LogicGunn
N3
I'll relinquish one bullet. Where do you want it?
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I'll relinquish one bullet. Where do you want it?
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Post by LogicGunn on Jun 21, 2017 19:37:13 GMT
I would love an entire story DLC dedicated to this on the Nexus. With Ryder trying to put everything together. Lots of companion banter. Bonus points if she can throw Tann out of an airlock. (Or not if you like him, obviously!) Yeah I would love for a DLC where this reveal sets us up for the next game. The Quarian Ark will be first, then maybe more Jardaan stuff, but it should end with something shocking like Trespasser, where we find out the truth of the AI and maybe something happens to SAM. He's a ticking time-bomb imo. Haha I like to annoy Tann, but I like him more than Udina. Udina needed dealing with long before the third game. The Cerberus stuff wasn't exactly a surprise. Trespasser was an amazing end to DAI, and it makes me think that they knew what they wanted to do in DA4 long before they finished DAI. It's a great way to end one game and prepare for the next. I'm torn about SAM though. I adore it but...too many difficulties. I think I'd like it if SAM's story line could take 2 different paths based on what Ryder does with the Angaran AI. Like, if it's put on the Tempest it could give SAM...ideas. Or corrupt SAM. Or give SAM a virus. Or...
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Post by themikefest on Jun 21, 2017 19:37:51 GMT
I would love an entire story DLC dedicated to this on the Nexus. With Ryder trying to put everything together. Lots of companion banter. Bonus points if she can throw Tann out of an airlock. (Or not if you like him, obviously!) If there's an option to throw Tan out the airlock, I like to have the option to throw the cop and stowaway out the airlock as well
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Post by Deleted on Jun 21, 2017 19:41:16 GMT
Yeah I would love for a DLC where this reveal sets us up for the next game. The Quarian Ark will be first, then maybe more Jardaan stuff, but it should end with something shocking like Trespasser, where we find out the truth of the AI and maybe something happens to SAM. He's a ticking time-bomb imo. Haha I like to annoy Tann, but I like him more than Udina. Udina needed dealing with long before the third game. The Cerberus stuff wasn't exactly a surprise. Trespasser was an amazing end to DAI, and it makes me think that they knew what they wanted to do in DA4 long before they finished DAI. It's a great way to end one game and prepare for the next. I'm torn about SAM though. I adore it but...too many difficulties. I think I'd like it if SAM's story line could take 2 different paths based on what Ryder does with the Angaran AI. Like, if it's put on the Tempest it could give SAM...ideas. Or corrupt SAM. Or give SAM a virus. Or... Haha yeah it's a shame, since I thought Udina was coming around. I think Tann actually likes Ryder though and would never want harm to come to them. Yeah that AI choice could really be interesting if you get to see how it plays out. I kind of see SAM like the Anchor. Might have to be removed before Ryder is consumed, especially if the Jardaan's tech is as powerful as implied. Watching Ryder say goodbye to SAM would be quite a moment! This would be after SAM's real mission was fulfilled though.
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SwobyJ
N4
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Post by SwobyJ on Jun 21, 2017 19:42:08 GMT
Tagged for some arguable MEA spoilers. The ODSY drive is written to have its primary improvement be specifically about recycling energy for the sake of long-term space voyage. The sort of thing that isn't necessarily so hard for the Milky Way people to develop, they just needed a reason and capital put towards it. And even then, the drives are only so good enough (at least for the shortest possible trips) for the Arks and a basic structure of the Nexus.
ODSY drives are not developed because they have the mass relays and reason to not subject their civilizations again to unexplored systems that could have dangers that will use their relays. The Council (at least not initially and not overtly) is not supporting the Initiative for this reason as well.
It is not faster than the Reapers. In fact, I think I saw something where the Reapers might have even been able to go to Helius and back to the Milky Way in the same span it took for the Arks to get there.
