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Post by Deleted on Jun 20, 2017 15:12:37 GMT
I spent 115 hours playing MEA and ultimately came to the conclusion that new content won't salvage it, in my eyes, unless it radically alters nearly everything about the game. For starters, the fact that the only Turian Sentinel in the game is part of the enemy faction is a monstrous injustice, and the total silence from Bioware on this issue is both sinister and indicative of their utter lack of regard for the Fat Turian.
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Post by jadedragonmtr on Jun 20, 2017 15:54:54 GMT
Yeah, remember the Voice actors N7 Day video? Sure hope there'll be the Quarian Ark DLC. The fact that there wasn't a trailer for it at E3 makes one nervous. You all got it wrong. Still. It was clearly the Batarian Ark they were referring to and the words were obviously spoken ba a Batarian after inhaling some nitous oxide. Would even take the Vorcha Ark if they can bring back Mark Meer. lol.
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Post by jadedragonmtr on Jun 20, 2017 16:01:17 GMT
I spent 115 hours playing MEA and ultimately came to the conclusion that new content won't salvage it, in my eyes, unless it radically alters nearly everything about the game. For starters, the fact that the only Turian Sentinel in the game is part of the enemy faction is a monstrous injustice, and the total silence from Bioware on this issue is both sinister and indicative of their utter lack of regard for the Fat Turian. Not to mention we'll never see those wonderful rage nuking compilations in MEA. Injustice indeed! :sigh:
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Post by Terminator Force on Jun 20, 2017 17:23:08 GMT
It's difficult to say. They basically said that people prefer patches as it means everyone has the content automatically. This is complete nonsense. I for one would happily take 6 new characters, boosters, equipment and 4 new maps in a free dlc pack. SaveI think these are two (almost) separate issues. The fact that ME3's expansions were free and came in packs and with much fanfare was awesome. But making sure you had all the dlc was kind of a pain. Having dlc implemented automatically prevents fragmenting the player base due to lack of DLC, and makes it easier for players in general. In theory you could have both automatically updated DLC in packs, but I think the restrictions on the size patches vs. DLC prevents that. Not exactly sure what you're saying, but Dark Souls 2 has like a 9 gig patch, mostly it's 3 DLC. All players download at the store is DLC access. This way players can still play with players that have DLC content.
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Post by Terminator Force on Jun 20, 2017 17:24:23 GMT
I spent 115 hours playing MEA and ultimately came to the conclusion that new content won't salvage it, in my eyes, unless it radically alters nearly everything about the game. For starters, the fact that the only Turian Sentinel in the game is part of the enemy faction is a monstrous injustice, and the total silence from Bioware on this issue is both sinister and indicative of their utter lack of regard for the Fat Turian. Pretty much. I too played enough to see nothing will save this game.
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Post by N7Mith on Jun 20, 2017 17:26:17 GMT
My N7 e-peen rank on ME3 is about 28k and guess what? I think Andromeda's MP is a better game. It has its flaws - it is nowhere near perfect, but I consider it an improvement in every way with the exception of, perhaps, map design. Now you may disagree, many people do. But overall I see a lack of open-midness around here when it comes to this game. The OP might be an exception, but there are many people who have barely dedicated their time to the game and are being too quick to say how bad the game is out of mere prejudice. Once the major issues have beem corrected, I'll agree.
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Post by spacev3gan on Jun 20, 2017 20:31:23 GMT
My N7 e-peen rank on ME3 is about 28k and guess what? I think Andromeda's MP is a better game. It has its flaws - it is nowhere near perfect, but I consider it an improvement in every way with the exception of, perhaps, map design. Now you may disagree, many people do. But overall I see a lack of open-midness around here when it comes to this game. The OP might be an exception, but there are many people who have barely dedicated their time to the game and are being too quick to say how bad the game is out of mere prejudice. Once the major issues have beem corrected, I'll agree. Such as? The most pressing issues - weapon and power balance - were corrected weeks ago. The same, however, can't be said about ME3. Several powers don't work off-host (Charge, Nova, Phase Disruptor, Stim Packs), Ops Packs don't work off-host, eye-sore rubber banding on PC was never fixed on top of several other framerate related bugs (from enemy behavior to Reegar d-o-t) plus massively unbalance weapons and an obnoxious RNG system were issues never corrected in that overrated game (which I, btw, played for about 2,000 hours). People used to complain how MEAMP was bugged pre-patch 1.06 - I got that. And now, what are they complaining about? It seems that all comes down to fanboyism, bias, personal preferences, views on Bioware's business model and "because I like ME3 better" sort of arguments.
