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Post by someN7orother on Jul 11, 2017 1:15:28 GMT
I think you're putting on the rose-coloured glasses for SWTOR. A game where you could buy different reskins for the same outfit, which had the same stats as every other outfit. Raids, operations, flashpoints and whatnot were all about each player playing an exact, specific role and mashing the right buttons at the right time. And you could only get decent gear, which would be about the level of uncommons or rares. The URs would be like one piece of gear for the entire mission, and everyone had to debate who should get it. SWTOR's only strong point was the stories (which were really good), and dressing up the toons. Because fashion statement! Oh, and femshep as the trooper. Ever since KotFE? For sure. The constant loot and gearing system fuckups were a result of them trying desperately to come up with ways to hamper progression to create an illusion of having something to do at endgame without actually producing new endgame content and mostly recycling what was already in place. Sounds familiar? Up until then, and especially around the time between 2.4 and 3.0, everything worked pretty well. Ops each had several bosses all of which dropped at least one piece of gear. If you could get a regular group to raid with, gearing up in full HM was pretty easy, considering that SM Ops could easily be pugged and were doable in entry-level gear. Legacy items allowed to share all pieces except implants, ear and relics between your characters, further reducing the grind. Again, all that went down the drain with KotFE, because they focused their ever weaker efforts on the terrible cash shop and shitty episodic single player content as opposed to creating actual multiplayer content. Its... it's almost as if all biower studios are following the same grand plan to nickel and dime their core audience until all the goodwill they had accrued with them over the years is spent. The gameplay itself, including the trinity system was ripped straight off WoW -- so much so, it's not even funny. Personally I would have preferred gameplay more akin to that of DDO for instance, but alas, it was not to be. Still, it was way more "cooperative" than ME3MP/MEAMP by far, both in PVE and PVP. Go figure.
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Post by megawug on Jul 11, 2017 2:14:23 GMT
Ever since KotFE? For sure. The constant loot and gearing system fuckups were a result of them trying desperately to come up with ways to hamper progression to create an illusion of having something to do at endgame without actually producing new endgame content and mostly recycling what was already in place. Sounds familiar? Up until then, and especially around the time between 2.4 and 3.0, everything worked pretty well. Ops each had several bosses all of which dropped at least one piece of gear. If you could get a regular group to raid with, gearing up in full HM was pretty easy, considering that SM Ops could easily be pugged and were doable in entry-level gear. Legacy items allowed to share all pieces except implants, ear and relics between your characters, further reducing the grind. Again, all that went down the drain with KotFE, because they focused their ever weaker efforts on the terrible cash shop and shitty episodic single player content as opposed to creating actual multiplayer content. Its... it's almost as if all biower studios are following the same grand plan to nickel and dime their core audience until all the goodwill they had accrued with them over the years is spent. The gameplay itself, including the trinity system was ripped straight off WoW -- so much so, it's not even funny. Personally I would have preferred gameplay more akin to that of DDO for instance, but alas, it was not to be. Still, it was way more "cooperative" than ME3MP/MEAMP by far, both in PVE and PVP. Go figure. I think what you wrote proves my point. The grind to incrementally improve the gear was really tedious. There are all sorts of different ops and flashpoints to get to a certain level, then more ops to get slightly better gear. All sorts of hoops to jump through. And some of those ops took over 2 hours to do! And failure meant no drops. Getting disconnected on gold here is nothing in comparison. No one I've talked to playing SWTOR ever said that the system was well-implemented. It was just referred to as "the grind". In any case, I enjoyed SWTOR's PvE content; never cared for the PvP. But I much prefer the combat in ME3 and ME:A MP. It's the right mix of first/third-person shooter + space magic.
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Post by someN7orother on Jul 11, 2017 2:44:42 GMT
And some of those ops took over 2 hours to do! And failure meant no drops. Getting disconnected on gold here is nothing in comparison. No one I've talked to playing SWTOR ever said that the system was well-implemented. It was just referred to as "the grind". Are we talking about the same game? No ops should take two hours unless you had to deal with disconnects, multiple wipes, overactive bladder sufferers or a first-timer group requiring long explanations. EV/KP were routinely completed in 45 minutes, with a pug. I don't know what you mean by failure, but a wipe simply meant you got to try again if you wanted, your progress in the instance in question was saved for several days, and of course you kept all loot acquired up until the wipe. Disconnects didn't matter because you could get right back in. It wasn't a perfect system by any means, but crafting, legacy gear and drop predictability greatly contributed to making it much less grindy than MEAMP 1.09. PVP was just plain quick fun and even really casual players could get fully geared in about two weeks. So let me reiterate: this game's grind is currently worse than an MMO's. You seriously see nothing wrong with this?
