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Sept 26, 2016 7:54:33 GMT
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Post by cryosferon on Jul 7, 2017 9:41:34 GMT
so I am excited we are having Platinum difficulty.
And I noticed that the hacking objective has been changed so that it now stops the upload if there are (too many?) enemies standing in the circle - which is good! because "upload" was just unreasonably more difficult in comparison.
However - I strongly believe the developers need to change one thing. To be honest, we failed this objective yesterday because we couldn't survive the relentless storm of Berserkers and Destroyers. We just tried it once but I am sure it would have been very doable if we picked the right characters for this. (with emphasis on survivability or cloaking).
The part which is NOT fun is: you kill one berserker. but you can't be happy about that because his replacement is already standing right before you!! This kills the immersion for me, diminishes your perceived "achievement" and makes this whole thing just a CHAOS - with no room for tactic whatsoever.
Also, your killing speed is less important than just being able to survive or cloak in this "circle of death".
One suggestion for improvement would be: let a VERY HIGH number of enemies spawn in the circle at the beginning of the wave. The players will have to kill them fast enough in order ot conquer the circle. Then there can be respawns - but at the other end of the map so that it takes them longer time to reach you.
The problem of Platinum yesterday was for us: The normal waves were very easy but the objective just bombarded us with a constantly unchanged number of Berserkers and Destroyers leaving us frustrated. Standing in a big circle of chaos. When there were almost 3 min left I thought about possible tactics - luring them away or whatever - but had to realize THAT THERE CAN'T BE ANY TACTIC - other than picking suitable characters in the first place.
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RonnieBlastoff
N3
Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
Posts: 754 Likes: 1,017
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Sept 3, 2018 11:45:20 GMT
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ronnieblastoff
Mass Effect Trilogy, Mass Effect Andromeda
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Post by RonnieBlastoff on Jul 7, 2017 10:43:30 GMT
Maybe its just me, but if you put some spin on things, what hacker you know can do his/her thing while they have a wraith bitting them, or a giant death machine with machine gun turrets shooting them. I like the stop when enemies enter, feels more real. Also, old hack I swear would go up without anyone even in it. Basically was just a free objective round everytime it came up. Now, people have to actually WORK for the credits and there is a shytstorm of rage. The objective isn't hard, (at all... like really man... they are bots) it takes alittle bit more brain power than "ima sit here and get free money."
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DoctorFox
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 433 Likes: 572
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Mar 19, 2017 21:42:40 GMT
March 2017
doctorfox
Mass Effect Trilogy, Mass Effect Andromeda
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Post by DoctorFox on Jul 7, 2017 13:27:53 GMT
The problem is that Cobra Missiles do not penetrate boss shields and do next to no damage at all even when boss shields are down. If they were like how they were in ME3 then hack missions would be balanced. As they are now, it's virtually unplayable even with UR maxed out guns.
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