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Post by shadow85 on Jul 10, 2017 13:27:16 GMT
Aybody know the difference between the 2 ingame options?
I get almost double performance with Performance over Quality depending on what Nvidia driver I use.
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Post by jimusmc on Jul 10, 2017 13:35:02 GMT
well performance is turning a thing down or two where it looks worse for more FPS. while quality turns UP the settings for possibly less FPS.
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Post by griffith82 on Jul 10, 2017 14:25:11 GMT
Performance will always have the settings at a minimum based on your setup. It's designed to give you the most stutter free or solid FPS. Quality will basically amp everything to max.
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Post by Deleted on Jul 10, 2017 16:00:03 GMT
shadow85 , I don't think that the other poster here are quite grasping what you are asking... (no offense to anyone of course! ) Anyways, I had an SLI setup for about half the time ME:A has been out and I saw the same option that you are talking about. In my testing, SLI was severely broken during the time I was running it and this setting didn't seem to have any effect on that. However, I never noticed any sort of graphical differences between "Quality" and "Performance," but I did notice a difference in microstutter and general smoothness. If I had to make an educated guess, I would say that the setting controls how the game handles frame pacing vs. raw performance. I would make the assumption that Quality mode sacrifices mGPU scaling and raw speed to make sure the frame pacing is even and smooth whereas Performance biases the game engine to pump out greater fps at the expense of smoothness. I could be wrong, but I can't think of a better explanation. Try reaching out to an ME:A dev on Twitter. They may be able to help you better.
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Post by griffith82 on Jul 10, 2017 16:57:26 GMT
shadow85 , I don't think that the other poster here are quite grasping what you are asking... (no offense to anyone of course! ) Anyways, I had an SLI setup for about half the time ME:A has been out and I saw the same option that you are talking about. In my testing, SLI was severely broken during the time I was running it and this setting didn't seem to have any effect on that. However, I never noticed any sort of graphical differences between "Quality" and "Performance," but I did notice a difference in microstutter and general smoothness. If I had to make an educated guess, I would say that the setting controls how the game handles frame pacing vs. raw performance. I would make the assumption that Quality mode sacrifices mGPU scaling and raw speed to make sure the frame pacing is even and smooth whereas Performance biases the game engine to pump out greater fps at the expense of smoothness. I could be wrong, but I can't think of a better explanation. Try reaching out to an ME:A dev on Twitter. They may be able to help you better. I didn't realize we were talking about sli Oops. I totally missed the "Multi Gpu"part. Silly me. Edit Damn auto correct!
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Post by shadow85 on Jul 10, 2017 23:09:12 GMT
Aybody know the difference between the 2 ingame options? I get almost double performance with Performance over Quality depending on what Nvidia driver I use. The general consensus at this point is that it's probably better to get a single higher quality GPU, than to go for SLI/Crossfire due to poor optimization. That said, it's different from game to game, so if you want more FPS and can get them via SLI, more power to you.
Well I have 2x ASUS GTX 1080 Ti STRIX OC. The next card up would be Pascal Xp. Not really going to pay 2x the price for a 10% increase in performance. shadow85 , I don't think that the other poster here are quite grasping what you are asking... (no offense to anyone of course! ) Anyways, I had an SLI setup for about half the time ME:A has been out and I saw the same option that you are talking about. In my testing, SLI was severely broken during the time I was running it and this setting didn't seem to have any effect on that. However, I never noticed any sort of graphical differences between "Quality" and "Performance," but I did notice a difference in microstutter and general smoothness. If I had to make an educated guess, I would say that the setting controls how the game handles frame pacing vs. raw performance. I would make the assumption that Quality mode sacrifices mGPU scaling and raw speed to make sure the frame pacing is even and smooth whereas Performance biases the game engine to pump out greater fps at the expense of smoothness. I could be wrong, but I can't think of a better explanation. Try reaching out to an ME:A dev on Twitter. They may be able to help you better. I didn't realize we were talking about sli Oops. I totally missed the "Multi Gpu"part. Silly me. Edit Damn auto correct! Well said. Yea I find it strange that I go from 45fps in Quality mode to 77fps in Performance mode for Multi-GPU.
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Atemporal Vanguardian-Debugger
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Post by Atemporal Vanguardian-Debugger on Jul 11, 2017 4:09:27 GMT
The general consensus at this point is that it's probably better to get a single higher quality GPU, than to go for SLI/Crossfire due to poor optimization. That said, it's different from game to game, so if you want more FPS and can get them via SLI, more power to you.
Well I have 2x ASUS GTX 1080 Ti STRIX OC. The next card up would be Pascal Xp. Not really going to pay 2x the price for a 10% increase in performance. I didn't realize we were talking about sli Oops. I totally missed the "Multi Gpu"part. Silly me. Edit Damn auto correct! Well said. Yea I find it strange that I go from 45fps in Quality mode to 77fps in Performance mode for Multi-GPU. Well it does make sense if you take into account what others have said about Quality vs Performance. Performance disables many extras: A.A., Post-Processing, Dithering ect... Quality enables most if not all of the extras. Speaking of which ...just a question: Please forgive my ignorance of multi-gpu's... Does the post-processing get buffered across both gpu's and then get piped to the screen? Or does each GPU handle it separately then feed it to the screen simultaneously in dual stream? This is one of the only other things that I can think of that could be causing stuttering: Post-processing.It is one of the main things that is disabled in the quality vs performance mode... at least in the Nvidia control panel. If this is so off topic to what you mean... That is ok... No need to shove me -I have found the door.
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Post by reddog on Jul 12, 2017 23:42:32 GMT
I use quality. Performance looks too crappy. I am running 2 1080ti's +300 core clock and +500 mem clock with a i7-7700k at 4.8ghz and i am constantly at 80+ fps at 5k resoultion dell monitor.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Jul 13, 2017 0:34:36 GMT
I use quality. Performance looks too crappy. I am running 2 1080ti's +300 core clock and +500 mem clock with a i7-7700k at 4.8ghz and i am constantly at 80+ fps at 5k resoultion dell monitor. That is the point. Performance may look like crap but at least it runs smoother and faster than Quality will. Mark my words those FPS would get close to or over 100 on performance but alas it is another glitter over substance issue. Substance wins of glitter for me.
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Post by Cyan_Griffonclaw on Jul 13, 2017 9:15:34 GMT
I use quality. Performance looks too crappy. I am running 2 1080ti's +300 core clock and +500 mem clock with a i7-7700k at 4.8ghz and i am constantly at 80+ fps at 5k resoultion dell monitor. That is the point. Performance may look like crap but at least it runs smoother and faster than Quality will. Mark my words those FPS would get close to or over 100 on performance but alas it is another glitter over substance issue. Substance wins of glitter for me. I'm the same way. Give me ultra at lower fps than medium at higher fps/less stuttering. I can handle the occasional stutter so I can see it as the developer did.
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