FireAndBlood
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Post by FireAndBlood on Sept 16, 2016 6:49:25 GMT
Mentioning Mythic doesn't help either. Not sure what's worse. That or being bundled with Maxis. Let's be real, Mythic was a one hit wonder, if they weren't bought by EA they would have shut down years earlier.
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Post by straykat on Sept 16, 2016 7:47:36 GMT
Mentioning Mythic doesn't help either. Not sure what's worse. That or being bundled with Maxis. Let's be real, Mythic was a one hit wonder, if they weren't bought by EA they would have shut down years earlier. I don't know. I'm not the biggest MMO fan to begin with, but it was pretty solid at the time (Camelot, I mean). I think Blizzard made a lot of people irrelevant, despite their best efforts. Either way though, it's not a good sign to shackle Bioware to these corpses.
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linksocarina
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Post by linksocarina on Sept 16, 2016 13:21:10 GMT
But BioWare is not really shackled to them...thats the thing. The wording of the texts suggests Ryan is only the new head of BioWare, it says nothing about BioWare being a part of EA Worldwide, or else it would have mentioned it along with Mobile and Maxis in that first list.
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Post by nanotm on Sept 16, 2016 14:29:01 GMT
But BioWare is not really shackled to them...thats the thing. The wording of the texts suggests Ryan is only the new head of BioWare, it says nothing about BioWare being a part of EA Worldwide, or else it would have mentioned it along with Mobile and Maxis in that first list. so there not spelling it out in case they decide to change their minds later on and reverse it without having egg on their face if it doesn't work as planned, you don't have to spell everything out for the pretext to exist, indeed what they don't say (this will just mean a change of chief executive but no change in direction or goals) actually speaks far more about intentions in that regards /
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Sylvius the Mad
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Post by Sylvius the Mad on Sept 16, 2016 14:48:13 GMT
Samantha is a lifelong gamer from her early days playing Archon and Wizard on her Commodore 64 through personal favorites like Super Paper Mario, StarCraft and The Simpsons: Tapped Out. Ryan is based in the Bay Area with her family." Archon was a great game, but it was an action game. I get that these are just the games they (or she) chose to mention, but I'd feel more confidence if she'd mentioned an RPG in her gaming past.
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Arcian
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Post by Arcian on Sept 16, 2016 14:49:07 GMT
Can this new person fire Mac Walters? Dear Santa...
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Sanunes
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Post by Sanunes on Sept 16, 2016 15:26:41 GMT
Samantha is a lifelong gamer from her early days playing Archon and Wizard on her Commodore 64 through personal favorites like Super Paper Mario, StarCraft and The Simpsons: Tapped Out. Ryan is based in the Bay Area with her family." Archon was a great game, but it was an action game. I get that these are just the games they (or she) chose to mention, but I'd feel more confidence if she'd mentioned an RPG in her gaming past. The thing is for some people they consider a game like Super Paper Mario to be a RPG since its roots are Super Mario RPG and the previous Paper Mario games are also considered RPGs as well. That is why I have a strong dislike for the RPG label for there is no clear definition of it.
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bshep
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Post by bshep on Sept 16, 2016 15:45:04 GMT
Can this new person fire Mac Walters? Wish i could fire you...
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linksocarina
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Post by linksocarina on Sept 16, 2016 17:11:30 GMT
I have a feeling Walters will not go anywhere for now...
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Heimdall
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Post by Heimdall on Sept 16, 2016 17:41:31 GMT
My impression is that this means very little, it's just a structural thing EA is doing at the upper management level.
EA's strategy for DAI seems to have been to just let Bioware do their thing on the development side, and it paid off for them by all appearances, so I suspect they will continue to do so.
