Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
8812
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 2, 2017 23:37:25 GMT
I think it's the only class I never played in MET. Cora is a Vanguard, but is PeeBee a Sentinal or is she Adept? I'd asy she's kind of a Sentinel seeing as she does have the Invasion tech ability. How would I go about as one? I never tried it yet.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,981 Likes: 21,014
inherit
2309
0
Nov 26, 2024 18:55:05 GMT
21,014
sjsharp2010
Go Team!
12,981
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jul 2, 2017 23:53:39 GMT
I'd asy she's kind of a Sentinel seeing as she does have the Invasion tech ability. How would I go about as one? I never tried it yet. Not sure on MEA yet given I've not tried to play one yet on Andromeda although as I asid I was planning to giveit a go on my next run after the Vanguard I'm playing atm. Essentially though Sentinel's have a mix of both biotic and tech powers and don't rely so much on guns. So I would start by picking powers that would reduce the need of you using your guns so much. i don't remember all the powers that Sentinels have from the trilogy but I do remember I think you have warp and throw as the 2 biotic powers and of course the tech armour. I think you get incinerate or Overload as well but can't remember which.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
8812
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 2, 2017 23:55:43 GMT
How would I go about as one? I never tried it yet. Not sure on MEA yet given I've not tried to play one yet on Andromeda although as I asid I was planning to giveit a go on my next run after the Vanguard I'm playing atm. Essentially though Sentinel's have a mix of both biotic and tech powers and don't rely so much on guns. So I would start by picking powers that would reduce the need of you using your guns so much. i don't remember all the powers that Sentinels have from the trilogy but I do remember I think you have warp and throw as the 2 biotic powers and of course the tech armour. I think you get incinerate or Overload as well but can't remember which. So Lance, Throw and Overload then. I think it's better to get their shields down then burn them. Drack's the pyro lol I can also get the armor from a profile choice. What about guns though? I won't need them much, but what's the main one? Pistol like PeeBee?
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,981 Likes: 21,014
inherit
2309
0
Nov 26, 2024 18:55:05 GMT
21,014
sjsharp2010
Go Team!
12,981
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jul 2, 2017 23:57:54 GMT
Not sure on MEA yet given I've not tried to play one yet on Andromeda although as I asid I was planning to giveit a go on my next run after the Vanguard I'm playing atm. Essentially though Sentinel's have a mix of both biotic and tech powers and don't rely so much on guns. So I would start by picking powers that would reduce the need of you using your guns so much. i don't remember all the powers that Sentinels have from the trilogy but I do remember I think you have warp and throw as the 2 biotic powers and of course the tech armour. I think you get incinerate or Overload as well but can't remember which. So Lance, Throw and Overload then. I think it's better to get their shields down then burn them. Drack's the pyro lol I can also get the armor from a profile choice. What about guns though? I won't need them much, but what's the main one? Pistol like PeeBee? yeah something like that would probably work on a Sentinel setup
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
8812
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 2, 2017 23:58:22 GMT
So Lance, Throw and Overload then. I think it's better to get their shields down then burn them. Drack's the pyro lol I can also get the armor from a profile choice. What about guns though? I won't need them much, but what's the main one? Pistol like PeeBee? yeah something like that would probably work on a Sentinel setup Perfect! Thanks a lot!
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jul 3, 2017 0:12:50 GMT
I really like the Sentinel profile. It's not the tanky god of bullet sponge that the Sentinel in ME2 was, but it's got some great bonuses. I generally run Incinerate, Energy Drain and Throw, with Incinerate evolved to become a detonator, and Energy Drain evolved to prime. This gives me 2 detonators and two primers, with a third pure detonator with a fast cooldown in Throw. The Sentinel bonuses play into this quite well, with tech cooldown reduction to help bring Incinerate/Energy Drain's cooldowns closer to Throw's, and the Sentinel's combo damage bonuses further enhance this style. Add some armor with +Weapon damage bonuses, a few Kinetic Coils in your melee weapon and primary firearm (I like the Valkyrie, modified to full auto) and the rest of your gear augmented with +Combo damage, you've got a great build for survivability (Energy drain refills shields, the right tech passives refill health with tech power usage, and Sentinel's Tech Armor gives some damage reduction) with great skill synergy and a decent amount of weapon damage to fill in the gaps while your powers are on cool down. There are better pure damage builds (a pure adept with Annihilation field, Pull and Throw, with every piece of gear rigged for + Combo damage is insane, and a Soldier with Invasion, Turbocharge and Cloak, plus the right weapons, can melt Fiends in 3-4 seconds on insanity) but the Sentinel is a great generalist build. Energy drain also has the bonus that if you cause a tech combo with it, it leaves an electric field on the ground that acts as a minor AoE stun. Mooks caught in the field almost always get stunlocked for a few seconds, leaving them very vulnerable to a deadly burst from your weapon. Incinerate also has bonuses to damage due to the burning effect, and the large armored enemies are affected quite nicely. It's not a HUGE damage boost, but every bit helps. Edit: My armor set usually goes Maverick chest with Pathfinder arms and legs. Helmet I usually run the Andromeda Elite helmet we got from the briefings (I just really like the look of the thing), but eventually I switch. This run, I'm eventually gonna try out a Kett helmet, see if it looks halfway decent, since that gives a bit more + Weapon damage, but in previous runs I've gone with the Pathfinder helmet. I don't like the faceplate extending over the top of the head, though. That looks janky as all hell. Thank you for being thorough. This is great.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jul 3, 2017 0:17:32 GMT
More often than not, I'll play Infiltrator with incinerate, overload, and energy drain. Main weapon is the black widow with avenger as my backup weapon.
