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http://bsn.boards.net/threads/recent/143
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Post by DragonKingReborn on Sept 16, 2016 23:38:06 GMT
In Your Heary Shall Burn. Easily. Then Adamant or Temple of Mythal, depending on how I'm feeling.
I liked the idea behind Wicked Hearts but it didn't quite stick the landing for me.
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Post by Prince on Sept 17, 2016 0:32:36 GMT
I used abandonment because she was willing to leave her son on her quest for power. It's like she's not even doing this for anyone she loves, she wants to do it for herself. Ah! Ok. I didn't take that as a quest for power as much as a quest for knowledge and the ability to defend herself against Flemeth. She knows Flemeth is still out there and she thinks Flemeth is targeting her, if Kieren wasn't with Morrigan, then he wouldn't be vulnerable to Flemeth, I took that line to mean without Morrigan around, Keiran wouldn't be in danger and he'd be better off. Morrigan is being way stupider with the Well. There's no reason to think the Well can help. Corypheus thinks it can, but Corypheus is obviously a complete lunatic. That it may be a good idea to destroy the Well to keep it from Corypheus doesn't mean it's a good idea to drink from it. Flemeth suggests that it was part of her plan that Morrigan believe what she ended up believing as it would move her along a predictable path,and in fact she ended up enslaved to her..
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Post by Deleted on Sept 17, 2016 1:59:59 GMT
In Your Heart Shall Burn hands down the quest does feel poorly written, but my views on this game's writing are well documented by now Specifically though, I think the Inquisitor going out to buy the others time to flee is the silliest moment in a quest that full of ridiculous and foolish moments (I don't include the singing scene, because its so hokey I've never actually listened to all of it). I just don't see why they would send the least expendable person, not just in the organization, but in the whole world out to certain death. The plan is to fire that Trebuchet, but how is the Inquisitor even qualified to do that? Firing artillery (especially if it needs to be aimed and ranged), is no simple matter. And even if it were to succeed, if the Inquisitor dies (as Cullen and your character seem to agree you probably will), would that not be the most utterly pointless pyrrhic victory? You'd save an army that would then be completely unable to do anything about the Fade Rifts, thus dooming the world to at the very least constant demonic attack (and that's assuming the Rifts don't get larger or start to exert more destructive effects on the area around them). All for absolutely no purpose, because the job you are doing (slowing the enemy advance, firing a war machine etc) could be done by any number of people in the Inquisition's army. Hell, Bull and the Chargers could probably do it by themselves, and with the likes of Rocky around, they'd be more qualified to fire that Trebuchet than you are! Or is Trebuchet 101 standard teaching in the Circle nowadays? Do the Dalish practice artillery drills, do you think? Its a naked case of 'We'll go out and save the day, because we're the heroes!' even though it makes absolutely no sense for you to be the one doing this (especially as you've been told that the enemy is here for you, and thus heading out in such small numbers straight towards him is hardly a wise move). And indeed, this 'plan' goes about as well as you'd expect. Right up until the villain suffers a last second attack of idiocy, he had things well in hand. He'd taken out your squad, used his magic to neutralise you, and instead of just shouting 'Cop this!' and obliterating you, he decides to go all Mr T and throws you instead - straight next to the Trebuchet he hasn't destroyed with his Dragon or magic because... er... Well anyway, he decides that instead of crushing you like a grape, he'll throw you next to the firing lever. Because its not like you've already used a Trebuchet on the mountain to tip off what your intentions are... oh no wait, yes you have... The whole quest is utterly ridiculous. Its particularly insulting when the artillery crew range and prepare the first Trebuchet, set everything up and then stand there like lemons shouting 'Pull the lever!' or whatever to you. Then everyone cheers and showers you with praise and bodily fluids over 'your' glorious tactics... Bioware games are full of this player pampering nonsense, with your character being praised for actions that other people took. Other people in this thread mentioned In Your Heart Shall Burn as their favourite main story quest (mine included). If you don't like it, that's fine. Good for you on writing an essay about it too.
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Post by opuspace on Sept 17, 2016 2:41:45 GMT
I liked What Pride Hath Wrought. Lots of lore bombs, huge payoffs for choices made like doing the puzzles or not and who you chose for allies, dialogue perks add much to the Well decision, race selection pays off if you're Lavellan (Except for the Who's Mythal? The rest I headcanon as extremely straight faced sarcasm with Morrigan). Extremely gorgeous environment and several branch offs of consequences like talking Calpernia out of a fight or trying to kill her, unique team member dialogue. It's all fun.