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Post by megawug on Jul 11, 2017 5:04:06 GMT
Are we talking about the same game? No ops should take two hours unless you had to deal with disconnects, multiple wipes, overactive bladder sufferers or a first-timer group requiring long explanations. EV/KP were routinely completed in 45 minutes, with a pug. I don't know what you mean by failure, but a wipe simply meant you got to try again if you wanted, your progress in the instance in question was saved for several days, and of course you kept all loot acquired up until the wipe. Disconnects didn't matter because you could get right back in. It wasn't a perfect system by any means, but crafting, legacy gear and drop predictability greatly contributed to making it much less grindy than MEAMP 1.09. PVP was just plain quick fun and even really casual players could get fully geared in about two weeks. So let me reiterate: this game's grind is currently worse than an MMO's. You seriously see nothing wrong with this? Evidently not. I played with several groups that were more casual. I remember hours of grinding to do Dread Masters (or Dread Lords?), failing, and trying it the next week. Some of the ops were doable without much problem, some were very difficult. With an experienced group with nearly maxed gear, it probably was a cakewalk, but it was all very tedious. Have to remember the sequence and order to do things for each op. Rinse and repeat. You can say that is somehow less grindy, but it felt more like a job than a game later on. Glad you enjoyed it though.
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Post by kalil on Jul 11, 2017 6:34:17 GMT
There is no end game. Hence there is no grind either. There is only the game and it includes earning credits and opening packs. If you like it: play it. If not, well..
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Post by xaijin on Jul 11, 2017 8:48:10 GMT
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Post by mydamnalterego on Jul 11, 2017 10:57:38 GMT
In fact - each and every game with RPG elements may be called "$game_title$:Farming" or "$game_title$: Grind" ... that's it.
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Post by Deleted on Jul 11, 2017 11:20:40 GMT
Swotor was fairily gentle when I played it in 2013-2015. The more obvious grind I saw was in BnS, and there they made you feel how undergeared you were. No bolster, OW where you were one-shot and without which you could not gear, loot for top DPS only... it can be rather hard, and very repetitive. i certainly do prefer ME, grind or not. I never feel irrelevant in my tier of difficulty MEAMP 1.09 -- Now with Korean MMO-grind levels! Well, it's a very round about way to play JE2...
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Post by Deleted on Jul 11, 2017 11:37:51 GMT
And some of those ops took over 2 hours to do! And failure meant no drops. Getting disconnected on gold here is nothing in comparison. No one I've talked to playing SWTOR ever said that the system was well-implemented. It was just referred to as "the grind". Are we talking about the same game? No ops should take two hours unless you had to deal with disconnects, multiple wipes, overactive bladder sufferers or a first-timer group requiring long explanations. EV/KP were routinely completed in 45 minutes, with a pug. I don't know what you mean by failure, but a wipe simply meant you got to try again if you wanted, your progress in the instance in question was saved for several days, and of course you kept all loot acquired up until the wipe. Disconnects didn't matter because you could get right back in. It wasn't a perfect system by any means, but crafting, legacy gear and drop predictability greatly contributed to making it much less grindy than MEAMP 1.09. PVP was just plain quick fun and even really casual players could get fully geared in about two weeks. So let me reiterate: this game's grind is currently worse than an MMO's. You seriously see nothing wrong with this? Yeah, there were times before Legacy gear, then there were times when Legacy gear was almost impossible to get. Crafting was also different, etc. To me the grind is very similar to the old pvp grind in SWTOR, only without tricks like buying and trading weapons every 2 hrs of playtime to get enough comms saved before hitting levelling cap, and dividing the set between your mirrors to take advantage on the dailies on multiple chars for one set of shared gear. And, well, again, I am okay with the grind here, b/c you do not need completed manifest to play and perform decently. I was playing gold yesterday and it was not bad at all, and my manifest is nowhere. If they nerf the common chars significantly then, yeah, manifest will become a paramount & grind will suck.
