helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
inherit
867
0
Nov 27, 2024 12:11:08 GMT
3,214
helios969
Kamisama
2,207
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on Jun 9, 2017 21:19:45 GMT
Yeah, that budget really pissed me off. That would pay the employees (some 5000) where I work salary for a week. Hell, I bet our electricity bill costs that per month. If people had any concept of how little 40 million over 4-5 years is, they'd be praising the crap out of the development team. Basically, people talking crap are ignorant of real world difficulties of creating a product...and first and foremost in this world, it takes money. EA needs to bet high again and expect modest returns because BioWare can't undo all the damage EA has created. BioWare has to succeed despite EA. EA, Enthusiasm Annihilated. Agree, with that said I think it would be extremely foolish for EA or Bioware to abandon the current iteration in favor of another long development cycle. The core game is there and with improvements to the animations, some selective bug-squashing, and a couple major story expansions it can recover for a direct sequel simply adding to what has already been built. It still has the capacity to make them serious money, but only if the leadership makes a firm commitment financially and logistically to making it work.
|
|
inherit
Korean Supermodel
1
0
1
7,464
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Jun 9, 2017 21:31:10 GMT
Yeah, that budget really pissed me off. That would pay the employees (some 5000) where I work salary for a week. Hell, I bet our electricity bill costs that per month. If people had any concept of how little 40 million over 4-5 years is, they'd be praising the crap out of the development team. Basically, people talking crap are ignorant of real world difficulties of creating a product...and first and foremost in this world, it takes money. EA needs to bet high again and expect modest returns because BioWare can't undo all the damage EA has created. BioWare has to succeed despite EA. EA, Enthusiasm Annihilated. I think EA also needs to get DICE to make some significant changes and additions to the Frostbite engine. Pretty much everything I've heard about it is summed up with: Amazing if you're doing exactly what it was designed for, absolute nightmare if not. The Kotaku article just reinforces that sentiment. Which "what it was designed for" is specifically the Battlefield franchise but EA wants to use it for every game their studios make, and both ME:A and DA:I have suffered for having the engine forced on them. Either that or just eat the cost and go back to using the Unreal engine like the original trilogy did.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jun 9, 2017 21:36:44 GMT
EA needs to bet high again and expect modest returns because BioWare can't undo all the damage EA has created. BioWare has to succeed despite EA. EA, Enthusiasm Annihilated. Agree, with that said I think it would be extremely foolish for EA or Bioware to abandon the current iteration in favor of another long development cycle. The core game is there and with improvements to the animations, some selective bug-squashing, and a couple major story expansions it can recover for a direct sequel simply adding to what has already been built. It still has the capacity to make them serious money, but only if the leadership makes a firm commitment financially and logistically to making it work. And to be honest... I think BioWare already made the correct assertions without having to release it to the media. We're just catching up to their conclusions. They hit the reset button and I really hope they're addressing or have addressed the HR situation. That's a morale killer and you're going to burn out the very best of your resources if things aren't done right. I don't have those answers because I don't know all the specifics, but the lower-level employees and their families deserve a whole lot better. They were punching bags and EA said, "Ole!" and the threw the red cape on them. I bet EA suits were snorting some expensive drugs when headlines said, "BioWare this... BioWare that..." instead of "EA this... EA that..."
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jun 9, 2017 21:39:45 GMT
EA needs to bet high again and expect modest returns because BioWare can't undo all the damage EA has created. BioWare has to succeed despite EA. EA, Enthusiasm Annihilated. I think EA also needs to get DICE to make some significant changes and additions to the Frostbite engine. Pretty much everything I've heard about it is summed up with: Amazing if you're doing exactly what it was designed for, absolute nightmare if not. The Kotaku article just reinforces that sentiment. Which "what it was designed for" is specifically the Battlefield franchise but EA wants to use it for every game their studios make, and both ME:A and DA:I have suffered for having the engine forced on them. Either that or just eat the cost and go back to using the Unreal engine like the original trilogy did.Yeah, but holy cow... I'm spoiled on Frostbite. Also, no one else has it. BioWare 2.0 are making it into an RPG machine and it's just taking longer because it's not meant for that. By the time BioWare 2.0 is done modding it, it should be called something else besides Frostbite. Marketing... hello?
