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Post by Deleted on Jul 1, 2017 4:56:20 GMT
[ ] We are looking into it. Just curious, has that been added to the latest BSN response form? Not to be burying them anymore but this kinda compares ME3MP and MEAMP perfectly. Working as intended = Shit is done and meant to be like that. We're looking into it = Not working properly, we'll get to it whenever. Damn it, why didn't they just keep the previous team or what was left of it after ME3's release? I'm tired of being disappointed or feeling cynical with Bioware. I want to like this game and company again the same way I did with ME3MP and prior to the RGB on the single player side.
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Post by Transcended One on Jul 1, 2017 6:24:36 GMT
That was a legit question, and something I'm still curious about! I guess you didn't find out whodunit, right? Curious? How do I know it wasn't you You don't! You have no proof 💩
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Post by bacon4breakfast on Jul 1, 2017 7:32:56 GMT
everything is proceeding as i have forseen
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Post by treoir on Jul 1, 2017 23:58:27 GMT
As for the short "will take a look" responses, I feel the extent of their personal investment will be similar to how Fernando replies to your unanswered question posts on reddit. Yes, I've been quite disappointed in their lack of engagement. As you may have noticed I didn't bother to make an 'unanswered questions' post this week. Damn them for working so much that they do not have adequate time to get hundreds of hours of play in.
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Post by JRandall0308 on Jul 2, 2017 2:07:09 GMT
Yes, I've been quite disappointed in their lack of engagement. As you may have noticed I didn't bother to make an 'unanswered questions' post this week. Damn them for working so much that they do not have adequate time to get hundreds of hours of play in. Whatchu talkin bout Willis? I used to make Reddit threads with all the leftover Twitchy Questions so they could read and respond but they never did. It has nothing to do with playtime.
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Post by treoir on Jul 2, 2017 3:47:06 GMT
Whatchu talkin bout Willis? I used to make Reddit threads with all the leftover Twitchy Questions so they could read and respond but they never did. It has nothing to do with playtime. I was talking about, for example, a UI person not previously knowing about ammo priming.
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Post by JRandall0308 on Jul 2, 2017 9:28:30 GMT
I was talking about, for example, a UI person not previously knowing about ammo priming. That wouldn't take hundreds of hours of playtime to discover. It would take about 10 minutes. I have extremely low tolerance for people who don't know how their own products work because they don't use their own products.
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Post by lennybusker on Jul 2, 2017 10:23:02 GMT
[ ] We are looking into it. Just curious, has that been added to the latest BSN response form? Not to be burying them anymore but this kinda compares ME3MP and MEAMP perfectly. Working as intended = Shit is done and meant to be like that. We're looking into it = Not working properly, we'll get to it whenever. Damn it, why didn't they just keep the previous team or what was left of it after ME3's release? I'm tired of being disappointed or feeling cynical with Bioware. I want to like this game and company again the same way I did with ME3MP and prior to the RGB on the single player side. Jon Warner was senior producer on ME3MP. He got sucked into the Anthem team and didn't work on MEAMP. I'm not sure if anyone from the MEAMP team also worked on ME3MP. Just another way Anthem fucked ME fans, I guess.
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Post by aiverson03 on Jul 2, 2017 11:28:42 GMT
Be patient. It takes time for these 3 people who support this game to work. They need more time to figure this stuff out and create more maps.
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Post by jadedragonmtr on Jul 2, 2017 11:45:40 GMT
Not to be burying them anymore but this kinda compares ME3MP and MEAMP perfectly. Working as intended = Shit is done and meant to be like that. We're looking into it = Not working properly, we'll get to it whenever. Damn it, why didn't they just keep the previous team or what was left of it after ME3's release? I'm tired of being disappointed or feeling cynical with Bioware. I want to like this game and company again the same way I did with ME3MP and prior to the RGB on the single player side. Jon Warner was senior producer on ME3MP. He got sucked into the Anthem team and didn't work on MEAMP. I'm not sure if anyone from the MEAMP team also worked on ME3MP. Just another way Anthem fucked ME fans, I guess. Many top team leaders got sucked into Anthem including Drew Karpyshyn and it sounds like Anthem won't even have that much depth in lore building. This is the game that MEA sacrificed for. What a waste of talents!
