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Post by thelostturian on Jul 8, 2017 20:27:48 GMT
What is the exact DR one gets with each level? Also, what is the radius within which allies have to be? Need I hump the back of my allies all the time to get the DR, or is it a bit more generous?
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Darks1te
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Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Darks1te
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Post by Darks1te on Jul 9, 2017 0:26:43 GMT
At least on rank I its 15-22-30 with 1-2-3 allies near. Dunno about anything else.
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Post by mrfuddyduddy on Jul 9, 2017 0:38:10 GMT
So you basically get next to no DR for having team mates around, wonder how Bulwark X stacks up because 15/22/30 DR is nothing. Its essentially 7.5%/11%/15% actual damage resistance, and damage mitigation is multiplicative (the bad kind) its even less useful on characters that can break the 100 Damage resistance threshold in which case these numbers are then reduced to 3.75%/5.5%/7.5% at rank I.
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Post by misguidedworm7 on Jul 9, 2017 2:55:37 GMT
Well, so far siphon doesn't seam to improve at all, my siphon ruzad 4 has the same stats as the level 1, as does my zalkin 2.
SO probably 15/22/30
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Post by biggydx on Jul 9, 2017 3:05:33 GMT
I think a friend of mine said it's like 1.5 or 2. Not much though.
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Post by thelostturian on Jul 9, 2017 16:30:10 GMT
Thanks everyone. Any info on the area of effect? Btw, it would be nice to have some visual confirmation (like switching on fortification) that the bonus DR works.
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Post by JuggerNuggss on Jul 9, 2017 16:55:27 GMT
Thanks everyone. Any info on the area of effect? Btw, it would be nice to have some visual confirmation (like switching on fortification) that the bonus DR works. Can't you see some sort of "aura" around your character when bulwark is active? Ive only one of those weapons once and it was a sidearm
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Post by thelostturian on Jul 9, 2017 17:01:55 GMT
Thanks everyone. Any info on the area of effect? Btw, it would be nice to have some visual confirmation (like switching on fortification) that the bonus DR works. Can't you see some sort of "aura" around your character when bulwark is active? Ive only one of those weapons once and it was a sidearm I tried the cyclon bulwark and have not seen anything; I will look again more carefully.
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guanxi
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
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Post by guanxi on Jul 9, 2017 18:16:45 GMT
Bullshit weapons
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Post by thelostturian on Jul 9, 2017 20:48:39 GMT
There is a mist like visual effect and the range is approximately 5-6 meters.
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Post by thelostturian on Jul 9, 2017 20:49:28 GMT
Since it is free once you unlocked it, there is no reason not to use it.
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Post by Pounce de León on Jul 9, 2017 21:12:45 GMT
Camper weapon. Useless.
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Post by peddroelm on Jul 10, 2017 18:07:22 GMT
Hello_Isaac: peddroelm bulwark is 10m radius (game files)
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Schachmatt123
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Games: Mass Effect Trilogy, KOTOR
Origin: Schachmatt123
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Post by Schachmatt123 on Jul 10, 2017 18:12:01 GMT
Hello_Isaac: peddroelm bulwark is 10m radius (game files) So you have to literally sit on each other to get the bonus?
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Post by peddroelm on Jul 10, 2017 18:18:22 GMT
presumably off hand weapon for casters you switch on inside hack circles done the HARD way
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Post by dariat on Jul 10, 2017 18:19:36 GMT
In platinum you'll have to do some camping if you want to survive.
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vanelsa
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 905 Likes: 1,826
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Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by vanelsa on Jul 10, 2017 18:23:05 GMT
Hello_Isaac: peddroelm bulwark is 10m radius (game files) So you have to literally sit on each other to get the bonus? Could be useful during upload and hack objectives. For instance, just got out of a Gold match where I sported the Bulwark Venom and a Siphon Dhan. The Venom is very good at crowd control (slow the rush into the circle) and ammo priming (charged shots). With my teammates nearby, every little bit of DR can help (along with Enemy Damage debuff from Invasion and Overload/Tech Sabotage. If I’m low on health, I’ll switch to the Dhan and get back my health with a few kills. I had previously been using the Dhan Concussive, but it’s harder (for this player on console) to consistently get weak point kills with the Dhan.
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Post by theghostoftimmy on Jul 10, 2017 18:35:55 GMT
I don't really see a point in bulwark if you have siphon, or for some weapons concussive. Health regen is much better in general, and there's a case to be made for concussive if you're using an accurate, headshot-y weapon. Bulwark is useful for camping, and that's all.
Side note: I'm getting pissy about this whole special weapons thing. I'm at Revenant Siphon III, and I still have a number of rare guns beneath that rank in base form. I could get onside with the S weapons, since essentially it allows the Avenger and Co. to be balanced for Gold without making the game too easy for new players, but this new development is just bad. Poorly conceived, poorly executed. At the very least, they should have been locked out of the pool until all base rares were maxed. I understand wanting to give people more stuff to unlock that could potentially help with platinum, but the way it was done was terrible. /rant
edit: I just realized "Understandable, but poorly executed" is basically a short description of Andromeda's development.
