jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JaegerBane
PSN: JaegerBane
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jaegerbane
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Post by jaegerbane on Jul 13, 2017 18:15:43 GMT
If you want to get pendantic... I don't want to be pedantic. This is what I was getting at when pointing out that getting hung up on whether Voeld meets the scientific definition of a desert etc misses the point being made in the thread. Suggesting that all hazards are fundamentally the same is plain silly and, again, completely irrelevant to the subject of the thread. The hazards on Habitat 7 - the very planet we're discussing - differ significantly from the hazards on other worlds, as they're localised, visually forewarned and intermittent. Flash back to prior games and we had massive, lethal hazards like Thresher Maws, or indirect hazards like fog that obscured opponents. The slightest bit of imagination would tell you that there is more that can be done then simply hammering your health after a while. As for the rest of this... tbh I'm not sure what point you're making. You argument up until now appears to be that the story ultimately forbids any significant variance in planet types. You then mention the devs 'handwaved' this away for Havarl. Putting aside the question of whether the story actually does forbid the variance (which I don't agree with at all, the reasoning the devs gave for Havarl was imho perfectly rational given what we knew about vaults), this essentially means the devs either don't care or are willing to break any such prohibition, therefore such an argument is moot. If they can let it go for Havarl, they can let it go for anything else. Similarly, I don't get what you're on about regarding the Nomad - I don't think anyone was actually complaining about that.
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Post by Deleted on Jul 13, 2017 18:36:47 GMT
If you want to get pendantic... I don't want to be pedantic. This is what I was getting at when pointing out that getting hung up on whether Voeld meets the scientific definition of a desert etc misses the point being made in the thread. Suggesting that all hazards are fundamentally the same is plain silly and, again, completely irrelevant to the subject of the thread. The hazards on Habitat 7 - the very planet we're discussing - differ significantly from the hazards on other worlds, as they're localised, visually forewarned and intermittent. Flash back to prior games and we had massive, lethal hazards like Thresher Maws, or indirect hazards like fog that obscured opponents. The slightest bit of imagination would tell you that there is more that can be done then simply hammering your health after a while. As for the rest of this... tbh I'm not sure what point you're making. You argument up until now appears to be that the story ultimately forbids any significant variance in planet types. You then mention the devs 'handwaved' this away for Havarl. Putting aside the question of whether the story actually does forbid the variance (which I don't agree with at all, the reasoning the devs gave for Havarl was imho perfectly rational given what we knew about vaults), this essentially means the devs either don't care or are willing to break any such prohibition, therefore such an argument is moot. If they can let it go for Havarl, they can let it go for anything else. Similarly, I don't get what you're on about regarding the Nomad - I don't think anyone was actually complaining about that. Again... Voeld's frozen water supply (i.e the reason it is not a desert) is what ties it's environment specifically into the story. It creates the water economy (ice running) that supports the outpost on Voeld. It also has a slug of potential applications/environmental effects down the road as the planet warms... not all of which are positive effects. I don't think it's accidental that Voeld's temperature post vault reset doesn't actually warm up that much yet... but Ryder and others refer to it warming up 10 years into the future. I don't think it's acccidental that the Angaran settlements (Techix, Hjara, and the other one) are built on the lake ice and not on solid ground (which the Alliance outpost is built on solid ground). "Global warming" is another potential story line Bioware to take with this. As for the rest, I don't find the environments introduced in this game (the start of a series) to be all that unvaried... sure, not all of them are major planets yet (read yet)... but we don't really know where, at this point, Bioware has planned to take this story in the long run. I''m sure they selected each of these environments with a purpose beyond just giving the players a variety of alien looking environments. There is a foundation to expand on the smaller maps in subsequent games, like Havarl - which according to the view from the sanctuary supports quite massively built up (urban) center just beyond the walls of the current map. We haven't even been allowed out of the city on Aya, but the Angarans are really crunched for space their... invoking a lottery that allows individuals to enjoy that environment for only a few years each. It's lush, but there is no space because of the steep cliffs and waterfalls. We're not done with this story yet... and the story of this game is, I think, an environmental one based on the pressures we have here on earth, right now. Bioware is again using their game stories to mirror and cause us to reflect on our realities.
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GraphiteGal_636
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by GraphiteGal_636 on Jul 13, 2017 19:35:28 GMT
I think Andromeda would have benefited from a more random approach as in Fallout 4 where you had varying weather conditions with mods extending this further. It also had day and night.
Plus, wouldn't there be different climates and landscape existing on the same planet as we have here on Earth? I am not sure the open world approach has worked here because no matter how impressive the landscape is, it also needs to be full of meaningful quests to maintain interest and not tons of "go to point A, collect X items and go back again" which many of the missions in DA:I and ME:A are. Much prefer FO4's model where locations/buildings give XP when newly discovered. ME:A just feels like a grind with not much reward.
