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Post by Deleted on Jun 19, 2017 17:34:03 GMT
I enjoyed the game and enjoyed the exploration but not equally some planets were enjoyable others were a chore. Let's have fun in making a list about the most liked and least liked planets in this game you can explore. (Aya and Nexus are not included because those are hub worlds).
Here is my list from the best to the worst:
1) H-047c: Yes less is more. It felt like a planet on its own with the the lack of atmosphere. I enjoyed the focused and tighten approach they used on that planet. We knew exactly where to go and what to do. There was some exploration but the planet mainly supported the quests narratives and then you leave it.
2) Kadara: The idea of the pirate spaceport was quite good and the storyline of that planet was interesting having one of the best NPC of the entire game (Reyes). I wished the conflict between the Collective and the Outcast would have been explored more but I found the planet quite interesting to explore and the random NPC quite fun. The planet wasn't that big but could still get quite frustrating to navigate.
3) Eladeen: There are two desert worlds and this one is the best of the two. The Krogan story make for most of the fun I had in this planet. The scavenger were quite fun to battle but some unmarked tasks and a lot of empty spaces made the experience less fun than the previous two planets. Enjoyable but barren. I wished the Morda quest was lenghtier and had more substance.
4)Havarl: This planet has a fascinating concept, explore the homeworld of the Angaran race. Problem is that there is very little of angaran there, more remnant than everything else. I would have loved to take a more in-depth look at their lore and traditions but sadly most of the buildings were more about the remnant than anything else. The limited size and the appealing environment make it better than the last two planets. Though I think the respawn of the enemies there is atrocious making a chore navigating there.
5)Eos: This planet is a chore especially until you don't fix its radiation. It's needlessly big and therefore it felt empty. Assaulting the Kett outpost there doesn't feel like a proper quest but more like assaulting a normal Kett camp. They could have used Bain Massani and create a proper multi-stage quests to remove them from the planet. The saving grace of this planet is that there are main quests in it and therefore felt compelled to explore.
6) Voeld: This is the most boring planet I have ever visited. It's too big for what you do in it. There is no actual main quests taking place there because as soon as you land on it you are invited to do the main mission (which was cool) but then you could potentially leave immediately and forget about it for a time. It's too big, it's a chore to explore (you lose life support even after activating the vaults) and there is no main quests keeping the exploration going there. The war between the Angaran and the Kett on the planet never proper developed in an actual main quest with more missions. You assault the main Kett outpost as if it was a normal Kett encampment. No cutscenes, nor rewarding feeling of having eliminated their presence.
Tell me what you think. Do you agree or disagree? How is your list?
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Post by evhgear on Jun 19, 2017 19:53:35 GMT
I kind of agree with your list, thought I would put eladeen at first mostly because somehow it reminds me Tatooine in Star Wars and I don't really enjoy that much H-047c. It was an interresting one, but once I did the quest I never came back
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Post by warrior on Jun 19, 2017 20:05:11 GMT
I pretty much agree with your list. I may have switched Havarl and Elaaden if Havarl wasn't so annoying to explore. It was pretty dark, and trying to find my way to some of the quest points and drop spots for fast travel (can't even remember what those were called now, lol) was a huge pain for me because of the tall walls and the simplicity of the map. I kept having to go back to fast travel spots and fight the re-spawned enemies there. I liked the Remnant focus there, though, but maybe that's because the Remnant is one of the mysteries I found more interesting in the game. ETA: Oh and I would like to put H7 on top. Too bad we couldn't explore more; I just loved the floating rocks. And the Remnant City second. I wish the Remnant City had been on an explorable planet instead of just a main quest thing.
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Post by Deleted on Jun 19, 2017 20:07:54 GMT
1. Havarl: What can I say? Purple jungles, walkability, monsters and the guy talking about crazy plant life that will eat ya. AND the zen climb to the top of that tower. OMG, loved it.
