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Post by UutIVvdPw7END0Ef on Jul 8, 2017 8:42:18 GMT
According to crackers the DRM (Denuvo not Origin) was removed from MEA with Patch 1.09. Only Patch 1.04 and 1.05 are cracked.
Why would they remove the DRM if newer patches aren't cracked and we supposedly will get SP DLC? On July 9 there gonna be protests against DRM. If they wanted to cash on DRM-Free players, it won't really work, since the game is still Origin-only and not available on GOG/Steam. The DRM in MEA is older version of Denuvo, wouldn't it be more logical to update the DRM rather then removing it for the supposed upcoming DLC? Tho need to note that newer versions of Denuvo in other games are also cracked.
Clarifying: This is about SP DLC feasibility in relation to the removal of DRM, and not about DRM/Piracy.
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Post by kumazan on Jul 8, 2017 9:15:57 GMT
Denuvo was removed from Doom once it was pirated, wasn't it? Of course Denuvo's official version was that it had "accomplished its purpose" I suppose the reason is the same here. Edit: About DLC feasability, while I'm getting more and more pessimistic as time goes on, I don't think this is really related. ME:A's initial sales window is already gone, and I doubt DLC on their own could make significant additional sales. Pirating is a way lesser concern now.
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Post by outlaw1109 on Jul 8, 2017 10:09:41 GMT
Agreed that it's probably more related to sales numbers than DLC...though I see why you would think that.
I personally think that, in relation to the DLC topic, trying to shake the machine and get it to reveal some sort of DLC planning is a desperate measure that speaks to one's confidence in the IP.
To that end, I say, they sold over a million copies in the first month. The profit margin is there. The only real question is: will Anthem make them pull resources away from ME DLC to meet whatever deadline they have?
But the livestream today will probably at least reassure everyone that DLC IS on the way.
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Post by Sanunes on Jul 8, 2017 10:21:30 GMT
It makes sense to me, if I am remembering correctly most publishers only really want DRM around the launch month and maybe one more month after so when adding patches to a game after that critical window why have the extra hassle of working with an extra piece of software that really doesn't have a benefit. In reality Origin is probably still enough of a DRM solution anyway.
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Post by Serza on Jul 8, 2017 10:30:01 GMT
Actually, it was reported somewhere that DRMs no longer serve the purpose of denying cracking. Instead, they serve to delay it so that people who want to pirate it grow impatient and just buy the game. Over three months after release, the DRM has likely met it's purpose and is no longer of any use. Especially if patch 1.04 and 1,05 are reportedly cracked.
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Post by ajensis on Jul 8, 2017 11:21:05 GMT
But the livestream today will probably at least reassure everyone that DLC IS on the way. Oh? What livestream is that?
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Post by outlaw1109 on Jul 8, 2017 11:30:28 GMT
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Post by Deleted on Jul 8, 2017 11:34:50 GMT
Don't worry.
Literally everything is proof that there's no DLC and no one liked the game, if you try hard enough.
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Post by Croatsky on Jul 8, 2017 11:36:42 GMT
There is no mentions of livestream. In fact nobody is live streaming at Montreal Comic Con. We will most likely have recording of ME:A panel uploaded on Youtube later.
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Post by outlaw1109 on Jul 8, 2017 11:44:03 GMT
There is no mentions of livestream. In fact nobody is live streaming at Montreal Comic Con. We will most likely have recording of ME:A panel uploaded on Youtube later. Ah, well, my mistake...just about everything has a live stream now a days, so I admittedly made an assumption.
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Post by Croatsky on Jul 8, 2017 11:45:35 GMT
There is no mentions of livestream. In fact nobody is live streaming at Montreal Comic Con. We will most likely have recording of ME:A panel uploaded on Youtube later. Ah, well, my mistake...just about everything has a live stream now a days, so I admittedly made an assumption. Comic Cons rarely do live streams, as they are convections for fans not for serious advertisements.
