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Post by NRieh on Jun 17, 2017 8:16:47 GMT
Nope. Each and every ME and DA are the cross-platforms, it did not stop DAO\2\I and ME1\2\3 to have a decent PC UI with the numeric hotkeys, and they had more than 3 hard-locked buttons for a gamepad. DAI was already mentioned here - it had up to 8 hotkeys on PC + 6 hotkeys for the gamepad (real-time, no pause).
Don't forget that both DAI and ME3 have MP. So neither MP nor gamepads\consoles are to be blamed for the crappy and limiting 3-button skill-system. It's just the design they went with.
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Post by Lebanese Dude on Jun 18, 2017 1:21:18 GMT
There are mods out there that remove cooldowns from changing profiles which effectively gives you more abilities.
If you play on PC, download it and install it.
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tatann
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Post by tatann on Jun 18, 2017 5:50:15 GMT
There are mods out there that remove cooldowns from changing profiles which effectively gives you more abilities. If you play on PC, download it and install it. Links have already been posted, but that's not a solution since switching profile removes long duration abilities (Invasion, turret, VI). The 3 powers limit is starting to ruin my playthrough and I'm only halfway through the game. I see the purpose of having an anti-shield profile and another one agaisnt armor, but what if I want an assault turret and a Remnant VI deployed all the time, like I used to in ME3
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Post by Deleted on Jun 18, 2017 6:40:22 GMT
Why in Harbinger's name would you stop spending your skill points. While you're probably not gonna use those other skills, those passives bonuses in the combat, tech and biotic tree scale with the more points you dump into other skills you probably won't use. I mean who doesn't want like 60% bonus shotgun damage at max combat tree investment.
Melee in the SP is so good, there are some melee builds out there that even give the turbocharge, tactical cloak + invasion a run for it's money. The only downside I can think of is not being able to kill stuff like the Architects with a melee build.
Melee builds are fun, although I'm not really impressed by using the asari sword as my main melee weapon.
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NRieh
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Shine on!
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Post by NRieh on Jun 18, 2017 8:33:28 GMT
It's not obvious, actually. I bet plenty of players think that this scaling is about putting points into the certain skill tree and not the tech\biotic, and points remain unused since they don't want to mess with those profiles. Not that it mattered much - recent updates had turned normal into a joke, and it had not been that challenging to begin with. Basically, you can just shoot\3button through anything, keeping your gear 1-2 tiers below your level.
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Post by suikoden on Jun 18, 2017 9:03:05 GMT
But playing one in MEA is just very stale. Having 2 out is fine, the drones themselves are good. It's the lack of other abilities to go with them that sucks, if you want to be able to direct the fire of the drones (and you do because of the damage boost vs targeted enemies) you got to keep those 2 skills out all the time which leaves only 1 other ability to go with it. You can't swap to another favorite without them unsummoning (maybe you can if both favorites use Engineer profile, not sure) which is extra annoying. BioWare, can't you make an effort to increase the amount of abilities out in singleplayer? Multiplayer is fine but singleplayer really needs more variation. Yes we can change favorites in battle but that cooldown is just so annoying on top of interrupting the flow of combat itself and in the end you just settle for shooting everything down because quite simply you can't do much fun in battles. With more skills out we could play around more with what we got. Spending skillpoints would actually become more interesting. Why not 2 favorites that contain 6 skills each? I desperately want to enjoy the game as much as I can but this is really dragging down the enjoyment of it. Even my very first playthrough I noticed that half the game in I stopped spending skillpoints altogether... The issue here is how all the enemies are basically the same. Kett, more Kett - couple other big baddies, more Kett. Once you find a load out of abilities that work, you just stick with those and plot through. If there were a variety of enemies and environments that catered to different abilities and forced you to experiment, like Diablo 3 for example, maybe there’d be some incentive to actually use the system as they intended. As is, it’s just poor, lazy design.
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lynx7386
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Post by lynx7386 on Jun 18, 2017 17:54:32 GMT
Has anyone done a tech based melee build? Something with tactical cloak, cryo beam, flamethrower, and the asari sword maybe?