2. Kadara: Wild and rough, Yellowstone and Reyes. Just awesome, dude…. Wish I found that lamp. I absolutely adored Ryder returning to Kadara after running away from his feelings for Reyes. Best planet ever. Subtract points for its Vault, otherwise would have topped Havarl
3. Remnant Planet/City/whatever it was. REALLY LOVED IT! MOAR PLEASE!
4. Aya: Okay, by now you've noticed that I’ve cheated. Was not on the list, but I like it. It’s like civilized Kadara. Relaxing… Waterfalls… no danger. Cewl.
5. H7: I’ve cheated again! I loved H7 and its environmental mishap. The lightening storms, the floating rocks, yeah, me likes!
6. Eos: It’s all starts there. I found it solid. Vault’s good too. But boring en mass and too much like Eladeen.
7. H-047c: cool driving, interesting landscape. What else? Mmgh… would be nice to have more.
8. Eladeen: Look, I’ve been to Eos already. Not to mention Tattoine. I would rather had Krogans on Kadara and in conflict with Reyes/Sloan there than Eos-2. If I had to have a repeat planet, I’d rather have Havarl-2
9. Voeld: Ice world. I live with 6 months of winter. I've been to Hoth and Ilum. ‘nough said.
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Post by Moleman on Jun 19, 2017 20:14:41 GMT
Eladeen: The best imo. I loved the giant crashed ship on the horizon, the beautiful sand dunes, the "oh no" moment when driving at full speed and coming across an area filled with sinkholes, The krogan storyline was neat and didn't wear out it's welcome (but it could have been slightly longer). Also while the weird invulnerable mechanical worm thing was neat it couldn't have hurt to know more about it or involve it in a quest in some way.
H-047c: Looks great, love the low gravity and flying across huge canyons in the buggy while the companions are all screaming in the backseat, could have taken advantage of it by adding a bit more to do there, wasn't a big fan of the domed shooting arenas but put up with them.
Havarl: It looked beautiful, i enjoyed the fact that there was a planet where we didn't have a buggy, loved getting into firefights among the trees and at times not knowing where the enemy was, was surprised to realise that you could go down into the giant crevasse and explore it.
Voeld: Like the environment as i've always been a fan of icy places, loved the start where you exit the base into a freezing raging blizzard, liked fighting to the top of the kett base and looking out over a large part of the map.
Eos: Boring, but pretty once the radiation goes down and you can explore a bit more. First planet where I fought/saw an architect, that will stay in my mind for a while.
Kadara: Didn't like anything about it, sorry. Didn't care about Sloane, or the feud, or Reyes, didn't care about the environment or any of the quests and ESPECIALLY not the constant go to the elevator back to port then go back down onto the larger planet, then back up the elevator then down again. Not much else for me to say here.
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Post by ShadowAngel on Jun 19, 2017 23:20:20 GMT
Most planets sucked but it was still awesome being able to just go wherever you wanted, I still don't see the fascination with H047, it was nothing but an empty planet, GG bioware.
It's my least favorite planet, why make it half awesome with 0G but make it an empty world?
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Post by colfoley on Jun 19, 2017 23:36:46 GMT
Most planets sucked but it was still awesome being able to just go wherever you wanted, I still don't see the fascination with H047, it was nothing but an empty planet, GG bioware. It's my least favorite planet, why make it half awesome with 0G but make it an empty world? H-047 C was an intentional omage to ME 1s planets. As for my personal list. 1. Eos: Frickin loved Eos. Compared to BioWare's first attempt at a zone last time out, the Hinterlands, it is night and day. Coupled with its huge plot relevance, the quests where you learn how to play the game, and the fact that even after the main quest is done there is still a lot of interesting things to do on Eos, makes this game the meatiest in terms of story, and really fun. 2. Voeld: Voeld was similar to the Emprise in DA I, almost to a T. The cold warsone. I really liked the main story happening on the planet, again, and its side planetary quest was pretty cool. Kind of suspect it was a missed opprotunity but in the end but it was the most focused of the planetary stories, you had a few good side quests, and main plot relevance, yes please. 3. Kadara: My favorite planet visually. There is also a lot to do here navigating the internal politics between the Outcasts and Collective was quite interesting. Plus all the back stabbing does not always make it easy to know which way to jump and it was a good planet for both my Ryders to cut their teeth on. However it probably had the weakest connection in terms of main plot significance. 4. Eladden: No real connection to the main plot. But it was beautiful, and the Krogan are always fun. I liked how it was kind of not-Tuchanka. Yet, at the end it was kind of boring too. 5. Havarl: Hated Havarl. It was claustrophobic, a lot of your choices on the planet don't seem to matter, and it had the weakest of the planetary plots. Still kind of interesting with the reincarnation but the more I play the game the more I just like getting Havarl over and one with ASAP...though I should be back in my current PT to pick up spare quests.