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Post by Sanunes on Sept 16, 2016 18:10:37 GMT
My impression is that this means very little, it's just a structural thing EA is doing at the upper management level. EA's strategy for DAI seems to have been to just let Bioware do their thing on the development side, and it paid off for them by all appearances, so I suspect they will continue to do so. I agree, I think two things from this the first is that EA is just doing the normal day to day business of moving people from one column to another. The other is that they are moving them organizationally closer to a mobile developer so they can make better mobile games since they have been doing that for a few years now, but those games could be better. Looking back they have had the Dragon Age: Origins Flash Game, the Dragon Age II Facebook game, Mass Effect: Galaxy for the iPhone and Mass Effect: Infiltrator for mobile.
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Post by PapaCharlie9 on Sept 16, 2016 19:36:12 GMT
My impression is that this means very little, it's just a structural thing EA is doing at the upper management level. EA's strategy for DAI seems to have been to just let Bioware do their thing on the development side, and it paid off for them by all appearances, so I suspect they will continue to do so. I agree also, unless Ryan asks one of those VP questions, like, what is Bioware doing to support our mobile strategy? That could result in a distracting scramble.
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Spectr61
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Post by Spectr61 on Sept 16, 2016 20:45:27 GMT
Can this new person fire Mac Walters? Wish i could fire you... But you can. Feel free. BSettings bpossible.
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Sylvius the Mad
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Post by Sylvius the Mad on Sept 16, 2016 21:41:30 GMT
The thing is for some people they consider a game like Super Paper Mario to be a RPG since its roots are Super Mario RPG and the previous Paper Mario games are also considered RPGs as well. Those people have subjected their ideas to insufficient scrutiny. I dislike the people who misuse it. Lacking another label, I'm not sure what else to use.
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Post by straykat on Sept 17, 2016 7:56:13 GMT
My impression is that this means very little, it's just a structural thing EA is doing at the upper management level. EA's strategy for DAI seems to have been to just let Bioware do their thing on the development side, and it paid off for them by all appearances, so I suspect they will continue to do so. It paid off? How do we know? They don't say anything. They probably spent as much money as Fallout and Witcher.. 75-80 mill and yet sold worse. FO4 sold 12 million at launch... Witcher has hit 10 mill. The entire Mass Effect trilogy only sold 14 mill over years. So I doubt DAI even got near any of this. That and it got cheap very quickly, which tells me they were desperate for sales. They can't seem to create a large market like these other games with similarly massive budgets. I bet it just scraped by at best. It's saving grace might just be the engine work for other games (like MEA).
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Post by nanotm on Sept 17, 2016 8:31:32 GMT
My impression is that this means very little, it's just a structural thing EA is doing at the upper management level. EA's strategy for DAI seems to have been to just let Bioware do their thing on the development side, and it paid off for them by all appearances, so I suspect they will continue to do so. It paid off? How do we know? They don't say anything. They probably spent as much money as Fallout and Witcher.. 75-80 mill and yet sold worse. FO4 sold 12 million at launch... Witcher has hit 10 mill. The entire Mass Effect trilogy only sold 14 mill over years. So I doubt DAI even got near any of this. That and it got cheap very quickly, which tells me they were desperate for sales. They can't seem to create a large market like these other games with similarly massive budgets. I bet it just scraped by at best. It's saving grace might just be the engine work for other games (like MEA). they don't normally start lowering the retail price until the games hit breakeven point, so by my reckoning it had managed that by the time the GOTY version was released /
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Post by straykat on Sept 17, 2016 8:47:54 GMT
It paid off? How do we know? They don't say anything. They probably spent as much money as Fallout and Witcher.. 75-80 mill and yet sold worse. FO4 sold 12 million at launch... Witcher has hit 10 mill. The entire Mass Effect trilogy only sold 14 mill over years. So I doubt DAI even got near any of this. That and it got cheap very quickly, which tells me they were desperate for sales. They can't seem to create a large market like these other games with similarly massive budgets. I bet it just scraped by at best. It's saving grace might just be the engine work for other games (like MEA). they don't normally start lowering the retail price until the games hit breakeven point, so by my reckoning it had managed that by the time the GOTY version was released / EA doesn't? Because that isn't the case in general. Games that are sure to sell will remain high price for long -- like GTA. GTA V grossed $1 billion in just one day and it never dropped price until fairly recently. There's no reason to drop prices of games that actually sell.
