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Post by mademan2 on Jul 12, 2017 12:43:32 GMT
Honestly, the start of the game is pretty freaking amazing to me, the drop is badass and habitat 7 is the best looking planet in the game imo. The constant storms would be amazing to see, even tho that would likely be fixed with the activation of the vault, but still we could have some amazing setpieces there. Any reason as to why we cant come back? And as stated, does anyone else wish we could? Visually I like this planet the best and I would want to continue there
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Post by Croatsky on Jul 12, 2017 12:51:48 GMT
Yes, I'd love to but there's really no reason to come back to Habitat 7, story wise.
Planet has an unstable weather and gravity, it's very dangerous for ships to get there and leave intact. As well since Pathfinder's job is to find habitable worlds and resources, Habitat 7 fails to meet those requirements. So Pathfinder Ryder has no reason to come back, especially since the planet's Vault is dead.
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Post by Deleted on Jul 12, 2017 12:52:40 GMT
(Raises her hand) I certainly want at least an MP map on that world.
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Post by griffith82 on Jul 12, 2017 12:55:14 GMT
Yes, I'd love to but there's really no reason to come back to Habitat 7, story wise. Planet has an unstable weather and gravity, it's very dangerous for ships to get there and leave intact. As well since Pathfinder's job is to find habitable worlds and resources, Habitat 7 fails to meet those requirements. So Pathfinder Ryder has no reason to come back, especially since the planet's Vault is dead. Agreed. Now an endgame revisit to the outside of Meridian however.....😁
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Post by kelarqshah on Jul 12, 2017 13:09:12 GMT
Visually it was very distinct, and the only planet that didn't somehow fall into generic environments (the ice planet, 2 desert planets). I wasn't a huge fan overall of MEA's open worlds, but I'd have traded one of the ones in game for Habitat 7 (Raises her hand) I certainly want at least an MP map on that world. I always thought that Paradox was meant to be on Habitat 7 given the lightning storms and space whales. Probably my foolish ass thinking there can only be one planet in Heleus that experiences storms
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Post by Deleted on Jul 12, 2017 13:12:17 GMT
Visually it was very distinct, and the only planet that didn't somehow fall into generic environments (the ice planet, 2 desert planets). I wasn't a huge fan overall of MEA's open worlds, but I'd have traded one of the ones in game for Habitat 7 (Raises her hand) I certainly want at least an MP map on that world. I always thought that Paradox was meant to be on Habitat 7 given the lightning storms and space whales. Probably my foolish ass thinking there can only be one planet in Heleus that experiences storms It might be, but I did not see the iconic vegetation and the floating rocks ???
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Post by Deleted on Jul 12, 2017 13:32:12 GMT
Visually it was very distinct, and the only planet that didn't somehow fall into generic environments (the ice planet, 2 desert planets). I wasn't a huge fan overall of MEA's open worlds, but I'd have traded one of the ones in game for Habitat 7 (Raises her hand) I certainly want at least an MP map on that world. I always thought that Paradox was meant to be on Habitat 7 given the lightning storms and space whales. Probably my foolish ass thinking there can only be one planet in Heleus that experiences storms None of the planets I've been to have been "generic" anything. There are alien details on all of them. You fail to even mention Havaarl - jungle with very different vegetation and a very remnant city view from the top of the sanctuary there and "space whales." Kadara has all those burning lakes and geysers. That Voeld's structures are built on frozen seas has some intriguing implications if a sequel is made and that planet eventually warms up. H-057 is clearly a moonscape where one is restricted to exploring only within bubbles. Eos and Elaaden are completely different sorts of deserts... Eos is a rocky desert with hoodoos. Elaaden is more a loose sand sort of desert. They are unqiue from each other. We don't get to see a whole lot of it, since it is just meant to be an urban hub environment... but Aya's waterfalls and extreme cliffs are spectacular. Furthermore, these were all supposed to be potentially habitable worlds... which means that they would fall within the parameters for life as we know them here on earth. A pathfinder looking for a home for humans (along with a few other species with similar environmental requirements for life) has no reason to explore environments deemed before departure to be unsuitable for life. Now, perhaps if we get a sequel and the pressure is off about finding a home and there are other reasons for the pathfinder to explore... we'll see the even more alien environments become introduced into the series. ... and BTW - Voeld had storms... they're known as snow storms or blizzards. They clear after you reset the vault. It was also raining on Havaarl much of the time... not a violent lightning storm... but a more gentle jungle rain storm.