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Post by KaiserShep on Jun 20, 2017 0:35:34 GMT
Elaaden was my personal favorite.
Voeld was good for having some of the more interesting quests.
The rest could shuffle around here the ranking isn't all that important at this point. I really love the design of H-047c, and it's easily the most fun to drive around on, but once you've finished Vetra's quest and that remnant tiller, there's no real reason to return.
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Post by Cyan_Griffonclaw on Jun 20, 2017 2:55:26 GMT
I enjoyed the game and enjoyed the exploration but not equally some planets were enjoyable others were a chore. Let's have fun in making a list about the most liked and least liked planets in this game you can explore. (Aya and Nexus are not included because those are hub worlds). Here is my list from the best to the worst: 1) H-047c: Yes less is more. It felt like a planet on its own with the the lack of atmosphere. I enjoyed the focused and tighten approach they used on that planet. We knew exactly where to go and what to do. There was some exploration but the planet mainly supported the quests narratives and then you leave it. 2) Kadara: The idea of the pirate spaceport was quite good and the storyline of that planet was interesting having one of the best NPC of the entire game (Reyes). I wished the conflict between the Collective and the Outcast would have been explored more but I found the planet quite interesting to explore and the random NPC quite fun. The planet wasn't that big but could still get quite frustrating to navigate. 3) Eladeen: There are two desert worlds and this one is the best of the two. The Krogan story make for most of the fun I had in this planet. The scavenger were quite fun to battle but some unmarked tasks and a lot of empty spaces made the experience less fun than the previous two planets. Enjoyable but barren. I wished the Morda quest was lenghtier and had more substance. 4)Havarl: This planet has a fascinating concept, explore the homeworld of the Angaran race. Problem is that there is very little of angaran there, more remnant than everything else. I would have loved to take a more in-depth look at their lore and traditions but sadly most of the buildings were more about the remnant than anything else. The limited size and the appealing environment make it better than the last two planets. Though I think the respawn of the enemies there is atrocious making a chore navigating there. 5)Eos: This planet is a chore especially until you don't fix its radiation. It's needlessly big and therefore it felt empty. Assaulting the Kett outpost there doesn't feel like a proper quest but more like assaulting a normal Kett camp. They could have used Bain Massani and create a proper multi-stage quests to remove them from the planet. The saving grace of this planet is that there are main quests in it and therefore felt compelled to explore. 6) Voeld: This is the most boring planet I have ever visited. It's too big for what you do in it. There is no actual main quests taking place there because as soon as you land on it you are invited to do the main mission (which was cool) but then you could potentially leave immediately and forget about it for a time. It's too big, it's a chore to explore (you lose life support even after activating the vaults) and there is no main quests keeping the exploration going there. The war between the Angaran and the Kett on the planet never proper developed in an actual main quest with more missions. You assault the main Kett outpost as if it was a normal Kett encampment. No cutscenes, nor rewarding feeling of having eliminated their presence. Tell me what you think. Do you agree or disagree? How is your list? Thank you. I can't add anymore to what you said. This is great. 100% agree.
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Post by The Biotic Trebuchet on Jun 20, 2017 3:09:11 GMT
gr8 b8 m8, i r8 it 8/8. 1. H-047C, space in spaces! . . . 23. Havarald, 2big, fetch quests, no Mako nomad. 3/10 would not bang.
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Post by PillarBiter on Jun 20, 2017 7:59:09 GMT
1) H-047c: Definitely. It felt really different and refreshing. This is what the nomad was made for. This is exploring in space. Mind you, that more than one of these would get boring. H was just enough, just right. Perfect.
2) Havarl: Walkable. Lush. Colory. Alien lifeforms. Intricate questing. This rock has everything.