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Post by Terminator Force on Jun 20, 2017 20:37:07 GMT
Once the major issues have beem corrected, I'll agree. Such as? The most pressing issues - weapon and power balance - were corrected weeks ago. The same, however, can't be said about ME3. Several powers don't work off-host (Charge, Nova, Phase Disruptor, Stim Packs), Ops Packs don't work off-host, eye-sore rubber banding on PC was never fixed on top of several other framerate related bugs (from enemy behavior to Reegar d-o-t) plus massively unbalance weapons and an obnoxious RNG system were issues never corrected in that overrated game (which I, btw, played for about 2,000 hours). People used to complain how MEAMP was bugged pre-patch 1.06 - I got that. And now, what are they complaining about? It seems that all comes down to fanboyism, bias, personal preferences, views on Bioware's business model and "because I like ME3 better" sort of arguments. So they fixed headshots in MEA?
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Post by OneWomanArmy on Jun 20, 2017 20:53:04 GMT
I spent 115 hours playing MEA and ultimately came to the conclusion that new content won't salvage it, in my eyes, unless it radically alters nearly everything about the game. For starters, the fact that the only Turian Sentinel in the game is part of the enemy faction is a monstrous injustice, and the total silence from Bioware on this issue is both sinister and indicative of their utter lack of regard for the Fat Turian. Not to mention we'll never see those wonderful rage nuking compilations in MEA. Injustice indeed! :sigh: This exactly! I miss nuking everything lol. In mea you barely scratch the enemies.
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Post by Deleted on Jun 20, 2017 22:09:19 GMT
Once the major issues have beem corrected, I'll agree. Such as? The most pressing issues - weapon and power balance - were corrected weeks ago. The same, however, can't be said about ME3. Several powers don't work off-host (Charge, Nova, Phase Disruptor, Stim Packs), Ops Packs don't work off-host, eye-sore rubber banding on PC was never fixed on top of several other framerate related bugs (from enemy behavior to Reegar d-o-t) plus massively unbalance weapons and an obnoxious RNG system were issues never corrected in that overrated game (which I, btw, played for about 2,000 hours). People used to complain how MEAMP was bugged pre-patch 1.06 - I got that. And now, what are they complaining about? It seems that all comes down to fanboyism, bias, personal preferences, views on Bioware's business model and "because I like ME3 better" sort of arguments. what about the headshots? I haven't played MEAMP in ages
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Post by spacev3gan on Jun 20, 2017 23:18:52 GMT
I play from Brazil and on PC. Throughout my 532 hours, I usually don't have problems headshoting while on Brazilian hosts. I must say enemies' heads are not as stationary as they are while hosting, but those shots do land. When it comes to cross-region hosts (which are the norm when pugging) headshots aren't reliable, as enemy tracking overall isn't either. This game is far from flawless (have I ever stated otherwise?) and I believe that right now the high-ping experience as a whole has to improved, especially considering how thinly narrow and spread the playerbase of this game is.
I am not good at all when it comes to sniping, yet I have seen some impressive off-host sniping prowess by other players. For me it seems that this issue, while a pressing one, is to some extent exaggerated.
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Post by Spectr61 on Jun 21, 2017 0:06:17 GMT
Fanboyism? Here is a short list of some of the shortcomings (on PC) in comparison;
See enemy movement. (Rollerblading/teleporting/melee dodging)
See some weapons only working for host. (Snipers/Dhan/etc)
See some skills only working for host. (Turrets/etc)
See crappy sound. (biotic explosion for example), and crappy dialog of both player characters and enemies.
See stupefying lack of heavy/medium/light melee. (Just one ME3 character has mere melee than the entire cast, combined, in MEA)
See lack of speed. (i.e. Drell/Fury, or just about anything with Adrenaline III)
See more lack of speed. (Days long reloading animations that just about anything will cancel, causing even more delay by starting it over from the beginning)
See lack of diversity and the small size of maps. (This his could be changed with DLC to be fair, it stands for now)
See appalling weapon charge mechanics. (Venom for instance)
See terrible ability to play from outside N. America. (Both ME3 and DAI MP's are better; not great, but better)
See utterly exasperating GUI's for selecting anything (weapons/mods/consumables/etc)
That's just 10 off the cuff.
