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Post by zaeedisking on Jun 11, 2017 14:19:30 GMT
I've made a few stupid topics in the last couple of weeks. But, that said I'm curious for OT' OG's like myself and those who picked up the series after it had come out a few years later. Did ME:A get the balance right?
Did they focus on combat too much for the new series? It seems to me there is a good number of folks who have enjoyed the big upgrade in combat focus. Should people like me just put ourselves out to pasture (RPG freaks)? The combat in this game is fun for sure... I bought the digital copy the day of release and did a speed run through SP and then played MP for a bit... because I played a ton of MP in ME3... but is this the future of RPG?
...SP is dying and especially the RPG format.. I just want a hug from those who weren't 10 years old in 2007.
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Post by Deleted on Jun 11, 2017 14:23:58 GMT
I found a balance, but like DAI I had to make it work by not trying to do everything at once. I'd do a main quest, grabs some side stuff, wrap that up, chat with my crew, rinse and repeat. 7 hours in I was just leaving a completed Eos and hadn't even gone to Voeld or Havarl yet.
I actually felt during my recent more thorough playthrough that I was playing a DA game because of all the hidden lore I would stumble upon during my exploring.
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Conquer Your Dreams
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Post by Conquer Your Dreams on Jun 11, 2017 14:28:28 GMT
Way too much combat, not enough story. At the moment i am replaying DA:O and i see the difference.
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zaeedisking
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Post by zaeedisking on Jun 11, 2017 14:29:05 GMT
I found a balance, but like DAI I had to make it work by not trying to do everything at once. I'd do a main quest, grabs some side stuff, wrap that up, chat with my crew, rinse and repeat. 7 hours in I was just leaving a completed Eos and hadn't even gone to Voeld or Havarl yet. I actually felt during my recent more thorough playthrough that I was playing a DA game because of all the hidden lore I would stumble upon during my exploring. I did one completionist run in DAI but after that I could never finish another playthrough... just too time consuming... I would only start another PT to interact differently with certain core characters I liked. So basically Dorian/Sera/Viv. But, once I finished their personal quests I only cared about trespasser. I was the same way with Andromeda... finished the main story on my speed run... identified the squadmates I liked and then proceeded to only care about them and then the conclusion of my Ryder's story... which was a letdown.
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Post by Gwydden on Jun 11, 2017 14:30:31 GMT
... but is this the future of RPG? ...SP is dying and especially the RPG format.. Only true if we are talking about AAA gaming. But there are tons of indie RPGs coming out. I recommend grabbing some and keeping an eye out for new ones. Err... ahem. That's ageist!
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Post by ArabianIGoggles on Jun 11, 2017 14:31:56 GMT
Way too much combat, not enough story. At the moment i am replaying DA:O and i see the difference. I tried playing that the other day. For the life of me I cannot get interested at all in Dragon Age.
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Post by Conquer Your Dreams on Jun 11, 2017 14:33:11 GMT
I found a balance, but like DAI I had to make it work by not trying to do everything at once. I'd do a main quest, grabs some side stuff, wrap that up, chat with my crew, rinse and repeat. 7 hours in I was just leaving a completed Eos and hadn't even gone to Voeld or Havarl yet. I actually felt during my recent more thorough playthrough that I was playing a DA game because of all the hidden lore I would stumble upon during my exploring. I did one completionist run in DAI but after that I could never finish another playthrough... just too time consuming... I would only start enother PT to interact differently with certain core characters I liked. So basically Dorian/Sera/Viv. But, once I finished there personal quests ended I only cared about trespasser. I was the same way with Andromeda... finished the main story on my speed run... identified the squadmates I liked and then proceeded to only care about them and then the conclusion of my Ryder's story... which was a letdown. At the moment i got all together around 450 hours on DA:I and i am shocked with those numbers to be honest... ME trilogy takes around 110-120 hours, and it's so much more fun.
