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Post by thelostturian on Jul 13, 2017 20:16:02 GMT
I have a maxed grenade build for gold, only four points in fortify and fitness. It works very well on gold: grenade spamming + TC all the fun. I went to plat and the superb gold build just melted in an embarassing way. I ended up second on the scoreboard but it was up to an infiltrator to carry the three of us.
Respeced the kit immedately, left grenade at 1 point and specced fortify and fitness to full. Night and Day. Wow and double wow. With the previous build I was running fro my life constantly; with this build I was tanking the entire shit plat throws at you. Destroyers, berserkers, progenitor you name it. It was jaw dropping, I was in contant awe, like wow, wow, wow .... you have insane DR just stick to cover and stay put despite your best urge to run.
Topscored in all games (first time on plat). PUG ally got so confident that we even started the last game duo on plat and cleared the first wave easily! I was like WTF!!! WTF!!!
So here is the build:
fortify: up, down, up grenade: - TC: down, up, up munitions: up, down, up fitness: up, up, up
weapon: hurricane (lv 1!), pistol AMP + distruptor ammo
Hold the line!
Here is the build, ofc you can use other/higher level boosters if you have them. Gameplay comming soon.
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Zerfidius
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Post by Zerfidius on Jul 13, 2017 20:36:46 GMT
Interesting. Platinum's reliance on boss spam undercuts one of the (imo) improvements of MEA over ME3: progression from Bronze to Silver to Gold was much smoother with powers like Pull being useful at all difficulties. In ME3 there was a clear breakpoint between Silver and Gold with respect to character builds. Now we've got the same deal in MEA except it's between Gold and Platinum.
I opted for 6a 'team drain' for my salarian's Energy Drain instead of 6b 'damage'. I figured I'd be near my team much more often in Platinum and damage was going to come from my cloak boosted gun and combos. Didn't matter on Gold at all.
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Post by thelostturian on Jul 13, 2017 20:46:12 GMT
Interesting. Platinum's reliance on boss spam undercuts one of the (imo) improvements of MEA over ME3: progression from Bronze to Silver to Gold was much smoother with powers like Pull being useful at all difficulties. In ME3 there was a clear breakpoint between Silver and Gold with respect to character builds. Now we've got the same deal in MEA except it's between Gold and Platinum. I opted for 6a 'team drain' for my salarian's Energy Drain instead of 6b 'damage'. I figured I'd be near my team much more often in Platinum and damage was going to come from my cloak boosted gun and combos. Didn't matter on Gold at all. Yes, gold and plat feels different game: what works on gold may not work that well, or even just might melt on plat. You have to respec most kits for plat. For example I also spec for team drain ED for plat kits, whereas I just ignore it on gold.
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Post by thelostturian on Jul 13, 2017 20:55:00 GMT
Here are a few more tips on how to pick targets. Feel free to disagree; it worked for me well.
Highest priority: kill the melee enemies first. This is no brainer: kill all the annoying dogs, adhis, breacher, kro-bros. With distruptor ammo you can stop them and mow them down with ease. Next priority: kill the highest DPS kit that tries to flank you; e.g. annoited trying to run past or observer flying over, etc. even if that kit is further away than some of the other enemies. Next level: destroyer turrets. Target the turrets but only the turrets and leave alone the destroyer unless it comes into melee range (then run). Last level: anything that attacks your position frontally, shot these guys only if you have no other target.
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Post by dariat on Jul 13, 2017 21:07:35 GMT
Have you tried the Equalizer? I heard that Turian soldier with Equalizer wrecks platinum.
Btw, for Turbocharge you took Accuracy and stability over Damage and force? I always go for damage and force.
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Post by gethadept on Jul 13, 2017 21:11:34 GMT
Since grenade is the only power that gets real benefit from 40% xx power boost.. I`d say keeping it at one is not the most efficient build.
If you are not gonna go discharge...I`d say give up that 6a fortification and puts more in Grenade.