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Post by griffith82 on Jul 13, 2017 19:38:12 GMT
I think Andromeda would have benefited from a more random approach as in Fallout 4 where you had varying weather conditions with mods extending this further. It also had day and night. Plus, wouldn't there be different climates and landscape existing on the same planet as we have here on Earth? I am not sure the open world approach has worked here because no matter how impressive the landscape is, it also needs to be full of meaningful quests to maintain interest and not tons of "go to point A, collect X items and go back again" which many of the missions in DA:I and ME:A are. Much prefer FO4's model where locations/buildings give XP when newly discovered. ME:A just feels like a grind with not much reward. If you're referring to the weather system that is very hard to pull off. Fallout 4 had numerous bugs related to it. To do it on multiple maps that don't intertwine? Bad idea.
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malgus
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Post by malgus on Jul 15, 2017 15:14:51 GMT
Actually I excpected that if they were to make a dlc about the ryder family, we would probably go back to habitat 7, just to make a memorial for Alec ryder.
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sjsharp2010
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Post by sjsharp2010 on Jul 15, 2017 16:28:53 GMT
Actually I excpected that if they were to make a dlc about the ryder family, we would probably go back to habitat 7, just to make a memorial for Alec ryder. If they do they might it's possible they might include something like that in with the cure for Mum stuff if they do something in that area.
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Post by majesticjazz on Jul 15, 2017 18:05:18 GMT
Honestly, the start of the game is pretty freaking amazing to me, the drop is badass and habitat 7 is the best looking planet in the game imo. The constant storms would be amazing to see, even tho that would likely be fixed with the activation of the vault, but still we could have some amazing setpieces there. Any reason as to why we cant come back? And as stated, does anyone else wish we could? Visually I like this planet the best and I would want to continue there Habitat 7 was a planet that really felt "alien" and something not in our galaxy. It is sad that we didn't get the explore it as a full map. Instead, we got a desert planet and a snow planet.....how creative.
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malgus
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Post by malgus on Jul 16, 2017 17:52:35 GMT
Actually I excpected that if they were to make a dlc about the ryder family, we would probably go back to habitat 7, just to make a memorial for Alec ryder. If they do they might it's possible they might include something like that in with the cure for Mum stuff if they do something in that area. I hope they do.
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GraphiteGal_636
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Post by GraphiteGal_636 on Jul 16, 2017 19:03:24 GMT
I think Andromeda would have benefited from a more random approach as in Fallout 4 where you had varying weather conditions with mods extending this further. It also had day and night. Plus, wouldn't there be different climates and landscape existing on the same planet as we have here on Earth? I am not sure the open world approach has worked here because no matter how impressive the landscape is, it also needs to be full of meaningful quests to maintain interest and not tons of "go to point A, collect X items and go back again" which many of the missions in DA:I and ME:A are. Much prefer FO4's model where locations/buildings give XP when newly discovered. ME:A just feels like a grind with not much reward. If you're referring to the weather system that is very hard to pull off. Fallout 4 had numerous bugs related to it. To do it on multiple maps that don't intertwine? Bad idea. Ah right, yes I was referring to the weather and didn't realise it was buggy on Fallout. The lighting effects etc were stunning but I see your point, thought things had moved on in this respect.
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Guts
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Post by Guts on Jul 16, 2017 19:29:12 GMT
Yes, I'd love to but there's really no reason to come back to Habitat 7, story wise. Planet has an unstable weather and gravity, it's very dangerous for ships to get there and leave intact. As well since Pathfinder's job is to find habitable worlds and resources, Habitat 7 fails to meet those requirements. So Pathfinder Ryder has no reason to come back, especially since the planet's Vault is dead. Agreed. Now an endgame revisit to the outside of Meridian however.....😁 I would love to explore Meridian.
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malgus
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Post by malgus on Jul 16, 2017 20:59:43 GMT
Agreed. Now an endgame revisit to the outside of Meridian however.....😁 I would love to explore Meridian. So do I.
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Post by samhain444 on Jul 16, 2017 23:03:42 GMT
Personally, I would have preferred to have more missions like Habitat 7...focused map that, while explorable, funneled you along the narrative path. I think that the planets could have existed as big, explorable hubs but focused and then opened up into open world maps post-game
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Monica21
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Post by Monica21 on Jul 16, 2017 23:16:17 GMT
I would definitely like to go back to Habitat 7, but I don't see a need for the introductory section to last longer than it did. That's like saying you needed more time on Eden Prime. You just need enough to start the story.
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Post by Guts on Jul 16, 2017 23:47:30 GMT
I would love to explore Meridian. So do I. Why couldn't we explore Meridian after the final battle? :sob:
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malgus
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Post by malgus on Jul 17, 2017 0:18:14 GMT
Why couldn't we explore Meridian after the final battle? :sob: Yeah I admit it was a bit dissapointing that we just try to go to meridian the hole game and when it ends, we can't explore it...
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