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Post by Deleted on Jul 12, 2017 20:36:10 GMT
And please, we are not talking about a bunch of obscure bugs that only happen once in a while for every 10.000th player in the case of ME:A as it appeared in March. I'd be the first to let that one slide. Actually, in my case, you are. I bought the game on pre-order and played it everyday for 2-3 hours until the weekend when I spent a good 36 hours on it between Friday and Sunday. Nothing, and I mean nothing, was game breaking in that time. Not even after that when I finished the game after 110 hrs. I ran into one bug. That's it. Which is why I was wondering if me and many on the forum were playing the same game. That was me too. I ran into like three minor thingies before I finished the game for the first time. I am not a completionist, so it took me a bit over 50 hours. Tbh, while I appreciate all the work put into the improvements & for free, I was also never really experience the acute pain and suffering that rocked the internet on the account of CC and animations. I absolutely loved how my Ryder looked, and I still don't understand what was wrong with Addison's line.
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Post by AnDromedary on Jul 12, 2017 20:43:58 GMT
But with people who don't seem to mind being used in this fashion and even defend it on behalf of the publishers, I guess it's no surprise that that's what we get. But then please, don't anybody ever make a fuss about the releases of the likes of a Batman Arkham Knight, a No Man's Sky or a Mass Effect Andromeda again 'cause you heard it here fellows, we like to beta test games that we bought for 60-70 bucks. People also do not mind crowd-funding the games, paying much, much more than the game costs in order to actually play it. With the slight but relevant difference that a crowdfunding campaign is advertised as such. Look, I admit my post is in parts a bit hyperbolic. ME:A was by no means a beta version of a game. What I am saying is that it did have some serious and immediately visible issues and despite the fact that EA made specific comments to the contrary in advance, the game was pushed out in March anyway. I just cannot believe to hear people here say it's all good and they are happy with the way things went down and that games are so complex that we can no longer expect to get a fully well working game at release. That's taking it a bit far IMO. EDIT: And well, if you didn't see anything wrong with ME:A at release, that's great for you but I'd say you are much more forgiving then the average gamer or critic from the general response we've gotten. I did play at launch as well. I also wasn't overly bothered by the issues but I did notice that they were there definitely. Anyway, my point was not so much about this, it was more about people saying that it should be regarded the norm now that day-1 players are in effect the extended QA department of a company. That, I can not agree with.
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sjsharp2010
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Post by sjsharp2010 on Jul 12, 2017 20:47:03 GMT
Actually, in my case, you are. I bought the game on pre-order and played it everyday for 2-3 hours until the weekend when I spent a good 36 hours on it between Friday and Sunday. Nothing, and I mean nothing, was game breaking in that time. Not even after that when I finished the game after 110 hrs. I ran into one bug. That's it. Which is why I was wondering if me and many on the forum were playing the same game. That was me too. I ran into like three minor thingies before I finished the game for the first time. I am not a completionist, so it took me a bit over 50 hours. Tbh, while I appreciate all the work put into the improvements & for free, I was also never really experience the acute pain and suffering that rocked the internet on the account of CC and animations. I absolutely loved how my Ryder looked, and I still don't understand what was wrong with Addison's line. Yeah it can happen I ran into quiet a few problems in my first couple of playthroughs although my last playthrough other than a couple of graphical glitches here and there the game ran just fine. DAI on the other hand has always ran just fine on my system still does as I'm playing it atm just picked up Stroud in Crestwood as he's the warden in my current run but I know others have had problems with it. Sometimes it's just a bit of pot luck in that you have a system the game likes running on. As DAI liked running on my system whereas MEA didn't so much.
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Post by Andrew Waples on Jul 12, 2017 20:50:43 GMT
I just finished a playthrough last night having completed one last friday and this time a lot of smaller things were changed. Dialogue choices were different in the final battle, some things were cut (that definitely needed to be) and a few other things were changed. All the changes were great IMHO. It's nice to see that they are still adjusting things and getting rid of things that really never worked or changing them so they work better. Specific changes I noted: Ryder no longer screams , 'hit them all on the way. No stopping!' for the final battle. AMEN. When dealing with the scourge as you are coming up against the kett they switched back to the flashback with the dad's voice rather than ryder saying 'the scourge and the kett' as if trying to sort out what the hell was actually happening. Wonderful change. Krogan aren't kroganing the hell out of shit anymore. That line was absent.
