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Post by shinobiwan on Jul 12, 2017 1:51:41 GMT
Never had a situation where a couple frames would really matter in a game like this. And targets warping around is a netcode/game code issue, not a framerate issue. You've clearly misunderstood xaijin. ^ Which one is easier to track? Click Spoiler for a hint;The one that's not teleporting. All three are piss easy to track.
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Post by CHRrOME on Jul 12, 2017 2:18:11 GMT
I should clarify: I don't play games in 60 FPS, or at least I doubt I do since I play on console. After seeing this thread, I looked up a comparing 30 vs 60 FPS side by side. There's certainly a difference but my mind is used to 30 FPS at the moment. I think when consoles finally make the transition to 60 FPS I won't be able to go back once I get used to it. But by then you PC players will have ten billion frames per second and still think I'm a peasant. : ( Maybe one of these days I'll get a PC, but I love my TV too much. Yeah the problem with consoles is that the morons at Microsoft and Sony put 4k on a system that is supposed to run at 30fps. Like, what? why they don't leave it at 1080p and make all games run at 60fps first?
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Post by Terminator Force on Jul 12, 2017 2:54:29 GMT
You've clearly misunderstood xaijin. ^ Which one is easier to track? Click Spoiler for a hint;The one that's not teleporting. All three are piss easy to track. First off all, you can't bullshit me. Nice try. And second, don't dodge the question. That bottom one looks like a Fiend.
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Origin: ReptiloidGod
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Post by ReptiloidGod on Jul 12, 2017 3:03:45 GMT
I've got a 1080 Ti OC and still drop to 20 FPS during HEAVY explosions. 40+ most of the time, 42 drops in the underpass on Firebase Paradox. I think Paradox is the heaviest of all maps.
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Post by someN7orother on Jul 12, 2017 3:05:43 GMT
Because framerate is like RAM clock speed (and latency!). Vendors will generally try to stick you with more RAM that is slower in non-custom rigs, because big numbers are always more impressive, and it's not immediately obvious that a smaller amount of faster memory can be better.
You don't need to explain 4k to laypeople, but you do have to explain why 60fps is so much better that it justifies the definition downgrade. And even then, some people aren't going to be convinced, judging by this thread.
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Post by Terminator Force on Jul 12, 2017 3:21:02 GMT
I should clarify: I don't play games in 60 FPS, or at least I doubt I do since I play on console. After seeing this thread, I looked up a comparing 30 vs 60 FPS side by side. There's certainly a difference but my mind is used to 30 FPS at the moment. I think when consoles finally make the transition to 60 FPS I won't be able to go back once I get used to it. But by then you PC players will have ten billion frames per second and still think I'm a peasant. : ( Maybe one of these days I'll get a PC, but I love my TV too much. Yeah the problem with consoles is that the morons at Microsoft and Sony put 4k on a system that is supposed to run at 30fps. Like, what? why they don't leave it at 1080p and make all games run at 60fps first? Because players like shinobiwan who don't know better are the majority. Otherwise yes, it boggles my mind too, because if a game gave me the choice between 4k or 60fps, I'll always choose 60fps regardless of the game, but especially for shooter games like Mass Effect. These new consoles, even XB1X, aren't really designed with 60fps in mind either, but rather 4k. I mean, take MEAmp. If players complained about the below 30 and further varying frame dips throughout, BioWare could easily do a few simple quick tricks to help improve fps. Disable god rays. Remove destructible/moveable objects and cover (no one uses them anyway). Remove stage animation (trees, flying creatures, etc). Ie. That Pandora map replaces the flying creatures during day layout with god rays during evening layout due to performance, I say get rid of both. Remove shadows or simplify them further. Remove other none needed eye candy like the new glowing animation of Observers and shitty x4 bukkake weapons or whatever they're called. Re-arrange wave budget. I mean, all but one are simple tricks Bethesda fans used to increase frames for PS4/XB1 versions of Skyrim and Fallout 4 with supper tinny mods that download instantly in less then a second if you're on dialup from mars.
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Post by toast on Jul 12, 2017 3:33:11 GMT
On PC, this game isn't optimized very well, either. And, there is a total lack of graphic options that you see standard, in most current era games.
