We're Looking Into It: Stuff in Bioware's Queue
Jun 30, 2017 13:19:09 GMT
SalMasRac, crashsuit, and 37 more like this
Post by JRandall0308 on Jun 30, 2017 13:19:09 GMT
Here is a list of everything that Bioware has said they are looking into, in alphabetical order by main keyword.
As of 29 June 2017.
This list is only things that Bioware said they are 'looking into', 'it's on the list', or similar. If they said 'nothing to announce at this time' or 'thanks for the feedback', I don't consider that as much of a commitment.
As of 29 June 2017.
This list is only things that Bioware said they are 'looking into', 'it's on the list', or similar. If they said 'nothing to announce at this time' or 'thanks for the feedback', I don't consider that as much of a commitment.
Keyword 1 | Keyword 2 | Keyword 3 | When | Who | Question | Response |
Angara Avenger | Stealth Grid | melee | 29-Jun-17 | DiscoBabaloo | Biggy_DX: The Angara Avenger doesn’t seem to benefit from the Stealth Grid melee damage bonus. There is evidence to suggest that this may be due - in part - from the strike taking too long and the Stealth Grid damage bonus expiring. Can adjustments be made here to improve this skill combo? | @biggy_dx i'll put it on the list to review again |
Annihilation | 8-Jun-17 | Bioware | The Annihilation power doesn't prime enemies for about 5 seconds after it is activated. (Particularly noticeable when you’ve just turned it back on after being revived.) Can this be looked at? | Actively looking at Annihilation not priming right away. | ||
Apex HQ app | 19-May-17 | Billy | The Apex HQ app displays incorrect values for weapons and some powers. Are you aware and will this be fixed eventually? (P.S. Shouldn’t MEA and Apex HQ pull weapon/power data from the same source? Why are the numbers different? | Billy will look at this | ||
Apex HQ app | 29-Jun-17 | DiscoBabaloo | The Apex HQ app displays incorrect values for some weapons and powers, and has character skills in a different order than the game. Are you aware and will this be fixed eventually? | yep, should be addressed soon | ||
Ascendant | latency | lag | 29-Jun-17 | DiscoBabaloo | Biggy_DX: Ascendants are heavily impacted when there is a noticeable level of lag. This can lead to needing to kill multiple orbs before taking the shield down, Ascendants without orbs, and/or teleportation sync-kills (ala Fiend teleport sync). Can this issue be remedied? | @biggy_dx ya, still looking at further improvements for latency etc - not specific fixes to ascendants per se, but should improve overall and help with that too |
Assault Rifles | ARs | 22-Jun-17 | Billy | Bastiaan says they are aware, saw reddit posts about it, and thanks for feedback. | ||
Barricade | 15-Jun-17 | DiscoBabaloo | Matobar: DiscoBabaloo Great! Next question: People are asking for some Barricade adjustments. Specifically, it feels bad when you pop it down but get popped back up by a Nullifier shot, or you get killed during the throw-down animation. Any input? | will take a look | ||
Booster | Item Store | ammo | 15-Jun-17 | DiscoBabaloo | Matobar: DiscoBabaloo Mods in the Item store were really well received, but people keep asking for more Boosters. Specifically, Rail Amps and Ammo Boosters having more availability. Can we expect changes in this area? | we're talking about that - can't promise but something we're looking at |
Breacher | Remnant | 15-Jun-17 | DiscoBabaloo | Matobar: DiscoBabaloo First question: people find suiciding Breachers frustrating, because they're too fast to really shoot down before they reach you. Can we expect adjustments? | We'll take a look | |
Breacher | Adhi | Wraith | 29-Jun-17 | DiscoBabaloo | vtiiiii: DiscoBabaloo There's been quite a few complaints (including myself!) about the invisible, google and robot doges and their interrupts seem too constant and frustrating. Any possibility of them being toned down a bit, or if we have to mash them off, then it works as a melee that can kill them outright? | @vtiiiii we're looking into that as part of the balancing |