Mind of voeld I think has more specific commentary now in final battle. All the tweaks were good ones IMHO. Nice to see they are making that part of the story better. I just started a new play through and I've already noticed a few things: Not sure what you mean by this.During Planetside: I noticed that when you become Pathfinder Sam will say, "initiating transfer" I don't think he said anything before it just fades to black as you black-out and Dad's voice becomes muffled. I don't know if this was there before (meaning launcj, but before you become Pathfinder and choose the "professional" option Sam will begin the explain what happened right before the cloud of "smoke" hits you. I assume it was there before, but I never discovered it, but you can find a crashed ship container containing Kett food.
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Post by Deleted on Jul 12, 2017 20:51:28 GMT
People also do not mind crowd-funding the games, paying much, much more than the game costs in order to actually play it. With the slight but relevant difference that a crowdfunding campaign is advertised as such. Look, I admit my post is in parts a bit hyperbolic. ME:A was by no means a beta version of a game. What I am saying is that it did have some serious and immediately visible issues and despite the fact that EA made specific comments to the contrary in advance, the game was pushed out in March anyway. I just cannot believe to hear people here say it's all good and they are happy with the way things went down and that games are so complex that we can no longer expect to get a fully well working game at release. That's taking it a bit far IMO. Well, my husband says that early adopters always pay premium and always suffer. I just accept it that in practical terms it's always best to wait a year, but if I don't want to, I make the decision to over-pay with a full awareness of the fact that the product will not be stress-tested and as such I might encounter serious issues up to the full inability to play the game at a certain point. I also tbh think that the 6 month "allowance" offered to BioWARE is something that is either a simplification, an urban myth or misinterpretation of what really happened between the decision makers. As far as I am personally concerned, I did not regret my purchase. And I will do it again for a BIOWARE game, probably even for something I am not wanting much, like DA4. It's just there is seriously nothing else I like. Industry just does NOT make games with me in mind. I think I am just stuck in that unfortunate too tiny niche for which making the games would be too expensive to turn profit.
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Post by KaiserShep on Jul 12, 2017 21:07:21 GMT
I never got the impression that people were going on like the game's animation has been fixed in its entirety, but I can say that the very worst stuff l've observed, save for things that are simply questionable uses of old recycled animation (krogan slapfight lol) seems to have been fixed. Since the animations are the #1 thing that everybody and their brother complained and are still complaining about those are going to the #1 thing that BioWare will try to fix in the patches. This is why BioWare is not fixing stuff like allowing players to manual save during any mission and fix the issue with the sound going out and the game freezing when it's auto-saving which IMHO is a bigger issue than all of the damn animations. I'm no expert, but I'd expect stability issues and key mechanics like the save system to be a more involved process than fixing animation.
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sjsharp2010
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Post by sjsharp2010 on Jul 12, 2017 21:13:11 GMT
With the slight but relevant difference that a crowdfunding campaign is advertised as such. Look, I admit my post is in parts a bit hyperbolic. ME:A was by no means a beta version of a game. What I am saying is that it did have some serious and immediately visible issues and despite the fact that EA made specific comments to the contrary in advance, the game was pushed out in March anyway. I just cannot believe to hear people here say it's all good and they are happy with the way things went down and that games are so complex that we can no longer expect to get a fully well working game at release. That's taking it a bit far IMO. Well, my husband says that early adopters always pay premium and always suffer. I just accept it that in practical terms it's always best to wait a year, but if I don't want to, I make the decision to over-pay with a full awareness of the fact that the product will not be stress-tested and as such I might encounter serious issues up to the full inability to play the game at a certain point. I also tbh think that the 6 month "allowance" offered to BioWARE is something that is either a simplification, an urban myth or misinterpretation of what really happened between the decision makers. As far as I am personally concerned, I did not regret my purchase. And I will do it again for a BIOWARE game, probably even for something I am not wanting much, like DA4. It's just there is seriously nothing else I like. Industry just does NOT make games with me in mind.