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Post by Deleted on Jun 11, 2017 14:33:58 GMT
I found a balance, but like DAI I had to make it work by not trying to do everything at once. I'd do a main quest, grabs some side stuff, wrap that up, chat with my crew, rinse and repeat. 7 hours in I was just leaving a completed Eos and hadn't even gone to Voeld or Havarl yet. I actually felt during my recent more thorough playthrough that I was playing a DA game because of all the hidden lore I would stumble upon during my exploring. I did one completionist run in DAI but after that I could never finish another playthrough... just too time consuming... I would only start enother PT to interact differently with certain core characters. So basically Dorian/Sera/Viv. But, once I finished there personal quests ended I only cared about trespasser. I was the same way with Andromeda... finished the main story on my speed run... identified the squadmates I liked and then proceeded to only care about them and then the conclusion of my Ryder's story... which was a letdown. Yeah I did a speedrun too, but when I stopped and took my time after beating it, and focused on everyone, the game really did make you feel close to your crew. I missed out on a lot by not trying to know everyone. Most of the story behind MEA is also in datapads, like DAI with its codex entries, so unless you're a big fan of reading, half the story is lost to you. I learned that the hard way. Both DAI and MEA are games meant to be at their best if you do and learn everything. If they stopped with the codex stuff and gave more story dialogue, they might get back that stronger RPG feel I think. Not everyone is going to spend hours reading. It's a game. We want to play!
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kumazan
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Post by kumazan on Jun 11, 2017 14:34:56 GMT
I didn't notice more combat focus in the game, perhaps in marketing (but marketing for this game was utter rubbish anyway). Combat is better now, despite a few steps back in things like squad management and favourites, that's all.
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Post by Conquer Your Dreams on Jun 11, 2017 14:35:51 GMT
Way too much combat, not enough story. At the moment i am replaying DA:O and i see the difference. I tried playing that the other day. For the life of me I cannot get interested at all in Dragon Age. It's completely different tale, but in my opinion absolutely worth to play.
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zaeedisking
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Post by zaeedisking on Jun 11, 2017 14:38:48 GMT
I did one completionist run in DAI but after that I could never finish another playthrough... just too time consuming... I would only start enother PT to interact differently with certain core characters. So basically Dorian/Sera/Viv. But, once I finished there personal quests ended I only cared about trespasser. I was the same way with Andromeda... finished the main story on my speed run... identified the squadmates I liked and then proceeded to only care about them and then the conclusion of my Ryder's story... which was a letdown. Yeah I did a speedrun too, but when I stopped and took my time after beating it, and focused on everyone, the game really did make you feel close to your crew. I missed out on a lot by not trying to know everyone. Most of the story behind MEA is also in datapads, like DAI with its codex entries, so unless you're a big fan of reading, half the story is lost to you. I learned that the hard way. Both DAI and MEA are games meant to be at their best if you do and learn everything. If they stopped with the codex stuff and gave more story dialogue, they might get back that stronger RPG feel I think. Not everyone is going to spend hours reading. It's a game. We want to play! God. Yes the codex stuff has been so mishandled. Honestly they should have had that same guy from Me1 voice all the entries including Dragon Age.
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Post by Deleted on Jun 11, 2017 14:40:48 GMT
I didn't notice more combat focus in the game, perhaps in marketing (but marketing for this game was utter rubbish anyway). Combat is better now, despite a few steps back in things like squad management and favourites, that's all. The game can be played many ways. If you just speed through it, yeah there's a lot of fighting, but taking your time is when the RPG side of the game shines. MEA can either be a great game, with balanced story and combat, or one giant Hinterlands experience lol
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Post by kumazan on Jun 11, 2017 14:41:13 GMT
Yeah I did a speedrun too, but when I stopped and took my time after beating it, and focused on everyone, the game really did make you feel close to your crew. I missed out on a lot by not trying to know everyone. Most of the story behind MEA is also in datapads, like DAI with its codex entries, so unless you're a big fan of reading, half the story is lost to you. I learned that the hard way. Both DAI and MEA are games meant to be at their best if you do and learn everything. If they stopped with the codex stuff and gave more story dialogue, they might get back that stronger RPG feel I think. Not everyone is going to spend hours reading. It's a game. We want to play! God. Yes the codex stuff has been so mishandled. Honestly they should have had that same guy from Me1 voice all the entries including Dragon Age. I prefer the Dragon Age codex tbh, although it wouldn't work in a setting like ME's, obviously.
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Post by Conquer Your Dreams on Jun 11, 2017 14:42:04 GMT
Hard to compare DAI with MEA
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Post by kumazan on Jun 11, 2017 14:43:14 GMT
I didn't notice more combat focus in the game, perhaps in marketing (but marketing for this game was utter rubbish anyway). Combat is better now, despite a few steps back in things like squad management and favourites, that's all. The game can be played many ways. If you just speed through it, yeah there's a lot of fighting, but taking your time is when the RPG side of the game shines. MEA can either be a great game, with balanced story and combat, or one giant Hinterlands experience lol Oh, sure, if you do nothing but roam around Elaaden you'll keep fighting outlaws over and over again. But if you play as intended, other than the random encounters you find along the way, which admittedly can get old specially in a completionist PT, there's not that big a difference with the OT.