bug reports | EA Answers HQ | 27-Apr-17 | DiscoBabaloo | Speaking of bug reporting - Can the bug reporting section be split between SP and MP? Right now the MP bugs are being drowned out by SP bugs. | ok we'll look into it | |
buttons | user interface | U.I. | 29-Jun-17 | DiscoBabaloo | Could you apply more consistency in U.I. button use and related screen focus? Examples: on PC, squad view changes from ‘V’ to ‘spacebar’. On XB1, after you exit squad view, focus moves to a character instead of saying on squad view. | most of those we should have already (tracked) but we're still prioritizing fixes (and new content) |
charge weapon | chargeup weapon | charge-up weapon | 1-Jun-17 | DiscoBabaloo | Matobar: DiscoBabaloo There are a lot of complaints about the mechanics at work for charging weapons (Hard to tell when they are charged, can't charge them again right away, etc.) Any insight to offer? | DiscoBabaloo: @matobar ya, looking into ui/info improvements - priority was more on stability etc initially |
Combat Mastery nameplate | Biotic Mastery nameplate | 29-Jun-17 | DiscoBabaloo | M104_1000: @bioware is there anything that can be said about the issue of the gold nameplate for combat mastery not being rewarded and instead rewarding another biotic nameplate instead? | @m104_1000 will look into it | |
community beta | beta test | beta testing | 1-Jun-17 | DiscoBabaloo | For DAI, both SP and MP had patch and DLC community beta testing. Is this something being considered for MEA? If not, why not? | "ANSWERED by DiscoBabaloo: yep we've been looking into it |
Equipment | Gear | 15-Jun-17 | Bioware | They will add a way to get old Equipment! if you missed some from previous weeks. | ||
Equipment | gear | store | 29-Jun-17 | DiscoBabaloo | Matobar: Any updates on returning old Equipment to the Item Store? People who got the game later than others missed out on cool stuff like the Juggernaut Shields. | @matobar yep, all the equip will rotate through the store, a few items each week |
Field of View | FOV | 27-Apr-17 | DiscoBabaloo | Any possibility of being able to adjust Field of View on console? | looking at that | |
Field of View | FOV | 1-Jun-17 | DiscoBabaloo | A few weeks ago you said you were looking into unlocking FOV (field of view) settings on console. Is that still a possibility? | i'll need to follow up now that i'm back, but that was something on the list to look into | |
Field of View | FOV | 15-Jun-17 | DiscoBabaloo | A few weeks ago you said you were looking into unlocking FOV (field of view) settings on console. Is that still a possibility? | ya, still on the list. as usual can't promise as you never know, but something we're looking at | |
Fortify | stagger | 15-Jun-17 | DiscoBabaloo | Matobar: DiscoBabaloo Have you thought about making it harder to stagger a kit that is using Fortify? | yes.. a few knockons so its not straight fwd - maybe something we can improve later on | |
Fortify | Backlash | 29-Jun-17 | DiscoBabaloo | Biggy_DX: Certain rank evolutions in abilities, like Fortify 6A and Backlash’s rank 6 evos, leave a lot to be desired. In addition, the community often finds itself never needing to take either of these abilities to max rank. Can these later ranks be made more viable? | @biggy_dx part of the balance items we continue to look at - not sure offhand what the plan is for those but it is something the team is looking at | |
Frostbite | game engine | 29-Jun-17 | DiscoBabaloo | Matobar: Some issues the game has seem to stem from Frostbite (such as the sound-cutting-out glitch). Do you guys know if anyone has been tasked with adjusting the engine to make it easier to work with/more suited for games like yours? | @matobar ya, there's constant chatter back to the central fb team (and other EA teams) - but not sure what the latest is with that, will have to follow up again | |
Game in Progress | Games in Progress | GIP | 15-Jun-17 | Bastiaan | We appreciate the changes to when Boosters are counted as used on Games In Progress (GIP). However, because of the related changes to amount of XP/Cr earned, would you consider adding a GIP indicator to the lobby? | Asked about a GIP indicator, Bastiaan stated they are not planning to add GIP indicator because of the fix to getting full credits for extraction. You will know you're joining a GIP if no countdown timer. When I pointed out in chat that you realize this too late to act on the info, Fernando says he will follow up with Bastiaan about this. |