They are opinion only, and obviously others feel differently; but that's good, if everyone thought the same, it would be terrible.
Finally, if there were a poll, anyone care to venture a guess who would win between ME3MP, DAIMP, or MEAMP? (I know which horse I'd back)
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Post by Terminator Force on Jun 21, 2017 0:34:21 GMT
Fanboyism? Here is a short list of some of the shortcomings (on PC) in comparison; See enemy movement. (Rollerblading/teleporting/melee dodging) See some weapons only working for host. (Snipers/Dhan/etc) See some skills only working for host. (Turrets/etc) See crappy sound. (biotic explosion for example), and crappy dialog of both player characters and enemies. See stupefying lack of heavy/medium/light melee. (Just one ME3 character has mere melee than the entire cast, combined, in MEA) See lack of speed. (i.e. Drell/Fury, or just about anything with Adrenaline III) See more lack of speed. (Days long reloading animations that just about anything will cancel, causing even more delay by starting it over from the beginning) See lack of diversity and the small size of maps. (This his could be changed with DLC to be fair, it stands for now) See appalling weapon charge mechanics. (Venom for instance) See terrible ability to play from outside N. America. (Both ME3 and DAI MP's are better; not great, but better) See utterly exasperating GUI's for selecting anything (weapons/mods/consumables/etc) That's just 10 off the cuff. They are opinion only, and obviously others feel differently; but that's good, if everyone thought the same, it would be terrible. Finally, if there were a poll, anyone care to venture a guess who would win between ME3MP, DAIMP, or MEAMP? (I know which horse I'd back)
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Post by Deleted on Jun 21, 2017 0:35:40 GMT
I play from Brazil and on PC. Throughout my 532 hours, I usually don't have problems headshoting while on Brazilian hosts. I must say enemies' heads are not as stationary as they are while hosting, but those shots do land. When it comes to cross-region hosts (which are the norm when pugging) headshots aren't reliable, as enemy tracking overall isn't either. are headshots bugged off-host in ME3MP?
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Post by spacev3gan on Jun 21, 2017 1:35:26 GMT
Fanboyism? Here is a short list of some of the shortcomings (on PC) in comparison; See enemy movement. (Rollerblading/teleporting/melee dodging) That was way more frequent in ME3 I have to say. Several times I remember seeing Brutes simply sliding through the map. See some weapons only working for host. (Snipers/Dhan/etc) Kishock, GSP, Venom (at least on PC), Graal and Adas. Scorpion and Falcon work if the lag isn't that bad. As for the Dhan, I frequently use it off-host and others use it on my host too. See some skills only working for host. (Turrets/etc) Charge, Submission Net, Nova, Stim Packs, Phase Disruptor, Shadow Strike, Poison Strike, Dark Sphere, Shield Boost, Shockwave (on PC), Juggernaut Melee. There might be other ones that I can't remember now. That's just 10 off the cuff. They are opinion only, and obviously others feel differently; but that's good, if everyone thought the same, it would be terrible. Finally, if there were a poll, anyone care to venture a guess who would win between ME3MP, DAIMP, or MEAMP? (I know which horse I'd back) Indeed, they are mostly opinion. They are personal preference. The same argument can be made comparing MEAMP to any other game one likes better. Which is perfectly fine, yet this is not proving nor disproving what is wrong with MEAMP per se. Most people here have an attachment to ME3, I get that. Probably it would win over the other two. Personally, I find it to be the weakest of the three. I myself would vote DAIMP.
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Post by spacev3gan on Jun 21, 2017 1:44:15 GMT
I play from Brazil and on PC. Throughout my 532 hours, I usually don't have problems headshoting while on Brazilian hosts. I must say enemies' heads are not as stationary as they are while hosting, but those shots do land. When it comes to cross-region hosts (which are the norm when pugging) headshots aren't reliable, as enemy tracking overall isn't either. are headshots bugged off-host in ME3MP? If you can aim and anticipate the enemies position, yeah. Though 'off-host' is a pretty vague thing. The host can be anyone from my brother next room to a random dude in Australia (there is no region-lock/filtering whatsoever in that game's matchmaking). Therefore at times you can come across hosts as bizarre as this one. Strangely this level of rubber-banding is mostly observable on PC at 60 frames or more. Consoles having their frames capped at 30 reduce the lag impact overall for some reason. Curiously, even enemy AI and accuracy is dumbed down at 30 frames.