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Post by Deleted on Jun 19, 2017 10:13:04 GMT
It's not obvious, actually. I bet plenty of players think that this scaling is about putting points into the certain skill tree and not the tech\biotic, and points remain unused since they don't want to mess with those profiles. Not that it mattered much - recent updates had turned normal into a joke, and it had not been that challenging to begin with. Basically, you can just shoot\3button through anything, keeping your gear 1-2 tiers below your level. Honestly not surprised that the recent updates turned makes "Normal" feel abnormal to even call it "Normal". Bioware went full American "For the people" and changed the level scaling due to popular demand. I pretty much threw ME:A on the shelves after the update.
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Post by tatann on Jun 19, 2017 10:52:18 GMT
Yesterday I set the difficulty to hardcore, I think it's the first time in my 25 years of videogaming that I change from the normal difficulty which always suited me. And my character isn't even powerful like it used to be in MET.
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Post by Wintermist on Jun 19, 2017 13:03:09 GMT
It's not about challenge in the end, it's about not having to perform the same thing over and over. If we could have more skills out we could throw some more variation around without having to fiddle with a mechanic that is really not needed. The game have different difficulty levels to play so everyone can atleast pick their own pace. Not that playing a harder difficulty adds much more than more HP but leaves playstyle the same.
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ioannisdenton
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Post by ioannisdenton on Jun 20, 2017 7:36:56 GMT
i feel you but the recharge rates are so damn low and the weapons keep getting lighter when they shoud not and IF we had access to more powers then we would spam attacks non stop a la Vanguard-adept in me3. Imo all powers should have longer recharge times maybe not less than 5 seconds? And the weapons should increase their weight when upu upgrade them so in that sense you would have a trade of between power and weight.
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Post by ioannisdenton on Jun 20, 2017 7:38:04 GMT
Nope. Each and every ME and DA are the cross-platforms, it did not stop DAO\2\I and ME1\2\3 to have a decent PC UI with the numeric hotkeys, and they had more than 3 hard-locked buttons for a gamepad. DAI was already mentioned here - it had up to 8 hotkeys on PC + 6 hotkeys for the gamepad (real-time, no pause). Don't forget that both DAI and ME3 have MP. So neither MP nor gamepads\consoles are to be blamed for the crappy and limiting 3-button skill-system. It's just the design they went with. LOL a controller has way too many buttons nowadays, Ps4 has even a touchpad where it counts as 6 more buttons (4 swipes and 2 presses)
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Jun 27, 2017 18:52:02 GMT
Only one reason I can see: stupid console limiting crap. I say give it time... some modder will figure it out... maybe I can look into it next weekend. Then I can finally get to delve into the frosty program. :amirite: Rather busy the rest of and most of next week. I'm thinking it's more a MP thing. Ok. That I would not know. Not really into the multiplayer aspect. SP only. Nope. Each and every ME and DA are the cross-platforms, it did not stop DAO\2\I and ME1\2\3 to have a decent PC UI with the numeric hotkeys, and they had more than 3 hard-locked buttons for a gamepad. DAI was already mentioned here - it had up to 8 hotkeys on PC + 6 hotkeys for the gamepad (real-time, no pause). Don't forget that both DAI and ME3 have MP. So neither MP nor gamepads\consoles are to be blamed for the crappy and limiting 3-button skill-system. It's just the design they went with. LOL a controller has way too many buttons nowadays, Ps4 has even a touchpad where it counts as 6 more buttons (4 swipes and 2 presses)Knowledge Expanded. Every console game I have seen played -at least personally by some one I know have been limited in options: A for this -X for that and not changeable -save profile switches. Still my insolence makes sense since I could never really use a controller. Doctors still don't know what it is: locking and swelling of the hands when ever I try to use one. One thought it was trigger finger but when the hand looks like this but clasped around the controller and unfreeable for nearly 5-10minutes: Yeah... no... not trigger finger...my digression is fully adhered to.
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