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Post by Deleted on Jul 11, 2017 11:41:55 GMT
Are we talking about the same game? No ops should take two hours unless you had to deal with disconnects, multiple wipes, overactive bladder sufferers or a first-timer group requiring long explanations. EV/KP were routinely completed in 45 minutes, with a pug. I don't know what you mean by failure, but a wipe simply meant you got to try again if you wanted, your progress in the instance in question was saved for several days, and of course you kept all loot acquired up until the wipe. Disconnects didn't matter because you could get right back in. It wasn't a perfect system by any means, but crafting, legacy gear and drop predictability greatly contributed to making it much less grindy than MEAMP 1.09. PVP was just plain quick fun and even really casual players could get fully geared in about two weeks. So let me reiterate: this game's grind is currently worse than an MMO's. You seriously see nothing wrong with this? Evidently not. I played with several groups that were more casual. I remember hours of grinding to do Dread Masters (or Dread Lords?), failing, and trying it the next week. Some of the ops were doable without much problem, some were very difficult. With an experienced group with nearly maxed gear, it probably was a cakewalk, but it was all very tedious. Have to remember the sequence and order to do things for each op. Rinse and repeat. You can say that is somehow less grindy, but it felt more like a job than a game later on. Glad you enjoyed it though. Underlurker before the nerfs was my timesink. Also my first op. Bestia, Master & Blaster and Many Tank battles also could be a pain, particularly when you went higher than SM.
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Post by Sonashii on Jul 11, 2017 13:08:57 GMT
Mass Effect: Farming. Coming to a farmers market near you. Sigh.... In that case Blurry, twitchy image of MEA copy represents BioWare quality product. Also when can we expect you on Condor? That other platinum is waiting
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Post by Terminator Force on Jul 11, 2017 18:17:20 GMT
Mass Effect: Farming. Coming to a farmers market near you. Sigh.... In that case Blurry, twitchy image of MEA copy represents BioWare quality product. Also when can we expect you on Condor? That other platinum is waiting Nice. Very nice. Well, basically any day now. The most important thing that needed getting done was syncing up my powerline adapter with neighbour to escape the dread of wi-fi, so I can finally go back to hosting and starting matches solo (important for those Platinum hours where no one joins right away). Only thing left is to reinstall ME3 on C-Drive, as my D-Drive with all my stuff failed (arm stuck on platter, need to acquire torx to self fix). I'll make sure it gets installed today and let docsteely know.
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Post by Spectr61 on Jul 11, 2017 18:41:36 GMT
Think the dev's are getting a kick out of all the whingeing over too much content?
After all the whingeing over lack of content?
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Post by someN7orother on Jul 11, 2017 23:02:42 GMT
Yeah, there were times before Legacy gear, then there were times when Legacy gear was almost impossible to get. Crafting was also different, etc. To me the grind is very similar to the old pvp grind in SWTOR, only without tricks like buying and trading weapons every 2 hrs of playtime to get enough comms saved before hitting levelling cap, and dividing the set between your mirrors to take advantage on the dailies on multiple chars for one set of shared gear. And, well, again, I am okay with the grind here, b/c you do not need completed manifest to play and perform decently. I was playing gold yesterday and it was not bad at all, and my manifest is nowhere. If they nerf the common chars significantly then, yeah, manifest will become a paramount & grind will suck. Underlurker before the nerfs was my timesink. Also my first op. Bestia, Master & Blaster and Many Tank battles also could be a pain, particularly when you went higher than SM. Yeah, I'm starting to suspect that both of you are either misremembering things or just making stuff up. Underlurker and Master/Blaster were part of the 3.0 patch (Shadow of Revan expansion). But there had been bolster for SM ops since 2.8, which meant that gear didn't matter at all for any SM ops. You could literally walk in naked. Obviously, you were supposed to have a few pieces of SM gear before stepping into a HM instance, but it always was a question of knowing the encounter mechanics first, and gearing up second. Conversely, full HM gear would not save you from a wipe if you didn't know the script. Much like when some people did Plat runs with level 1 characters and common guns in ME3MP, equipment matters less than knowledge of the game. Failing to clear the content can hardly be considered "a grind". It's simply learning. The grind was doing the same ops once a week, week after week... but compare to repeating the same match (APEX) several times a day in MEAMP, because they took away the bonuses for U/U. Also, SoR raids were, outside of EC, the hardest in the game. It would have been... ill-advised to earn your raiding stripes there. They've been overhauling crafting with just about every major patch, but at what point exactly did they make it impossible to just up and buy SM crafted MH/OH/implant/ear/relics off GTN? So much for grinding. And Legacy gear was available starting with 1.2 from vendors in the capital planet, and a bit later (1.7) from the Gree event (including offhand). It was at no point "almost impossible to get". At any rate, it's a pretty pointless conversation, as I'm not going touching either SWTOR or MEAMP with a ten foot pole now. Enjoy not grinding as bad as in a MMO, I guess.