For my rig, the in game effects (tech/biotic explosions, frag/flak, along with consumables), have a heavy drain on the frame rate. As far as I can tell, there aren't even config tweaks that you can do to tone it down. I feel like I'm going to have a seizure at times. No joke.
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Post by onehitparry on Jul 12, 2017 4:08:49 GMT
Yeah the problem with consoles is that the morons at Microsoft and Sony put 4k on a system that is supposed to run at 30fps. Like, what? why they don't leave it at 1080p and make all games run at 60fps first? Because players like shinobiwan who don't know better are the majority. Otherwise yes, it boggles my mind too, because if a game gave me the choice between 4k or 60fps, I'll always choose 60fps regardless of the game, but especially for shooter games like Mass Effect. These new consoles, even XB1X, aren't really designed with 60fps in mind either, but rather 4k. I mean, take MEAmp. If players complained about the below 30 and further varying frame dips throughout, BioWare could easily do a few simple quick ticks to help improve fps. Disable god rays. Remove destructible/moveable objects and cover (no one uses them anyway). Remove stage animation (trees, flying creatures, etc). Ie. That Pandora map replaces the flying creatures during day layout with god rays during evening layout due to performance, I say get rid of both. Remove shadows or simplify them further. Remove other none needed eye candy like the new glowing animation of Observers and shitty x4 bukkake weapons or whatever they're called. Re-arrange wave budget. I mean, all but one are simple tricks Bethesda fans used to increase frames for PS4/XB1 versions of Skyrim and Fallout 4 with supper tinny mods that download instantly in less then a second if you're on dialup from mars. Dunno if you like action rpgs, but it sounds like you might like Nioh. They have different performance settings that allow you to lock in 60 fps + "poor" graphics or 30 fps + "good" graphics.
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Post by shinobiwan on Jul 12, 2017 10:48:04 GMT
Yeah the problem with consoles is that the morons at Microsoft and Sony put 4k on a system that is supposed to run at 30fps. Like, what? why they don't leave it at 1080p and make all games run at 60fps first? Because players like shinobiwan who don't know better are the majority. Otherwise yes, it boggles my mind too, because if a game gave me the choice between 4k or 60fps, I'll always choose 60fps regardless of the game, but especially for shooter games like Mass Effect. These new consoles, even XB1X, aren't really designed with 60fps in mind either, but rather 4k. I mean, take MEAmp. If players complained about the below 30 and further varying frame dips throughout, BioWare could easily do a few simple quick tricks to help improve fps. Disable god rays. Remove destructible/moveable objects and cover (no one uses them anyway). Remove stage animation (trees, flying creatures, etc). Ie. That Pandora map replaces the flying creatures during day layout with god rays during evening layout due to performance, I say get rid of both. Remove shadows or simplify them further. Remove other none needed eye candy like the new glowing animation of Observers and shitty x4 bukkake weapons or whatever they're called. Re-arrange wave budget. I mean, all but one are simple tricks Bethesda fans used to increase frames for PS4/XB1 versions of Skyrim and Fallout 4 with supper tinny mods that download instantly in less then a second if you're on dialup from mars. I'm a competitive fighting game player. I've gone even with EVO winners. You're not going to make a point with ad hominem against me. I know the difference but don't care in a pve non-competitive game. Deal with it.
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kaileena_sands
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by kaileena_sands on Jul 12, 2017 11:59:26 GMT
Yeah I went to a 165hz screen a handful of months ago. It is a wonder to play on. I can barely bring myself to even turn on my consoles anymore and since I boot them up so rarely, the first few hours are taken up with new OS patches. I got dangerously close to trying to check out Horizon on PS4 but since it has been years since I used it, same situation. And then my existing library was all corrupt or some shit, so, back to Off you go, fucker! Just wanted to pop in here to tell you that you've made a mistake! Horizon is absolutely amazing and despite console derpyness, it looks freaking gorgeous. I guarantee you that even if you don't get to love it as I did, you'll certainly have a great time with that game! Bioware could certainly learn a few things about faces and facial animations from a fairly noobie studio (I say noobie as Horizon Zero Dawn is their first venture in this specific territory, I am completely ignoring Killzone).