I think I am just stuck in that unfortunate too tiny niche for which making the games would be too expensive to turn profit. Indeed if it wasn't for Bioware's RPG's and FIFA I doubt I'd be touching EA's games at all.
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Post by Deleted on Jul 12, 2017 22:30:38 GMT
I just finished a playthrough last night having completed one last friday and this time a lot of smaller things were changed. Dialogue choices were different in the final battle, some things were cut (that definitely needed to be) and a few other things were changed. All the changes were great IMHO. It's nice to see that they are still adjusting things and getting rid of things that really never worked or changing them so they work better. Specific changes I noted: Ryder no longer screams , 'hit them all on the way. No stopping!' for the final battle. AMEN. When dealing with the scourge as you are coming up against the kett they switched back to the flashback with the dad's voice rather than ryder saying 'the scourge and the kett' as if trying to sort out what the hell was actually happening. Wonderful change. Krogan aren't kroganing the hell out of shit anymore. That line was absent.
Mind of voeld I think has more specific commentary now in final battle. All the tweaks were good ones IMHO. Nice to see they are making that part of the story better. I just started a new play through and I've already noticed a few things: Not sure what you mean by this.During Planetside: I noticed that when you become Pathfinder Sam will say, "initiating transfer" I don't think he said anything before it just fades to black as you black-out and Dad's voice becomes muffled. I don't know if this was there before (meaning launcj, but before you become Pathfinder and choose the "professional" option Sam will begin the explain what happened right before the cloud of "smoke" hits you. I assume it was there before, but I never discovered it, but you can find a crashed ship container containing Kett food. There is a line in the final battle sequence where someone says Krogan are kroganing the hell out of everything or something like that. It was gone last run. I am just starting another run now and am curious to see how many changes I pick up on elsewhere. I think there was an initiating transfer line before. The ship container was there as well.
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Post by Deleted on Jul 12, 2017 22:35:09 GMT
With the slight but relevant difference that a crowdfunding campaign is advertised as such. Look, I admit my post is in parts a bit hyperbolic. ME:A was by no means a beta version of a game. What I am saying is that it did have some serious and immediately visible issues and despite the fact that EA made specific comments to the contrary in advance, the game was pushed out in March anyway. I just cannot believe to hear people here say it's all good and they are happy with the way things went down and that games are so complex that we can no longer expect to get a fully well working game at release. That's taking it a bit far IMO. Well, my husband says that early adopters always pay premium and always suffer. I just accept it that in practical terms it's always best to wait a year, but if I don't want to, I make the decision to over-pay with a full awareness of the fact that the product will not be stress-tested and as such I might encounter serious issues up to the full inability to play the game at a certain point. I also tbh think that the 6 month "allowance" offered to BioWARE is something that is either a simplification, an urban myth or misinterpretation of what really happened between the decision makers. As far as I am personally concerned, I did not regret my purchase. And I will do it again for a BIOWARE game, probably even for something I am not wanting much, like DA4. It's just there is seriously nothing else I like. Industry just does NOT make games with me in mind. I think I am just stuck in that unfortunate too tiny niche for which making the games would be too expensive to turn profit. Worth every penny to me. I may have some qualms about the writing but that's just me and partly because I have such high standards for the series. Overall, I really love the game a lot.