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Post by abaris on Jul 8, 2017 11:48:45 GMT
To that end, I say, they sold over a million copies in the first month. The profit margin is there. Truth is, nobody can say anything on profit margins. As I keep saying, number crunching what little data is available to the general public, leads exactly nowhere, since this isn't only about money invested, but also about manpower being tied down for the better part of half a decade. The only thing that could say something on how this game performed, would be knowing their prospected goals when they decided on starting the project. But that we will never know, since they will never release that kind of data.
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Post by Conquer Your Dreams on Jul 8, 2017 12:13:19 GMT
Hard to believe there will be any DLC after removing Denuvo.
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Post by outlaw1109 on Jul 8, 2017 13:05:25 GMT
To that end, I say, they sold over a million copies in the first month. The profit margin is there. Truth is, nobody can say anything on profit margins. As I keep saying, number crunching what little data is available to the general public, leads exactly nowhere, since this isn't only about money invested, but also about manpower being tied down for the better part of half a decade. The only thing that could say something on how this game performed, would be knowing their prospected goals when they decided on starting the project. But that we will never know, since they will never release that kind of data. I mean...math is still math. No, I shouldn't make assumptions, but if ME 3 is the best seller of the franchise and they sold 3m in the first month and Andromeda sold something just shy of that (according to VGCharts), then, I really doubt they're far off the mark. Unless they planned on making more than ME3 (which would be unrealistic from a financial perspective), they made enough.
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Post by abaris on Jul 8, 2017 13:26:21 GMT
I mean...math is still math. No, I shouldn't make assumptions, but if ME 3 is the best seller of the franchise and they sold 3m in the first month and Andromeda sold something just shy of that (according to VGCharts), then, I really doubt they're far off the mark. Unless they planned on making more than ME3 (which would be unrealistic from a financial perspective), they made enough. Math isn't math if you don't know the variables. You also can't compare game x to game y, since both had different development cycles, different budgets and a different amount of manpower invested. In short, nobody can make a serious estimate based on a very limited set of numbers, and, most of all, without knowing the expectations at the foundation of development.
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Post by jaegerbane on Jul 8, 2017 13:33:00 GMT
Don't worry. Literally everything is proof that there's no DLC and no one liked the game, if you try hard enough. Sure thing. In fact i's more than that. Ordinarily games that push DLC from Day One, receive no patching support and maintain invasive DRM are considered bad things and the armchair experts declare them evidence that the developers and game are going down. 'Course, MEA does the opposite and it's proof that... um... the developers and game are going down. I suppose MEA isn't being accused of giving people cancer are being involved in Princess Diana's death. That's something, I guess.
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Post by Andrew Waples on Jul 8, 2017 13:34:57 GMT
Ah, well, my mistake...just about everything has a live stream now a days, so I admittedly made an assumption. Comic Cons rarely do live streams, as they are convections for fans not for serious advertisements. You know, I've been thinking: why do they even have a panel in the first place? This is Comic-Con right? I get that its based in Montreal, but still Mass Effect doesn't have its roots in comics at all. Obviously Mass Effect comes out with comics all the time, but there an afterthought or meant to support the main games. Which is why I'm somewhat skeptical, they'll be a tease, hint (beyond we can't talk about future content) or whatever later today.
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Post by Serza on Jul 8, 2017 13:35:07 GMT
Don't worry. Literally everything is proof that there's no DLC and no one liked the game, if you try hard enough. Sure thing. In fact i's more than that. Ordinarily games that push DLC from Day One, receive no patching support and maintain invasive DRM are considered bad things and the armchair experts declare them evidence that the developers and game are going down. 'Course, MEA does the opposite and it's proof that... um... the developers and game are going down. I suppose MEA isn't being accused of giving people cancer are being involved in Princess Diana's death. That's something, I guess. Gotta start somewhere.