|
|
inherit
5079
0
Nov 26, 2024 19:47:15 GMT
1,825
ShadowAngel
#more Asari
1,599
Mar 19, 2017 16:14:51 GMT
March 2017
uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
|
Post by ShadowAngel on Jun 9, 2017 21:59:57 GMT
Exactly. I always preach that the only effective way to lead, is to lead from the front. You don't necessarily need the leader for every project. I think these lower-level guys deserve a chance to lead because they know how INCREDIBLY F***ED UP leading from behind or by committee turns out. I also think that all the work should stay in North America. I'm not against Austria or any other country. I'm saying the game was made in Edmonton and Montreal and all the work should stay there. I think EA has gotten super cheap considering $40 million over five years. That's pathetic. Poland raised $250 million for CDPR. WTF!?! WTF!?! WTF?!? A lot of the issues would've been worked out with having talent and coordination within a time zone of each other. So damn cheap. And yet we still got Andromeda and yo, patched up, it's good. Add the DLC and it will be great. No doubt. Yeah, that budget really pissed me off. That would pay the employees (some 5000) where I work salary for a week. Hell, I bet our electricity bill costs that per month. If people had any concept of how little 40 million over 4-5 years is, they'd be praising the crap out of the development team. Basically, people talking crap are ignorant of real world difficulties of creating a product...and first and foremost in this world, it takes money. The budget really isn't an issue when it's just the same as past games. Not to mention a bigger budget means bigger expectations and more sales, something Bioware has never shown capable of doing. Have any of their games even gotten past 8 million in sales? money doesn't equate to a better game, in fact I'd argue it just gives devs more reasons to screw around as they'll waste more time experimenting what to do because of the luxury of extra money. Just look at Destiny as one example, you can throw millions upon millions, but it doesn't just mean a better game is possible. id love to hear your "concept" how 40 million is so little in gaming, many people make do with much less just fine.
|
|
inherit
Korean Supermodel
1
0
1
7,464
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Jun 9, 2017 22:01:53 GMT
I think EA also needs to get DICE to make some significant changes and additions to the Frostbite engine. Pretty much everything I've heard about it is summed up with: Amazing if you're doing exactly what it was designed for, absolute nightmare if not. The Kotaku article just reinforces that sentiment. Which "what it was designed for" is specifically the Battlefield franchise but EA wants to use it for every game their studios make, and both ME:A and DA:I have suffered for having the engine forced on them. Either that or just eat the cost and go back to using the Unreal engine like the original trilogy did.Yeah, but holy cow... I'm spoiled on Frostbite. Also, no one else has it. BioWare 2.0 are making it into an RPG machine and it's just taking longer because it's not meant for that. By the time BioWare 2.0 is done modding it, it should be called something else besides Frostbite. Marketing... hello? Well the main strengths of Frostbite is visuals and performance, and while BioWare games since the switch look very pretty the technical issues that have plagued them is holding back them making full use of the performance powerhouse of the engine. I'd rather they look to what a publisher like Bethesda is doing. DOOM runs on id Tech 6, Prey runs on the CryEngine, Fallout 4 runs on the Creation Engine(which for the love of all that is holy needs to be replaced), etc. The studios use a game engine better suited to their purposes for the game rather than attempting to create some kind of catch all engine despite it only having been designed to do one thing. To my knowledge they actually have 3 in-house engines: id Tech 6, Creation Engine, and the void engine that Dishonoured 2 used. It's like trying to stick an engine designed for a F1 car into a Jeep. Even if you can make it fit, it simply wasn't designed to do that and you're better off getting an engine that was actually designed for a Jeep. The thing is that even if they modify it to be able to do what they want for ME:A2 based on their original ideas for ME:A then if they get new ideas for ME:A3 they're going to have technical issues again. The engine basically falls apart once you're trying to do something other than what you've specifically coded it to do. Worse so than other game engines from what I hear. I'll be curious to see how Dylan plays out, considering it should be using it as well but they have Edmonton working on that.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jun 9, 2017 22:05:01 GMT
Yeah, that budget really pissed me off. That would pay the employees (some 5000) where I work salary for a week. Hell, I bet our electricity bill costs that per month. If people had any concept of how little 40 million over 4-5 years is, they'd be praising the crap out of the development team. Basically, people talking crap are ignorant of real world difficulties of creating a product...and first and foremost in this world, it takes money. The budget really isn't an issue when it's just the same as past games. Not to mention a bigger budget means bigger expectations and more sales, something Bioware has never shown capable of doing. Have any of their games even gotten past 8 million in sales? money doesn't equate to a better game, in fact I'd argue it just gives devs more reasons to screw around as they'll waste more time experimenting what to do because of the luxury of extra money. Just look at Destiny as one example, you can throw millions upon millions, but it doesn't just mean a better game is possible. id love to hear your "concept" how 40 million is so little in gaming, many people make do with much less just fine. How is the $40 million divided up over 5 years? Does that include payroll, taxes, voice actor fees, troubleshooting, a plethora of utility bills, a plethora of non-critical development costs? I'm asking because I'm ignorant on how things are done now. I had a vague concept of how it was done before EA acquired the studio and BioWare was known for creating their own engines.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jun 9, 2017 22:06:27 GMT