ODSY means the Milky Way people can cross dark space. That's basically the only story-relevant improvement. It doesn't mean it is done as fast as the Reapers, as capably as the Reapers, or that its something all the Milky Wayers could fit onto their ships during or shorly before the war and escape the Reapers. It is something that a recovered Milky Way could use (along with any other future developments; Reapers assisting or not) to themselves go to Andromeda and beyond.
They don't use the existing ODSY drives in the Ai to go to other clusters/galaxies because as capable as the drives are, such extended journeys are likely not what all other hardware is intended for. Its already centuries to get to Helius, I can't imagine centuries or millennia more would be so predictably safe.
However, we can easily imagine a post-MEA society, using mix of MW, Remnant, and I guess Kett tech, becoming increasingly very capable of traversing Andromeda, albeit in journeys of months, years, maybe decades, instead of MW's Mass Relay trips of days, weeks. But well, that's the whole somewhat-new 'explorer' emphasis, at least until tech gets even better.
~~~
The Ai is started in 2176. In timeline context, this is after the First Contact War, the start of the Alliance and Cerberus and the secret discovery of the Reapers (so all the basic worldbuilding), but the same time as batarians are a problem, human corporations are growing, and Shepard is in his earlier stint in the military. Its a time where we can believably consider things like: -human corporations reaching for the stars with an eccentric leader -earlier but not earliest human eezo research -earlier but not earliest human AI research
The gist is that the Ai is what an aspect of human capitalist interests (that doesn't seem directly connected to Cerberus agenda to grow as much capital ASAP to prepare for Reapers) is doing while having growing power and influence on the galactic scale.
From 2176 to 2183 (ME1) its several years of trying and either failing or not having enough money to keep pushing. Since ME1 there was an influx of resources from interested parties allowing the already in-progress initiative to finish within a couple more years - or at least some form of 'finished'. Several months or so later, the Reapers arrive. If a Quarian ark arrives, it'll be either from a galaxy that doesn't have Reapers but maybe at least more chatter about them, or from a galaxy invaded by the Reapers but the ark scrambles out of there, or much less likely a galaxy post-war and for some reason the ark still leaves.
~~
To more directly answer: -The Initiative was founded years before ME1. -It was losing momentum months to years before ME1. -It hugely gained momentum after ME1 and finished months before ME3. Ai final staff prep is the year before ME2 (as in the time of Shepard being dead). -I'm pretty sure they leave after main ME2, but unknown about possible 'bridging' events of ME2 DLC. In any case, same year as ME2.
I think it can be supposed that if there wasn't imminent Reaper invasion but still the increased resources, the Ai would have left some time, maybe years after ME3's time. And if there wasn't Reaper invasion or increased resources but still a sustained project (though we know this wasn't happening), it would have been decades after ME3. So the idea is that outside interested parties helped things and raised concern or alarm to get these helped things out ASAP, but the Initiative itself remains a wild dream of someone with entrepreneurial spirit and initial resources to act on their dreams. I would argue that: The Milky Way species already had a reason.
The quarians have spent centuries looking for a new homeworld, but were shackled to the routes provided by the mass relays and a Council that considered them pariahs.
the batarians and humans had been squabbling for decades over worlds in the Attican traverse.
The Council forbids the opening of dormant relays unless they know what lies at both ends. And this policy has been in place for more than two millennia.
So many people were chafing at the restrictions on exploration, there were a hundred billion stars right next doors, comparatively speaking, that could solve them.
And while the ODSY drive is not fast than the Reapers, FTL travel cannot be tracked. A fleet of ships outfitted with them could hide from the reapers indefinitely, given enough supplies. The Quarians could still look in Milky Way and I may be mistaken but I believe there's already closer candidates they could settle but must decide whether its proper. Their matter is more complicated.
Batarians had plenty of worlds they thought they deserved so they prioritized that.
There were attempts to go extragalactic by some - we don't know exactly why they failed and I think its okay for the writing to not explore that in this particular game.
It is one matter to explore in years/decades. It is another to explore in centuries/millennia. Even for asari, this means they're leaving it all behind.