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Post by lennybusker on Jul 12, 2017 12:02:08 GMT
I got dangerously close to trying to check out Horizon on PS4 but since it has been years since I used it, same situation. And then my existing library was all corrupt or some shit, so, back to Off you go, fucker! Just wanted to pop in here to tell you that you've made a mistake! Horizon is absolutely amazing and despite console derpyness, it looks freaking gorgeous. I guarantee you that even if you don't get to love it as I did, you'll certainly have a great time with that game! Bioware could certainly learn a few things about faces and facial animations from a fairly noobie studio (I say noobie as Horizon Zero Dawn is their first venture in this specific territory, I am completely ignoring Killzone). As much as I want to, playing a game at 30 fps is agony. I can't enjoy any second of it.
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Post by CHRrOME on Jul 12, 2017 12:02:41 GMT
On PC, this game isn't optimized very well, either. And, there is a total lack of graphic options that you see standard, in most current era games. For my rig, the in game effects (tech/biotic explosions, frag/flak, along with consumables), have a heavy drain on the frame rate. As far as I can tell, there aren't even config tweaks that you can do to tone it down. I feel like I'm going to have a seizure at times. No joke. The funny part is that they look awful, those new biotic effects for instance, they cover like an entire room when they trigger. And I ask: why? Remember how they said that the timers and other limitations on combos are because of performance? then why the heck those combos have to be so over the top?! wouldn't be more productive to remove stupid hidden timers and improve performance altogether by making those effects less flashy like in ME3? At least on PC I think no one ever complained of performance when it came to amount of NPCs or effects on the field in Mass 3.
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Post by Terminator Force on Jul 12, 2017 12:32:04 GMT
Because players like shinobiwan who don't know better are the majority. Otherwise yes, it boggles my mind too, because if a game gave me the choice between 4k or 60fps, I'll always choose 60fps regardless of the game, but especially for shooter games like Mass Effect. These new consoles, even XB1X, aren't really designed with 60fps in mind either, but rather 4k. I mean, take MEAmp. If players complained about the below 30 and further varying frame dips throughout, BioWare could easily do a few simple quick tricks to help improve fps. Disable god rays. Remove destructible/moveable objects and cover (no one uses them anyway). Remove stage animation (trees, flying creatures, etc). Ie. That Pandora map replaces the flying creatures during day layout with god rays during evening layout due to performance, I say get rid of both. Remove shadows or simplify them further. Remove other none needed eye candy like the new glowing animation of Observers and shitty x4 bukkake weapons or whatever they're called. Re-arrange wave budget. I mean, all but one are simple tricks Bethesda fans used to increase frames for PS4/XB1 versions of Skyrim and Fallout 4 with supper tinny mods that download instantly in less then a second if you're on dialup from mars. I'm a competitive fighting game player. I've gone even with EVO winners. You're not going to make a point with ad hominem against me. I know the difference but don't care in a pve non-competitive game. Deal with it. Deal with what, low standards? No thanks. People like you are holding back progress is my point. This is a shooting game where aiming, button response, stable frame rate and spacial awareness are key. Especially in a fast paced shooter like Andromeda where a more jumpy and jerky camera movement & enemies I've yet to experience. To say otherwise is simply denial. I mean, who ever goes "Here, let me remove some buttons off your controller and tie one hand behind your back, because this isn't a PVP game you don't need that much control."
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
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Post by Transcended One on Jul 12, 2017 12:47:12 GMT
I've got a 1080 Ti OC and still drop to 20 FPS during HEAVY explosions. 40+ most of the time, 42 drops in the underpass on Firebase Paradox. I think Paradox is the heaviest of all maps. What resolution are you using? I have a 1080 non-Ti, but playing at 1080p without DSR to keep the fps as close to 60 (75) fps as possible, at maxed settings. 1.09 did fix some of the framedrops for me introduced in 1.08 (like Reegar).
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Post by shinobiwan on Jul 12, 2017 13:54:04 GMT
I'm a competitive fighting game player. I've gone even with EVO winners. You're not going to make a point with ad hominem against me. I know the difference but don't care in a pve non-competitive game. Deal with it. Deal with what, low standards? No thanks. People like you are holding back progress is my point. This is a shooting game where aiming, button response, stable frame rate and spacial awareness are key. Especially in a fast paced shooter like Andromeda where a more jumpy and jerky camera movement & enemies I've yet to experience. To say otherwise is simply denial. I mean, who ever goes "Here, let me remove some buttons off your controller and tie one hand behind your back, because this isn't a PVP game you don't need that much control." No. This isn't Quake, where you need to land a pixel-perfect headshots a fraction of a second before your opponent to win. This is a game where your enemies spend a substantial amount of their time jumping up and down from the same ledge. Fixing crashes, improving the netcode, and increasing the quality of the content all rightly take precedence. Obsessions like yours with one particular issue without being able to see the big picture is what led to this mess in the first place.
