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Post by JRandall0308 on Jun 29, 2017 17:04:56 GMT
The Apex HQ app displays incorrect values for some weapons and powers, and has character skills in a different order than the game. Are you aware and will this be fixed eventually? DiscoBabaloo: JRandall0308 yep, should be addressed soon
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Post by JRandall0308 on Jun 29, 2017 17:05:57 GMT
biggy_dx: DiscoBabaloo Certain rank evolutions in abilities, like Fortify 6A and Backlash’s rank 6 evos, leave a lot to be desired. In addition, the community often finds itself never needing to take either of these abilities to max rank. Can these later ranks be made more viable? DiscoBabaloo: @biggy_dx part of the balance items we continue to look at - not sure offhand what the plan is for those but it is something the team is looking at = = = Sean, Conal, and Mae helping behind the scenes.
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Post by JRandall0308 on Jun 29, 2017 17:07:25 GMT
Matobar: DiscoBabaloo Any chance of adding additional ambient sound to the game, such as the enemies talking to each other or better bullet/melee impact sounds? The map can feel eerily quiet right now, especially Destroyers, Fiends, and Hydras. DiscoBabaloo: @matobar probably not, but will put it on the list to look at
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Post by JRandall0308 on Jun 29, 2017 17:10:10 GMT
Many power descriptions are misleading at best, or incorrect at worst. Would it be possible to tie power descriptions to the game code, so we have accurate information on how powers actually work? Billy: if descs get too long, gets cumbersome in the menus. Anything you write (string) you put a 20% buffer on it for other languages... (I guess this somehow justifies it?) DiscoBabaloo: JRandall0308 looking into those = = = Sarah didn't know ammo primes, Billy stated the UI doesn't communicate as well as it could. Deliberately no mission this week b/c of USA holiday (Independence Day).
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Post by crashsuit on Jun 29, 2017 17:14:16 GMT
biggy_dx: DiscoBabaloo Certain rank evolutions in abilities, like Fortify 6A and Backlash’s rank 6 evos, leave a lot to be desired. In addition, the community often finds itself never needing to take either of these abilities to max rank. Can these later ranks be made more viable? Just speaking personally here, I don't take Fortify 6A but I do take it to max rank. I find the area effect stun on low cooldown to be pretty useful.
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Post by JRandall0308 on Jun 29, 2017 17:14:50 GMT
biggy_dx: DiscoBabaloo The Angara Avenger doesn’t seem to benefit from the Stealth Grid melee damage bonus. There is evidence to suggest that this may be due - in part - from the strike taking too long and the Stealth Grid damage bonus expiring. Can adjustments be made here to improve this skill combo? DiscoBabaloo: @biggy_dx i'll put it on the list to review again Matobar: DiscoBabaloo Needless to say, we all loved the Kett mission over the weekend and we want more! But why wasn't the Credit Reward higher? Will the reward amount be increased or looked at for future missions like this one? = = = DiscoBabaloo: @blazinglordsoul wasn't too bad actually, slightly lower than avg Gold I think most players that went in brought their A game and were prepped for it (about success rate on the 11 wave mission) - - - Billy acknowledges feedback about 11 mission time/rewards ratio. Sarah likes the childish banter of the Krogan Engineer. *rolleyes*
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Post by gethadept on Jun 29, 2017 17:15:50 GMT
biggy_dx: DiscoBabaloo Certain rank evolutions in abilities, like Fortify 6A and Backlash’s rank 6 evos, leave a lot to be desired. In addition, the community often finds itself never needing to take either of these abilities to max rank. Can these later ranks be made more viable? DiscoBabaloo: @biggy_dx part of the balance items we continue to look at - not sure offhand what the plan is for those but it is something the team is looking at = = = Sean, Conal, and Mae helping behind the scenes. Just speaking personally here, I don't take Fortify 6A but I do take it to max rank. I find the area effect stun on low cooldown to be pretty useful. Area stun actually makes the cooldown longer though... that`s the worst part... :yara:
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Post by JRandall0308 on Jun 29, 2017 17:16:30 GMT
vtiiiii: DiscoBabaloo There's been quite a few complaints (including myself!) about the invisible, google and robot doges and their interrupts seem too constant and frustrating. Any possibility of them being toned down a bit, or if we have to mash them off, then it works as a melee that can kill them outright?DiscoBabaloo: @vtiiiii we're looking into that as part of the balancing
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Post by JRandall0308 on Jun 29, 2017 17:17:34 GMT
ME3 had a one year window of weekly support in the form of balance changes, patches, and new content. Can we expect the same timeline from MEA? DiscoBabaloo: JRandall0308 falls into the 'future' content thing, we'll talk about it when we can for now, we're still here = = = There is a frog on Aqua somewhere, I missed it while chatting.