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Post by Deleted on Jul 12, 2017 22:42:02 GMT
People also do not mind crowd-funding the games, paying much, much more than the game costs in order to actually play it. With the slight but relevant difference that a crowdfunding campaign is advertised as such. Look, I admit my post is in parts a bit hyperbolic. ME:A was by no means a beta version of a game. What I am saying is that it did have some serious and immediately visible issues and despite the fact that EA made specific comments to the contrary in advance, the game was pushed out in March anyway. I just cannot believe to hear people here say it's all good and they are happy with the way things went down and that games are so complex that we can no longer expect to get a fully well working game at release. That's taking it a bit far IMO. EDIT: And well, if you didn't see anything wrong with ME:A at release, that's great for you but I'd say you are much more forgiving then the average gamer or critic from the general response we've gotten. I did play at launch as well. I also wasn't overly bothered by the issues but I did notice that they were there definitely. Anyway, my point was not so much about this, it was more about people saying that it should be regarded the norm now that day-1 players are in effect the extended QA department of a company. That, I can not agree with. I agree with what you are saying in general that it did have issues, but I think what you are missing is that when there is something that in general you like or love overall, you focus on what you like or love about it rather than get caught up in the stuff you don't like. Truth is, getting caught up in what you don't like at all tends to really put people in pissy moods if you haven't noticed from the forum. For me personally, whenever I focus on that stuff I can get bitchy and then whatever fun I was having goes out the window. So it's not surprising to me that others might have figured this out as well and have decided to focus on all the awesome stuff about it than the bad stuff. It gains you nothing but a cranky mood. Easier to just stick with what you love. Also, it's a good skill to learn for life in general. For me, while I know the writing was subpar by my BW standards, and while I know there were issues, I don't think any of them were nearly enough to let ruin a game I love or nearly big enough to spend more than a very short limited time focusing on them. Why ruin my joy for a thing by seeing only the bad in it? That serves no one, most especially not me.
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Cyan_Griffonclaw
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Dang it.
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Post by Cyan_Griffonclaw on Jul 13, 2017 0:52:43 GMT
And please, we are not talking about a bunch of obscure bugs that only happen once in a while for every 10.000th player in the case of ME:A as it appeared in March. I'd be the first to let that one slide. Actually, in my case, you are. I bought the game on pre-order and played it everyday for 2-3 hours until the weekend when I spent a good 36 hours on it between Friday and Sunday. Nothing, and I mean nothing, was game breaking in that time. Not even after that when I finished the game after 110 hrs. I ran into one bug. That's it. Which is why I was wondering if me and many on the forum were playing the same game. You can believe me when I say Andromeda was broken on the PS4. EA HQ and the PSN exploded to the point that I was going to go blind digging for users who had found a solution. Patch 1.05 pretty much fixed the PS4 to being playable and not being comparable to a game that is buggy like Fallout 3, 4, NV, AC3, etc. Patch 1.09 almost made you forget March 17th. I can attest that the PS4 launch was broken. I raged out here a few months ago. Throw in the laughable scenes that never saw any polish and it's no longer bugged, but crappy. I know I heard more than once here about polishing a turd, but it wasn't a turd. It was a m*****f***ing diamond. Anyone that can't see that, is way too stubborn and wants to kick a dead horse far too much. The hype window came and went and it's a shame that Andromeda's launch was spectacularly bad. This ain't f***ing No Man's Sky either. This is real art. Yeah, it has moments JUST LIKE IN THE ORIGINAL TRILOGY. You know what? It's time to get over it and enjoy the dripline. I'm just mad because Paul got his PS4 back tonight. This rig isn't arriving fast enough. The freakin' spare fan (of all the pieces), I got this first.
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Cyan_Griffonclaw
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Post by Cyan_Griffonclaw on Jul 13, 2017 0:54:32 GMT
With the slight but relevant difference that a crowdfunding campaign is advertised as such. Look, I admit my post is in parts a bit hyperbolic. ME:A was by no means a beta version of a game. What I am saying is that it did have some serious and immediately visible issues and despite the fact that EA made specific comments to the contrary in advance, the game was pushed out in March anyway. I just cannot believe to hear people here say it's all good and they are happy with the way things went down and that games are so complex that we can no longer expect to get a fully well working game at release. That's taking it a bit far IMO. EDIT: And well, if you didn't see anything wrong with ME:A at release, that's great for you but I'd say you are much more forgiving then the average gamer or critic from the general response we've gotten. I did play at launch as well. I also wasn't overly bothered by the issues but I did notice that they were there definitely. Anyway, my point was not so much about this, it was more about people saying that it should be regarded the norm now that day-1 players are in effect the extended QA department of a company. That, I can not agree with. I agree with what you are saying in general that it did have issues, but I think what you are missing is that when there is something that in general you like or love overall, you focus on what you like or love about it rather than get caught up in the stuff you don't like. Truth is, getting caught up in what you don't like at all tends to really put people in pissy moods if you haven't noticed from the forum. For me personally, whenever I focus on that stuff I can get bitchy and then whatever fun I was having goes out the window. So it's not surprising to me that others might have figured this out as well and have decided to focus on all the awesome stuff about it than the bad stuff. It gains you nothing but a cranky mood. Easier to just stick with what you love. Also, it's a good skill to learn for life in general. For me, while I know the writing was subpar by my BW standards, and while I know there were issues, I don't think any of them were nearly enough to let ruin a game I love or nearly big enough to spend more than a very short limited time focusing on them. Why ruin my joy for a thing by seeing only the bad in it? That serves no one, most especially not me.OMG. Thank you. Thank you. Thank you.