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Post by nanotm on Sept 17, 2016 10:56:39 GMT
they don't normally start lowering the retail price until the games hit breakeven point, so by my reckoning it had managed that by the time the GOTY version was released / EA doesn't? Because that isn't the case in general. Games that are sure to sell will remain high price for long -- like GTA. GTA V grossed $1 billion in just one day and it never dropped price until fairly recently. There's no reason to drop prices of games that actually sell. so because rockstar likes to price gouge all publishers should follow suit ? EA despite their reputation has been actively lowering prices as soon as games hit targeted profit point, and whilst actual game sales might not be that high there making the money through product partnerships, for the 1.5 million day one sales of ME in NA they sold 100k game related items like shirts /hats/keyrings/posters/models etc things that cost pennies to make but sell for 90% profit, sales which have helped them make those targets in days (one game allegedly made its target amount before it was even released through such sales) so a lower number of game sales can achieve higher overall revenues, they worked out that it costs them roughly 40 million to make and market a game, they sell between 1 and 1.5 million copies (day 1 na sales) for $45, they hit break even on costs (when you account for distribution costs and are including capital repayments and interest payments to the investors) which is the holy grail, then its all about meeting profit requirements for future project funding and share dividends, once you do that you lower the price and everything following it is just gravy, EA also likes to keep its portfolio with regular major title releases (games that will turn a good profit) scheduled for each quarter to keep those profits rolling, whilst other companies prefer to run one major release every couple of years with a stream of trash in between being funded by it so they cant afford to lower there product priceing on those major games... that then allows them to put more into the next project (based on expected returns) without needing to hike the price too much, some games like bf4 didn't make the expected grade so the followup had an eye watering release price of over $100 to make up for the shortfall of production costs for the series and yet they are still making another one, but even so they still dropped the price once it made the sales required.....
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Post by straykat on Sept 17, 2016 12:24:16 GMT
EA doesn't? Because that isn't the case in general. Games that are sure to sell will remain high price for long -- like GTA. GTA V grossed $1 billion in just one day and it never dropped price until fairly recently. There's no reason to drop prices of games that actually sell. so because rockstar likes to price gouge all publishers should follow suit ? It's not price gouging. They sold it at standard game prices. Not because they're cheating anyone -- but because there is actual demand for the game well past release date. Why sell something low if you know you can maintain the same price and still sell it? You think these people are running a Charity or something? "Oh, we'll drop our prices when we break even. We don't care about profit." EA's games drop because they can't provide enough incentive on the quality of the game itself. Not out of their goodness of their hearts. That's rich.
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Heimdall
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Post by Heimdall on Sept 17, 2016 16:48:19 GMT
so because rockstar likes to price gouge all publishers should follow suit ? It's not price gouging. They sold it at standard game prices. Not because they're cheating anyone -- but because there is actual demand for the game well past release date. Why sell something low if you know you can maintain the same price and still sell it? You think these people are running a Charity or something? "Oh, we'll drop our prices when we break even. We don't care about profit." EA's games drop because they can't provide enough incentive on the quality of the game itself. Not out of their goodness of their hearts. That's rich. Nonetheless, EA's CFO raved about the success of the game in their quarterly earnings call, citing its beating their expectations for it as a primary driver behind the company as a whole beating its expectations for the quarter.
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Post by Garo on Sept 17, 2016 16:59:46 GMT
Together they can create ultimate dating sim for our phones .
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Post by goishen on Sept 18, 2016 2:52:58 GMT
I think that straykat's right, in this argument at least. It's not price gouging. It's an immediate effect of what consumers want, rather than having to go through traditional resellers (like Walmart), to see what the consumers want six months later. They can immediately see what the consumers want because the consumers go to their page, order off'a their page, and get it immediately, with no resellers fee involved.
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