Yeah, but holy cow... I'm spoiled on Frostbite. Also, no one else has it. BioWare 2.0 are making it into an RPG machine and it's just taking longer because it's not meant for that. By the time BioWare 2.0 is done modding it, it should be called something else besides Frostbite. Marketing... hello? Well the main strengths of Frostbite is visuals and performance, and while BioWare games since the switch look very pretty the technical issues that have plagued them is holding back them making full use of the performance powerhouse of the engine. I'd rather they look to what a publisher like Bethesda is doing. DOOM runs on id Tech 6, Prey runs on the CryEngine, Fallout 4 runs on the Creation Engine(which for the love of all that is holy needs to be replaced), etc. The studios use a game engine better suited to their purposes for the game rather than attempting to create some kind of catch all engine despite it only having been designed to do one thing. To my knowledge they actually have 3 in-house engines: id Tech 6, Creation Engine, and the void engine that Dishonoured 2 used. It's like trying to stick an engine designed for a F1 car into a Jeep. Even if you can make it fit, it simply wasn't designed to do that and you're better off getting an engine that was actually designed for a Jeep. The thing is that even if they modify it to be able to do what they want for ME:A2 based on their original ideas for ME:A then if they get new ideas for ME:A3 they're going to have technical issues again. The engine basically falls apart once you're trying to do something other than what you've specifically coded it to do. Worse so than other game engines from what I hear. I'll be curious to see how Dylan plays out, considering it should be using it as well but they have Edmonton working on that. Ok, thank you. It makes sense. So BioWare 2.0 is being asked to do this as well? Wow. They're not developers. They're magicians.
|
|
inherit
5079
0
Nov 26, 2024 19:47:15 GMT
1,825
ShadowAngel
#more Asari
1,599
Mar 19, 2017 16:14:51 GMT
March 2017
uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
|
Post by ShadowAngel on Jun 9, 2017 22:30:43 GMT
The budget really isn't an issue when it's just the same as past games. Not to mention a bigger budget means bigger expectations and more sales, something Bioware has never shown capable of doing. Have any of their games even gotten past 8 million in sales? money doesn't equate to a better game, in fact I'd argue it just gives devs more reasons to screw around as they'll waste more time experimenting what to do because of the luxury of extra money. Just look at Destiny as one example, you can throw millions upon millions, but it doesn't just mean a better game is possible. id love to hear your "concept" how 40 million is so little in gaming, many people make do with much less just fine. How is the $40 million divided up over 5 years? Does that include payroll, taxes, voice actor fees, troubleshooting, a plethora of utility bills, a plethora of non-critical development costs? Unless I have Biowares information I'm not going to know. Games divide up expanses depending on their focus. Like I said though, 40 million is just about as much if not more than previous Bioware games. My my point is we can't really judge if money is an issue, and if you ask me bioware does just fine with what they're given, they tend to put out great games and they tend to look beautiful in the process. If one game flops are we all of a sudden going to just blame it as a money issue? What of inquisition which won game of the year awards? Was received by the fan base with much higher ratings? id put Andromedas issues more so on mismanagement over lack of funds. I still wouldn't count on a higher budget unless bioware can deliver on sales, and they've never been big in sales since they're more of a niche group and have always been bottom tier(under dogs in a sense) of triple AAA development when it comes to sales and brand name.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jun 9, 2017 22:44:58 GMT
How is the $40 million divided up over 5 years? Does that include payroll, taxes, voice actor fees, troubleshooting, a plethora of utility bills, a plethora of non-critical development costs? Unless I have Biowares information I'm not going to know. Games divide up expanses depending on their focus. Like I said though, 40 million is just about as much if not more than previous Bioware games. My my point is we can't really judge if money is an issue, and if you ask me bioware does just fine with what they're given, they tend to put out great games and they tend to look beautiful in the process. If one game flops are we all of a sudden going to just blame it as a money issue? What of inquisition which won game of the year awards? Was received by the fan base with much higher ratings? id put Andromedas issues more so on mismanagement over lack of funds. I still wouldn't count on a higher budget unless bioware can deliver on sales, and they've never been big in sales since they're more of a niche group and have always been bottom tier(under dogs in a sense) of triple AAA development when it comes to sales and brand name. Okay, I see your point.