Some will do it. Certainly. Is it enough to devote to? Not unless we know there's treasure on the other side. I suppose a fakery propaganda campaign could be done, but it helps when there's data already there - thus the 'golden world' discovery only found through 'geth telescope'.
A fleet could hide from the Reapers and..... what? Continuity of civilization? Well we have the arks now, as MEA adds to the setting. Rebuild? Okay, very Prothean, but even the Prothean measures could believably be what they turned to in the twilight of their civilization, not in the time they thought they could instead do more (if anything, and if aware of Reapers) to fight and stop the Reapers.
No fleet can just defeat the Reapers. I know there's some that just really really really want the conventional (to some degree) defeat of the Reapers, but just 'a fleet could hide and do something' isn't enough. To be constructive, I'll add something like 'fit a fleet with ODSY and have a VI directed search in dark space for wherever the Reapers came from and strike and discover things there', but even that remotely successful tactic would take millennia without a lead. And in terms of hiding and finding a way to fight back, that's the Crucible, if there's any hope to do so *before* trillions are exterminated.
They just want to save as many as possible and I don't blame them. Obviously the point is that you can't save as many as possible without ending up losing them all. But your suggestion goes against that point. No, they can't, or rather won't hide some fleet away and do... whatever. This was a fight of extinction, the supposed war to end all wars (as far as anyone knew or cared), which is why I am at least thankful that Bioware DIDN'T decide to have the Ai hastily made during the Reaper war as an 'out'. Whatever the asari meant by 'continuity of civilization' can be something else, whatever doesn't distract from the point that the Milky Way people were not just fighting for their lives, they were fighting for all lives they may ever come to otherwise know (even MEA Liara is more of a 'well I have no clue if they're even in that other galaxy' mode). A 'hidden fleet' disastrously weakens that drama. Then again I expect the counterpoint (agreeable or not; its repetitive) of the Crucible doing that by its sheer existence.
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SwobyJ
N4
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Post by SwobyJ on Jun 21, 2017 19:42:33 GMT
This isn't true. It is the Pathfinder team (elites of the Initiative, albeit clumsy and new), and chosen APEX teams (using valuable equipment). This isn't the case for nearly everyone else, including Initiative and colonial security forces, exiles, etc. The kett have them as well So the enemy, okay.
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Post by SwobyJ on Jun 21, 2017 19:44:50 GMT
My fav part of the game was that whole mystery! They even said they knew "something" was going to happen. The question is, how? Can't wait to discover the truth! I would love an entire story DLC dedicated to this on the Nexus. With Ryder trying to put everything together. Lots of companion banter. Bonus points if she can throw Tann out of an airlock. (Or not if you like him, obviously!) On one hand screw the Nexus until its rebuilt at least. On the other hand, I don't consider it impossible for DLC to add to and revise the Nexus (Quarians?), nor impossible to do a post-game status of things like Trespasser. Would be nice to have a Nexus preview, even if a more scripted form of what a sequel Nexus would be as a hub.
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SwobyJ
N4
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Post by SwobyJ on Jun 21, 2017 19:46:51 GMT
I would love an entire story DLC dedicated to this on the Nexus. With Ryder trying to put everything together. Lots of companion banter. Bonus points if she can throw Tann out of an airlock. (Or not if you like him, obviously!) Yeah I would love for a DLC where this reveal sets us up for the next game. The Quarian Ark will be first, then maybe more Jardaan stuff, but it should end with something shocking like Trespasser, where we find out the truth of the AI and maybe something happens to SAM. He's a ticking time-bomb imo. Haha I like to annoy Tann, but I like him more than Udina. I think there's a lot of 'ticking time bombs' in the story that the writers are just holding back on because they wanted (in addition to other things) some sort of calmer Neo ME1 (like in terms of calm talks with friends, no big scary behind things), Citadel DLC, really anything that doesn't get too darkly dramatic. I already have suspicions of Jaal and I'm choosing a romance with him for this playthrough.
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LogicGunn
N3
I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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I'll relinquish one bullet. Where do you want it?
