inherit
1086
0
Jan 25, 2017 20:52:04 GMT
2,601
nanotm
a tidy workspace is the sign of a deranged mind
3,879
Aug 20, 2016 19:53:16 GMT
August 2016
nanotm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
nanotm
nanotm
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Post by nanotm on Sept 16, 2016 14:22:54 GMT
reave charge incinerate cryo blast cloak jump attack throw annihilation field grenades swappable between each type, ammo type fire/tech/warp and unity
for the single player
for MP I'd like at least reave, annihilation field, throw, charge, preferably with cluster nades +jump attack on all MW based chars
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Hunter
N2
Run Fast
PSN: TheSho21
Posts: 127 Likes: 175
inherit
194
0
175
Hunter
Run Fast
127
August 2016
hunter
TheSho21
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Post by Hunter on Sept 16, 2016 16:20:18 GMT
I thought it was supposed to be kept to 5 powers? OP said 5 but ME3 classes have 6 and you'd expect this to continue given how many powers there are now. It was more of a general guideline than a steadfast rule.
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inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,503
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Sept 17, 2016 6:12:18 GMT
<<<<<<<<<<<(0)>>>>>>>>>>
So far, the NEOGAF survey leak seems to hold up.
In Drak's loyalty mission, upon a successful mission we come across this tidbit: "... and Drack will unlock a brand new skill tree." A new skill tree for Drak, suggest new skill trees for everyone else. This means we need to review our classes.
Link:http://www.neogaf.com/forum/showthread.php?t=1031314
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inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,503
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Sept 17, 2016 10:57:39 GMT
A new skill tree for Drak, suggest new skill trees for everyone else. I hope it's true, I much prefer more choices and skill trees to mostly linear power progression. <<<<<<<<<<(0)>>>>>>>>>> It also seems to confirm that our Ryder has a Pathfinder skill set, above that of combat. Remember that Ryder is combat trained
but explorer untested. Exploration being a good part of the game, a Pathfinder skill set will help her with that function and when encountering other species. So, yeah, I'm for it.
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Hunter
N2
Run Fast
PSN: TheSho21
Posts: 127 Likes: 175
inherit
194
0
175
Hunter
Run Fast
127
August 2016
hunter
TheSho21
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Post by Hunter on Sept 17, 2016 19:30:39 GMT
<<<<<<<<<<<(0)>>>>>>>>>> So far, the NEOGAF survey leak seems to hold up. In Drak's loyalty mission, upon a successful mission we come across this tidbit: "... and Drack will unlock a brand new skill tree." A new skill tree for Drak, suggest new skill trees for everyone else. This means we need to review our classes.
Link:http://www.neogaf.com/forum/showthread.php?t=1031314 A new skill tree for Drak, suggest new skill trees for everyone else. I hope it's true, I much prefer more choices and skill trees to mostly linear power progression. I'm not sure we can say with any certainty what they mean by "skill tree". Technically ME3 had skill trees with levels 4-6 of any given power. I do hope it is a bit different than what we've seen in the previous three games. Ideally I'd love to see an improved version of ME1's power screen.
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inherit
10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
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Post by SalMasRac on Sept 17, 2016 21:49:31 GMT
Two variations in mind for Salarian Sentinel.
Tech Armor Throw Incinerate
This version would use Cryo Ammo to Weaken Armor and double Incinerate damage with the Chilled Evolution, Radius Evolution to Incinerate, then take the Double Throw Evolution at Rank 6 Throw (this version of Throw isn't currently in MP on any kit it seems) to get two Fire Explosions per cast. Could also detonate Biotic Teammates. Loadouts would need to be kept rather light, and Evolutions that reduce Cooldowns and Weight would be necessary for an effective build. Hurricane with Power Magnifier and fighting at close range would be the most effective, especially since Throw as a Detonator has a travel time.
Tech Armor Warp Incinerate
This version embraces the Cheese. It would use Warp to Weaken Armor and Prime for Cheese, Cryo Ammo to further Weaken Armor, double Incinerate and Cheese damage with the Chilled Evolution, and Incinerate to bring the Cheese itself. Loadouts could be a little heavier, but you would want to ensure that you have time to spread your Cheese before Warp wears off. This kit could fight from midrange and still be effective.
I'm not sure which of these would be more fun.