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sjsharp2010
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sjsharp2010
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Post by sjsharp2010 on Jul 13, 2017 0:57:50 GMT
With the slight but relevant difference that a crowdfunding campaign is advertised as such. Look, I admit my post is in parts a bit hyperbolic. ME:A was by no means a beta version of a game. What I am saying is that it did have some serious and immediately visible issues and despite the fact that EA made specific comments to the contrary in advance, the game was pushed out in March anyway. I just cannot believe to hear people here say it's all good and they are happy with the way things went down and that games are so complex that we can no longer expect to get a fully well working game at release. That's taking it a bit far IMO. EDIT: And well, if you didn't see anything wrong with ME:A at release, that's great for you but I'd say you are much more forgiving then the average gamer or critic from the general response we've gotten. I did play at launch as well. I also wasn't overly bothered by the issues but I did notice that they were there definitely. Anyway, my point was not so much about this, it was more about people saying that it should be regarded the norm now that day-1 players are in effect the extended QA department of a company. That, I can not agree with. I agree with what you are saying in general that it did have issues, but I think what you are missing is that when there is something that in general you like or love overall, you focus on what you like or love about it rather than get caught up in the stuff you don't like. Truth is, getting caught up in what you don't like at all tends to really put people in pissy moods if you haven't noticed from the forum. For me personally, whenever I focus on that stuff I can get bitchy and then whatever fun I was having goes out the window. So it's not surprising to me that others might have figured this out as well and have decided to focus on all the awesome stuff about it than the bad stuff. It gains you nothing but a cranky mood. Easier to just stick with what you love. Also, it's a good skill to learn for life in general. For me, while I know the writing was subpar by my BW standards, and while I know there were issues, I don't think any of them were nearly enough to let ruin a game I love or nearly big enough to spend more than a very short limited time focusing on them. Why ruin my joy for a thing by seeing only the bad in it? That serves no one, most especially not me. Couldn't have said it any better
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kino
N4
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kinom001
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Post by kino on Jul 13, 2017 0:59:34 GMT
Actually, in my case, you are. I bought the game on pre-order and played it everyday for 2-3 hours until the weekend when I spent a good 36 hours on it between Friday and Sunday. Nothing, and I mean nothing, was game breaking in that time. Not even after that when I finished the game after 110 hrs. I ran into one bug. That's it. Which is why I was wondering if me and many on the forum were playing the same game. You can believe me when I say Andromeda was broken on the PS4. EA HQ and the PSN exploded to the point that I was going to go blind digging for users who had found a solution. Patch 1.05 pretty much fixed the PS4 to being playable and not being comparable to a game that is buggy like Fallout 3, 4, NV, AC3, etc. Patch 1.09 almost made you forget March 17th. I can attest that the PS4 launch was broken. I raged out here a few months ago. Throw in the laughable scenes that never saw any polish and it's no longer bugged, but crappy. I know I heard more than once here about polishing a turd, but it wasn't a turd. It was a m*****f***ing diamond. Anyone that can't see that, is way too stubborn and wants to kick a dead horse far too much. The hype window came and went and it's a shame that Andromeda's launch was spectacularly bad. This ain't f***ing No Man's Sky either. This is real art. Yeah, it has moments JUST LIKE IN THE ORIGINAL TRILOGY. You know what? It's time to get over it and enjoy the dripline. I'm just mad because Paul got his PS4 back tonight. This rig isn't arriving fast enough. The freakin' spare fan (of all the pieces), I got this first. And that's why I didn't generalize that the game was fine. It was fine for me, but I know that plenty of folks had issues. That's the problem with generalizing a personal experience as being representative of the entire player base. Also, you're going to love this shit on a PC, man.