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Post by LogicGunn on Jun 21, 2017 19:47:10 GMT
I would love an entire story DLC dedicated to this on the Nexus. With Ryder trying to put everything together. Lots of companion banter. Bonus points if she can throw Tann out of an airlock. (Or not if you like him, obviously!) If there's an option to throw Tan out the airlock, I like to have the option to throw the cop and stowaway out the airlock as well We could have a DLC entirely dedicated to throwing people out an airlock...
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Post by Deleted on Jun 21, 2017 19:48:50 GMT
Yeah I would love for a DLC where this reveal sets us up for the next game. The Quarian Ark will be first, then maybe more Jardaan stuff, but it should end with something shocking like Trespasser, where we find out the truth of the AI and maybe something happens to SAM. He's a ticking time-bomb imo. Haha I like to annoy Tann, but I like him more than Udina. I think there's a lot of 'ticking time bombs' in the story that the writers are just holding back on because they wanted (in addition to other things) some sort of calmer Neo ME1 (like in terms of calm talks with friends, no big scary behind things), Citadel DLC, really anything that doesn't get too darkly dramatic. I already have suspicions of Jaal and I'm choosing a romance with him for this playthrough. Meridian is a time-bomb for sure.
I agree about Jaal, especially since we learned the truth of his origins, but in MEA he's a sweetheart for the moment. Gonna be some angry fans if they do something bad lol
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LogicGunn
N3
I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
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I'll relinquish one bullet. Where do you want it?
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Post by LogicGunn on Jun 21, 2017 19:50:18 GMT
I would love an entire story DLC dedicated to this on the Nexus. With Ryder trying to put everything together. Lots of companion banter. Bonus points if she can throw Tann out of an airlock. (Or not if you like him, obviously!) On one hand screw the Nexus until its rebuilt at least. On the other hand, I don't consider it impossible for DLC to add to and revise the Nexus (Quarians?), nor impossible to do a post-game status of things like Trespasser. Would be nice to have a Nexus preview, even if a more scripted form of what a sequel Nexus would be as a hub. Since the Natanus was all but destroyed, I think it's reasonable to assume the Quarian Ark would improve the state of the Nexus a great deal if it's rescued intact. If the Nexus becomes an actual base for the Milky Way species in Andromeda it has to be bloody awesome.
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SwobyJ
N4
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Post by SwobyJ on Jun 21, 2017 19:53:51 GMT
Udina needed dealing with long before the third game. The Cerberus stuff wasn't exactly a surprise. Trespasser was an amazing end to DAI, and it makes me think that they knew what they wanted to do in DA4 long before they finished DAI. It's a great way to end one game and prepare for the next. I'm torn about SAM though. I adore it but...too many difficulties. I think I'd like it if SAM's story line could take 2 different paths based on what Ryder does with the Angaran AI. Like, if it's put on the Tempest it could give SAM...ideas. Or corrupt SAM. Or give SAM a virus. Or... Haha yeah it's a shame, since I thought Udina was coming around. I think Tann actually likes Ryder though and would never want harm to come to them. Yeah that AI choice could really be interesting if you get to see how it plays out. I kind of see SAM like the Anchor. Might have to be removed before Ryder is consumed, especially if the Jardaan's tech is as powerful as implied. Watching Ryder say goodbye to SAM would be quite a moment! This would be after SAM's real mission was fulfilled though. I think the idea was that Udina WAS coming around (to Shepard), but that the dire situation of the war and probable extermination is going to take some people who aren't already set comrades of Shepard (and always the risk of even then) and have them make rash and traitorous moves. That he'd like to just work with and believe in Shepard, but its too late, he has to do something else fast as he has all the data daily of millions of humans dying and its beyond his mind to just settle with and focus on the fight. In a way his betrayal humanized him to me. Proved he was a scummy human, but still beyond a more ignorable 'politician'. I think Ryder will say goodbye to SAM as Ryder gains a SAM-like capability (either as a NPC or continued PC in a MEA2) and SAM goes off into a new state of existence (smaller or larger scale; more as a character representing virtuality, than a tool from the Fade like the Anchor). I don't think Bioware would want to keep SAM as just the voice in our heads because it comes off as too much like training wheels for Ryder. I think that's why they made the point of detaching them in the ending.