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inherit
10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
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Post by SalMasRac on Sept 18, 2016 0:43:45 GMT
Salarian Juggernaut
Tech Armor Fortification Blade Armor
6/6/6/0/6 with all Melee Upgrades
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RageUnderFire
N3
Games: Mass Effect Trilogy
Origin: Aralakh
Posts: 898 Likes: 430
inherit
1548
0
430
RageUnderFire
898
Sept 11, 2016 20:30:26 GMT
September 2016
rageunderfire
Mass Effect Trilogy
Aralakh
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Post by RageUnderFire on Sept 18, 2016 14:02:54 GMT
Not a job class but give us a variety of melee attacks
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inherit
1566
0
Apr 10, 2017 16:09:20 GMT
2
suboof
10
Sept 14, 2016 1:19:09 GMT
September 2016
suboof
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Post by suboof on Sept 18, 2016 19:43:49 GMT
Perhaps they will make the ME3-MP classes as optional sub-classes for ME:A, or merely give all the MP skills to classes that fit the lore. ME3-MP classes had so many good concepts, many of which were more fun than SP. No way will they completely pass up on those brilliant ideas.
Fury Adept (CQC sub-type of Adept)
Annihilation Field Throw Barrier Singularity Biotic Focus *Biotic Dash replaces Dodge Roll.
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Monk
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MonkMcMueller
PSN: Monk_McMueller
Prime Posts: 600, something, something
Posts: 1,074 Likes: 1,370
inherit
347
0
1,370
Monk
1,074
August 2016
monkmcmueller
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
MonkMcMueller
Monk_McMueller
600, something, something
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Post by Monk on Sept 18, 2016 19:54:05 GMT
This class is called Sweet Madness (originally Wonky Whack). It consists of the following: - Wind-up: (passive) increases the assault rifles rate of fire.
Description: for every shot that lands, a stack of Wind-up is created; stacks up to five, with a cooldown of two seconds between creation and diminishing of a stack (not hitting a target for two seconds will reduce the stack by one). Every stack increases the rate of fire of the assault rifle by 10%. Rank changes: every new rank increases the percent increase by 2.5%
- Explosive Round: (toggle) switch to very round-limited high-explosive rounds which do area damage up to 3m radius.
Description: each shot fired does 300% of standard round damage, plus pushes opponent back up to 3m. Rank changes: two extra rounds, +20% of standard damage per rank.
- Non-Standard: (passive) be able to use any round-firing weapon from the Armory. (unlocked at level 3)
Description: gradual changes are made to the weapon to emulate the functions of an assault rifle. Rank changes: new parts are added, adding +5% damage and +10% accuracy per rank.
- Warp Ammo: gain space magic through eezo injections. 100% effective and unknown% dangerous to your health. You wanna shoot through schools right? This is the option for you (don't condone the shooting of innocents, only the wicked contained within).
Description: increased damage effectiveness against biotic shields, armor and health. Rank changes: +12.5% damage per rank.
- Basic Fitness: (passive) you get more fit over time. Blah, blah, blah.
Description: increase in health, shield and melee damage. Rank changes: +10% health/shield and +12.5% melee damage per rank.
- Advanced Fitness: (passive) need to be able to run like the wind? We got you covered.
Description: increase in general speed. Rank changes: +2.5% movement speed per rank.
- Battle Armor: (passive) take hits like… well, like a more sturdier version of you. New armor comes with sculpted abs and buttocks.
Description: obtain training to use heavier armor. Starts with a baseline of 100 hit points of armor. Rank changes: +25% armor hit points per rank.
- Wonky Whack: you are the ultimate running with guns crazy. You shot better, faster and more accurately. Annnnd, you gain a new manical laugh only a Krogan could love.
Description: increases all battle attributes and charm. Rank changes: +2.5% damage, +5% fire rate, +10% accuracey per rank. Rank 6 also gains +200% additional damage from head shots.
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inherit
1324
0
Member is Online
2,491
spacev3gan
1,160
Aug 28, 2016 22:05:52 GMT
August 2016
spacev3gan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
SpaceV3gan
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Post by spacev3gan on Sept 19, 2016 8:37:27 GMT
I won't come up with any ideal class, but something which I would like to see in the next game are classes and roles that dive deeper in the class-based shooter concept; in other words, roles that are more distinguishable from one another. In Mass Effect we had have six classes that all have the same objetive: doing damage.
Don't get me wrong, I love Mass Effect gameplay. However, in all games Sheppard is regardless of class the only one capable of doing damage and your squadmates are merely minions with low damage, long cooldowns and horrible AI. They can't do damage and by and large they can't do support either. They can only do priming for combos and even for that you have to time their casting.
Being a third person shooter in which micromanaging the squad is something unlikely to be implemented, I guess Ryder will continue to be the only real source of damage. If that is the case, at least give us squadmates that actually complement Ryder's needs such as shield support, tanking, disrupting, crowd control, buffs, whatever. Don't give us a Sniper that is incompetent at Sniping.
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