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Post by walayimuna on Jun 15, 2017 12:12:52 GMT
Has anyone else been missing more content regarding the prospecting and mining mechanics?
A part of me is glad because we don't have more quests and other things that require mining, because, seriously, the mining interface is awful, simply idiotic, I would rather have it like mass effect 2 had, of scanning the whole planet, or even better, turn the prospect in a mini-game, where you launch a drone from the nomad, and has to move the drone around with a improved interface designed specifically for mining.
Nevertheless, there are but a handful of missions to help your settlements, and not a single one of those regarding to find materials or mining areas for the outposts to explore, I myself find this extremely lacking, you are a pathfinder, the job is to find sustainable places to settle, food can be gathered by other means, like deploying greenhouses, but the outposts need materials to rebuild, and a steady source of minerals is essential for this.
Just my 2 cents
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cypherj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Jun 15, 2017 12:27:46 GMT
Has anyone else been missing more content regarding the prospecting and mining mechanics? A part of me is glad because we don't have more quests and other things that require mining, because, seriously, the mining interface is awful, simply idiotic, I would rather have it like mass effect 2 had, of scanning the whole planet, or even better, turn the prospect in a mini-game, where you launch a drone from the nomad, and has to move the drone around with a improved interface designed specifically for mining. Nevertheless, there are but a handful of missions to help your settlements, and not a single one of those regarding to find materials or mining areas for the outposts to explore, I myself find this extremely lacking, you are a pathfinder, the job is to find sustainable places to settle, food can be gathered by other means, like deploying greenhouses, but the outposts need materials to rebuild, and a steady source of minerals is essential for this. Just my 2 cents []'s Not just mining, the quests in general on each planet should have went towards your settlement. They could have tied so much into the planet building, it was so much potential already built into the game. They could have tied what type of pods you opened to what type of colony you started. Had you do quests to find minerals, food, water sources, etc. Then the research at your colonies from finding these things could have unlocked gear, weapons, etc. Your settlement could have also grown over the course of the game based on the completion of quests or quest lines. You could have added labs, greenhouses, etc. The quests would have meant more and players would have looked forward to doing them because they would have wanted to see the effect of their settlements. It also would have made more quests planet specific and required less system hopping for the people who didn't like the cutscenes. When you planted a mining droid, it wouldn't have been specific to you, but something that your settlement would use. I remember the initiative videos before the game came out and how they said pathfinders would be first on the ground finding suitable spots, etc, I was so disappointed. It's like they came up with the title pathfinder, but never actually wrote or built into the game what a pathfinder actually was.
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Post by walayimuna on Jun 15, 2017 12:41:22 GMT
Has anyone else been missing more content regarding the prospecting and mining mechanics? A part of me is glad because we don't have more quests and other things that require mining, because, seriously, the mining interface is awful, simply idiotic, I would rather have it like mass effect 2 had, of scanning the whole planet, or even better, turn the prospect in a mini-game, where you launch a drone from the nomad, and has to move the drone around with a improved interface designed specifically for mining. Nevertheless, there are but a handful of missions to help your settlements, and not a single one of those regarding to find materials or mining areas for the outposts to explore, I myself find this extremely lacking, you are a pathfinder, the job is to find sustainable places to settle, food can be gathered by other means, like deploying greenhouses, but the outposts need materials to rebuild, and a steady source of minerals is essential for this. Just my 2 cents []'s Not just mining, the quests in general on each planet should have went towards your settlement. They could have tied so much into the planet building, it was so much potential already built into the game. They could have tied what type of pods you opened to what type of colony you started. Had you do quests to find minerals, food, water sources, etc. Then the research at your colonies from finding these things could have unlocked gear, weapons, etc. Your settlement could have also grown over the course of the game based on the completion of quests or quest lines. You could have added labs, greenhouses, etc. The quests would have meant more and players would have looked forward to doing them because they would have wanted to see the effect of their settlements. It also would have made more quests planet specific and required less system hopping for the people who didn't like the cutscenes. When you planted a mining droid, it wouldn't have been specific to you, but something that your settlement would use. I remember the initiative videos before the game came out and how they said pathfinders would be first on the ground finding suitable spots, etc, I was so disappointed. It's like they came up with the title pathfinder, but never actually wrote or built into the game what a pathfinder actually was. Yes, definitively, I guess we both wanted, what? A decent fallout 4 perhaps?
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LogicGunn
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I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
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I'll relinquish one bullet. Where do you want it?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LogicGunn on Jun 15, 2017 12:45:23 GMT
I don't think mining is what lost a lot of the world-building-immersion. Throwing down a few invisible mining points and adding the drill animation is relatively minor. IIRC it was always going to be a feature. Colonising the planets in the Helius Cluster could have been so much fun if we'd had a hand in development. Something more than "pick your first colony".
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