headshots | head shots | offhost | 22-Jun-17 | Bioware | Bioware is looking at the headshots not registering off-host. | |
helmets | 5-May-17 | DiscoBabaloo | natestone : can we get the option to toggle helmets for mp characters on and off | that was asked before and something we're looking at | ||
Kett Behemoth | boss | 29-Jun-17 | DiscoBabaloo | Matobar: Adding the Behemoth to last week's Kett mission was awesome! Can we see more of him in our missions please?! | @matobar ya, was great seeing the feedback on that mission, so we'll look to do more like that I think | |
kick | kick votes | kicking | 27-Apr-17 | DiscoBabaloo | BadgerladDK : any chance of disabling ingame kicking after a certain number of waves? | we're aware and looking at a few options |
known issues | known bugs | EA Answers HQ | 11-May-17 | DiscoBabaloo | On EA Answers HQ, can we get a regularly updated ‘Known Issues’ sticky with possible workarounds to reduce duplicate reports and keep the community informed? | That's a very good idea and we'll be sure to keep it in mind. |
known issues | known bugs | EA Answers HQ | 15-Jun-17 | DiscoBabaloo | Several weeks ago we proposed the creation of a ‘known issues’ stickied thread on EA Answers HQ with known bugs and their status, to cut down on duplicate reports. Any progress on that front? | haven't heard back, i'll follow up |
Lanat | 15-Jun-17 | DiscoBabaloo | biggy_dx: DiscoBabaloo Thanks for the reply. My last question is about a bug with the Lanat scope. There are times when the vertical UI bars (when scoped) dont fill when charging. Is this being looked at? | is on the list as well | ||
payout | 10 Waves | 11 Waves | 29-Jun-17 | DiscoBabaloo | Matobar: DiscoBabaloo If we do missions with additional waves in the future, will we see better payouts. People thought the Kett mission's Credit reward was too low | @matobar yes absolutely (if we do them cough cough) |
performance | 29-Jun-17 | DiscoBabaloo | Matobar: Also, that Kett APEX mission had some serious performance issues on later waves that impacted a lot of people's games. Any additional information you can give on this? | @matobar yep, we're aware and working on that | ||
power descriptions | powers | 29-Jun-17 | DiscoBabaloo | Many power descriptions are misleading at best, or incorrect at worst. Would it be possible to tie power descriptions to the game code, so we have accurate information on how powers actually work? | "Billy: if descs get too long, gets cumbersome in the menus. Anything you write (string) you put a 20% buffer on it for other languages whose translations might be longer than English... // DiscoBabaloo: JRandall0308 looking into those | |
power descriptions | powers | Apex HQ app | 29-Jun-17 | DiscoBabaloo | rtrnofdmax: DiscoBabaloo Can you comment on power descriptions in the Apex app that don't match the game? For example: Escape artist says it should grant cloak on melee kills, but doesn't. | yep, those should be addressed in next updt |
Premium | Arsenal | Reserves | 22-Jun-17 | Billy | Why do Premium / Arsenal / Reserves Packs include level 1 and level 2 Boosters? Shouldn't there be only top notch Boosters available in the most expensive packs? | we've seen some requests for more high level boosters. Looking into ways we can accommodate that |
Reegar | stutter | 22-Jun-17 | Billy | Galebazz: @ehlien any Reegar stutter fixes? | ehlien: @galebazz yup, that's being worked on | |
remapping | powers | 5-May-17 | DiscoBabaloo | Remapping power buttons for consoles | remapping is something we're investigating (again would mean more UI work, so that always takes longer) | |
remapping | powers | 1-Jun-17 | DiscoBabaloo | A few weeks ago you said you were looking into allowing console players to re-map powers. Is that still a possibility? | i'll need to follow up now that i'm back, but that was something on the list to look into | |