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Post by Deleted on Jun 21, 2017 19:58:43 GMT
Haha yeah it's a shame, since I thought Udina was coming around. I think Tann actually likes Ryder though and would never want harm to come to them. Yeah that AI choice could really be interesting if you get to see how it plays out. I kind of see SAM like the Anchor. Might have to be removed before Ryder is consumed, especially if the Jardaan's tech is as powerful as implied. Watching Ryder say goodbye to SAM would be quite a moment! This would be after SAM's real mission was fulfilled though. I think the idea was that Udina WAS coming around (to Shepard), but that the dire situation of the war and probable extermination is going to take some people who aren't already set comrades of Shepard (and always the risk of even then) and have them make rash and traitorous moves. That he'd like to just work with and believe in Shepard, but its too late, he has to do something else fast as he has all the data daily of millions of humans dying and its beyond his mind to just settle with and focus on the fight. In a way his betrayal humanized him to me. Proved he was a scummy human, but still beyond a more ignorable 'politician'. I think Ryder will say goodbye to SAM as Ryder gains a SAM-like capability (either as a NPC or continued PC in a MEA2) and SAM goes off into a new state of existence (smaller or larger scale; more as a character representing virtuality, than a tool from the Fade like the Anchor). I don't think Bioware would want to keep SAM as just the voice in our heads because it comes off as too much like training wheels for Ryder. I think that's why they made the point of detaching them in the ending. Yeah I really felt it would be alright, so his betrayal was a bit sad. In that moment he reminded me of how desperate Saren became when I talked to him on Virmire. I agree. It's leading to an end for SAM and Ryder in a way, but the reason we still need him is for players who do quests post-game. That's why when Trespasser ended, it ended. No way to seal any breaches/rifts anymore.
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Post by SwobyJ on Jun 21, 2017 20:00:25 GMT
On one hand screw the Nexus until its rebuilt at least. On the other hand, I don't consider it impossible for DLC to add to and revise the Nexus (Quarians?), nor impossible to do a post-game status of things like Trespasser. Would be nice to have a Nexus preview, even if a more scripted form of what a sequel Nexus would be as a hub. Since the Natanus was all but destroyed, I think it's reasonable to assume the Quarian Ark would improve the state of the Nexus a great deal if it's rescued intact. If the Nexus becomes an actual base for the Milky Way species in Andromeda it has to be bloody awesome. I can imagine that between the always integrated Salarian ark and a auto-canonized (as it goes with how DLC can be) Quarian ark, the Asari ark is but extra (especially with how damaged it is) and the Quarian ark will at least imply that the Nexus has enough to get into full powered status and advancement, even if not 'full battery power' (aka it needs support from colonies more, big whoop, that's the idea anyway). So it goes from a place that's trying to set up government, stability - to a place that is confidently about to have it. Just that little but important nudge forward compared to the MEA ending.
We know Quarians can provide that. Thematically, its what they do, as squadmates and species. They fine tune the capabilities where you'd lose out on that otherwise (get out space rats!).
If at least word (even if still in cryo?) of the other species happens, it also more securely insists on the Nexus as a governmental center. Somewhere has to coordinate all these sorts of people, and its not going to be Meridian for at least a while; too much mystery and danger there.
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SwobyJ
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Post by SwobyJ on Jun 21, 2017 20:02:20 GMT
Yeah I really felt it would be alright, so his betrayal was a bit sad. In that moment he reminded me of how desperate Saren became when I talked to him on Virmire. I agree. It's leading to an end for SAM and Ryder in a way, but the reason we still need him is for players who do quests post-game. That's why when Trespasser ended, it ended. No way to seal any breaches/rifts anymore. Exactly. In a 'we will probably do DLC' setup, they hold back on some things that would otherwise be 'finale', sadly. I don't think it super harmed MEA but it did a little. I think it really harmed DAI as DAI's final quest was about half what it could and should have been.