Enjoyed playing as Engineer too.
Played one game as a total biotic...did better than I thought I would. Yes! You and me both! Burn down the armor, take down the shields and BANG! On Insanity... BANG! breathe. BANG! breathe. Incinerate. BANG! with a Banshee... Bang! Freaking run. Switch to Lancer or Avenger and deploy those drones!
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Jul 3, 2017 15:44:15 GMT
Here's my preference:
For combat power or gun focused characters I prefer either the Soldier or Explorer profile since they both give straight weapon damage.
For a Biotic, I prefer Vanguard or Explorer.
For Tech, I like Engineer. Although Explorer is not bad (because weapon damage again).
Really I think Explorer profile is probably the best overall, at least once you are in NG+.
Also with respect to Tech and vanilla-ish powers: Invasion, Incinerate and Overload is a pretty nice setup. The fun thing is using them in that order on mooks dropping in from shuttles, where it should clear all of them on Insanity after the FE / Invasion explosion.
|
|
effusion
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 74 Likes: 127
inherit
6472
0
127
effusion
74
Mar 28, 2017 19:59:18 GMT
March 2017
effusion
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by effusion on Jul 3, 2017 19:02:28 GMT
Key passives - Omni vents, life support system, fusion mod of adrenaline, and shield oscillator in chest. Weapons - hornet (auto fire systems, beam emitter, bio converter) and ushior (bio converter) Explorer - turbocharge, energy drain (prime+damage spec), lance (shield powered). Sentinel - singularity (exploding), energy drain (prime+damage spec), lance (shield powered). Adept - cloak (escape artist), nova (priming), throw.
Sentinel is my primary profile and I use it to kill regular enemies. I prime with singularity, combo everything possible with lance, and try to finish off enemies by exploding singularity to instantly recharge it. If I run out of shields/health or if singularity goes on recharge, I've got energy drain to fill up my shield and health (via life support), prime/detonate to land a kill and get singularity back, and trigger omni vents if I can't get a quick kill. Everything from the profile benefits me: combo damage is obvious, tech recharge speed helps when I can't get an easy kill, power shield cost makes lance cheaper, restoration lets me get a full shield out of energy drain without having to take the shield evolutions, and tech armor is very nice on a build that depletes its own shields. I wish it had biotic jumps though.
My explorer profile is for killing big guys, I pretty much just hit turbocharge and can melt almost anything in seconds. It's an extremely effective but pretty boring power and I'm not sure what I could replace it with for killing tough enemies. Maybe cryo beam specced for armor debuff. Blink is unreliable but fun and usually makes moving through cluttered areas faster. Weapon damage and damage resistance bonuses are universally useful, tech recharge is useful to pretty much anyone using tech powers, biotic damage isn't as good as combo damage but still benefits lance, and power restoration is useful for anyone with active defenses. It's a pretty great jack of all trades setup that still leaves room for other profiles to be useful in particular roles.
The adept profiles focuses on biotic aoe so I've combined it tactical cloak to maximize nova's damage, and then use throw to finish off enemies primed by nova. I picked escape artist because otherwise tactical cloak prevents life support systems from triggering, which is a problem when using bio converters.
The vanguard is okay, but siphoning strikes just doesn't seem to cut it on insanity and the melee damage bonus isn't huge. It is the only profile that gets biotic recharge speed, but I've got omni vents and the adrenaline mod for that. I might make a fun build for it eventually like charge, backlash, and flamethrower.
The engineer was one of my favorites in previous games, but unfortunately I don't think it's very good in Andromeda. It's too focused on constructs, which aren't really strong enough to make a build around, and the tech recharge from the drone is less than what the sentinel, explorer, and infiltrator get.
The only really good thing that the soldier gets is weapon damage, which is just one of the things the explorer has. It's damage bonus when killing enemies is kicks in at the wrong time: you want it more at the beginning of the fight when you're dealing with the most enemies or against single tough enemies that take a while to kill. I kind of feel like the profile, and the combat tree in general, is designed to avoid being outlandish above all other considerations.
I think sniping gets pretty boring in this game as enemy AI can't handle long ranged combat, so I haven't played the infiltrator much. I find I can often guess where an enemy is behind cover pretty easily and I don't like the FoV loss from scopes so seeing enemies through walls doesn't appeal to me. I haven't noticed the cloak evades doing anything other than looking neat. It's a good profile with solid bonuses though, but it's just not how I want to play.
It bugs me that there are profiles with biotic damage when most biotic damage comes from combos, but no tech damage when tech abilities have a good amount of damage outside of combos. The fact that there are no bonus for combat powers in any of the profiles suggests to me that the devs weren't very interested in them either.
|
|