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sjsharp2010
N7
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sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jul 13, 2017 1:00:36 GMT
I just started a new play through and I've already noticed a few things: Not sure what you mean by this.During Planetside: I noticed that when you become Pathfinder Sam will say, "initiating transfer" I don't think he said anything before it just fades to black as you black-out and Dad's voice becomes muffled. I don't know if this was there before (meaning launcj, but before you become Pathfinder and choose the "professional" option Sam will begin the explain what happened right before the cloud of "smoke" hits you. I assume it was there before, but I never discovered it, but you can find a crashed ship container containing Kett food. There is a line in the final battle sequence where someone says Krogan are kroganing the hell out of everything or something like that. It was gone last run. I am just starting another run now and am curious to see how many changes I pick up on elsewhere. I think there was an initiating transfer line before. The ship container was there as well. Yeah once I'm finished my current stint on DAI I'll be starting a new one too my first on the newer patches. As I finished my last playthrough yesterday which I started way back on the 1.05 patch.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Uncle Cyan
5620
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Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on Jul 13, 2017 1:10:38 GMT
You can believe me when I say Andromeda was broken on the PS4. EA HQ and the PSN exploded to the point that I was going to go blind digging for users who had found a solution. Patch 1.05 pretty much fixed the PS4 to being playable and not being comparable to a game that is buggy like Fallout 3, 4, NV, AC3, etc. Patch 1.09 almost made you forget March 17th. I can attest that the PS4 launch was broken. I raged out here a few months ago. Throw in the laughable scenes that never saw any polish and it's no longer bugged, but crappy. I know I heard more than once here about polishing a turd, but it wasn't a turd. It was a m*****f***ing diamond. Anyone that can't see that, is way too stubborn and wants to kick a dead horse far too much. The hype window came and went and it's a shame that Andromeda's launch was spectacularly bad. This ain't f***ing No Man's Sky either. This is real art. Yeah, it has moments JUST LIKE IN THE ORIGINAL TRILOGY. You know what? It's time to get over it and enjoy the dripline. I'm just mad because Paul got his PS4 back tonight. This rig isn't arriving fast enough. The freakin' spare fan (of all the pieces), I got this first. And that's why I didn't generalize that the game was fine. It was fine for me, but I know that plenty of folks had issues. That's the problem with generalizing a personal experience as being representative of the entire player base. Also, you're going to love this shit on a PC, man. I know. I cannot wait. Now I totally understand the term, chomping at the bit. I'm staring at the spare fan. One day, my little friend...
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fatherjerusalem
N2
I used to think that I was cynical and a pessimist. Then I found the BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: fatherjerusalem
Posts: 239 Likes: 980
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fatherjerusalem
I used to think that I was cynical and a pessimist. Then I found the BSN.
239
Oct 27, 2016 19:28:35 GMT
October 2016
fatherjerusalem
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
fatherjerusalem
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Post by fatherjerusalem on Jul 13, 2017 5:23:06 GMT
Wow, are you guys (who quoted me) actually saying that you are fine with being the day-1 customers (those who actually pay the highest price for a game in the first place) being beta testers? In case you were wondering, this is where I stopped taking you seriously. The issues surrounding MEA are annoying, sure, but graphics glitches and facial animation issues and Addison's clown makeup are incredibly - INCREDIBLY - minor in comparison to some games that ship with literal game breaking bugs. Batman: Arkham Knight, SimCity, Assassin's Creed Unity, Fallout: New Vegas... these games shipped with bugs that literally made things unplayable. You want to whine about being a "beta tester", here's where you should address your complaints. But sure, hurdle durdle i has crab legs in Andromeda is the WORST. BUG. EVA. Damn them for releasing a game that has bugs (literally every piece of technology has bugs, btw. every single one. all of them. that's the nature of complex programs.), and DOUBLE damn them for releasing patches to fix those bugs! (also, I'm a day-1 customer, and I paid the highest price for the game, and I'm fine with patches coming out because it shows that our concerns are being addressed. I'd be much more concerned if they took our concerns and told us to fuck off and that no more patches were coming.)