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Navee
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by Navee on Sept 17, 2016 12:59:33 GMT
I would say in Hushed Whispers, Wicked Eyes and Wicked Hearts, and the Temple of Mythal
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Liadan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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http://bsn.boards.net/board/10/dragon-inquisition-quests-general-discussion
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Liadan on Sept 17, 2016 14:52:08 GMT
My favorite is In Your Heart Shall Burn.
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Post by Element Zero on Sept 17, 2016 15:40:24 GMT
Hard to choose, so many high points. I'll go with In Your Heart Shall Burn through becoming Inquisitor. But the Temple of Mythal is right up there too. I even liked the "rituals" puzzles the first time. Once. i never did those. Even once. Wow. Do you at least head through the rooms and gather all of the "lore goodies"? This also means you've never allied with the guardians of the temple. How sad. If it's a matter of finding them annoying, the solutions are all over the web. You should really try it this way some time, for a new experience. I enjoy Solas' interactions in this temple; how he wants to tell everyone how far from the truth their conjectures are, but he cannot say too much.
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Post by opuspace on Sept 17, 2016 18:04:24 GMT
In Your Heart Shall Burn hands down the quest does feel poorly written, but my views on this game's writing are well documented by now Specifically though, I think the Inquisitor going out to buy the others time to flee is the silliest moment in a quest that full of ridiculous and foolish moments (I don't include the singing scene, because its so hokey I've never actually listened to all of it). I just don't see why they would send the least expendable person, not just in the organization, but in the whole world out to certain death. The plan is to fire that Trebuchet, but how is the Inquisitor even qualified to do that? Firing artillery (especially if it needs to be aimed and ranged), is no simple matter. And even if it were to succeed, if the Inquisitor dies (as Cullen and your character seem to agree you probably will), would that not be the most utterly pointless pyrrhic victory? You'd save an army that would then be completely unable to do anything about the Fade Rifts, thus dooming the world to at the very least constant demonic attack (and that's assuming the Rifts don't get larger or start to exert more destructive effects on the area around them). All for absolutely no purpose, because the job you are doing (slowing the enemy advance, firing a war machine etc) could be done by any number of people in the Inquisition's army. Hell, Bull and the Chargers could probably do it by themselves, and with the likes of Rocky around, they'd be more qualified to fire that Trebuchet than you are! Or is Trebuchet 101 standard teaching in the Circle nowadays? Do the Dalish practice artillery drills, do you think? Its a naked case of 'We'll go out and save the day, because we're the heroes!' even though it makes absolutely no sense for you to be the one doing this (especially as you've been told that the enemy is here for you, and thus heading out in such small numbers straight towards him is hardly a wise move). And indeed, this 'plan' goes about as well as you'd expect. Right up until the villain suffers a last second attack of idiocy, he had things well in hand. He'd taken out your squad, used his magic to neutralise you, and instead of just shouting 'Cop this!' and obliterating you, he decides to go all Mr T and throws you instead - straight next to the Trebuchet he hasn't destroyed with his Dragon or magic because... er... Well anyway, he decides that instead of crushing you like a grape, he'll throw you next to the firing lever. Because its not like you've already used a Trebuchet on the mountain to tip off what your intentions are... oh no wait, yes you have... The whole quest is utterly ridiculous. Its particularly insulting when the artillery crew range and prepare the first Trebuchet, set everything up and then stand there like lemons shouting 'Pull the lever!' or whatever to you. Then everyone cheers and showers you with praise and bodily fluids over 'your' glorious tactics... Bioware games are full of this player pampering nonsense, with your character being praised for actions that other people took. You get a like for pointing out plot holes I didn't think about. Nothing wrong with liking what you like though. I'm sure there's plenty of odd things that don't make sense in the missions I do like.
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Ravenfeeder
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Ravenfeeder on Sept 17, 2016 18:22:56 GMT
In Your Heart Shall Burn. The Dawn Will Come hits me in the feels every time. Did it again today. Wonderful.
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Post by colfoley on Sept 17, 2016 19:28:56 GMT
i never did those. Even once. Wow. Do you at least head through the rooms and gather all of the "lore goodies"? This also means you've never allied with the guardians of the temple. How sad. If it's a matter of finding them annoying, the solutions are all over the web. You should really try it this way some time, for a new experience. I enjoy Solas' interactions in this temple; how he wants to tell everyone how far from the truth their conjectures are, but he cannot say too much. Nope. Just didn't be bothered to try and look that one up. Heck I only looked up the Astariums I needed to get that Super Fire Rune. Oh well maybe one day.