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Post by dragaaan on Jul 13, 2017 21:13:55 GMT
So here is the build: fortify: up, down, up grenade: - TC: down, down, upmunitions: up, down, up fitness: up, up, up would turbocharge 6b dump heat make more sense with your build? considering the amout of DR you get, having a larger clipsize would give you more uptime and therefore more dmg over all. i havent played him on platinum yet i might be wrong about his tankyness
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Post by thelostturian on Jul 13, 2017 21:24:59 GMT
Have you tried the Equalizer? I heard that Turian soldier with Equalizer wrecks platinum. Btw, for Turbocharge you took Accuracy and stability over Damage and force? I always go for damage and force. The Equalizer can be good choice, I am just afraid that it will overheat in the worst moment. I messed up the OP, I took Damage and Force.
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Post by thelostturian on Jul 13, 2017 21:29:33 GMT
Since grenade is the only power that gets real benefit from 40% xx power boost.. I`d say keeping it at one is not the most efficient build. If you are not gonna go discharge...I`d say give up that 6a fortification and puts more in Grenade. Nope, IMO. Grenade damage is just meh on plat especially with only 3 points in it. On the other hand, fortify 6a can give you 40% DR (or is it 50?) and you need every bit of it.
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Post by gethadept on Jul 13, 2017 21:30:31 GMT
Since grenade is the only power that gets real benefit from 40% xx power boost.. I`d say keeping it at one is not the most efficient build. If you are not gonna go discharge...I`d say give up that 6a fortification and puts more in Grenade. Nope, IMO. Grenade damage is just meh on plat especially with only 3 points in it. On the other hand, fortify 6a can give you 40% DR (or is it 50?) and you need every bit of it. 40 DR if you don`t move for 5 seconds... which is impossible IMHO in platinum... and very inefficient in Gold...
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Post by gethadept on Jul 13, 2017 21:31:48 GMT
The grenade is not just about damage but also about utility.
It has multiple purpose and easily out DPS any gunning if used at right moment against multiple enemies even at low rank. ..and 40% damage boost is significant. I would even say too good to pass on.
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Post by thelostturian on Jul 13, 2017 21:32:35 GMT
would turbocharge 6b dump heat make more sense with your build? considering the amout of DR you get, having a larger clipsize would give you more uptime and therefore more dmg over all. i havent played him on platinum yet i might be wrong about his tankyness Higher ROF means faster killing which is more important than clip size (or uptime). The clip is large enough to kill an observer or an annoited, which is a critical threshold for me.
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Post by thelostturian on Jul 13, 2017 21:36:30 GMT
Nope, IMO. Grenade damage is just meh on plat especially with only 3 points in it. On the other hand, fortify 6a can give you 40% DR (or is it 50?) and you need every bit of it. 40 DR if you don`t move for 5 seconds... which is impossible IMHO in platinum... and very inefficient in Gold... Yes it is inefficient on gold. As said I have a grenade spam build for gold, which just melted on plat. With the above build posted in the OP I was holding the first row on sandstrom roof (3 allies were in the second row, two of them infiltrators). I got all the attention from berserkers to destroyers and I was holding the damn spot all the game! It was insane.
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Post by ramsen on Jul 13, 2017 21:38:55 GMT
Four in grenades at least is a must imo. I do a Dhan platform build with him so I can skip rank 6 munitions.
Fortify up up Turbo up up down Grenade up Training down down Fitness you know
Super tanky and nades are still useful against groups.
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Post by thelostturian on Jul 13, 2017 21:45:20 GMT
Four in grenades at least is a must imo. I do a Dhan platform build with him so I can skip rank 6 munitions. Fortify up up Turbo up up down Grenade up Training down down Fitness you know Super tanky and nades are still useful against groups. I think that giving up 6a munitions is a mistake because it benefits all the team. It is your team debuff! Debuffs are crucial, while you can easily ignore them on gold but not on plat. Yes the dahn won't give you that but then use a high rof weapon instead.
