companion. Not "Unstable but not a total loss" Anders or "I'm not like other spirit-possessed corpses" Wynne - a straight-up abomination like Imshael or something. Corrupt. Selfish. Obviously evil. Maybe even Morinth-y in that they can give you a gameover via possession or something. A little like Cole, I guess, except a bit more sane and a lot more evil. Justifying them being around might be an issue, though. Also BioWare seems to have moved away from wholly nonredeemable companions. On the other hand, they could give an interesting perspective on Tevinter's spirit-binding and Solas' "SPIRITS FUCK YEAH" thing, as well as drop some lore (Oooooh, what if they remember Elvhenan?). And they don't have to be entirely evil, if the difference between demon and spirit is largely imagined rather than real. I am on board with this in so many ways. Firstly, I feel that DAI was just a bit to saccharine and clean. That's really an unfair and oversimplified slant on things, to be sure - plenty of the characters have an edge to them. But ultimately everyone in the inquistion except for Solas and Qun-aligned Bull and arguably Vivienne are good people working for a good cause; Blackwall obviously did horrible, horrible things in his past but he's genuinely working towards redemption, Sera's reckless and intolerant but ultimately wants to make things better for the little guy, Cole is a little quick on the trigger with the mercy kills but is so dedicated to helping people that it actually becomes more than a little grating. So I kind of miss having characters like Morrigan, Anders, Isabela, Zevran, Fenris, Sten, and Shale on side. And the kind of PC who'd tolerate and work with a straight up demon probably the kind of person who'd do things that the Inquisitor was too clean to do, like be a blood mage or go to a brothel. And I'd like to get the perspective of a demon who maybe disagrees with Solas' assertions about their nature. Maybe one who actually finds it offensive to suggest that the only reason it's a demon is because mortals are such assholes. One who likes to believe it has a degree of self-determination and isn't just a mirror for our sins.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
Posts: 547 Likes: 956
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April 2017
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Former_Fiend
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Post by formerfiend on Sept 18, 2017 12:05:23 GMT
Do you guys think the war table mechanic will come back? If so in what shape? Cuz I don't reeeaaalllyyy just wanna be a branch of the Inquisition. I'm hoping it doesn't because I'm hoping we're not part of a large scale organization capable of that kind of thing again. I want to go back to being a small group of skilled, motivated individuals operating independently, not shackled to public perception or higher cause. Just doing our own thing for our own reasons. Only thing I'd like to see like this is a mechanic where we specifically send the members of our party we're not actively taking with us out to do something while we're on mission. And ideally I'd like that to be structured more like the Suicide Mission from ME2 where they're accomplishing a visible side objective on the mission we're actively participating in at the time.
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Post by midnight tea on Sept 18, 2017 12:05:42 GMT
Anyway, I'm slowly getting enamored with the idea of playing a spy - like, either infiltrating Inquisition or infiltrating someone else for Inquisition. That'd be a nice little subversion. Now instead of worrying about who's going to betray us, we're all going to be like ' what... I'm going to have to betray my companions at some point ?" Imagine all the puppyfaces! Or all the scenes where a companion declares friendship and being all 'I trust you with my life!' and we're all like "ahahaha... right *gulp*".
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Post by Andrew Waples on Sept 18, 2017 12:15:31 GMT
I hope it doesn't...there was to much tell instead of show--on top of the codex; which some of them didn't really add lore or anything. On the contrary - war table mechanic was more show than tell. It showed Inquisition's reach across continent, our role in it, the delegating aspect. And things that are in text form aren't automatically 'show don't tell', this isn't what method is about (the term exists in literature as well) and the lack of war table doesn't mean that stuff we do through it would show up in the game in other form; in fact it's a way to expand the story that would otherwise be not present - well, unless you mean more codices with which we wouldn't be able to do anything, instead of being able to pick different advisers and oftentimes get very different results. As for war table not adding to the lore... you sure? It's from war table that we get to know about many things that happened on Thedas during our tenure as its most prominent hero, or fleshed out details that would otherwise be hard to flesh out, which included stuff like tensions between countries or nobility, things happening in lands to which we don't have direct access to, existence of Executors, contact with Kal-Sharok and so on. Needless to say, I'd welcome the mechanic of war table or like war table, whether we're a branch of Inquisition or not. I kinda wonder what other form it could have if not war table - missives? Reports? Board? I was implying the codex being on top of the war table. Some of the codex felt like uncessary filler. I still think they could have showed some of the more interesting stories brought up by the war table.