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Post by Terminator Force on Jul 12, 2017 15:28:31 GMT
Deal with what, low standards? No thanks. People like you are holding back progress is my point. This is a shooting game where aiming, button response, stable frame rate and spacial awareness are key. Especially in a fast paced shooter like Andromeda where a more jumpy and jerky camera movement & enemies I've yet to experience. To say otherwise is simply denial. I mean, who ever goes "Here, let me remove some buttons off your controller and tie one hand behind your back, because this isn't a PVP game you don't need that much control." No. This isn't Quake, where you need to land a pixel-perfect headshots a fraction of a second before your opponent to win. This is a game where your enemies spend a substantial amount of their time jumping up and down from the same ledge. Fixing crashes, improving the netcode, and increasing the quality of the content all rightly take precedence. Obsessions like yours with one particular issue without being able to see the big picture is what led to this mess in the first place. So you're fine with dying in MEAmp because you can't make fraction of a second shots to stay alive. Ok. Clearly talking to you about big pictures is a waste of time.
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Post by gethadept on Jul 12, 2017 15:41:53 GMT
I should clarify: I don't play games in 60 FPS, or at least I doubt I do since I play on console. After seeing this thread, I looked up a comparing 30 vs 60 FPS side by side. There's certainly a difference but my mind is used to 30 FPS at the moment. I think when consoles finally make the transition to 60 FPS I won't be able to go back once I get used to it. But by then you PC players will have ten billion frames per second and still think I'm a peasant. : ( Maybe one of these days I'll get a PC, but I love my TV too much. Yeah the problem with consoles is that the morons at Microsoft and Sony put 4k on a system that is supposed to run at 30fps. Like, what? why they don't leave it at 1080p and make all games run at 60fps first? It`s because they care about money more than quality. You see, MS & Sony can easily advertise and promote 4K graphic and resolution. They cannot do same with FPS.. and most people won`t even know what it means. I`d much more prefer 2k with 60fps too... but the companies just look at other things more to help them make money.
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ReptiloidGod
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: ReptiloidGod
Posts: 166 Likes: 203
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Post by ReptiloidGod on Jul 12, 2017 16:57:41 GMT
I've got a 1080 Ti OC and still drop to 20 FPS during HEAVY explosions. 40+ most of the time, 42 drops in the underpass on Firebase Paradox. I think Paradox is the heaviest of all maps. What resolution are you using? I have a 1080 non-Ti, but playing at 1080p without DSR to keep the fps as close to 60 (75) fps as possible, at maxed settings. 1.09 did fix some of the framedrops for me introduced in 1.08 (like Reegar). 3840 x 2160 of course. I know you need at least a 1070 or 1080 for 1080p... Currently 4K with near 60 FPS is only archievable on 2000 €+ rigs.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
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Post by Transcended One on Jul 12, 2017 17:37:42 GMT
What resolution are you using? I have a 1080 non-Ti, but playing at 1080p without DSR to keep the fps as close to 60 (75) fps as possible, at maxed settings. 1.09 did fix some of the framedrops for me introduced in 1.08 (like Reegar). 3840 x 2160 of course. I know you need at least a 1070 or 1080 for 1080p... Currently 4K with near 60 FPS is only archievable on 2000 €+ rigs. I play the SP at higher resolutions, since framedrops (like on the Tempest) don't bother me that much then. But I like my MP as smooth as possible without giving up too much eye-candy...
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Post by JulianVerse on Jul 12, 2017 20:19:03 GMT
I run a 1070 on 1440p and get a very stable 80fps. I think like maybe 2 of my settings (AA maybe) aren't maxed? I don't remember for sure, but I'm not at home.
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Post by misguidedworm7 on Jul 13, 2017 2:21:49 GMT
You know at a certain point televisions won't be able to keep up right.
Most don't have particularly good refresh rates due to how almost all film is in 30fps range. Computer monitors on the other hand can.
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