3) Eladeen: They should've just mashed Eos and eladeen into one planet. 2 deserts is waaaay too many. Eladeen had a great setting, a nice krogan questline and the great crashed ship. Eos, other than being the first settler planet and the rise of the new massani, was a poinless.
4) Ryder: Your first mission planet. I know it's not the same as the rest, but it was a great mission and good planet design.
5) Kadara: Meh, other than the quest between the factions, I found this to be a very uninspired planet design.
6) Voeld/eos: Snore. Other than attacking the main kett base, this is full of fetch quests and pretty boring after a while, especially since you come from eos and that's basically the same, but in an uninspired desert.
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Post by gplayer on Jun 20, 2017 9:03:44 GMT
I hated Kedara and Elaadan the most.
For Kedara I don't like the insane time sink caused by the port and the badlands being seperate. And I cant go to the badlands directly from orbit without having to load the port first. And the doors in the port take a longer time to open.
For Elaadan I felt that like Voeld there was a whole lot of nothing, but I really hated the fact that I could not place an outpost without strengthing the Krogan with the drive core. We should have had an option to sabotage the drive core.
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Post by Elfen Lied on Jun 20, 2017 10:11:41 GMT
Like I have already stated elsewhere the "open world content" was the part I wished I could shut off from the game, therefore my favorite planets are H-047c and Havarl because the smaller the better. For the same reason Eos and Voeld are at the bottom of my list because there is too much boring and unnecessary content. Eladeen and Kadara fall in the middle because even if they are big they provided the right amount of content. Habitat 7 imho cannot be rated because it's just the initial stage therefore it played different than other planets. For Kedara I don't like the insane time sink caused by the port and the badlands being seperate. And I cant go to the badlands directly from orbit without having to load the port first. And the doors in the port take a longer time to open. I wish they could fix this. Give us an alternate landing point on Kadara, one in the port and one in badlands (at least after the outpost has been settled). Fixing the ports would be another sweet thing but I can't see them giving it any priority.
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Post by wright1978 on Jun 20, 2017 10:22:08 GMT
Havarl was my favourite, not too large with interesting content that you are able to run around without feeling choreish. Kadara probably comes in 2nd for me & then for sheer driving fun and small size H-047C.
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Post by xassantex on Jun 20, 2017 15:11:08 GMT
no 1 : Elaaden , the Flophouse is one of the best combat zone i think. no 2 : H-047 just because i like the missions, though getting the helium mining vault going feels a bit tedious. no 3 : Kadara , but there are so many side quests that after a while i just get impatient. no 4 : Eos and Voeld , too much space with nothing to do. But the Kett base is fun . no 5 : Havaarl , not enough to do there but at the same time i liked the fact you can get assailed at every corner by various factions.
I wish Meridian became explorable in a final DLC.
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Post by dillk on Jun 20, 2017 20:00:06 GMT
1) Havarl: From far the best, and no surprise it's coming a lot from the superior walking gameplay, the only non desert like planet, so the most unique, many stronger points than other planets.
2) Kadara: Best overall writing, thanks to some smart graphic or color choices, it's the planet that feels the most alien. It also achieves the best diversity thanks to many NPC places, a great mood, many great writing.
3) Voeld: Only replay made me pushed it up in such list. It just has the best diversity coming from many NPC places that are special, only Kadara challenges it.
4) Eladeen: After Kadara it's the second planet that feels the most alien, Some good writing, some very good parts or places, but it can't beat Havarl gameplay, Kadara writing, Voeld diversity.
5) Eos: A missed opportunity. Traces of past explorers is a trick that can be great but they exploited it almost always in the wrong way. It's a collections of facts that is supposed to build a mood and a past and a context. But it's a fail because it's most often just facts, when medium sizes stories would have achieved a huge effect, building characters so when you find they was dead it really matter, building suspense by making want know more about a thread, many more good opportunities missed with too few exceptions. Add to that the most repetitive planet, noteworthy places are too often enemies places, writing is only rarely great. And despite a ton of work, sweat and efforts, it didn't achieve much, just an ok planet.
6) Aya: A fairly good town many many NPC, but it's not a planet and it's not a great town.