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Post by midnight tea on Sept 18, 2017 12:29:15 GMT
I was implying the codex being on top of the war table. Some of the codex felt like uncessary filler. I still think they could have showed some of the more interesting stories brought up by the war table. They wouldn't. From what I know most of them were written after VO was done, so fairly late into development. It's possible that at least a few of these are storylines they didn't have a budget to put into story (a lot of these war table stories are very elaborate and happening in places we've had no access to), so without a war table, they just wouldn't be present in the game, maybe aside from a small mention here and there.
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Post by midnight tea on Sept 18, 2017 12:35:29 GMT
And I'd like to get the perspective of a demon who maybe disagrees with Solas' assertions about their nature. Maybe one who actually finds it offensive to suggest that the only reason it's a demon is because mortals are such assholes. One who likes to believe it has a degree of self-determination and isn't just a mirror for our sins. I don't think it is established that demons are 'just mirrors for our sins', however the idea that the Fade reflects the minds of the living is pretty firmly established to be basis of the whole idea of the Fade. And it ain't just an idea of one character (with considerable expertise), Cole - a spirit - tells us so as well.
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Post by wickedcool on Sept 18, 2017 13:03:18 GMT
I hope the wartable comes back. It does need fine tuning though For example -war table at camps or captured keeps -send companions on missions. Maybe missions fails and you have rescue missions (sets up something like fallowmire but say varric got captured as well) or one of the random people you recruit such as jana or fairbanks.
If its tevinter I do expect a darker tone. I don't see darkspawn companion but maybe a prisoner (Hopkins in silence of lambs) or a demon that we use for hints.
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Post by midnight tea on Sept 18, 2017 13:13:52 GMT
I hope the wartable comes back. It does need fine tuning though For example -war table at camps or captured keeps -send companions on missions. Maybe missions fails and you have rescue missions (sets up something like fallowmire but say varric got captured as well) or one of the random people you recruit such as jana or fairbanks. If its tevinter I do expect a darker tone. I don't see darkspawn companion but maybe a prisoner (Hopkins in silence of lambs) or a demon that we use for hints. I'm down for portable war table, I liked it when we've had one specifically for Deep Roads in Descent instead of moving back and forth. As for companions on missions... I can see it being doable if it's part of companion mission - other than that, the execution would probably have to be fairly simple, like: go somewhere and kill this mob that attacks your companion or rescue them form some dank hole, with mission fading to black as we open the door to the cage or whatever.
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phoray
Dreadnaw Rising
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phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Sept 18, 2017 13:44:26 GMT
Do you guys think the war table mechanic will come back? If so in what shape? Cuz I don't reeeaaalllyyy just wanna be a branch of the Inquisition. I hope it doesn't...there was to much tell instead of show --on top of the codex; which some of them didn't really add lore or anything. That's why I feel like "The Tale of teh Champion", "The Chant of Light" and some "Genetivi History" shoudl be little books of codex any player can access at the start of the game. Like How Mass Effect Andromeda had history in the menu. These are things the character shoudl already know, having lived in the universe, so to "discover it" laying around is silly in an open world where you may not even find it...or come upon it far later than some decisions that expect you to have that knowledge. It was kinda neat, in a way. Jaal the Angaraan got to ask all the questions about the Milky Way that the protag should narratively know in universe but a new player would not. So, no "who is Mythall" would ever come out your mouth.
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midnight tea
Twitter Guru
gateway beverage
Posts: 8,040 Likes: 19,673
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midnighttea
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Post by midnight tea on Sept 18, 2017 14:04:34 GMT
I hope it doesn't...there was to much tell instead of show --on top of the codex; which some of them didn't really add lore or anything. That's why I feel like "The Tale of teh Champion", "The Chant of Light" and some "Genetivi History" shoudl be little books of codex any player can access at the start of the game. Like How Mass Effect Andromeda had history in the menu. These are things the character shoudl already know, having lived in the universe, so to "discover it" laying around is silly in an open world where you may not even find it...or come upon it far later than some decisions that expect you to have that knowledge. It was kinda neat, in a way. Jaal the Angaraan got to ask all the questions about the Milky Way that the protag should narratively know in universe but a new player would not. So, no "who is Mythall" would ever come out your mouth. The 'who's Mythal' was an admitted bug - someone simply didn't switch a flag off.
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