remapping | powers | 15-Jun-17 | DiscoBabaloo | A few weeks ago you said you were looking into allowing console players to re-map powers. Is that still a possibility? | "until patch is locked we can't confirm whats actually in or didn't make it // [Later Bastiaan said they looked and cannot do it, so I am not sure what the right answer is. - JRandall0308] | |
Respec | skill points | skill ranks | 15-Jun-17 | DiscoBabaloo | When you Respec a character that is not yet Rank X, it resets to that number of skill points, and further character ranks do not grant the missing skill points. This is particularly harmful for Ultra-Rare characters that are hard to rank up. Can this be looked at? | yes looking |
Revive Pack | Medigel | immunity | 15-Jun-17 | DiscoBabaloo | Matobar: DiscoBabaloo Can we get a brief moment of invulnerability when we use a Revive Pack, to prevent us from going down again immediately? | "will check, i thought it was supposed to actually |
semi-auto | semiauto | ROF | 15-Jun-17 | DiscoBabaloo | Matobar: DiscoBabaloo Some Semi-Autos don't reach their max fire-rate, no matter how fast your fingers are (Sandstorm, Halberd). Can we expect a fix? | will check |
shotgun | shieldgate | shield gate | 1-Jun-17 | DiscoBabaloo | Shotguns are fully blocked by Shieldgate: all pellets’ damage is blocked by even 1 remaining hitpoint in shields. Is this intentional design, or something that should be reported as a bug? | pretty sure that's being looked at |
Singularity | Overload | 15-Jun-17 | DiscoBabaloo | "Singularity 6a (Exploding Singularity) does not detonate combos. Intended design or bug? // and // Chain Overloads do not detonate combos (they did in ME3). Intentional design or bug? | there's a few things we're looking at related to this - assuming it goes in, look for info in patch notes | |
Chain Overloads do not detonate combos (they did in ME3). Intentional design or bug?" | there's a few things we're looking at related to this - assuming it goes in, look for info in patch notes | |||||
sound | sound bug | sound glitch | 25-May-17 | Billy | Any progress on the sound bug? | ANSWERED - They are aware. It is a larger bug that relates to Frostbite (the game engine underlying MEA) and they have reached out to the Frostbite team for help. |
sound | 22-Jun-17 | Billy | Antibi0: any fix incoming for the loss of sound in multiplayer on pc? | BioWare: @antibi0 It's a super known issue that we've been looking into. | ||
timer | U.I. | UI | 15-Jun-17 | DiscoBabaloo | Various timers are not shown in the game’s U.I. Why is this information hidden from the player? (Examples: time until next Saving Barrier, Rage / Ascension kill count to goal, Rage countdown timer, Martial Artist killcount / bonus amount & countdown timer, Biotic Warrior countdown timer) | some we may be able to improve in time, others are just limits to # of things we can have going on :/ |
Turian Havoc | Turian Havok | eyes | 15-Jun-17 | DiscoBabaloo | Matobar: DiscoBabaloo Will the Turian Havoc's eyes be fixed soon? They've been broken since release, and it looks a little weird. | on the list |
Ultra-Rares | URs | Ultra Rares | 29-Jun-17 | DiscoBabaloo | Galebazz: Fernando any chance that you will slightly increase UR appearance in packs? Rn you get 2,5 for 1 million credits | @galebazz we're looking into a few things, nothing specific yet though |
Upload | objective | 19-May-17 | Billy | Have you considered adjusting the Upload objective? It would be nice if enemies didn't halt progress or at least respawned farther away. | We’ve seen feedback regarding Upload and challenge relative to the other objectives. Nothing to announce at this time. | |
Upload | objective | 15-Jun-17 | DiscoBabaloo | corvusnoctis: DiscoBabaloo the Upload Objective doesn't seem to be well balanced compared to Hack Objective, are you guys aware of that? any plans on balancing these? | yep on the list | |
Venom | 29-Jun-17 | DiscoBabaloo | WolfBuster: DiscoBabaloo @bioware any plans on adjusting the Venom to allow us to be able to hold charge while jumping , Dashing , or using a skill that involves movement | @wolfbuster on the list to review |