lynx7386
N3
Shiny, Let's be bad guys
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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lynx7386
Shiny, Let's be bad guys
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lynx7386
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by lynx7386 on Jun 23, 2017 19:30:45 GMT
Been taking a break from mea to play horizon for a while, but with the patch out I'm thinking of trying a new character. My first two playthroughs were as an engineer/infiltrator and then as a vanguard melee build. I'm not typically a huge fan of biotic abilities though, and I wasn't really impressed with the constructs on my engineer.
So I've been toying around with different build ideas and this one seems to be the most interesting. I would probably go with the sentinel profile, and base the build on cryo beam + flamethrower, fire and ice. Center ability could alternate between shield powered lance or overload as a detonator. An alternate profile could use singularity + chain overload for dealing with larger groups at range.
Thinking the angaran armor and reegar carbine would work well for this setup, not decided on a melee weapon yet though. It'd be a semi close range combat style, with the carbine, cryo beam, and flamethrower all having similar ranges.
Thoughts or suggestions?
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The path up and down are one and the same.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by kino on Jun 23, 2017 20:01:09 GMT
Been taking a break from mea to play horizon for a while, but with the patch out I'm thinking of trying a new character. My first two playthroughs were as an engineer/infiltrator and then as a vanguard melee build. I'm not typically a huge fan of biotic abilities though, and I wasn't really impressed with the constructs on my engineer. So I've been toying around with different build ideas and this one seems to be the most interesting. I would probably go with the sentinel profile, and base the build on cryo beam + flamethrower, fire and ice. Center ability could alternate between shield powered lance or overload as a detonator. An alternate profile could use singularity + chain overload for dealing with larger groups at range. Thinking the angaran armor and reegar carbine would work well for this setup, not decided on a melee weapon yet though. It'd be a semi close range combat style, with the carbine, cryo beam, and flamethrower all having similar ranges. Thoughts or suggestions? Could replace overload as a detonator with energy drain. That'd give you a mechanism for reclaiming shields when needed as well as a detonator.
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evhgear
N3
We'll bang okay?
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
Origin: evhgear
XBL Gamertag: evhgear
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We'll bang okay?
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Post by evhgear on Jun 23, 2017 22:47:15 GMT
looks like an interresting build, flamethrower for close enemies, cryo for farther ones. I would go with a biotic power like lance or throw as a detonator (sentiel build) or I could even go with Concusive shot. You could even use Charge if you want to keep your enemies closer to you. You could also use the explorer profile, it gives interresting bonuses
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probeaway
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Post by ProbeAway on Jun 23, 2017 23:55:30 GMT
Don't cryo and flame abilities cancel each other out tho? eg if you set a target alight and then use cryo you put them out?
Not the end of the world, just something to be careful of.
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lynx7386
N3
Shiny, Let's be bad guys
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 286 Likes: 236
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lynx7386
Shiny, Let's be bad guys
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lynx7386
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Post by lynx7386 on Jun 24, 2017 0:05:05 GMT
Don't cryo and flame abilities cancel each other out tho? eg if you set a target alight and then use cryo you put them out? Not the end of the world, just something to be careful of. Wasn't aware of that, will just have to alternate them with a detonator.
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effusion
N2
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effusion
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Post by effusion on Jun 24, 2017 6:43:49 GMT
Maybe cryo beam from long range, charge to close distance and detonate, then flamethrower. Make sure to grab the aoe evolution for charge so that you can detonate multiple enemies at once.
You could also replace flamethrower with incinerate, which would let you stay at long range, and either take the detonator evolution or detonate between elements.
Omni-vents is particularly good for any power heavy build.
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danielhungary
N3
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Post by danielhungary on Jun 24, 2017 9:34:25 GMT
Been taking a break from mea to play horizon for a while, but with the patch out I'm thinking of trying a new character. My first two playthroughs were as an engineer/infiltrator and then as a vanguard melee build. I'm not typically a huge fan of biotic abilities though, and I wasn't really impressed with the constructs on my engineer. So I've been toying around with different build ideas and this one seems to be the most interesting. I would probably go with the sentinel profile, and base the build on cryo beam + flamethrower, fire and ice. Center ability could alternate between shield powered lance or overload as a detonator. An alternate profile could use singularity + chain overload for dealing with larger groups at range. Thinking the angaran armor and reegar carbine would work well for this setup, not decided on a melee weapon yet though. It'd be a semi close range combat style, with the carbine, cryo beam, and flamethrower all having similar ranges. Thoughts or suggestions? My builds so far : - Vanguard/Adept : Biotic Charge, Lance, Backlash / Remnant VI, Throw, Annihilation - Engineer : Cryo Beam, Overload, Incinerate - Infiltrator : Turbocharge, Tactical Cloak, Concussive Shot - Adept : Singularity, Lance, Tactical Cloak - Engineer : Barricade, Remnant VI, Incinerate - Sentinel : Energy Drain, Annihilation, Throw - Pure Sniper : Turbocharge, Sniper Rifles, Combat Fitness Engineer profile got better Tech damage and power recharge overall as Sentinel but you decide if you go more defensive with the Sentinel or more offensive with Engineer. My engineer used : Cryo Beam, Overload and Incinerate but this is for high range fight not semi close. You can handle any situation with this build. For the semi close range you better go with the Sentinel build you got to sacrifice damage over defense, and Reegar is the Perfect choice of weapon. Better armor is the Heleus Defender Armor, you can buy materials on Aya and aboard the Tempest i think this is slightly better armor than the Angaraan Armor.
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effusion
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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effusion
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Post by effusion on Jun 24, 2017 17:08:36 GMT
Engineer profile got better Tech damage and power recharge overall as Sentinel but you decide if you go more defensive with the Sentinel or more offensive with Engineer. Engineer gets combo damage and construct damage; none of the profiles get tech damage. I think the sentinel gets more tech recharge past rank 3 as the combat drone cooldown doesn't scale with rank.
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kotoreffect3
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Post by kotoreffect3 on Jun 24, 2017 23:39:57 GMT
In my next playthyrough I am going to use an explorer profile on a vanguard themed character that will have biotic charge, incinerate, and cryo blast (or is it called beam now?) all on the same profile. Going to be causing incindiary and cryo explosions all over the place.
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