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Post by Andrew Waples on Jul 12, 2017 13:39:16 GMT
Honestly, the start of the game is pretty freaking amazing to me, the drop is badass and habitat 7 is the best looking planet in the game imo. The constant storms would be amazing to see, even tho that would likely be fixed with the activation of the vault, but still we could have some amazing setpieces there. Any reason as to why we cant come back? And as stated, does anyone else wish we could? Visually I like this planet the best and I would want to continue there I was under the impression that the vault was repaired not functional? However, yes I don't see why it couldn't have been a post-ending world to explore, and especially try to make the vault functional considering by that point Ryder/Sam knows what to do with said vault.
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Post by Sanunes on Jul 12, 2017 13:42:30 GMT
Not I.
I don't think the open world concept was a bad one, but I think the really large open spaces was so Eos - Part 2, Voeld, Kadara, and Elaaden hurt my experience with the story since if you wanted to do more then just the main story you were stuck driving around a lot. The ones that I preferred was Habitat 7, Eos - Part 1, and Havaarl since they gave a bit of the open world feeling, but at the same time felt like they supported a story better. I do think the approach of Mass Effect 2 and 3 was better then Mass Effect 1 and Andromeda since the story never felt like it took second place to driving around.
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Post by Sanunes on Jul 12, 2017 13:45:33 GMT
Honestly, the start of the game is pretty freaking amazing to me, the drop is badass and habitat 7 is the best looking planet in the game imo. The constant storms would be amazing to see, even tho that would likely be fixed with the activation of the vault, but still we could have some amazing setpieces there. Any reason as to why we cant come back? And as stated, does anyone else wish we could? Visually I like this planet the best and I would want to continue there I was under the impression that the vault was repaired not functional? However, yes I don't see why it couldn't have been a post-ending world to explore, and especially try to make the vault functional considering by that point Ryder/Sam knows what to do with said vault. My understanding is this. Ryder Sr. had to directly interface with the vault itself and that is what caused the situation where he and Ryder Jr were blown off. When you go back to Habitat 7 with 100% viability SAM tells you that the Vault is damaged and they have to do it the "old fashioned way" which is why Ryder Sr. had to directly interface with the atmospheric processor to free the Hyperion.
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Post by sjsharp2010 on Jul 12, 2017 13:58:41 GMT
Visually it was very distinct, and the only planet that didn't somehow fall into generic environments (the ice planet, 2 desert planets). I wasn't a huge fan overall of MEA's open worlds, but I'd have traded one of the ones in game for Habitat 7 I always thought that Paradox was meant to be on Habitat 7 given the lightning storms and space whales. Probably my foolish ass thinking there can only be one planet in Heleus that experiences storms None of the planets I've been to have been "generic" anything. There are alien details on all of them. You fail to even mention Havaarl - jungle with very different vegetation and a very remnant city view from the top of the sanctuary there and "space whales." Kadara has all those burning lakes and geysers. That Voeld's structures are built on frozen seas has some intriguing implications if a sequel is made and that planet eventually warms up. H-057 is clearly a moonscape where one is restricted to exploring only within bubbles. Eos and Elaaden are completely different sorts of deserts... Eos is a rocky desert with hoodoos. Elaaden is more a loose sand sort of desert. They are unqiue from each other. We don't get to see a whole lot of it, since it is just meant to be an urban hub environment... but Aya's waterfalls and extreme cliffs are spectacular. Furthermore, these were all supposed to be potentially habitable worlds... which means that they would fall within the parameters for life as we know them here on earth. A pathfinder looking for a home for humans (along with a few other species with similar environmental requirements for life) has no reason to explore environments deemed before departure to be unsuitable for life. Now, perhaps if we get a sequel and the pressure is off about finding a home and there are other reasons for the pathfinder to explore... we'll see the even more alien environments become introduced into the series. ... and BTW - Voeld had storms... they're known as snow storms or blizzards. They clear after you reset the vault. It was also raining on Havaarl much of the time... not a violent lightning storm... but a more gentle jungle rain storm. Also we see rain on that station we visit initially as well in the Civki system during the last couple of quests. So we do see various weather types and environmental situations.