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Post by Element Zero on Sept 17, 2016 22:19:53 GMT
Wow. Do you at least head through the rooms and gather all of the "lore goodies"? This also means you've never allied with the guardians of the temple. How sad. If it's a matter of finding them annoying, the solutions are all over the web. You should really try it this way some time, for a new experience. I enjoy Solas' interactions in this temple; how he wants to tell everyone how far from the truth their conjectures are, but he cannot say too much. Nope. Just didn't be bothered to try and look that one up. Heck I only looked up the Astariums I needed to get that Super Fire Rune. Oh well maybe one day. Man, I like doing the Astrarium puzzles. 😂 Just start on a point with an odd number of radiating lines, and the solution should be fairly easy to find. Everyone is looking for something different in a game, though. I can't say I am always thrilled by the puzzles in every game I play.
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Post by witchcocktor on Sept 17, 2016 23:18:09 GMT
Iron Bull's companion quest if you romance him Wicked Eyes Wicked Hearts onwards is great, because that's where I feel the most connected to my Inquisitor. I've made friends, enemies and possibly a lover, and I've also made progress, and the finish line is just around the corner. There's a scent of bittersweetness in the air, that this Inquisitor has almost finished their journey, and soon Trespasser is upon us and that's the end. But... I feel as if when the game ends, it's the start of the more interesting part of your Inquisitors journey, and you can headcanon and keep on creating their story more freely. And it's also a start of a new, interesting Inquisitor, and that's always exciting to me.
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Post by Element Zero on Sept 18, 2016 3:07:24 GMT
Iron Bull's companion quest if you romance himWicked Eyes Wicked Hearts onwards is great, because that's where I feel the most connected to my Inquisitor. I've made friends, enemies and possibly a lover, and I've also made progress, and the finish line is just around the corner. There's a scent of bittersweetness in the air, that this Inquisitor has almost finished their journey, and soon Trespasser is upon us and that's the end. But... I feel as if when the game ends, it's the start of the more interesting part of your Inquisitors journey, and you can headcanon and keep on creating their story more freely. And it's also a start of a new, interesting Inquisitor, and that's always exciting to me. It's always interesting to read others' posts and try to discern how they might be playing the game. WEWH is closer to the midpoint, for me, based upon how I choose to approach the regions. It definitely feels like a turning point in the narrative. I've already stopped the plot with the Wardens at Adamant, and now saved Orlais' ruler. Corypheus' easy conquest is ruined. He is no longer a threat, in and of himself. Now, he presents a dire threat only if he manages to achieve his goal of "godhood", or devastates the world trying to achieve it. I'm not sure which is my favorite part of the main storyline. There aren't any weak points, really. Each feels like a well designed climax to a motion picture, or the like. I enjoy "Here Lies the Abyss" quite a bit. I also enjoy the race to the Temple of Mythal in "What Pride Had Wrought". Really, the main set pieces are just that, climaxes for the story that has been building in between. There are so many great places and stories in this game, some of them told in just the briefest notes and letters. I really enjoy this game the most when I play it leisurely, almost inefficiently, with no rush at all, just taking it all in, so to speak. (That sentence has a lot of commas. 😒)
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Post by spacev3gan on Sept 18, 2016 4:23:13 GMT
In Your Heart Shall Burn.
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our_lady_of_darkness
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by our_lady_of_darkness on Sept 18, 2016 9:43:13 GMT
In Your Heart Shall Burn - a powerful breakthrough moment in the game, it really does get my heart beating faster everytime I'm about to start it.
In Hushed Whispers - seeing my companions tortured and killed is a kind of traumatizing experience for my Inky (and yours truly).
Still, it's a pity there are so few main quests in the game.
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Blaze
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Everyone seem normal till you get to know them
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Everyone seem normal till you get to know them
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Post by Blaze on Sept 18, 2016 10:01:35 GMT
wicked eyes and wicked hearts. this quest was exhausting, playing the grand game, pleasing the court, finding the assassin as well as halla statuettes and at the end not only i stoped the assassin without casualties (while making it a public embarasment for said assassin ) but i also forced the 3 leaders into working togather. everything just felt so rewarding in your heart shall burn is a close 2nd though. the emotional roller coaster was just so great
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