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Post by Terminator Force on Jun 21, 2017 1:58:10 GMT
But let me get this straight, spacevegan, headshots barely better then what we have in ME1 is ace in your books, right?
And I really can't recall teleporting Brutes in recent memory. Also, no, going from ME3mp experience, PC version has less lag then console.
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Post by spacev3gan on Jun 21, 2017 2:14:20 GMT
But let me get this straight, spacevegan, headshots barely better then what we have in ME1 is ace in your books, right? And I really can't recall teleporting Brutes in recent memory. Also, no, going from ME3mp experience, PC version has less lag then console. No. This game was flaws - pretty bad ones if you ask me - yet I see the whole headshotting issue (despite being quite bad indeed) as exaggerated and overused argument against the game as a whole. And how exactly does PC has less lag on ME3? Cutting down the frames on PC is actually a known way to reduce lag (and dumb down enemy AI as well).
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Post by Terminator Force on Jun 21, 2017 2:21:03 GMT
But let me get this straight, spacevegan, headshots barely better then what we have in ME1 is ace in your books, right? And I really can't recall teleporting Brutes in recent memory. Also, no, going from ME3mp experience, PC version has less lag then console. No. This game was flaws - pretty bad ones if you ask me - yet I see the whole headshotting issue (despite being quite bad indeed) as exaggerated and overused argument against the game as a whole. And how exactly does PC has less lag on ME3? Cutting down the frames on PC is actually a known way to reduce lag (and dumb down enemy AI as well). I don't know. I just know I have all versions of ME3 and that's what I know.
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Post by mushroomtagger on Jun 21, 2017 2:39:21 GMT
I wouldn't mind new content, I'm back into it and having fun, so something new would definitely be nice. Something new would be nice. Ye, generally I feel like we are getting less and less content with game releases now. Games are becoming more and more deceptive through their marketing campaigns. And the margins demanded by publishers are also getting higher. After all they are running a business, so in the future this issues aren't getting better. Plus there's no real standard in the industry of how much games should be priced. The $60 dollars AAA price point has become a lot more water down with great marketing campaign, as if we are paying more toward advertising and marketing than the cost to develop games now. It is like "Beats by Dre." situation. They don't make the best headphones, you are paying for the fame of the brand, and the cost for their great marketing strategy.
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Post by Deleted on Jun 21, 2017 3:19:01 GMT
are headshots bugged off-host in ME3MP? If you can aim and anticipate the enemies position, yeah. Though 'off-host' is a pretty vague thing. The host can be anyone from my brother next room to a random dude in Australia (there is no region-lock/filtering whatsoever in that game's matchmaking). Therefore at times you can come across hosts as bizarre as this one. Strangely this level of rubber-banding is mostly observable on PC at 60 frames or more. Consoles having their frames capped at 30 reduce the lag impact overall for some reason. Curiously, even enemy AI and accuracy is dumbed down at 30 frames.if it was this bad in ME3MP, then yeah I'll give you that. it's been by far my biggest complaint in MEAMP. the game is a shooter, yet it fundamentally fails at that. if 2/3rds of my shots don't register correctly you know it's completely fucked. you may polish the guns, or work on balancing numbers all you want, but if the foundation is weak, in my book that's a complete failure
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Post by Pearl on Jun 21, 2017 5:35:45 GMT
I'm inclined to agree that new content is desperately needed, but I don't think new content is enough to salvage this game in my eyes.
First off, according to the APEX HQ app, I have exactly 112 hours logged in multiplayer matches. My manifest completion is hovering at 77% after adjusting for the most recent content additions, according to one of the manifest trackers that was linked on here ages ago. My APEX rating is pretty low relative to my play time, sitting at just over 10,700. In other words, I've put more than a fair amount of time into the game. Purely from a perspective of time spent, I have gotten more than my money's worth out of the game, and that's without getting into my Singleplayer runs in an attempt to get all the achievements.
But it sure doesn't feel like it.