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Post by Croatsky on Jul 8, 2017 13:43:45 GMT
Comic Cons rarely do live streams, as they are convections for fans not for serious advertisements. You know, I've been thinking: why do they even have a panel in the first place? This is Comic-Con right? I get that its based in Montreal, but still Mass Effect doesn't have its roots in comics at all. Obviously Mass Effect comes out with comics all the time, but there an afterthought or meant to support the main games. Which is why I'm somewhat skeptical, they'll be a tease, hint (beyond we can't talk about future content) or whatever later today. Comic Con started out to be fan-fare for Comics, but it expanded into games, tv shows and movies over the years. In fact, yesterday there were panels on Avengers and Doctor Who.
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Post by outlaw1109 on Jul 8, 2017 13:52:54 GMT
I mean...math is still math. No, I shouldn't make assumptions, but if ME 3 is the best seller of the franchise and they sold 3m in the first month and Andromeda sold something just shy of that (according to VGCharts), then, I really doubt they're far off the mark. Unless they planned on making more than ME3 (which would be unrealistic from a financial perspective), they made enough. Math isn't math if you don't know the variables. You also can't compare game x to game y, since both had different development cycles, different budgets and a different amount of manpower invested. In short, nobody can make a serious estimate based on a very limited set of numbers, and, most of all, without knowing the expectations at the foundation of development. That's false. People make estimations on market averages all the time. That's the meat and potatoes of being a market analyst or any kind of financial advisor: making an educated guess based off of market history. The "educated" part of my guess is that, historically, there's no Bioware game that outsold ME3. Since Andromeda is THE CLOSEST in sales at the end of the first month, it is therefore statistically safe to assume that they made enough money. It makes ZERO sense for them to plan on making more money than they ever have before. That is a risk that is just stupid. Some education: ME 3 sold something to the tune of 3m copies within the first month. BioWare's best seller. THAT makes it the market. So you decide to create a new game. Your market is that 3m worth of sales. You do not 'plan' on hitting that mark because you're not making ME 3. If you plan to hit the $3m worth of sales, you're making a grave mistake. I know that and I only have an associates degree. I assume EA/Bioware employs people with more financial experience than me because they will not hire me. Therefore, while I cannot say for certain that they made their goals, I CAN say for certain if their goal was more than what they made, they need to hire new financial advisors.
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Post by Andrew Waples on Jul 8, 2017 14:11:57 GMT
You know, I've been thinking: why do they even have a panel in the first place? This is Comic-Con right? I get that its based in Montreal, but still Mass Effect doesn't have its roots in comics at all. Obviously Mass Effect comes out with comics all the time, but there an afterthought or meant to support the main games. Which is why I'm somewhat skeptical, they'll be a tease, hint (beyond we can't talk about future content) or whatever later today. Comic Con started out to be fan-fare for Comics, but it expanded into games, tv shows and movies over the years. In fact, yesterday there were panels on Avengers and Doctor Who. I don't know about Doctor Who, but at least Avengers (also being a Marvel property) has its roots in comics so it makes since they would have a panel.
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Post by jaegerbane on Jul 8, 2017 14:15:38 GMT
Math isn't math if you don't know the variables. You also can't compare game x to game y, since both had different development cycles, different budgets and a different amount of manpower invested. In short, nobody can make a serious estimate based on a very limited set of numbers, and, most of all, without knowing the expectations at the foundation of development. That's false. People make estimations on market averages all the time. That's the meat and potatoes of being a market analyst or any kind of financial advisor: making an educated guess based off of market history. The "educated" part of my guess is that, historically, there's no Bioware game that outsold ME3. Since Andromeda is THE CLOSEST in sales at the end of the first month, it is therefore statistically safe to assume that they made enough money. It makes ZERO sense for them to plan on making more money than they ever have before. That is a risk that is just stupid. While I'd agree that Abaris is very wrong about a lot here (in particular, the assertion that 'Math isn't math if you don't know the variables' is absurd, there's entire branches of mathematics based on this very concept and good programming is all about carrying out maths without knowing variables), I would point out that as daft as it is, companies can and do plan on making more money than they ever have before. Square Enix has a terrible track record for doing this, for example. I think they declared Tomb Raider to be 'disappointing' because it 'only' sold 5 million copies in whatever window they defined as being the success threshold. While EA isn't quite as bad as this, there's been at least one AAA game they've released in the last few years (DS3) which did perfectly well from a broad perspective but failed to hit their expectations, and it stalled it's franchise as a result. I don't think what we've seen so far puts MEA in that territory but since we're dealing with expectations that are by definition unrealistic, we can't know for sure if it will have an effect.