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Post by dariat on Jul 13, 2017 21:46:11 GMT
Four in grenades at least is a must imo. Is not a must, lol. I have 1 point in frag grenades and he's doing just fine. And in my opinion Supercharge > Dump heat
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Post by ramsen on Jul 13, 2017 22:31:01 GMT
Four in grenades at least is a must imo. I do a Dhan platform build with him so I can skip rank 6 munitions. Fortify up up Turbo up up down Grenade up Training down down Fitness you know Super tanky and nades are still useful against groups. I think that giving up 6a munitions is a mistake because it benefits all the team. It is your team debuff! Debuffs are crucial, while you can easily ignore them on gold but not on plat. Yes the dahn won't give you that but then use a high rof weapon instead. I have sustained fire on literally every other munitions character. This one is a Dhan platform, but I get what you mean. You can just give up rank 5 fortify up for that.
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Post by ramsen on Jul 13, 2017 22:36:15 GMT
Four in grenades at least is a must imo. Is not a must, lol. I have 1 point in frag grenades and he's doing just fine. And in my opinion Supercharge > Dump heat 1 in grenades is just sad imo. I only go supercharge with full auto builds.
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Post by dariat on Jul 13, 2017 22:40:15 GMT
1 in grenades is just sad imo I don't even use that 1 grenade, most of the times I forget I have it. Never liked frag grenades.
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treoir
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Jul 13, 2017 23:06:04 GMT
Have you tried the Equalizer? I heard that Turian soldier with Equalizer wrecks platinum. Btw, for Turbocharge you took Accuracy and stability over Damage and force? I always go for damage and force. The Equalizer can be good choice, I am just afraid that it will overheat in the worst moment. I messed up the OP, I took Damage and Force. You can edit your post if you want to fix it (you should have an "Edit" button in the upper right corner of your post). Also, equalizer with magazine lasts like 9 seconds before it overheats and I believe turbocharge will cool it off? Or, of course, you can switch weapons while it is cooling down.
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Post by iteron_MkV on Jul 14, 2017 2:24:11 GMT
Huge fan of the TSol, most played kit. Do most of my plats with it. Play him exclusively with the Shadow.
I run -- Fortify 4a 5b; Unmoving defense in plat is wasted points. Stability helps a great deal with the Shadow's high vertical recoil. TC 4a 5a 6b Frags 3; Synergize pretty great with the Shadow, especially with the recharge nerf. Toss 1 or 2 out while recharging to finish a target. Munitions 4a 5b 6a; Sustained fire is just insane with the Shadow or any other rapid fire weapon. Fitness 4a 5a 6a; Self-explanatory.
Melts observers (biggest threat in plat imo). With disruptor ammo you can kill a destroyer in one exposed core. Really sucks at actually doing objectives but is really great at running interference and dropping enemies like flies. Weaker against armor.
My go to kit in platinum unless we are starting with less than a full lobby, then I switch to a stealth class.
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Post by lennybusker on Jul 14, 2017 3:08:23 GMT
Four in grenades at least is a must imo. I do a Dhan platform build with him so I can skip rank 6 munitions. Fortify up up Turbo up up down Grenade up Training down down Fitness you know Super tanky and nades are still useful against groups. I think that giving up 6a munitions is a mistake because it benefits all the team. It is your team debuff! Debuffs are crucial, while you can easily ignore them on gold but not on plat. Yes the dahn won't give you that but then use a high rof weapon instead. >implying enemies are still alive for your team to shoot once you target them files.gamebanana.com/img/ico/sprays/duckhuntdog.gif
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acicm2
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: acicm2
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Post by acicm2 on Jul 14, 2017 5:11:59 GMT
hmm,no video proof?
[X]
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Post by kalil on Jul 14, 2017 6:46:31 GMT
I run the same build but with a bulwark cyclone. Works really well.
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Post by thelostturian on Jul 14, 2017 6:53:16 GMT
I think that giving up 6a munitions is a mistake because it benefits all the team. It is your team debuff! Debuffs are crucial, while you can easily ignore them on gold but not on plat. Yes the dahn won't give you that but then use a high rof weapon instead. >implying enemies are still alive for your team to shoot once you target them It depends on the enemy obviously ... you can kill humanoid mooks on your own fine, but given the boss spam on plat there will be enemies alive.
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