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Post by vomder on Jul 12, 2017 0:25:24 GMT
Think the dev's are getting a kick out of all the whingeing over too much content? After all the whingeing over lack of content? If they are, they are idiots. I don't remember seeing anyone clamoring for recycled bloat to increase the drops by 6 times or whatever insane thing it is. Players wanted new content. And really how much of that have we got? Very little.
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Post by Evil on Jul 12, 2017 2:51:30 GMT
There is no end game. Hence there is no grind either. There is only the game and it includes earning credits and opening packs. If you like it: play it. If not, well.. You missed a prime opportunity there to say something like: Play, or play not. There is no grind.
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Post by ReptiloidGod on Jul 12, 2017 3:05:56 GMT
I don't wunderstand what is bad about all the grindables. They aren't necessary and you level up the characters and normal weapons before. They are just nice to have. It may take infinite time to get all ultra rare weapon variants, but its better than ME3. I often thought about starting a new account in ME3, just because I have everything. Playing with lowbob randoms often took my mood to play, since there isn't anything except maxing out consumables at 255. This was my life goal until MEAMP released.
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Post by someN7orother on Jul 12, 2017 3:14:25 GMT
Sure is bro, sure is. (that's what "content" actually looks like btw)
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Post by kalil on Jul 12, 2017 6:38:32 GMT
There is no end game. Hence there is no grind either. There is only the game and it includes earning credits and opening packs. If you like it: play it. If not, well.. You missed a prime opportunity there to say something like: Play, or play not. There is no grind. Ashamed I am
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Post by helios969 on Jul 12, 2017 9:54:38 GMT
Feel free to quit playing anytime. Honestly, I do not understand people's obsession with maxing every character and weapon. I won't even touch the vast majority of characters and weapons if I continue playing for the next 3 years. The main objective is not collections, it's having fun. If it isn't fun, you really should find a different game.
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Post by Deleted on Jul 12, 2017 11:52:04 GMT
Yeah, there were times before Legacy gear, then there were times when Legacy gear was almost impossible to get. Crafting was also different, etc. To me the grind is very similar to the old pvp grind in SWTOR, only without tricks like buying and trading weapons every 2 hrs of playtime to get enough comms saved before hitting levelling cap, and dividing the set between your mirrors to take advantage on the dailies on multiple chars for one set of shared gear. And, well, again, I am okay with the grind here, b/c you do not need completed manifest to play and perform decently. I was playing gold yesterday and it was not bad at all, and my manifest is nowhere. If they nerf the common chars significantly then, yeah, manifest will become a paramount & grind will suck. Underlurker before the nerfs was my timesink. Also my first op. Bestia, Master & Blaster and Many Tank battles also could be a pain, particularly when you went higher than SM. Yeah, I'm starting to suspect that both of you are either misremembering things or just making stuff up. Underlurker and Master/Blaster were part of the 3.0 patch (Shadow of Revan expansion). But there had been bolster for SM ops since 2.8, which meant that gear didn't matter at all for any SM ops. You could literally walk in naked. Obviously, you were supposed to have a few pieces of SM gear before stepping into a HM instance, but it always was a question of knowing the encounter mechanics first, and gearing up second. Conversely, full HM gear would not save you from a wipe if you didn't know the script. Much like when some people did Plat runs with level 1 characters and common guns in ME3MP, equipment matters less than knowledge of the game. Failing to clear the content can hardly be considered "a grind". It's simply learning. The grind was doing the same ops once a week, week after week... but compare to repeating the same match (APEX) several times a day in MEAMP, because they took away the bonuses for U/U. Also, SoR raids were, outside of EC, the hardest in the game. It would have been... ill-advised to earn your raiding stripes there. They've been overhauling crafting with just about every major patch, but at what point exactly