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Post by Cyan_Griffonclaw on Jun 11, 2017 14:43:47 GMT
Way too much combat, not enough story. At the moment i am replaying DA:O and i see the difference. The combat mechanics in the original trilogy are so freakin' constrained compared to Andromeda on Frostbite. Remember, the original trilogy was done on Unreal. Frostbite excels at combat and fluidity, but game flow... is "wack." Story flow is okay, but story content is lacking in some respects and that's because of the development cycle. I agree, though. There is a huge difference, but not so much in quantity, but in quality. That's my humble opinion.
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Post by Deleted on Jun 11, 2017 14:46:24 GMT
The game can be played many ways. If you just speed through it, yeah there's a lot of fighting, but taking your time is when the RPG side of the game shines. MEA can either be a great game, with balanced story and combat, or one giant Hinterlands experience lol Oh, sure, if you do nothing but roam around Elaaden you'll keep fighting outlaws over and over again. But if you play as intended, other than the random encounters you find along the way, which admittedly can get old specially in a completionist PT, there's not that big a difference with the OT. Yeah I even got some DAO vibes in the first vault when exploring it. Feels like the MEA version of the Deep Roads with all the things I missed scanning before that brought up new dialogue. I have also been hearing the music louder now and it's truly an ME game. One of the battle tracks reminded me of ME2 even. More memorable music though might have also helped the experience. This new ambient sounds thing DAI and MEA did is taking away from the game's moods it tries to express.
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Post by ArabianIGoggles on Jun 11, 2017 14:47:41 GMT
I tried playing that the other day. For the life of me I cannot get interested at all in Dragon Age. It's completely different tale, but in my opinion absolutely worth to play. That's what I've heard. I loathe the fantasy genre for the most part though, which would explain me having trouble getting into DA.
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Post by Hawke on Jun 11, 2017 14:48:03 GMT
I'd say, ME:A focused on exploration/traveling more than on combat (except priority/loyalty missions). It would be good to see more responsive controls and more tactical and diverse combat. I guess, there's enough story, but it is spread across locations rather thinly and completionist runs are more time-consuming, than I'd like.
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Post by Conquer Your Dreams on Jun 11, 2017 14:51:04 GMT
Way too much combat, not enough story. At the moment i am replaying DA:O and i see the difference. The combat mechanics in the original trilogy are so freakin' constrained compared to Andromeda on Frostbite. Remember, the original trilogy was done on Unreal. Frostbite excels at combat and fluidity, but game flow... is "wack." Story flow is okay, but story content is lacking in some respects and that's because of the development cycle. I agree, though. There is a huge difference, but not so much in quantity, but in quality. That's my humble opinion. I hate Frostbite. It's good engine for BF series, but not for RPG games. I am so happy to replay DA:O, I will be happy to replay DA2 too, but then i have to go thru... DA:I and this is when all the crap stuff is starting. Love DA:I story and companions, but this empty open-world and all those hours spend in there are just killing my system.
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Post by Deleted on Jun 11, 2017 14:51:13 GMT
I've made a few stupid topics in the last couple of weeks. But, that said I'm curious for OT' OG's like myself and those who picked up the series after it had come out a few years later. Did ME:A get the balance right? Did they focus on combat too much for the new series? It seems to me there is a good number of folks who have enjoyed the big upgrade in combat focus. Should people like me just put ourselves out to pasture (RPG freaks)? The combat in this game is fun for sure... I bought the digital copy the day of release and did a speed run through SP and then played MP for a bit... because I played a ton of MP in ME3... but is this the future of RPG? ...SP is dying and especially the RPG format.. I just want a hug from those who weren't 10 years old in 2007. Uhm, I am no spring chicken, and I don't think RPG suffers from upgrades to combat, which is very enjoyable in Andromeda. My gaming experience is limited to Bioware games, a couple of Obsidian Games and Blade and Soul. The only reason I kept playing BnS was because I liked combat so much. And I like Andromeda very much as well as prefer DA2 over other versions of combat in that franchise. The less pausing, the easier to understand skill trees, the better for me. BUT! In a way of a hug, the 2016 was actually full of new games by Obsidian that do classic style isometric combat by Obsidian, Pillars, Tyranny and Numenoria. I am wondering if I even can play Tyranny now (I want that one out of the three because of the block-style storyline) but I think all of them should be right up your alley. I bet you will get hours and hours of old-fashioned gaming with some upgrades in that market.