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LogicGunn
N3
I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LogicGunn on Jun 21, 2017 20:14:58 GMT
Since the Natanus was all but destroyed, I think it's reasonable to assume the Quarian Ark would improve the state of the Nexus a great deal if it's rescued intact. If the Nexus becomes an actual base for the Milky Way species in Andromeda it has to be bloody awesome. I can imagine that between the always integrated Salarian ark and a auto-canonized (as it goes with how DLC can be) Quarian ark, the Asari ark is but extra (especially with how damaged it is) and the Quarian ark will at least imply that the Nexus has enough to get into full powered status and advancement, even if not 'full battery power' (aka it needs support from colonies more, big whoop, that's the idea anyway). So it goes from a place that's trying to set up government, stability - to a place that is confidently about to have it. Just that little but important nudge forward compared to the MEA ending.
We know Quarians can provide that. Thematically, its what they do, as squadmates and species. They fine tune the capabilities where you'd lose out on that otherwise (get out space rats!).
If at least word (even if still in cryo?) of the other species happens, it also more securely insists on the Nexus as a governmental center. Somewhere has to coordinate all these sorts of people, and its not going to be Meridian for at least a while; too much mystery and danger there. Yeah, the end of the main game was a bit hopeful, but it would be good to see something more solid than hope from the DLC. The Quarians have been living on salvaged ships for a long time, imagine the things they could contribute to the structure and safety of the Nexus alone. That would be a massive step to permanence in the Helius Cluster.
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SwobyJ
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Post by SwobyJ on Jun 21, 2017 22:01:20 GMT
"something more solid than hope"
Both in-universe and in regards to the series....
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Post by Deleted on Jun 21, 2017 22:14:19 GMT
Here is the link on the masseffect wikia: masseffect.wikia.com/wiki/Initiative. They are still adding things related to MEA on it, so the article is kinda small. They left in the same year ME2 happened so no way they started building that late. But according to the game the construction was Accelerated after the events of ME1 (Battle of the Citadel). And given they trained for years that would put them at pre ME1 for construction. Normandy was probably still being built.
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Post by Deleted on Jun 21, 2017 22:19:39 GMT
I think a lot of the timeline will make more sense when we actually know who the benfactor/s is/are. My fav part of the game was that whole mystery! They even said they knew "something" was going to happen. The question is, how? Can't wait to discover the truth! I wonder if it was someone who actually followed Liara's research because she's talking about the 50k cycle in your first sitting with her. Not sure how many others were out there talking about it but I would not be surprised at all if she is a big piece of the puzzle in how they 'know' or at least what got them started on the trail. Is it my imagination or did she say she put something like 50 years into her research?
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Post by Deleted on Jun 21, 2017 22:23:16 GMT
My fav part of the game was that whole mystery! They even said they knew "something" was going to happen. The question is, how? Can't wait to discover the truth! I wonder if it was someone who actually followed Liara's research because she's talking about the 50k cycle in your first sitting with her. Not sure how many others were out there talking about it but I would not be surprised at all if she is a big piece of the puzzle in how they 'know' or at least what got them started on the trail. Is it my imagination or did she say she put something like 50 years into her research? Yeah 50 or so years. Sometimes I feel her comments about the Protheans was foreshadowing our discovery in Andromeda in the Remnant City.