7) H-047c: Not a planet just a moon like which is a dead satellite, really fun 15mn at best. Plus only good stuff here is the companion quest, as most companions quests they are the best parts of the game.
Alas, if I pick DAI, almost all DAI areas are better than best MEA planet. MEA with DAI areas would have been great. Seriously how the stunning Faune of DAI could become the pathetic stuff of MEA.
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Post by Deleted on Jun 21, 2017 1:29:26 GMT
I love driving the nomad on H-047. That is a crazy amount of fun!
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Post by ProbeAway on Jun 21, 2017 9:40:37 GMT
Havarl - a really unique, alien environment that actually felt like it should have lots of mean, hungry monsters in it. I loved the verticality of this zone and it never got too big and empty. Sacrificing the Nomad was the only downside.
Elaaden - felt like a desert frontier world should. Unlike Eos, there were actually cool things to discover, like the alien ship, the flophouse, the water source and the giant worm. Also, saaaaaaaand duuuuuuuuunes!
Voeld - this place gets a bad rap but I thought it was the world that gave us the most insight into the Angara and the Kett - meeting the resistance fighters, breaking into the Kett base, finding out the horrible truth and then making a difficult choice. Plus it had the best architect fight, and driving on the ice was almost as fun as on the dunes.
H-something-something - a bit of a one trick pony but it was different enough and small enough that it didn't overstay its welcome. Another great place to Nomad (yes it's now a verb).
Eos - solid, but a bit unspectacular for the first main world. If they'd added a couple more memorable locations and maybe made the soil/rocks green or blue then it might have felt more fun.
Kadara - what could have been the best world was ruined by the bland Sloane vs Charlatan plot and the frustration of having to go through the port Every. Single. Time. Plus, doors.
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Post by xassantex on Jun 21, 2017 15:08:57 GMT
Havarl - a really unique, alien environment that actually felt like it should have lots of mean, hungry monsters in it. I loved the verticality of this zone and it never got too big and empty. Sacrificing the Nomad was the only downside. Elaaden - felt like a desert frontier world should. Unlike Eos, there were actually cool things to discover, like the alien ship, the flophouse, the water source and the giant worm. Also, saaaaaaaand duuuuuuuuunes! Voeld - this place gets a bad rap but I thought it was the world that gave us the most insight into the Angara and the Kett - meeting the resistance fighters, breaking into the Kett base, finding out the horrible truth and then making a difficult choice. Plus it had the best architect fight, and driving on the ice was almost as fun as on the dunes. H-something-something - a bit of a one trick pony but it was different enough and small enough that it didn't overstay its welcome. Another great place to Nomad (yes it's now a verb). Eos - solid, but a bit unspectacular for the first main world. If they'd added a couple more memorable locations and maybe made the soil/rocks green or blue then it might have felt more fun. Kadara - what could have been the best world was ruined by the bland Sloane vs Charlatan plot and the frustration of having to go through the port Every. Single. Time. Plus, doors. my list is a bit different but i also like your choices . No Nomad on Havaarl is one reason i wish Meridian were explorable. When i got there the first time, i thought "finally, a living a non desertic world to drive in !".
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Post by Deleted on Jun 21, 2017 16:43:37 GMT
It was really interesting to read your comment guys and gals. I think (after my second playthrough) that they really need to strike a better balance between too large and too small.
The reason I liked H-047c was specifically as someone mentioned that the structure of the quest involved in the world recalled ME1. I start to think that the exploration shouldn't be on massive world, it should be on smaller worlds with a good main quest chain, a couple of solid secondary quests and the occasional loyalty mission and secrets. It should not be more otherwise it slows down the pace of the game. However to balance the smaller planets there should be more of them with different variety to keep the game fresh. It could also potentially help with the loading screens.
I really like exploration and I'm still a strong supporter of it but I'd prefer if it served the narrative and not just being put there for the sake of it. Also quests that makes you go to multiple planets are kind of tedious because sometimes I have to go on a specific planet I 100% just to do that quest and have to suffer loading screens just to finish a small quest so better quest-placing is also advisable.