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Post by Deleted on Jul 2, 2017 14:14:36 GMT
Jon Warner was senior producer on ME3MP. He got sucked into the Anthem team and didn't work on MEAMP. I'm not sure if anyone from the MEAMP team also worked on ME3MP. Just another way Anthem fucked ME fans, I guess. Many top team leaders got sucked into Anthem including Drew Karpyshyn and it sounds like Anthem won't even have that much depth in lore building. This is the game that MEA sacrificed for. What a waste of talents!
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Post by lennybusker on Jul 2, 2017 15:00:29 GMT
Jon Warner was senior producer on ME3MP. He got sucked into the Anthem team and didn't work on MEAMP. I'm not sure if anyone from the MEAMP team also worked on ME3MP. Just another way Anthem fucked ME fans, I guess. Many top team leaders got sucked into Anthem including Drew Karpyshyn and it sounds like Anthem won't even have that much depth in lore building. This is the game that MEA sacrificed for. What a waste of talents! Not much to actually speculate on with that quote I think. I mean, he could just mean it's not doing deep sci-fi like Mass Effect with the Codex, but Drew and crew could still be attempting to write a compelling narrative.
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Post by akots on Jul 2, 2017 16:07:43 GMT
... Jon Warner was senior producer on ME3MP. He got sucked into the Anthem team and didn't work on MEAMP. ... As Warner is quite a reasonable person, I presume that instead of "being sucked" as you put it, he simply ran away from MEA as soon as he understood how hopelessly bad it is going to be.
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Post by lennybusker on Jul 2, 2017 21:39:30 GMT
... Jon Warner was senior producer on ME3MP. He got sucked into the Anthem team and didn't work on MEAMP. ... As Warner is quite a reasonable person, I presume that instead of "being sucked" as you put it, he simply ran away from MEA as soon as he understood how hopelessly bad it is going to be. Well, maybe true. I don't blame him if so, I guess. I blame EA and BioWare management.
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Post by mushroomtagger on Jul 3, 2017 1:25:07 GMT
Thx for posting this! Just from reading off this list. It is safe to assume audio bug will probably take a long time to get fixed. Balance changes should come faster. MP probably will take at least another 6 months to get to the point it should have been for launched. So we just moved from "pre-alpha" to "alpha" now guys. This summer until September is 'alpha" to "beta". LMAO. This is indeed a premium beta game we are playing with. Pretty sure EA cut most of the resources off to this game when they know it is going to be a sh*tstorm lol
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Post by Qui-Gon GlenN7 on Jul 3, 2017 3:09:13 GMT
everything is proceeding as i have forseen I read this as, , and was concerned for a moment and then saw it was a bacon post and figured oh well tmi but whatever.
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Post by treoir on Jul 3, 2017 3:56:44 GMT
I was talking about, for example, a UI person not previously knowing about ammo priming. That wouldn't take hundreds of hours of playtime to discover. It would take about 10 minutes. I have extremely low tolerance for people who don't know how their own products work because they don't use their own products. 10 minutes if you are lucky and observant. Lucky because you have to be using a power set with a detonator and the ammo, and you have to hit an ammo primed target with the detonator (which you might not think to do) and under relatively calm and observable circumstances and because that target has to be primable by that ammo type and primed when you hit it with the detonator. Observant to realize that you are seeing a combo happening. Anyways, I know that I did not figure out that ammo boosters primed some targets in my first 10 minutes of game play, nor even in my first 10 minutes of game play with ammo boosts. I found out when I read it in the forum after I had been playing several weeks. But maybe I have an extremely low tolerance for people with utterly unrealistic expectations?
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Post by n7vorcha on Jul 3, 2017 9:26:40 GMT
I was talking about, for example, a UI person not previously knowing about ammo priming. That wouldn't take hundreds of hours of playtime to discover. It would take about 10 minutes. I have extremely low tolerance for people who don't know how their own products work because they don't use their own products. It's very frustrating. It makes it seem as though we the gamers have actually used the product more than the developers, which doesn't instill confidence.
