jadedragonmtr
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Post by jadedragonmtr on Jul 8, 2017 18:59:29 GMT
Sages: I've always been running Shackwave 6b. Given so many armor targets and not many redbar and smaller shielded targets on plat, would you say 6a is a better choice? TIA.
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Post by Kenny Bania on Jul 8, 2017 19:14:05 GMT
If you're going to put 6 ranks in Shockwave for her, armor damage is always the better option. You've already got two much better CC powers.
I personally still don't see the need for more than 1 rank in it. Then again, I haven't played her in plat.
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Post by xujparisipc on Jul 8, 2017 19:29:00 GMT
6a because usually team to slow to detonate anyway, but I agree with Kenny that it's not worth to invest that much. Unless you know the team you will play and specifically need it.
Mine is 54566 CC and finishing with pistol if still floating.
I'm not the guy who goes for shields but last choices of power tree doesn't do that much.
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Post by vanelsa on Jul 8, 2017 19:34:00 GMT
I switched one of my adepts to Shockwave 6A from 6B and just put one point in Pull. While I love neutralizing red bars with all three Adept powers in Gold, there were just so many armoured enemies in the platinum Apex remnant missions I have done thus far. If you can get your Adepts to Rank XX, shockwave will be even more powerful.
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jadedragonmtr
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Post by jadedragonmtr on Jul 8, 2017 19:53:35 GMT
If you're going to put 6 ranks in Shockwave for her, armor damage is always the better option. You've already got two much better CC powers. I personally still don't the need for more than 1 rank in it. Then again, I haven't played her in plat. I run the bro-unibrow adept with singularity and the ponytail with shockwave depending on my team's composition. The unibrow acts like Grunt at the Citadel party, his job is to say "no!" to party crashers. The ponytail follows the asari adept, engineers and other power teammates and makes explosions. Looks like I'll need to switch to anti armor on her. Thanks for the input!
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jadedragonmtr
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Post by jadedragonmtr on Jul 8, 2017 20:02:58 GMT
6a because usually team to slow to detonate anyway, but I agree with Kenny that it's not worth to invest that much. Unless you know the team you will play and specifically need it. Mine is 54566 CC and finishing with pistol if still floating. I'm not the guy who goes for shields but last choices of power tree doesn't do that much. That's the question - whether the 6a is worth it on plat. On paper it looks attractive. I'm running her at 53666. Thanks for the input!
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jadedragonmtr
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Post by jadedragonmtr on Jul 8, 2017 20:04:03 GMT
I switched one of my adepts to Shockwave 6A from 6B and just put one point in Pull. While I love neutralizing red bars with all three Adept powers in Gold, there were just so many armoured enemies in the platinum Apex remnant missions I have done thus far. If you can get your Adepts to Rank XX, shockwave will be even more powerful. Thank you for the info. I do have her at XX. Will give this a try. 👍
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Post by lennybusker on Jul 8, 2017 20:10:41 GMT
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jadedragonmtr
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Post by jadedragonmtr on Jul 8, 2017 20:42:35 GMT
Jesus! 67.5K health on the Hydra boss! So Shockwave does its damage first and then the combo damage. So do you think its worth having the 6a, however small, is better than not having it? Thanks for the doc!
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Post by lennybusker on Jul 8, 2017 20:46:34 GMT
Jesus! 67.5K health on the Hydra boss! So Shockwave does its damage first and then the combo damage. So do you think its worth having the 6a, however small, is better than not having it? Thanks for the doc! What I'm saying is that's like me giving you a penny and asking if you have more wealth now. I mean...yeah, but...
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jadedragonmtr
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Post by jadedragonmtr on Jul 8, 2017 20:48:47 GMT
Jesus! 67.5K health on the Hydra boss! So Shockwave does its damage first and then the combo damage. So do you think its worth having the 6a, however small, is better than not having it? Thanks for the doc! What I'm saying is that's like me giving you a penny and asking if you have more wealth now. I mean...yeah, but... Okay, gotya! Thanks!
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Post by JulianVerse on Jul 8, 2017 20:59:04 GMT
Lifting shockwave doesn't really make much sense when you have no other detonators. Radius pull is much more effective and faster for setting up combos for both your teammates and you.