I'm not a game dev. but I'd suspect that having smaller explorable world would be easier for BW to manage and offer a more focused experience. I will always support quality over quantity.
EDIT: The lack of proper music while exploring also ruined the mood IMO.
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LogicGunn
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Post by LogicGunn on Jun 21, 2017 19:16:01 GMT
I am struggling to list them. I was excited about the idea of open world zones but I felt like it was a weak feature when I actually played it, they were too big and samey. The larger maps were a pain to explore. Endless sand
The only ones that really stand out to me are Kadara and Habitat 7. They felt truly alien. The rest were literally taken from Earth. Endless desert/tundra/rainforest. Too many filler/fetch/find/rescue quests. A lot of potential, not much of it exploited.
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Post by setokaiba on Jun 21, 2017 19:22:09 GMT
All I know is I hate Havaari so much, it's pretty but outside of that someone should build a death star and blow it up. The rest are okay I guess.
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Post by kumazan on Jun 21, 2017 20:06:55 GMT
1) Elaaden: Yes, it's a desert, but a fine looking one, moreso in the vicinity of the massive Remnant ship. The planet side story is also pretty good, including the awesome (in a very Sharknado way) krogan MMA fight and side quests are good, only beaten by Kadara's. 2) Kadara: It'd be the best if it wasn't for two things: the damned doors in Kadara Port, and the fact that the elevator DIDN'T FEATURE SILLY BANTER WITH A CRAPPY ELEVATOR MUSIC BACKGROUND. Seriously, WTH BioWare, how did you miss that one? It's the best planet in just about everything else though. 3) Voeld: It had an interesting story going on, and it was cool to go fight side by side with the resistance. There were some interesting side stories too (the underground city), but I didn't care about the cold hazard staying even after you clear the vault. 4) Havarl: It screams lost potential. It's not bad by any means, but you could have had something that actually looked like a semi-abandoned Angaran city, and instead we got more remnant ruins (very cool remnant ruins tho) with some Angara scattered over there. Side quests felt mostly like filler. 5) Eos: Too big for what it offers, it could have been half the size and benefit from it. Lots of filler as well. Having the most lively outpost and a few cool stories about the fate of Promise and Resilience save it from last. 6) H-047c: It's abit unfair to rank it against planets with actual content, but the planet which served as a nod to ME1 deserved better. But hey, no hazard warnings.
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jaegerbane
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Post by jaegerbane on Jun 21, 2017 20:29:53 GMT
1) Elaaden: Yes, it's a desert, but a fine looking one, moreso in the vicinity of the massive Remnant ship. The planet side story is also pretty good, including the awesome (in a very Sharknado way) krogan MMA fight and side quests are good, only beaten by Kadara's. 2) Kadara: It'd be the best if it wasn't for two things: the damned doors in Kadara Port, and the fact that the elevator DIDN'T FEATURE SILLY BANTER WITH A CRAPPY ELEVATOR MUSIC BACKGROUND. Seriously, WTH BioWare, how did you miss that one? It's the best planet in just about everything else though. 3) Voeld: It had an interesting story going on, and it was cool to go fight side by side with the resistance. There were some interesting side stories too (the underground city), but I didn't care about the cold hazard staying even after you clear the vault. 4) Havarl: It screams lost potential. It's not bad by any means, but you could have had something that actually looked like a semi-abandoned Angaran city, and instead we got more remnant ruins (very cool remnant ruins tho) with some Angara scattered over there. Side quests felt mostly like filler. 5) Eos: Too big for what it offers, it could have been half the size and benefit from it. Lots of filler as well. Having the most lively outpost and a few cool stories about the fate of Promise and Resilience save it from last. 6) H-047c: It's abit unfair to rank it against planets with actual content, but the planet which served as a nod to ME1 deserved better. But hey, no hazard warnings. I was going to post my rankings but there's no point, as you've read my mind and did it for me. I feel bad about rating H-047c last - I didn't really dislike any of the explorable planets in MEA - but ultimately it was just moar empty. Havarl needed to be much larger and have more jungle (though the chasm was awesome). And while I can understand people getting sick of Voeld, some of it's sidequests are too good to have it ranked last. Elaaden is just so much awesome sauce.
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