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Post by JRandall0308 on Jul 3, 2017 12:15:24 GMT
That wouldn't take hundreds of hours of playtime to discover. It would take about 10 minutes. I have extremely low tolerance for people who don't know how their own products work because they don't use their own products. (1) 10 minutes if you are lucky and observant. Lucky because you have to be using a power set with a detonator and the ammo, and you have to hit an ammo primed target with the detonator (which you might not think to do) and under relatively calm and observable circumstances and because that target has to be primable by that ammo type and primed when you hit it with the detonator. Observant to realize that you are seeing a combo happening. (2) Anyways, I know that I did not figure out that ammo boosters primed some targets in my first 10 minutes of game play, nor even in my first 10 minutes of game play with ammo boosts. I found out when I read it in the forum after I had been playing several weeks. (3) But maybe I have an extremely low tolerance for people with utterly unrealistic expectations? (1) "You" (Bioware developer) don't need to be lucky. You are a goddammed developer so you sure as hell better know what your code actually does. As for being observant: yes. Put on your QA hat while you play. Quality is everyone's responsibility. (Or not, in Bioware's case.) (2) Learn. 2. Play. (3) My expectations are completely reasonable and the fact that Bioware continues to disappoint me while I continue to play and support their game, is a source of both self-fascination and self-loathing.
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Post by treoir on Jul 3, 2017 12:40:15 GMT
(1) 10 minutes if you are lucky and observant. Lucky because you have to be using a power set with a detonator and the ammo, and you have to hit an ammo primed target with the detonator (which you might not think to do) and under relatively calm and observable circumstances and because that target has to be primable by that ammo type and primed when you hit it with the detonator. Observant to realize that you are seeing a combo happening. (2) Anyways, I know that I did not figure out that ammo boosters primed some targets in my first 10 minutes of game play, nor even in my first 10 minutes of game play with ammo boosts. I found out when I read it in the forum after I had been playing several weeks. (3) But maybe I have an extremely low tolerance for people with utterly unrealistic expectations? (1) "You" (Bioware developer) don't need to be lucky. You are a goddammed developer so you sure as hell better know what your code actually does. As for being observant: yes. Put on your QA hat while you play. Quality is everyone's responsibility. (Or not, in Bioware's case.) (2) Learn. 2. Play. (3) My expectations are completely reasonable and the fact that Bioware continues to disappoint me while I continue to play and support their game, is a source of both self-fascination and self-loathing. How much time have you spent, reading game code? Or: you really have no clue, do you? (Edit: I meant that to be a simple statement of fact, though in retrospect - if it was true - I guess I could see how you might take my intent to be insulting, based on the "sore nerve" principle.) Seriously, your attitude - that people just magically "know things" - is fundamental to why stuff keeps breaking in this game. I would bet that the EA Management coping a similar attitude was why this game inherited such awful netcode issues from Battlefield. (Further edit: do you really think that if simply "being a dev" meant that you fully understood the incredibly complexity of the game implementation that we would still have easy to reproduce and well known problems, after this long, like the game typically not displaying the right amount of credits when you extract from the game?)
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Post by JRandall0308 on Jul 3, 2017 12:43:05 GMT
How much time have you spent, reading game code? Or: you really have no clue, do you? I have a better idea: get out of my thread and take your insults somewhere else. Unless you have something to say about items on the 'we're looking into it' list.
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Post by jadedragonmtr on Jul 3, 2017 14:25:10 GMT
I apologize if this has been asked before....
You know in ME3 when you go into cover and game just switches your shooting shoulder automatically depending on which side you pop out? In MEA, you have to hit a button and wait for a moment for the switch. It'd be a little more fluid if we could do it the same way as in ME3.
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Post by Jeremiah12LGeek on Jul 3, 2017 14:36:13 GMT
I apologize if this has been asked before.... You know in ME3 when you go into cover and game just switches your shooting shoulder automatically depending on which side you pop out? In MEA, you have to hit a button and wait for a moment for the switch. It'd be a little more fluid if we could do it the same way as in ME3. That works out great for right-handed people or those who play right-shoulder third-person. But for people who are left-handed or prefer left-shoulder 3rd person, this new system allows them to choose as needed. For me, it's just an adjustment to remember to click the thumbstick the same way I have to remember to dodge with B instead of A.
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Post by jadedragonmtr on Jul 3, 2017 17:19:02 GMT
I apologize if this has been asked before.... You know in ME3 when you go into cover and game just switches your shooting shoulder automatically depending on which side you pop out? In MEA, you have to hit a button and wait for a moment for the switch. It'd be a little more fluid if we could do it the same way as in ME3. That works out great for right-handed people or those who play right-shoulder third-person. But for people who are left-handed or prefer left-shoulder 3rd person, this new system allows them to choose as needed. For me, it's just an adjustment to remember to click the thumbstick the same way I have to remember to dodge with B instead of A. Ah, I see. If that's the case, then it's a small price to pay to include more players. Thank you for the info.
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