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Post by kelarqshah on Jul 12, 2017 14:03:15 GMT
Visually it was very distinct, and the only planet that didn't somehow fall into generic environments (the ice planet, 2 desert planets). I wasn't a huge fan overall of MEA's open worlds, but I'd have traded one of the ones in game for Habitat 7 I always thought that Paradox was meant to be on Habitat 7 given the lightning storms and space whales. Probably my foolish ass thinking there can only be one planet in Heleus that experiences storms None of the planets I've been to have been "generic" anything. There are alien details on all of them. You fail to even mention Havaarl - jungle with very different vegetation and a very remnant city view from the top of the sanctuary there and "space whales." Kadara has all those burning lakes and geysers. That Voeld's structures are built on frozen seas has some intriguing implications if a sequel is made and that planet eventually warms up. H-057 is clearly a moonscape where one is restricted to exploring only within bubbles. Eos and Elaaden are completely different sorts of deserts... Eos is a rocky desert with hoodoos. Elaaden is more a loose sand sort of desert. They are unqiue from each other. We don't get to see a whole lot of it, since it is just meant to be an urban hub environment... but Aya's waterfalls and extreme cliffs are spectacular. Furthermore, these were all supposed to be potentially habitable worlds... which means that they would fall within the parameters for life as we know them here on earth. A pathfinder looking for a home for humans (along with a few other species with similar environmental requirements for life) has no reason to explore environments deemed before departure to be unsuitable for life. Now, perhaps if we get a sequel and the pressure is off about finding a home and there are other reasons for the pathfinder to explore... we'll see the even more alien environments become introduced into the series. ... and BTW - Voeld had storms... they're known as snow storms or blizzards. They clear after you reset the vault. It was also raining on Havaarl much of the time... not a violent lightning storm... but a more gentle jungle rain storm. Wow, way to be condescending. You're right though, I totally forgot about Havarl. I tend to remember Eos, Voeld and Elaaden a bit more because they were larger and thus had more content. I'm not contesting that there weren't great environments in the game, just that 3 of the main environments felt a bit generic to me, but different strokes for different folks I guess. I just would have wanted more areas like Habitat 7 and H-057, or the planet from Peebee's loyalty mission. (Also, I might have an irrational dislike of Bioware deserts after DAI. Whoever thought that the Hissing Wastes was a good idea?)
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Post by ShadowAngel on Jul 12, 2017 14:06:54 GMT
None of the planets I've been to have been "generic" anything. There are alien details on all of them. You fail to even mention Havaarl - jungle with very different vegetation and a very remnant city view from the top of the sanctuary there and "space whales." Kadara has all those burning lakes and geysers. That Voeld's structures are built on frozen seas has some intriguing implications if a sequel is made and that planet eventually warms up. H-057 is clearly a moonscape where one is restricted to exploring only within bubbles. Eos and Elaaden are completely different sorts of deserts... Eos is a rocky desert with hoodoos. Elaaden is more a loose sand sort of desert. They are unqiue from each other. We don't get to see a whole lot of it, since it is just meant to be an urban hub environment... but Aya's waterfalls and extreme cliffs are spectacular. Furthermore, these were all supposed to be potentially habitable worlds... which means that they would fall within the parameters for life as we know them here on earth. A pathfinder looking for a home for humans (along with a few other species with similar environmental requirements for life) has no reason to explore environments deemed before departure to be unsuitable for life. Now, perhaps if we get a sequel and the pressure is off about finding a home and there are other reasons for the pathfinder to explore... we'll see the even more alien environments become introduced into the series. ... and BTW - Voeld had storms... they're known as snow storms or blizzards. They clear after you reset the vault. It was also raining on Havaarl much of the time... not a violent lightning storm... but a more gentle jungle rain storm. Wow, way to be condescending. You're right though, I totally forgot about Havarl. I tend to remember Eos, Voeld and Elaaden a bit more because they were larger and thus had more content. I'm not contesting that there weren't great environments in the game, just that 3 of the main environments felt a bit generic to me, but different strokes for different folks I guess. I just would have wanted more areas like Habitat 7 and H-057, or the planet from Peebee's loyalty mission. (Also, I might have an irrational dislike of Bioware deserts after DAI. Whoever thought that the Hissing Wastes was a good idea?) Desert and snow worlds aren't really unique so I can agree, pretty generic and bland. Bioware overuses deserts for sure cause there's 3 in Andromeda and 2-3? In Inquisition, it wears on the player if that's all they're going to make and I'd say they've overused it at this point.