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Post by JRandall0308 on Jun 29, 2017 17:18:18 GMT
rtrnofdmax: DiscoBabaloo Can you comment on power descriptions in the Apex app that don't match the game? For example: Escape artist says it should grant cloak on melee kills, but doesn't. DiscoBabaloo: rtrnofdmax yep, those should be addressed in next updt
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Post by JRandall0308 on Jun 29, 2017 17:18:38 GMT
biggy_dx: DiscoBabaloo With the addition of armor light customization, can we also get a skin tone or facepaint color option? DiscoBabaloo: @biggy_dx possibly
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Post by JRandall0308 on Jun 29, 2017 17:19:20 GMT
ichimaru360: DiscoBabaloo would it be possible to add alternate versions of each difficulty? Like have a Gold S difficulty which goes up to 11 waves and still have the normal 7 wave gold. Moderator DiscoBabaloo: @ichimaru360 not exactly, but given feedback we're looking to see what we can do along those lines
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Post by JRandall0308 on Jun 29, 2017 17:20:01 GMT
Matobar: DiscoBabaloo Adding the Behemoth to last week's Kett mission was awesome! Can we see more of him in our missions please?! DiscoBabaloo: @matobar ya, was great seeing the feedback on that mission, so we'll look to do more like that I think
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Post by JRandall0308 on Jun 29, 2017 17:20:50 GMT
Galebazz: Fernando any chance that you will slightly increase UR appearance in packs? Rn you get 2,5 for 1 million credits
DiscoBabaloo: @galebazz we're looking into a few things, nothing specific yet though
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Post by JRandall0308 on Jun 29, 2017 17:21:35 GMT
Sarah worked on the UI, I'll try to ask some UI questions.
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Post by JRandall0308 on Jun 29, 2017 17:21:50 GMT
Can the U.I. text size be made adjustable, primarily for console users? The current text size is too small to read on TVs from more than a few feet away. DiscoBabaloo: JRandall0308 prob not adjustable on the fly, but we'll see if we can improve
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Post by JRandall0308 on Jun 29, 2017 17:23:12 GMT
biggy_dx: DiscoBabaloo Ascendants are heavily impacted when there is a noticeable level of lag. This can lead to needing to kill multiple orbs before taking the shield down, Ascendants without orbs, and/or teleportation sync-kills (ala Fiend teleport sync). Can this issue be remedied? DiscoBabaloo: @biggy_dx ya, still looking at further improvements for latency etc - not specific fixes to ascendants per se, but should improve overall and help with that too
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Post by JRandall0308 on Jun 29, 2017 17:24:51 GMT
Matobar: DiscoBabaloo Some issues the game has seem to stem from Frostbite (such as the sound-cutting-out glitch). Do you guys know if anyone has been tasked with adjusting the engine to make it easier to work with/more suited for games like yours? er back to the central fb team (and other EA teams) - but not sure what the latest is with that, will have to follow up again = = = first game bronze day second game silver night (both on Aqua)
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Post by JRandall0308 on Jun 29, 2017 17:25:39 GMT
DiscoBabaloo: @ogrelord69 we talked about that a bit actually, but still ideas for new ones first new maps that is
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Post by JRandall0308 on Jun 29, 2017 17:27:03 GMT
Could you apply more consistency in U.I. button use and related screen focus? Examples: on PC, squad view changes from ‘V’ to ‘spacebar’. On XB1, after you exit squad view, focus moves to a character instead of saying on squad view. DiscoBabaloo: JRandall0308 most of those we should have already (tracked) but we're still prioritizing fixes (and new content) = = = billy says they pulled the broken daily challenges (combat, biotic, tech mastery) until they figure out how to fix them
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Post by JRandall0308 on Jun 29, 2017 17:29:07 GMT
biggy_dx: DiscoBabaloo You've been awesome with answering questions. With the recent buffs to the ammo capacity of certain weapons (such as the Thokin and Carnifex), would it be possible to see a similar buff for the Sidewinder pistol? DiscoBabaloo: @biggy_dx possibly, the team is continuing to do balance passes, i'll make a note for them to look at that Matobar: DiscoBabaloo Also, that Kett APEX mission had some serious performance issues on later waves that impacted a lot of people's games. Any additional information you can give on this? DiscoBabaloo: @matobar yep, we're aware and working on that
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Post by JRandall0308 on Jun 29, 2017 17:29:42 GMT
Benoit and Josh (the level designers of Aqua) are the most competitive / best players on the BWE team.
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Post by JRandall0308 on Jun 29, 2017 17:32:44 GMT
When you exit a lobby you don’t want to be in, can there be a ‘cooldown’ that prevents you from immediately re-entering that same lobby when you Quick Match or Custom Search? DiscoBabaloo: JRandall0308 hmm, i'll take a look. It might slow matchmaking quite a bit :/ WolfBuster: DiscoBabaloo @bioware any plans on adjusting the Venom to allow us to be able to hold charge while jumping , Dashing , or using a skill that involves movement DiscoBabaloo: @wolfbuster on the list to review biggy_dx: DiscoBabaloo Any chance of the companion app coming to Windows Phone? Also, will the companion app ever offer ways to earn credits for MP, like mini-games or something along that line? DiscoBabaloo: @biggy_dx i'd have to check w the app team\
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Post by JRandall0308 on Jun 29, 2017 17:35:16 GMT
Siran77: DiscoBabaloo Is it possible to show the modifiers of the APEX mission in the apex App itself? This way I could decide better if I want to send a team from the app or play it later myself Moderator Moderator DiscoBabaloo: @siran77 i'll pass that on to the app team Matobar: DiscoBabaloo ommon enemies (Raiders in particular) are really good at acquiring targets immediately once they're in view, or switching between targets with no pause in between, and then unloading with pin-point accuracy. Are they intentionally this fearsome regardless of distance? Moderator DiscoBabaloo: @matobar all enemies are on gold, but i'll get the team to take a closer look and see if anything changed for raiders in particular
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Post by JRandall0308 on Jun 29, 2017 17:37:37 GMT
in ME3, some types of weapons (ex. Falcon, Scorpion) automatically ammo-primed enemies, which gave those weapons a special niche. Would you consider creating / adjusting similar weapons in MEA? DiscoBabaloo: JRandall0308 hypothetically speaking, if there's more weapons, we could look at that
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