did they make it impossible to just up and buy SM crafted MH/OH/implant/ear/relics off GTN? So much for grinding. And Legacy gear was available starting with 1.2 from vendors in the capital planet, and a bit later (1.7) from the Gree event (including offhand). It was at no point "almost impossible to get". At any rate, it's a pretty pointless conversation, as I'm not going touching either SWTOR or MEAMP with a ten foot pole now. Enjoy not grinding as bad as in a MMO, I guess. Heya, I understand the aversion to gearing/grinding, so yep, it is obviously a big turn off. I just wanted to say that the bolster was why I said SWTOR was gentle. It was like MPs in that respect that if you know what you are up to, you will pass the lower difficulty encounters. The full set bonuses in SWTOR did took time, because of the competition on drops and daily lockouts on raids, and how long the raid took. Pug raids are hard to set up and finish, the guild ones do take times to put 16 or 8 together, figure out who plays what etc if you are in a kinder guild not an actual farming coop of really good players. At any rate, as you said, it's neither here nor there. If, indeed, having a full manifest before enjoying your game is something important for you, or if a long gearing curve with a bunch of items that you have no interest in on RNG really gets to you, the obvious thing to do is to quit while you are behind. Nothing wrong with that. I enjoy the game itself, and nothing else really is available to me atm. So, I'll play and whatever drops, drops.
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Post by thelostturian on Jul 12, 2017 12:51:33 GMT
I don't wunderstand what is bad about all the grindables. They aren't necessary and you level up the characters and normal weapons before. They are just nice to have. It may take infinite time to get all ultra rare weapon variants, but its better than ME3. I often thought about starting a new account in ME3, just because I have everything. Playing with lowbob randoms often took my mood to play, since there isn't anything except maxing out consumables at 255. This was my life goal until MEAMP released. They are blocking poeple to get high level kits and weapons that they do not have as yet.
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Post by vomder on Jul 12, 2017 13:59:55 GMT
I don't wunderstand what is bad about all the grindables. They aren't necessary and you level up the characters and normal weapons before. They are just nice to have. It may take infinite time to get all ultra rare weapon variants, but its better than ME3. I often thought about starting a new account in ME3, just because I have everything. Playing with lowbob randoms often took my mood to play, since there isn't anything except maxing out consumables at 255. This was my life goal until MEAMP released. They are blocking poeple to get high level kits and weapons that they do not have as yet. Exactly. I'd love to try the new Batarian and the Duelist, but with the insane bloat they shit on us. Hell will probably freeze over first. Not counting how much more recycle bullshit they add from here as well.
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Post by ReptiloidGod on Jul 12, 2017 17:00:33 GMT
I don't wunderstand what is bad about all the grindables. They aren't necessary and you level up the characters and normal weapons before. They are just nice to have. It may take infinite time to get all ultra rare weapon variants, but its better than ME3. I often thought about starting a new account in ME3, just because I have everything. Playing with lowbob randoms often took my mood to play, since there isn't anything except maxing out consumables at 255. This was my life goal until MEAMP released. They are blocking poeple to get high level kits and weapons that they do not have as yet. Is this true? I already have all rare weapons maxed. I thought the special variants start dropping once everything else has been maxed (except URs, I still don't have three UR characters...).
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Terminator Force
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Terminator Force on Jul 12, 2017 21:54:19 GMT
They are blocking poeple to get high level kits and weapons that they do not have as yet. Is this true? I already have all rare weapons maxed. I thought the special variants start dropping once everything else has been maxed (except URs, I still don't have three UR characters...). This may be true for weapons, but certainly not true for characters. Had to eat quite a bit bloat before the Batarian dropped. Now imagine this for UR character cards.
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