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zaeedisking
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Post by zaeedisking on Jun 11, 2017 14:52:12 GMT
I'd say, ME:A focused on exploration/traveling more than on combat (except priority/loyalty missions). It would be good to see more responsive controls and more tactical and diverse combat. I guess, there's enough story, but it is spread across locations rather thin and completionist runs are more time-consuming, than I'd like. Did the combat serve the open world/questing/main story? Yes... they created these great open worlds that were unique and beautifully crafted... but after that initial impression and realizing most of these big planets were Hinterlands 2.0 was it not boring after a while? I actually enjoyed the system to system planetary travelling (once they gave us the skip option).
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zaeedisking
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Post by zaeedisking on Jun 11, 2017 14:54:18 GMT
I've made a few stupid topics in the last couple of weeks. But, that said I'm curious for OT' OG's like myself and those who picked up the series after it had come out a few years later. Did ME:A get the balance right? Did they focus on combat too much for the new series? It seems to me there is a good number of folks who have enjoyed the big upgrade in combat focus. Should people like me just put ourselves out to pasture (RPG freaks)? The combat in this game is fun for sure... I bought the digital copy the day of release and did a speed run through SP and then played MP for a bit... because I played a ton of MP in ME3... but is this the future of RPG? ...SP is dying and especially the RPG format.. I just want a hug from those who weren't 10 years old in 2007. Uhm, I am no spring chicken, and I don't think RPG suffers from upgrades to combat, which is very enjoyable in Andromeda. My gaming experience is limited to Bioware games, a couple of Obsidian Games and Blade and Soul. The only reason I kept playing BnS was because I liked combat so much. And I like Andromeda very much as well as prefer DA2 over other versions of combat in that franchise. The less pausing, the easier to understand skill trees, the better for me. BUT! In a way of a hug, the 2016 was actually full of new games by Obsidian that do classic style isometric combat by Obsidian, Pillars, Tyranny and Numenoria. I am wondering if I even can play Tyranny now (I want that one out of the three because of the block-style storyline) but I think all of them should be right up your alley. I bet you will get hours and hours of old-fashioned gaming with some upgrades in that market. I think I get where you're going... have you played the Last of us? Did combat matter there? It's my favorite franchise (ugh. hate that term) RPG wise outside of Mass Effect. I want that in space!
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Post by Gwydden on Jun 11, 2017 14:58:40 GMT
It's completely different tale, but in my opinion absolutely worth to play. That's what I've heard. I loathe the fantasy genre for the most part though, which would explain me having trouble getting into DA. I love fantasy myself, but I'm not fond of the generic approach to it which, admittedly, Dragon Age follows. Setting or plot have little to do with my liking Origins: I chalk it up mostly to the companions and the origins themselves. If you'd like to try a more conceptually interesting fantasy game while keeping to Bioware, Jade Empire is their only one which does not use a generic D&D template.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on Jun 11, 2017 15:00:46 GMT
The combat mechanics in the original trilogy are so freakin' constrained compared to Andromeda on Frostbite. Remember, the original trilogy was done on Unreal. Frostbite excels at combat and fluidity, but game flow... is "wack." Story flow is okay, but story content is lacking in some respects and that's because of the development cycle. I agree, though. There is a huge difference, but not so much in quantity, but in quality. That's my humble opinion. I hate Frostbite. It's good engine for BF series, but not for RPG games. I am so happy to replay DA:O, I will be happy to replay DA2 too, but then i have to go thru... DA:I and this is when all the crap stuff is starting. Love DA:I story and companions, but this empty open-world and all those hours spend in there are just killing my system. I'm with you again! Fereldan was already big in the in-house engine BioWare used for Origins. Now magnify that by at least 100 and you've got some spaces on the canvas that need filling or some kind of attention. Also, traversing these huge vasts of nothing without any banter because you're on a mount (they got it right on the Nomad in spades.) doesn't help the situation. I'm a completionist and one to simply just love "inhale" the environment. However, Inquisition gave me too much to inhale the environment and too many things were changed to suit Frostbite. The crafting was a step back in options. The war table jacked with the real-time flow. The side quests had little payoff in regards to the development of your character or your companions. The vanilla game felt incomplete and needed the DLC to close it out. Origins, you didn't need Awakenings or any of the DLC to fulfill the game. It just made it even more special and encouraged you to explore it further. The toolsets turned me into the Maker. I edited every level (including most of the named NPCs) to my liking. I even made one level (Redcliff at night) even more challenging by replacing some of the undead with a couple of desire demons.
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