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Asker of Questions
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Aug 27, 2024 17:27:08 GMT
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JRandall0308
4,276
August 2016
jrandall0308
Mass Effect Trilogy, Mass Effect Andromeda
JRandall0308
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Post by JRandall0308 on Jul 10, 2017 14:38:25 GMT
Upon request from Nat in the Hat I played Human Adept on Platinum. Got carried pretty hard by Nat's Asari Huntress and Gnash's Sal. Op., but still managed to rack up the assist points thanks to Singularity. The constant debuff on bosses and sub-bosses from Singularity and Lifting Shockwave seemed noticeable. Of course I don't have a damage log like the PC guys so I can't prove it with math, just 'felt' effective. Lots of detonations with Shockwave on Singularity or on enemies primed with Disruptor Ammo. Didn't really use Pull much (1 rank), just for saving people from dogs or as an emergency stagger. That's actually Nat at the top of the scoreboard - he left before I could screenshot his name.
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t41rdeye
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: T41rdEye
Posts: 164 Likes: 420
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Aug 31, 2017 15:38:30 GMT
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t41rdeye
164
Dec 24, 2016 13:56:32 GMT
December 2016
t41rdeye
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
T41rdEye
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Post by t41rdeye on Jul 10, 2017 16:38:36 GMT
- why is anti shield a must? pull doesn't work on a shielded enemy even if it completely strips it. you're putting pull on cooldown in exchange for a slight stagger (which they recover from immediately), and you're left with an enemy with full health and immune to stagger. - wouldn't singularity expansion be more useful in plat due to large, bullet spongey groups of armor and shields? the detonation deals 700 base, with full rank 4 biotic consumables (obviously a waste) it will max out at like 1400 damage (still less than frag grenade). it's not even enough to kill an adhi on platinum. - why combo damage on offensive biotics? the only way you can detonate combos is through shockwave, which suffers a 50% damage penalty, and also deals wet noodle damage because it's left at 1 point. plus you have no way of debuffing armor or shields without exposure. - why would you use biotic expert if your only reliable damaging biotic ability (shockwave) is left at 1 point? for singularity explosion? you would forego an almost constant 15% extra gun damage for 40% more damage on an unreliable aoe (due to placement) that deals pitiful damage against anything on plat? plus the only way to benefit from it is if you cancel your singularity early within 3 seconds of casting it? in summary, you're giving some pretty bad build advice. This is all a matter of opinion, based on my playstyle. If you don't agree, that's fine. Don't really care if you think it's bad advice, but I'll try to explain my rationale anyhow. I was skeptical of anti-shield pull until I experimented with it myself by leaving Shockwave at 1. Maybe it just goes with my playstyle... but using area pull allows me to prime more multi-detonations whenever I want without putting singularity on cooldown. It's a quick-cast, fast cooldown immobilizer that saves my life constantly. I would not be able to survive in close-quarters like I do without it. Adhis, even in groups are easily neutralized. It's decently effective at shield-stripping but that's not it's primary use... For blue bars I usually soften with my weapon, then use pull when they drop below half-shields. I can render Annointed helpless on the floor VERY quickly. The biotic combo seems to work for me the way I do it. It does proper combo damage every time. I can't recommend area/anti-shield pull enough, it's CC is essential and always available due to the short cd. There is very little difference in practice between Shockwave 1 and Shockwave 6 imo. The only useful evo that I see is Reach, but that isn't really necessary with my playstyle. It does 'noodle' damage no matter what, it's primary use is for multi-detonations. Area-pull is the superior CC ability by far. It has better range, and is more reliable. Shockwave does what I need it to at 1 point. It's not worth the investment imo. End of story. Biotic Expert is pretty much a no-brainer. The alternative is useless the way I play her... this isn't a weapon platform and I don't use melee on her. The extra biotic damage adds up with her passive abilities and equipment... which brings me to singularity explosion. It may seem like that base 700 is small (I agree), but it is very useful on platinum especially where large slow-moving targets are in abundance. The radius is quite large already... expansion is not necessary. I find that after detonating singularity with shockwave, the affected targets usually have some health left. I can follow up the multi-detonation with a singularity explosion. That's a lot of AoE damage and CC in a short amount of time. My killfeed is dominated by singularity because of the explosion when it dies. To be fair, I've been considering the expose debuff over combo damage for awhile. I've been hesitant, but debuffs are very useful on platinum. Shouldn't affect combo damage that much because like you said... shockwave is already gimped in that area. It's also mitigated now with the veteran bonus that's easily maxed (being a common char). I'm definitely going to try it out. In summary, you're wrong and I hate you.
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