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monk
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 277 Likes: 367
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Post by monk on Jul 10, 2017 18:40:27 GMT
I think Bulwark needs a minor boost at the very least before it becomes truly viable. Or make Bulwark weapons drop more frequently.
With 130 DR (Ascension) and 392 shields (+20% from Juggernaught Shield), I can only take a Salarian Agents' hits 4 times without it dropping (and they only have 4 shots in cover before needing to reload). And that is one on one with one of the highest DR reduction in game (and having cover nearby to duck behind), that DR is already giving 56.25% reduction already per shot taken. Most others wouldn't find enough DR to make DR viable in the first place.
In the frantic events of Platinum, basically it's shields down all the time. And deaths too most likely if caught in crossfire.
I haven't got any Bulwark weapons above I yet, so don't know what latter levels would grant, but Tier I seems far too low. And the low drop rate won't help.
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Post by peddroelm on Jul 10, 2017 18:46:04 GMT
I don't really see a point in bulwark if you have siphon, or for some weapons concussive. Health regen is much better in general, and there's a case to be made for concussive if you're using an accurate, headshot-y weapon. Bulwark is useful for camping, and that's all. for a dedicated gun user siphon all the way (tonsa gun damage and tons a kill steals with said gun - more competition with other siphon and concussive users, krogans, kiteticists, snap freeze engineers and explosive invasion operators) .. For a class that does most of its damage without the gun powers/ combos / melee etc) siphon is pretty useless while bulwark is a passive bonus THAT ALWAYS WORKS regardless of how much you fire your gun (as long as your friends are close enough to offer moral support).. NOT a primary weapon. Something you can switch to when team is forced together (ex hack/upload circle) ..
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Post by misguidedworm7 on Jul 10, 2017 18:53:38 GMT
I think Bulwark needs a minor boost at the very least before it becomes truly viable. Or make Bulwark weapons drop more frequently. With 130 DR (Ascension) and 392 shields (+20% from Juggernaught Shield), I can only take a Salarian Agents' hits 4 times without it dropping (and they only have 4 shots in cover before needing to reload). And that is one on one with one of the highest DR reduction in game (and having cover nearby to duck behind), that DR is already giving 56.25% reduction already per shot taken. Most others wouldn't find enough DR to make DR viable in the first place. In the frantic events of Platinum, basically it's shields down all the time. And deaths too most likely if caught in crossfire. I haven't got any Bulwark weapons above I yet, so don't know what latter levels would grant, but Tier I seems far too low. And the low drop rate won't help. DR from bulwark is best on characters without natural DR, being a straight 15-30% increase in durability, rather than the ~6.25% you get when you already have 100 dr. Low DR high shield/health characters get the most out of it. Such as the asari adept, Angara avenger, duelist.
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Post by peddroelm on Jul 10, 2017 19:11:11 GMT
DR from bulwark is best on characters without natural DR, being a straight 15-30% increase in durability, rather than the ~6.25% you get when you already have 100 dr. Low DR high shield/health characters get the most out of it. Such as the asari adept, Angara avenger, duelist. Actually while the damage reduction multiplier has diminishing returns - the amount added to EHP is linear +1 EHP per +1 DR regardless of how much DR you already have .. Good for all and every ..
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monk
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 277 Likes: 367
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monk on Jul 10, 2017 20:28:14 GMT
So managed to grab a few of these now: I: 15, 20, 30 II: 16, 22, 32 III: 17, 25, 34 Which looks like Number A (for 1 other team mate) = +1 per rank. And Number C (all 3 other team mates together) = x2 of Number A. Assuming it progresses all the way to X (won't count XX yet, as don't have one to confirm, but X is reasonable assumption I feel) rank X should be: X: 25, B ,50 (Not good at math, so someone else fill in B ) And (in theory) XX should be: XX: 35, B and 70. Which is actually much better when you start looking at things. Although as misguidedworm7 said, it won't be as viable for those who breach DR100 in the first place. Although I certainly wouldn't mind being able to have a look at a Kineticist in DR200 (66.6% reduction), and some 40 odd % reduction out of Ascension. But getting to Bulwark XX seems to be the real issue.
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Post by peddroelm on Jul 10, 2017 20:33:26 GMT
So managed to grab a few of these now: Although as misguidedworm7 said, it won't be as viable for those who breach DR100 in the first place. DR is the gift that keeps on giving. No diminishing returns on effective hitpoints gained whatsoever ..
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Post by misguidedworm7 on Jul 11, 2017 6:41:39 GMT
So managed to grab a few of these now: Although as misguidedworm7 said, it won't be as viable for those who breach DR100 in the first place. DR is the gift that keeps on giving. No diminishing returns on effective hitpoints gained whatsoever .. Not absolutely, but proportionately. A character with 250 base shields and 100 dr gains less than a character with 500 base shields. So characters who are already based on dr rather than raw health and shield gain don't see as much benefit as a character with relatively the same durability through raw shields and health. This is important, because dr based characters gain significantly more benefit from siphon weapons that compete with bulwark directly, as you gain the same raw health value either way, a character with 500 health and 100 dr gaining 50 health is better off than a character who has 1000 and also gains 50.
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