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Cyan_Griffonclaw
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Uncle Cyan
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Post by Cyan_Griffonclaw on Jun 22, 2017 17:52:12 GMT
oh, this is perfect, thanks!! so construction started before the battle of the citadel but accelerated after sovereigns defeat? and this was a project that involved pretty much every citadel race? Not everyone but there is the quarian ark bringing several other species (hanar, drell, elcor and volus are mentioned) coming by the ending of the game. How disappointing would it be not to have them? I still want a Hanar and Elcor on my team. Blasto! No... not really. I just want an Elcor on my team so he can strap some big cannons on his shoulders (maybe, his back?) and give me some serious cover fire. An Elcor in combat would be cool. A cigar-chompin' one at that. A Hanar that could fire several heavy pistols at once would also be cool if he had superior shields. Volus... hmm... those suits are so problematic. Maybe get one of the Volus to step out of their suits and into a more stealth-like suit that would give us a glimpse of their faces when not powered up. A volus driving an Atlas-type vehicle would be epic. The drell are already well represented by Thane Krios and his son, Kolyat. Too bad Kolyat missed the ark.
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Post by dmc1001 on Jun 22, 2017 19:49:03 GMT
I think it was during the start of the events of ME2. That's just the launch date for the AI. They would have had to have been working on the arks and Nexus for years. Mind you, the C rucible was built in secret with limited resources in a short time but it didn't need things like life support and a drive that could get them to another galaxy. That said, a big bulk of the money didn't come until the time of ME2 because that's what spurred the MB into throwing more money at them and upping the amount of colonists heading out. (You know, with that in mind, it's no wonder things were disastrous. Garson would not have been prepared for so many. With fewer colonists, the resources would have stretched a lot further.)
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Post by Atemporal Vanguardian-Debugger on Jun 23, 2017 18:18:19 GMT
I think a lot of the timeline will make more sense when we actually know who the benfactor/s is/are. Well - Isn't that obvious? The Keepers of the Citadel of course! They knew the reapers where coming even far before anyone else. They also have access to all parts of the citadel, including the data streams for financial transactions. They could easily chunk away billions of credits is small packages without anyone noticing it. And on top of that. People think they are only biological bots. Nobody suspect the Inqui... ehh keepers! Sorry - I could not resist it... Right... And the Keepers created the Leviathans' and thus the Reapers... Thank you. Now I want to go back into ME1 find that one Keeper and kill it again.... at least I think you can... maybe I wrong been a long time since then.
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Post by canticleofshartan on Jun 29, 2017 14:11:04 GMT
Well - Isn't that obvious? The Keepers of the Citadel of course! They knew the reapers where coming even far before anyone else. They also have access to all parts of the citadel, including the data streams for financial transactions. They could easily chunk away billions of credits is small packages without anyone noticing it. And on top of that. People think they are only biological bots. Nobody suspect the Inqui... ehh keepers! Sorry - I could not resist it... Right... And the Keepers created the Leviathans' and thus the Reapers... Thank you. Now I want to go back into ME1 find that one Keeper and kill it again.... at least I think you can... maybe I wrong been a long time since then. is it confirmed that the keepers are an indoctrinated remnant race like the collectors, programmed to make the citadel trap more appealing?
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Post by dmc1001 on Jun 29, 2017 15:26:38 GMT
I think a lot of the timeline will make more sense when we actually know who the benfactor/s is/are. I still want to know why ODSY drives weren't a thing in the Milky Way. It would revolutionize space travel and render the Reaper trap a complete waste of time. Speculation: The AI seemed to largely be a secret project. Particularly once the Reaper threat became known to the MB, there would be interest in keeping the ODSY drive secret Tso that the Reapers wouldn't decide to follow them to Andromeda. They would essentially be "contained" in the Milky Way unless, perhaps, they knew MW races had left. And we know the MB is ruthless so it's not entirely implausible.
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Post by Iakus on Jun 29, 2017 15:42:57 GMT
I still want to know why ODSY drives weren't a thing in the Milky Way. It would revolutionize space travel and render the Reaper trap a complete waste of time. Speculation: The AI seemed to largely be a secret project. Particularly once the Reaper threat became known to the MB, there would be interest in keeping the ODSY drive secret Tso that the Reapers wouldn't decide to follow them to Andromeda. They would essentially be "contained" in the Milky Way unless, perhaps, they knew MW races had left. And we know the MB is ruthless so it's not entirely implausible. I got the exact opposite feeling in MEA. The project seemed to be both massive and quite well-known.
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