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Post by cypherj on Jul 12, 2017 14:07:14 GMT
Yes, I'd love to but there's really no reason to come back to Habitat 7, story wise. Planet has an unstable weather and gravity, it's very dangerous for ships to get there and leave intact. As well since Pathfinder's job is to find habitable worlds and resources, Habitat 7 fails to meet those requirements. So Pathfinder Ryder has no reason to come back, especially since the planet's Vault is dead. Wasn't the planet being terraformed at the end of the game? The vault wasn't dead.
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Post by kelarqshah on Jul 12, 2017 14:12:09 GMT
Yes, I'd love to but there's really no reason to come back to Habitat 7, story wise. Planet has an unstable weather and gravity, it's very dangerous for ships to get there and leave intact. As well since Pathfinder's job is to find habitable worlds and resources, Habitat 7 fails to meet those requirements. So Pathfinder Ryder has no reason to come back, especially since the planet's Vault is dead. Wasn't the planet being terraformed at the end of the game? The vault wasn't dead. Might wanna spoiler tag that mate
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Post by Deleted on Jul 12, 2017 14:12:43 GMT
None of the planets I've been to have been "generic" anything. There are alien details on all of them. You fail to even mention Havaarl - jungle with very different vegetation and a very remnant city view from the top of the sanctuary there and "space whales." Kadara has all those burning lakes and geysers. That Voeld's structures are built on frozen seas has some intriguing implications if a sequel is made and that planet eventually warms up. H-057 is clearly a moonscape where one is restricted to exploring only within bubbles. Eos and Elaaden are completely different sorts of deserts... Eos is a rocky desert with hoodoos. Elaaden is more a loose sand sort of desert. They are unqiue from each other. We don't get to see a whole lot of it, since it is just meant to be an urban hub environment... but Aya's waterfalls and extreme cliffs are spectacular. Furthermore, these were all supposed to be potentially habitable worlds... which means that they would fall within the parameters for life as we know them here on earth. A pathfinder looking for a home for humans (along with a few other species with similar environmental requirements for life) has no reason to explore environments deemed before departure to be unsuitable for life. Now, perhaps if we get a sequel and the pressure is off about finding a home and there are other reasons for the pathfinder to explore... we'll see the even more alien environments become introduced into the series. ... and BTW - Voeld had storms... they're known as snow storms or blizzards. They clear after you reset the vault. It was also raining on Havaarl much of the time... not a violent lightning storm... but a more gentle jungle rain storm. Also we see rain on that station we visit initially as well in the Civki system during the last couple of quests. So we do see various weather types and environmental situations. I haven't been there yet... looking forward to it. @op - I would not have minded a bit on an enlargement of the map on Habitat 7. They could have extended the prologue by a couple of missions... perhaps finding dad and then doing some more exploring with him before hitting the main base and the vault incident happening. I do, however, agree with Sanunes that the open world concept hurt the pacing of the story and I prefer the more modular approach taken in ME2 and ME3. IMO - Open worlds are for people who like to be lost in a literal sense (as opposed to being immersed). To me... being continually lost and wondering where to go and what to do next pulls me away from the story and really adds nothing to the story-based roleplay aspect of any game. If I want free pretend-play... I'll play Minecraft where I can build the world however I want it.
