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Post by Deleted on Sept 15, 2016 4:10:40 GMT
When does this ability reset itself? Do I pick up some sort of ammo that sets it back to being available? It goes on cool down for completely unpredictable intervals it seems. What's the rule for it?
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Post by RedCaesar97 on Sept 15, 2016 11:20:48 GMT
Are you talking about the Mass Effect 3 Soldier's Frag Grenades?
Grenades in Mass Effect 3 (in single player: Frag, Sticky, Lift, Cluster, and Inferno) are a finite resource. Depending on talent evolutions, you will typically have between 2-6 grenades in single player. Soldier, Infiltrator, Sentinel, and Adept can get up to 9 grenades total if you take Inferno Grenades as a bonus power.
Frag Grenades do not have a cooldown. You can throw grenades as long as you still have grenades. The icon for Frag Grenades will indicate how many grenades you have.
You can pick up grenades on missions. They will be laying on the ground or on tables or in ammo boxes, similar to thermal clips. However, some missions seem to have more grenades than others. N7 missions have ammo boxes that replenish grenades at set intervals, similar to multiplayer; they are multiplayer maps after all. Other missions seem to have little to no grenade pickups at all.
Generally I tend to avoid using grenades on a lot of my Shepards since powers with a cooldown are more reliable and do not depend on grenade pickups during missions.
Frag grenades deal damage in a radius. If you hit an enemy directly, it will explode on contact. Otherwise it will explode after about 1 second.
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Post by Duke Cameron on Sept 15, 2016 13:40:00 GMT
I loved using grenades in Mass Effect 2 with them being unlimited and all. There'd be times when i didn't even need to use my gun.
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Post by Darth Dennis on Sept 15, 2016 15:46:41 GMT
You throw them, and things die.
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Post by capn233 on Sept 16, 2016 23:52:18 GMT
Not much to add, except to point out that frags are blocked by walls and objects unlike basically every other grenade type.
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Post by Robo on Sept 19, 2016 14:00:57 GMT
toss it away and poof
grenades
what
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Post by Deleted on Sept 19, 2016 18:32:32 GMT
Are you talking about the Mass Effect 3 Soldier's Frag Grenades? Grenades in Mass Effect 3 (in single player: Frag, Sticky, Lift, Cluster, and Inferno) are a finite resource. Depending on talent evolutions, you will typically have between 2-6 grenades in single player. Soldier, Infiltrator, Sentinel, and Adept can get up to 9 grenades total if you take Inferno Grenades as a bonus power. Frag Grenades do not have a cooldown. You can throw grenades as long as you still have grenades. The icon for Frag Grenades will indicate how many grenades you have. You can pick up grenades on missions. They will be laying on the ground or on tables or in ammo boxes, similar to thermal clips. However, some missions seem to have more grenades than others. N7 missions have ammo boxes that replenish grenades at set intervals, similar to multiplayer; they are multiplayer maps after all. Other missions seem to have little to no grenade pickups at all. Generally I tend to avoid using grenades on a lot of my Shepards since powers with a cooldown are more reliable and do not depend on grenade pickups during missions. Frag grenades deal damage in a radius. If you hit an enemy directly, it will explode on contact. Otherwise it will explode after about 1 second. Thank you. What confused me was just how random the replenishment is for the grenades.
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Post by capn233 on Sept 23, 2016 1:57:19 GMT
Yeah there isn't really that great a supply of grenades for SP on normal missions. Sort of interesting to compare the balance of SP grenades to MP that way since in MP (and the SP version of MP maps), they are easy to get with ammo boxed, you have the Grenade Capacity Gear, and you can burn Thermal Clip Packs to refill them.
For the most part I appreciate empty grenades on Shepard so I can bind the grenade key to G and get MP-medi-gel-like reload canceling.
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Post by AIS-Sona_v7 on Sept 23, 2016 8:11:10 GMT
From personal experience, grenades are behaving like apples thrown in mediocre-low gravity.
When you are throwing a grenade towards your enemies you should not aim onto the enemy and press the slot button, simply because that is not how most grenades work... You should look where you want to lob your grenade and then aim a bit above to give it proper flight time so it makes the length.
There are however exceptions to this.
The N7 Demolisher for example has a "Homing Grenade" which works like a very slow homing missile (and a bag of disappointment on impact)... With this one you can lock onto your enemy, but do not fire it "directly" at them, mostly because there is a chance the projectile will explode prematurely on a wall or a piece of cover.
To nicely launch a homing grenade you have to look towards the target so that they are still in the (( )) selector, then you aim your view a bit up or to the side, where the projectile could nicely turn.
You press the action slot, the projectile will launch in the direction you are looking at then it will make a rapid turn towards your target.
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