I'm not even sure where the best place to start is. I will say that I like the core combat, the addition of the jetpacks has provided interesting movement mechanics, and I appreciate the fact that a large number of powers now function correctly when you are playing off-host. But, in my opinion, the jetpacks have proved to be a mixed blessing. The fact that the jetpacks were so integral to the design of the combat and levels that every single kit has to have them (or something analogous in the form of the biotic boosts) has removed some of the variety that was present in ME3, where different races had different dodge mechanics and some characters couldn't dodge at all. As a result, strictly in terms of movement, each kit feels the same. From Humans to Angarans, to Asari to Krogans, they all move around the maps in the same way.
Speaking of similarities in the way characters play, it feels like Bioware has removed some of the more niche or interesting abilities in favor of placing greater emphasis on the core powers of each archetype (Biotic/Combat/Tech). Gone are abilities like Stasis or Warp, which admittedly were not niche, rather were excellent utility powers for Gold/Platinum. As a result, you see more basic powers like Lance and/or Pull on almost every single Biotic, furthering the sensation of same-ness. That's not to say there aren't some stand-out Biotics in Andromeda, but the Biotic kits that are especially noteworthy are few and far between.
The same argument could be made for Tech powers, although not as convincingly as I feel like Tech kits are better on average than Biotic kits. The proliferation of abilities like Overload, Energy Drain, and Incinerate on Tech users in MEA at least feels more refreshing, especially considering that there are fewer pure Tech kits and more hybrids between Tech and Combat. Which makes sense, especially with Bioware doing away with the traditional class archetypes, but this decision has led to kits feeling more and more similar to play in my opinion.
One thing that really perplexes me is why grenades have been relegated to strictly Combat powers. Lift and Cluster grenades were great additions to the pool of available powers in ME3, and it saddens me to see them gone. There were also Tech-based grenades, but those were introduced in expacs so I don't think the comparison there is completely fair.
And all of this is just about the classes available in Andromeda right now. This doesn't even touch on how I feel about enemies (in short: underwhelming in terms of design), map design, changes to the gear/consumable ecosystems, or progression. I'll keep it short here and close out by saying that if Bioware's plan for more content is to drop another round of S guns on us once every few weeks and trickle out kits that are just rehashes of existing powers (see Angara Exemplar), I'm definitely passing.
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Post by Spectr61 on Jun 21, 2017 7:13:32 GMT
Space's opinion that MEAMP>ME3MP is obviously valid. For him. If his reasons are subjective to some, so what. His interpretation.
I personally don't agree. Many problems are correlative to both games, but for me, are much worse in MEAMP than ME3. (enemy movement and off host problems mainly, plus the sounds sucking in comparison, lack of really speedy kits, and lack of content up to this point.)
I don't see this as being biased to one game or the other, but just an adding up of the total experience, both good and bad with each, and seeing which one plays better and is more fun. To me it's not even close. Hell, to me, even DAIMP after it "matured" is better. Once again, opinion only.
Hopefully, MEAMP continues to improve. Past experience with ME3 and DAI MP's evince that it should, and I truly hope that it does.