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Post by Deleted on Jul 12, 2017 14:18:33 GMT
None of the planets I've been to have been "generic" anything. There are alien details on all of them. You fail to even mention Havaarl - jungle with very different vegetation and a very remnant city view from the top of the sanctuary there and "space whales." Kadara has all those burning lakes and geysers. That Voeld's structures are built on frozen seas has some intriguing implications if a sequel is made and that planet eventually warms up. H-057 is clearly a moonscape where one is restricted to exploring only within bubbles. Eos and Elaaden are completely different sorts of deserts... Eos is a rocky desert with hoodoos. Elaaden is more a loose sand sort of desert. They are unqiue from each other. We don't get to see a whole lot of it, since it is just meant to be an urban hub environment... but Aya's waterfalls and extreme cliffs are spectacular. Furthermore, these were all supposed to be potentially habitable worlds... which means that they would fall within the parameters for life as we know them here on earth. A pathfinder looking for a home for humans (along with a few other species with similar environmental requirements for life) has no reason to explore environments deemed before departure to be unsuitable for life. Now, perhaps if we get a sequel and the pressure is off about finding a home and there are other reasons for the pathfinder to explore... we'll see the even more alien environments become introduced into the series. ... and BTW - Voeld had storms... they're known as snow storms or blizzards. They clear after you reset the vault. It was also raining on Havaarl much of the time... not a violent lightning storm... but a more gentle jungle rain storm. Wow, way to be condescending. You're right though, I totally forgot about Havarl. I tend to remember Eos, Voeld and Elaaden a bit more because they were larger and thus had more content. I'm not contesting that there weren't great environments in the game, just that 3 of the main environments felt a bit generic to me, but different strokes for different folks I guess. I just would have wanted more areas like Habitat 7 and H-057, or the planet from Peebee's loyalty mission. (Also, I might have an irrational dislike of Bioware deserts after DAI. Whoever thought that the Hissing Wastes was a good idea?) Sorry about being condescending... I get really tired of people asserting that deserts are the only environments in this game... often claimed by people who only played the 10-hour pre-release trial and are just looking for various excuses to dump on the game itself. Their common modus operandi is to use exaggerated generalizations that are very misleading to other people who haven't even bought the game yet. I haven't played DA:I yet, so I can't comment on the environments in that game. The environments in ME:A, however, are a vast, vast improvement over any presented to us in ME1 (many of those planets are basically just different colored rock mountains to make it difficult to get around in the mako). Conversely, I loved many of the environments shown in ME2 and ME3... although they are wildly criticized by the fan base here because they are more linear maps.
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Atemporal Vanguardian-Debugger
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Post by Atemporal Vanguardian-Debugger on Jul 12, 2017 14:26:08 GMT
Well... technically... you can return to H7.
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Post by Sanunes on Jul 12, 2017 14:59:36 GMT
Yes, I'd love to but there's really no reason to come back to Habitat 7, story wise. Planet has an unstable weather and gravity, it's very dangerous for ships to get there and leave intact. As well since Pathfinder's job is to find habitable worlds and resources, Habitat 7 fails to meet those requirements. So Pathfinder Ryder has no reason to come back, especially since the planet's Vault is dead. Wasn't the planet being terraformed at the end of the game? The vault wasn't dead. When we go back we are using Initiative technology to start the terraforming process when we go back after reaching viability of 100% on all planets.
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kelarqshah
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Post by kelarqshah on Jul 12, 2017 15:13:05 GMT
Wow, way to be condescending. You're right though, I totally forgot about Havarl. I tend to remember Eos, Voeld and Elaaden a bit more because they were larger and thus had more content. I'm not contesting that there weren't great environments in the game, just that 3 of the main environments felt a bit generic to me, but different strokes for different folks I guess. I just would have wanted more areas like Habitat 7 and H-057, or the planet from Peebee's loyalty mission. (Also, I might have an irrational dislike of Bioware deserts after DAI. Whoever thought that the Hissing Wastes was a good idea?) Sorry about being condescending... I get really tired of people asserting that deserts are the only environments in this game... often claimed by people who only played the 10-hour pre-release trial and are just looking for various excused to dump on the game itself. Their common modus operandi is to use exaggerated generalizations that are very misleading to other people who haven't even bought the game yet. No worries, the generalisation was a mistake on my part
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LogicGunn
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Post by LogicGunn on Jul 12, 2017 15:16:12 GMT
I would have loved Habitat 7 to have a bigger map. I wasn't a fan of the open world thing, I felt it detracted from the Mass Effect thing, but it was one of the more visually impressive.
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kino
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Post by kino on Jul 12, 2017 15:18:43 GMT
Yeah, I would have liked to have gone back to Habitat 7 but once the "old fashioned" terraforming started that would've been tough to do.