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Post by Croatsky on Jul 8, 2017 14:24:34 GMT
That's false. People make estimations on market averages all the time. That's the meat and potatoes of being a market analyst or any kind of financial advisor: making an educated guess based off of market history. The "educated" part of my guess is that, historically, there's no Bioware game that outsold ME3. Since Andromeda is THE CLOSEST in sales at the end of the first month, it is therefore statistically safe to assume that they made enough money. It makes ZERO sense for them to plan on making more money than they ever have before. That is a risk that is just stupid. While I'd agree that Abaris is very wrong about a lot here (in particular, the assertion that 'Math isn't math if you don't know the variables' is absurd, there's entire branches of mathematics based on this very concept and good programming is all about carrying out maths without knowing variables), I would point out that as daft as it is, companies can and do plan on making more money than they ever have before. Square Enix has a terrible track record for doing this, for example. I think they declared Tomb Raider to be 'disappointing' because it 'only' sold 5 million copies in whatever window they defined as being the success threshold. While EA isn't quite as bad as this, there's been at least one AAA game they've released in the last few years (DS3) which did perfectly well from a broad perspective but failed to hit their expectations, and it stalled it's franchise as a result. I don't think what we've seen so far puts MEA in that territory but since we're dealing with expectations that are by definition unrealistic, we can't know for sure if it will have an effect. EA hasn't made unrealistic sales expectations for long while. They closest they got to came with Titanfall 2, however that was mainly due to that game being release too close to Battlefield One. Both EA titles had harmed one another's sales figures, and TF2 came out disappointing in sales figures. Although EA did managed to fix it on Christmas sales by selling BF One and TF2 in same package at price of a single brand new game.
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Post by outlaw1109 on Jul 8, 2017 14:35:35 GMT
That's false. People make estimations on market averages all the time. That's the meat and potatoes of being a market analyst or any kind of financial advisor: making an educated guess based off of market history. The "educated" part of my guess is that, historically, there's no Bioware game that outsold ME3. Since Andromeda is THE CLOSEST in sales at the end of the first month, it is therefore statistically safe to assume that they made enough money. It makes ZERO sense for them to plan on making more money than they ever have before. That is a risk that is just stupid. While I'd agree that Abaris is very wrong about a lot here (in particular, the assertion that 'Math isn't math if you don't know the variables' is absurd, there's entire branches of mathematics based on this very concept and good programming is all about carrying out maths without knowing variables), I would point out that as daft as it is, companies can and do plan on making more money than they ever have before. Square Enix has a terrible track record for doing this, for example. I think they declared Tomb Raider to be 'disappointing' because it 'only' sold 5 million copies in whatever window they defined as being the success threshold. While EA isn't quite as bad as this, there's been at least one AAA game they've released in the last few years (DS3) which did perfectly well from a broad perspective but failed to hit their expectations, and it stalled it's franchise as a result. I don't think what we've seen so far puts MEA in that territory but since we're dealing with expectations that are by definition unrealistic, we can't know for sure if it will have an effect. Oh, I'm not saying that companies don't do this. I'm saying that my experience has shown me that it is stupid. Your market is the highest you've ever sold. Planning for more is folly. Getting more is a good product. If it were me, I would evaluate several factors, but probably come back with a budget of some % of the market (3m sales) based on the average sales of the previous 3 titles.
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Post by OdanUrr on Jul 8, 2017 14:49:35 GMT
That's... odd. Unless they have to pay some monthly/yearly fee for the DRM in which case I'd understand.
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