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RonnieBlastoff
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Post by RonnieBlastoff on Jul 8, 2017 21:50:21 GMT
Lifting shockwave doesn't really make much sense when you have no other detonators. Radius pull is much more effective and faster for setting up combos for both your teammates and you. ....redbars...fudge detonators, you don't want to get shot, bitten, or punched... If you have to choose between damage and effect, always go effect. Your weapon is for covering bulk of damage.
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jadedragonmtr
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Post by jadedragonmtr on Jul 8, 2017 22:03:22 GMT
Lifting shockwave doesn't really make much sense when you have no other detonators. Radius pull is much more effective and faster for setting up combos for both your teammates and you. ....redbars...fudge detonators, you don't want to get shot, bitten, or punched... If you have to choose between damage and effect, always go effect. Your weapon is for covering bulk of damage. This makes sense.
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Post by JulianVerse on Jul 8, 2017 22:24:37 GMT
Lifting shockwave doesn't really make much sense when you have no other detonators. Radius pull is much more effective and faster for setting up combos for both your teammates and you. ....redbars...fudge detonators, you don't want to get shot, bitten, or punched... If you have to choose between damage and effect, always go effect. Your weapon is for covering bulk of damage. Radius pull picks up 2 at a time, radius/expanding singularity picks up... a lot, non-lifting shockwave still staggers. If you find yourself in a situation where you need lifting shockwave on the HA, ur doin it rong.
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Post by RonnieBlastoff on Jul 8, 2017 23:42:10 GMT
....redbars...fudge detonators, you don't want to get shot, bitten, or punched... If you have to choose between damage and effect, always go effect. Your weapon is for covering bulk of damage. Radius pull picks up 2 at a time, radius/expanding singularity picks up... a lot, non-lifting shockwave still staggers. If you find yourself in a situation where you need lifting shockwave on the HA, ur doin it rong. Missed the point, if your choosing between punch and sparkle, go sparkle. Damage is not an effective use for any powers in the game. If any case where anyone can say your powers damage path are > your weapons doing the damage, or a special effect like stun, freeze, radius, ect...they are either in bronze or follow a mass effect religion. Your powers are for cleanup, crowd control, support ect. Lifting shockwave, althought not needed (I can argue with that on platinum), is still a great way to temp disable all redbar enemies, as well as set them up for detonations.
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Post by JulianVerse on Jul 9, 2017 0:04:16 GMT
...have you played the game?
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Post by gethadept on Jul 9, 2017 0:12:10 GMT
Tell me how that turns out because I will never ever use human adept in Platinum.
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Post by JulianVerse on Jul 9, 2017 0:24:21 GMT
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Post by gethadept on Jul 9, 2017 0:37:52 GMT
Not saying you cannot. I will just stick to my trusted Tactical Cloak and Sticky grenades which continue to prevail with minimal stress in Platinum. I play Platinum only for credit and not for the process or fun... so that works fine with me.
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Post by JulianVerse on Jul 9, 2017 0:53:50 GMT
Yeah I'm just bad at grenade aim and snipers, so infiltrators have never really been my thing
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Post by zan on Jul 9, 2017 1:09:39 GMT
Too much crap in plat is either shielded or armored to actually do any meaningful CC on HA. Sure, you still get a bunch of assist points for tossing singularity on top of destroyers or just placing it in a hallway so every mob that runs through it gets primed and then nets you a bunch of points, but the actual contribution feels lacking. I am sure a well coordinated group can get a massive use out of HA, but in PuGs its largely a wasted potential.
And I never use sniper rifles on my infiltrators. Cloak is for positioning, objectives, damage, revives, escape. Most of the time on plat I use it to reposition behind the enemy line and take out the snipers/observers which are tearing up the bunched up players who are hammering at those berserkers/destroyers/other crap with ton of hp. Also, who needs to aim the grenades? Stealth, come literally on top of the enemy, toss the grenades and walk away. Watch the enemy explode as you cackle on the way to the next supply crate!
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Post by N7Mith on Jul 9, 2017 7:03:15 GMT
I did a 56456 build and it was... hard. Probably gonna try 46556 next for extra reach and expanding singularity. Too many enemies not getting detonated with shockwave.
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