|
|
inherit
Korean Supermodel
1
0
1
7,464
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Jun 9, 2017 23:02:43 GMT
How is the $40 million divided up over 5 years? Does that include payroll, taxes, voice actor fees, troubleshooting, a plethora of utility bills, a plethora of non-critical development costs? Unless I have Biowares information I'm not going to know. Games divide up expanses depending on their focus. Like I said though, 40 million is just about as much if not more than previous Bioware games. My my point is we can't really judge if money is an issue, and if you ask me bioware does just fine with what they're given, they tend to put out great games and they tend to look beautiful in the process. If one game flops are we all of a sudden going to just blame it as a money issue? What of inquisition which won game of the year awards? Was received by the fan base with much higher ratings? id put Andromedas issues more so on mismanagement over lack of funds. I still wouldn't count on a higher budget unless bioware can deliver on sales, and they've never been big in sales since they're more of a niche group and have always been bottom tier(under dogs in a sense) of triple AAA development when it comes to sales and brand name. Mass Effect 3 reportedly cost around $40M to make but it's not a fair comparison. On top of it being a game that built off the previous two in both game engine and art assets, it released 2 years after Mass Effect 2 came out while ME:A was 5 years. That means the ongoing costs like payroll, office rent/bills, are all multiplied by 2.5x. If I'm a developer in Montreal earning $63k/year at BioWare(63k being the average a software developer makes in Montreal) then they would have paid me $126k for Mass Effect 3 and $315k for Andromeda because of the longer development time. and I'm sure as hell not accepting $25.2k/year as a developer, which is what it comes out to if they paid me $126k over 5 years. I wouldn't accept that as a fresh graduate with no experience, much less a developer with the 5+ years experience that BioWare wants. I also can't find anything suggesting the budget of Inquisition was $40M, nor do I believe that it was that low for a game that was on 5 platforms. Even then you run into a similar problem in that DA:I was released 3.5 years after DA2. That said I don't think money was the core problem. I think it more so became a problem because of other problems that caused the development to go on for 5 years which starts stretching $40M pretty thin when it comes to AAA game development.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jun 9, 2017 23:24:14 GMT
Unless I have Biowares information I'm not going to know. Games divide up expanses depending on their focus. Like I said though, 40 million is just about as much if not more than previous Bioware games. My my point is we can't really judge if money is an issue, and if you ask me bioware does just fine with what they're given, they tend to put out great games and they tend to look beautiful in the process. If one game flops are we all of a sudden going to just blame it as a money issue? What of inquisition which won game of the year awards? Was received by the fan base with much higher ratings? id put Andromedas issues more so on mismanagement over lack of funds. I still wouldn't count on a higher budget unless bioware can deliver on sales, and they've never been big in sales since they're more of a niche group and have always been bottom tier(under dogs in a sense) of triple AAA development when it comes to sales and brand name. Mass Effect 3 reportedly cost around $40M to make but it's not a fair comparison. On top of it being a game that built off the previous two in both game engine and art assets, it released 2 years after Mass Effect 2 came out while ME:A was 5 years. That means the ongoing costs like payroll, office rent/bills, are all multiplied by 2.5x. If I'm a developer in Montreal earning $63k/year at BioWare(63k being the average a software developer makes in Montreal) then they would have paid me $126k for Mass Effect 3 and $315k for Andromeda because of the longer development time. and I'm sure as hell not accepting $25.2k/year as a developer, which is what it comes out to if they paid me $126k over 5 years. I wouldn't accept that as a fresh graduate with no experience, much less a developer with the 5+ years experience that BioWare wants. I also can't find anything suggesting the budget of Inquisition was $40M, nor do I believe that it was that low for a game that was on 5 platforms. Even then you run into a similar problem in that DA:I was released 3.5 years after DA2. That said I don't think money was the core problem. I think it more so became a problem because of other problems that caused the development to go on for 5 years which starts stretching $40M pretty thin when it comes to AAA game development. Thank you Cyonan.
|
|
inherit
1544
0
Feb 25, 2021 11:56:07 GMT
2,466
Andrew Lucas
1,562
Sept 11, 2016 18:33:18 GMT
September 2016
andrewlucas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Andrew Lucas on Jun 10, 2017 14:13:12 GMT
Nobody's dying, the cringe.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jun 10, 2017 15:15:36 GMT
Nobody's dying, the cringe. I hear you Andrew. I knew I was opening myself to criticisms, but I don't care. I'm sticking to it because that's how I feel. I wish I could buy every developer enough beer and pot to sedate them for a week. However, you're right. No one is dying, but people are on edge. They're tired for a lot of reasons and I just wanted to let them know that I think they're just as special as my favorite sports athletes, musicians, thespians, etc. Developers are always behind the scenes, but they're the ones actually doing all the hard work. Ideas are great, but it takes a special someone to take a very specialized canvas and make it into something that will support the idea.
|
|