(But goddamit, gimme a real Krogan, with real melee, and real speed capability, please)
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Post by spacev3gan on Jun 21, 2017 7:29:33 GMT
The fact that the jetpacks were so integral to the design of the combat and levels that every single kit has to have them (or something analogous in the form of the biotic boosts) has removed some of the variety that was present in ME3, where different races had different dodge mechanics and some characters couldn't dodge at all. As a result, strictly in terms of movement, each kit feels the same. From Humans to Angarans, to Asari to Krogans, they all move around the maps in the same way. Speaking of similarities in the way characters play, it feels like Bioware has removed some of the more niche or interesting abilities in favor of placing greater emphasis on the core powers of each archetype (Biotic/Combat/Tech). Gone are abilities like Stasis or Warp, which admittedly were not niche, rather were excellent utility powers for Gold/Platinum. As a result, you see more basic powers like Lance and/or Pull on almost every single Biotic, furthering the sensation of same-ness. That's not to say there aren't some stand-out Biotics in Andromeda, but the Biotic kits that are especially noteworthy are few and far between. The same argument could be made for Tech powers, although not as convincingly as I feel like Tech kits are better on average than Biotic kits. The proliferation of abilities like Overload, Energy Drain, and Incinerate on Tech users in MEA at least feels more refreshing, especially considering that there are fewer pure Tech kits and more hybrids between Tech and Combat. Which makes sense, especially with Bioware doing away with the traditional class archetypes, but this decision has led to kits feeling more and more similar to play in my opinion. One thing that really perplexes me is why grenades have been relegated to strictly Combat powers. Lift and Cluster grenades were great additions to the pool of available powers in ME3, and it saddens me to see them gone. There were also Tech-based grenades, but those were introduced in expacs so I don't think the comparison there is completely fair. And all of this is just about the classes available in Andromeda right now. This doesn't even touch on how I feel about enemies (in short: underwhelming in terms of design), map design, changes to the gear/consumable ecosystems, or progression. I'll keep it short here and close out by saying that if Bioware's plan for more content is to drop another round of S guns on us once every few weeks and trickle out kits that are just rehashes of existing powers (see Angara Exemplar), I'm definitely passing. Jetpacks are so integral indeed that it is not sensible to take them out. I wish we were getting a beefy oversized dodge-less krogan at some point, but given map design, that is just not sensible. Now while the jet pack/dodge mechanics are largely unoriginal among characters, their individual features were implemented in different, more cosmetic ways like unique skins and voice acting. Each character now is at least visually different. No more coming across a Quarian Male in game whom you have no idea which class it is until they cast one out of three skills that they don't share. As for niche skills, this game has its own: Invasion, Shield Boost, Stealth Grid and Barricade. As kits being similar to play, I disagree with some exceptions (Asari Sentinel and Huntress being the most notorious ones, somewhat followed by the Salarian Infiltrator). Most kits do feel unique in this game. Take for instance the pure Biotic ones: Human Adept, Human Vanguard, Assdept, Gladiator, Kineticist and the Duelist. How similar are they to play? I do agree that, as a whole, some kits feel more similar to play in between them than I would like to. Yet, comparing to its predecessor, this game's list on that would be still be quite shorter. As for the Angara Exemplar, he has the most unique passives in game and I personally feel that he is one of the most original to play kits. Even if one only takes into account his 3 powers which are not unique, well, if anything he has a (mostly) original skin and a unique voice. The same can't be said about a dozen or so 100% copy-and-paste kits added with Retaliation alone in ME3. The rest, I do mostly agree with what you said. I am not happy with the maps, enemy factions, the absurdly silly S guns and there is much more on top of that: lack of community challenges, lack of proper DLCs, rampant cheating going unchecked, poor netcoding, so on and so forth. This game is pretty flawed, and these real, pressing issues that ought to be criticized.
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Post by N7Mith on Jun 21, 2017 14:02:32 GMT
Once the major issues have beem corrected, I'll agree. Such as? The most pressing issues - weapon and power balance - were corrected weeks ago. The same, however, can't be said about ME3. Several powers don't work off-host (Charge, Nova, Phase Disruptor, Stim Packs), Ops Packs don't work off-host, eye-sore rubber banding on PC was never fixed on top of several other framerate related bugs (from enemy behavior to Reegar d-o-t) plus massively unbalance weapons and an obnoxious RNG system were issues never corrected in that overrated game (which I, btw, played for about 2,000 hours). People used to complain how MEAMP was bugged pre-patch 1.06 - I got that. And now, what are they complaining about? It seems that all comes down to fanboyism, bias, personal preferences, views on Bioware's business model and "because I like ME3 better" sort of arguments. Sure, a lot of the issues has been improved. But there's still lots of lag issues to deal with, and at this stage it's just as terrible as in me3. Only the issues shifted to different areas, like off-host headshots, lingering (target-able) corpses, and teleporting enemies. Rubberbanding, which I tested on the same hosts, is still worse than me3. Then there is the case of freezing on xbox, which I guess equals out with me3's collector bs on ps3. Rng has seen an improvement, yes, but most of that improvement was labelled a bug and fixed short after. We just happened to have profited enough to get a good headstart. Edit; then there are non-lag issues, like salarians staggering krogans, silent enemies sneaking up on you, and terrible wave composition. But 1 thing ME3 had lots more of was character. Dialogue was great, most guns were and felt unique, they had excellent feedback in sound, recoil and vibration, enemy factions were well thought out... A lot of that stuff's just not here. And I find that a bigger issue than the lack of balance we had at the start.
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