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sjsharp2010
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Post by sjsharp2010 on Jul 12, 2017 15:34:59 GMT
Wow, way to be condescending. You're right though, I totally forgot about Havarl. I tend to remember Eos, Voeld and Elaaden a bit more because they were larger and thus had more content. I'm not contesting that there weren't great environments in the game, just that 3 of the main environments felt a bit generic to me, but different strokes for different folks I guess. I just would have wanted more areas like Habitat 7 and H-057, or the planet from Peebee's loyalty mission. (Also, I might have an irrational dislike of Bioware deserts after DAI. Whoever thought that the Hissing Wastes was a good idea?) Sorry about being condescending... I get really tired of people asserting that deserts are the only environments in this game... often claimed by people who only played the 10-hour pre-release trial and are just looking for various excuses to dump on the game itself. Their common modus operandi is to use exaggerated generalizations that are very misleading to other people who haven't even bought the game yet. I haven't played DA:I yet, so I can't comment on the environments in that game. The environments in ME:A, however, are a vast, vast improvement over any presented to us in ME1 (many of those planets are basically just different colored rock mountains to make it difficult to get around in the mako). Conversely, I loved many of the environments shown in ME2 and ME3... although they are wildly criticized by the fan base here because they are more linear maps. I can and I can say the environments in DAI are very beautiful. Took my breath away when I first saw the cutscene that introduced us to Skyhold. It was very well done. The one nice thing I can say about Frostbite is it can do environments and locations beautifully even if it does struggle in one or 2 other areas like hair and faces. I do think things aer getting better though in that area so steps are clearly being made in the right direction.
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Post by Deleted on Jul 12, 2017 15:51:51 GMT
Sorry about being condescending... I get really tired of people asserting that deserts are the only environments in this game... often claimed by people who only played the 10-hour pre-release trial and are just looking for various excuses to dump on the game itself. Their common modus operandi is to use exaggerated generalizations that are very misleading to other people who haven't even bought the game yet. I haven't played DA:I yet, so I can't comment on the environments in that game. The environments in ME:A, however, are a vast, vast improvement over any presented to us in ME1 (many of those planets are basically just different colored rock mountains to make it difficult to get around in the mako). Conversely, I loved many of the environments shown in ME2 and ME3... although they are wildly criticized by the fan base here because they are more linear maps. I can and I can say the environments in DAI are very beautiful. Took my breath away when I first saw the cutscene that introduced us to Skyhold. It was very well done. The one nice thing I can say about Frostbite is it can do environments and locations beautifully even if it does struggle in one or 2 other areas like hair and faces. I do think things aer getting better though in that area so steps are clearly being made in the right direction. I am not a big fan of DA:I landscapes but the Coast area is pretty. Forests are too monochrome, not enough flowers in the grass. In that respect, Alderaan was more visually interesting, and one of the old games, either JE or Kotor had those gorgeous tall grasses with flowers... I really miss that in frostbite. I like that Andromeda has some interesting color schemes, particularly on Havarl and Kadara. And on H7. I am hoping to see more of it, and I wish they did more with Voeld skies/landscape. Greener skies, with Aurora, the reflection in the meltpools, the algae growth on the fringes, maybe even morainal and fluvioglacial deposits coming from under Ice with some funky early vegetation would have been incredible.
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cypherj
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Post by cypherj on Jul 12, 2017 16:00:28 GMT
I think that the reason Habitat 7 and Havarl worked was because they weren't full maps. I truly believe that the reason we got stuck with sand or ice on the open world planets was because the game had to be able to render the area at a speed that could keep up with the speed of the Nomad. So you could have floating mountains, weather effects, lush jungle, etc on the planets where you couldn't use the Nomad. Even on Voeld, the only part where it was really snowing, was the beginning where you had to walk to the Angaran base.
It's also probably why your horse was so slow in DA:I. To allow the areas to render without lag.
I think they should have had pockets of what the planets used to look like, where you could get out of the Nomad and explore of foot. Descend into caverns, go in caves, or have the areas around the vaults protected by residual energy from the vaults or something. You had a protected area on Habitat 7 that wasn't even a large cave, or really protected in any way.
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