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warrior
N3
I don't like MP!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 717 Likes: 1,021
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Jun 26, 2017 22:00:50 GMT
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warrior
I don't like MP!
717
Mar 20, 2017 22:14:03 GMT
March 2017
warrior
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by warrior on Jul 13, 2017 5:42:23 GMT
I think I've said this here before, but my PS4 game at launch wasn't broken. It was totally fine, and I never encountered any of the major bugs other people had--not even the aesthetic glitches like the silly walk. Of course I eventually encountered some bugs, but nothing gamebreaking and not many more compared to other games this size. It's weird that two people could download the exact same game and patch at launch and have such wildly different "copies." How does that happen, exactly?
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Nov 26, 2024 19:47:15 GMT
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ShadowAngel
#more Asari
1,599
Mar 19, 2017 16:14:51 GMT
March 2017
uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
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Post by ShadowAngel on Jul 13, 2017 13:11:47 GMT
I think I've said this here before, but my PS4 game at launch wasn't broken. It was totally fine, and I never encountered any of the major bugs other people had--not even the aesthetic glitches like the silly walk. Of course I eventually encountered some bugs, but nothing gamebreaking and not many more compared to other games this size. It's weird that two people could download the exact same game and patch at launch and have such wildly different "copies." How does that happen, exactly? People play differently would honestly be why. What I mean is well each move around in different patterns, different areas, do different things entirely. Some of those actions happen to trigger bugs/glitches/etc etc. most bugs tend to be activated once the player comes in contact with it or they force it to happen based on what action they took, others trigger just cause of bad coding and bad coding can trigger randomly. We all have the same copies but our experience will differ because we all don't play or take the same paths of action to cause the bugs to happen and sometimes the bug triggers based off chance. looking up game testing may show more light on this, they're paid to specifically find bugs and glitches, exploit the game as much as possible and break it to find those bugs. Sometimes you have to be in the right spot to make it trigger, sometimes you need to be in a certain animation to cause it to trigger, etc etc.
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Feb 25, 2021 11:56:07 GMT
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Andrew Lucas
1,562
Sept 11, 2016 18:33:18 GMT
September 2016
andrewlucas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Andrew Lucas on Jul 13, 2017 13:22:28 GMT
They didn't fix Sara's massive grin in that bar fight yet. But then again , they didn't bother with Shepard's back in ME2. The solution would be for Sara to just stop smiling in general.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Uncle Cyan
5620
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Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on Jul 13, 2017 14:04:36 GMT
I think I've said this here before, but my PS4 game at launch wasn't broken. It was totally fine, and I never encountered any of the major bugs other people had--not even the aesthetic glitches like the silly walk. Of course I eventually encountered some bugs, but nothing gamebreaking and not many more compared to other games this size. It's weird that two people could download the exact same game and patch at launch and have such wildly different "copies." How does that happen, exactly? People play differently would honestly be why. What I mean is well each move around in different patterns, different areas, do different things entirely. Some of those actions happen to trigger bugs/glitches/etc etc. most bugs tend to be activated once the player comes in contact with it or they force it to happen based on what action they took, others trigger just cause of bad coding and bad coding can trigger randomly. We all have the same copies but our experience will differ because we all don't play or take the same paths of action to cause the bugs to happen and sometimes the bug triggers based off chance. looking up game testing may show more light on this, they're paid to specifically find bugs and glitches, exploit the game as much as possible and break it to find those bugs. Sometimes you have to be in the right spot to make it trigger, sometimes you need to be in a certain animation to cause it to trigger, etc etc. For me it was ground textures kept going missing. That was a persistent issue before patch 1.05. It didn't happen every time I landed on Eos or Keldara, but it happened often enough that you had to save the game quite frequently. What was infuriating the frequency. This is a console, fixed and known hardware. It's not like accounting all the variables on PCs, but I struggled with having to reload older saves that I replayed several times to the point that replay-ability was unnecessary. I've seen it all and watched the poorly executed animations and dialogue over and over again. I wish I had your copy. Seriously.
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