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Post by shinobiwan on Jul 14, 2017 14:26:41 GMT
Maybe my memory is playing tricks on me, but Vertigo appears identical or nearly identical to the map in single player where you have to survive until the shuttle picks you up.
If so, this is another lazy piece of content where they simply dumped SP assets into multiplayer and called it a day, and another piece of evidence that multiplayer support will end after this wave.
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Post by PillarBiter on Jul 14, 2017 14:31:22 GMT
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Post by N7Mith on Jul 14, 2017 14:36:20 GMT
I completely disagree. This game desperately needs more maps, and I've actually suggested to take SP locations. There's dozens that are easily converted, and I applaud them for doing so.
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Post by dariat on Jul 14, 2017 14:53:04 GMT
Maybe my memory is playing tricks on me, but Vertigo appears identical or nearly identical to the map in single player where you have to survive until the shuttle picks you up. If so, this is another lazy piece of content where they simply dumped SP assets into multiplayer and called it a day, and another piece of evidence that multiplayer support will end after this wave.
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kaileena_sands
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Post by kaileena_sands on Jul 14, 2017 14:55:38 GMT
I completely disagree. This game desperately needs more maps, and I've actually suggested to take SP locations. There's dozens that are easily converted, and I applaud them for doing so. Well, I'd personally love some unique MP maps but Bioware are already being super lazy, so they might as well at least just dump a few SP locations for us as maps. I'll take it. #desperation
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Post by Deleted on Jul 14, 2017 15:24:48 GMT
I didn't play a lot of ME3MP, but I played enough to know that several of its maps came directly from SP missions.
Why should MEA be held to a different standard?
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Post by Zerfidius on Jul 14, 2017 15:43:48 GMT
I didn't play a lot of ME3MP, but I played enough to know that several of its maps came directly from SP missions. Why should MEA be held to a different standard? Glacier, white, giant for sure. Probably a few others. I could care less where they come from as long as they're interesting to play on. But eff biowar for putting a bunch of empty canisters around the map. How is that not a blatant player troll? Those canisters are going to be empty every time you play that map. Is there even a single one that we can explode?
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Post by misguidedworm7 on Jul 14, 2017 15:51:14 GMT
I didn't play a lot of ME3MP, but I played enough to know that several of its maps came directly from SP missions. Why should MEA be held to a different standard? Glacier, white, giant for sure. Probably a few others. I could care less where they come from as long as they're interesting to play on. But eff biowar for putting a bunch of empty canisters around the map. How is that not a blatant player troll? Those canisters are going to be empty every time you play that map. Is there even a single one that we can explode? Yes, but only when you are facing away from them, and you are the only thing in their aoe.
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Post by Deleted on Jul 14, 2017 15:54:05 GMT
Maybe my memory is playing tricks on me, but Vertigo appears identical or nearly identical to the map in single player where you have to survive until the shuttle picks you up. If so, this is another lazy piece of content where they simply dumped SP assets into multiplayer and called it a day, and another piece of evidence that multiplayer support will end after this wave. Welcome to gaming! Where have you been at? Assets get reused all the time and sometimes actual game levels are used for multiplayer maps.
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Post by Uchimura on Jul 14, 2017 15:54:22 GMT
The base structure was already designed to be a combat zone.. so..
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Post by derrame on Jul 14, 2017 15:54:25 GMT
i'd like to have a map on meridian, or havarl
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brannigans1ove
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XBL Gamertag: Brannigans 1ove
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Post by brannigans1ove on Jul 14, 2017 15:57:48 GMT
I didn't play a lot of ME3MP, but I played enough to know that several of its maps came directly from SP missions. Why should MEA be held to a different standard? This - I can't think of any of the ME3MP maps that didn't use resources from the SP maps. Personally I welcome new maps, though hate having to try and find the ammo boxes, luckily the vertigo map was a melee modifier Apex, so didn't need to use them too often.
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Post by JulianVerse on Jul 14, 2017 15:58:11 GMT
This is bad and you should feel bad.
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Post by rolenka on Jul 14, 2017 16:53:52 GMT
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Post by poultrymancer on Jul 14, 2017 17:03:20 GMT
Doesn't matter, got maps.
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Post by CHRrOME on Jul 14, 2017 17:20:27 GMT
I didn't play a lot of ME3MP, but I played enough to know that several of its maps came directly from SP missions. Why should MEA be held to a different standard? Pretty much all of the maps in ME3 where SP rip-offs, I think by the last DLC they introduced new maps, I don't even remember anymore. That was never a problem in that game, only if you played too much SP.
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Post by someN7orother on Jul 14, 2017 18:06:45 GMT
I didn't play a lot of ME3MP, but I played enough to know that several of its maps came directly from SP missions. Why should MEA be held to a different standard? It's the other way around, IIRC. Maps made by biower Montreal for the multiplayer were thrown in the campaign as N7 quickies or whatever. There's a laughably small amount of dialogue in their respective missions and they have no relation to the story beyond "omg cerberus attacks!!1". More maps are a good thing, regardless.
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Post by poultrymancer on Jul 14, 2017 18:26:58 GMT
I didn't play a lot of ME3MP, but I played enough to know that several of its maps came directly from SP missions. Why should MEA be held to a different standard? Pretty much all of the maps in ME3 where SP rip-offs, I think by the last DLC they introduced new maps, I don't even remember anymore. That was never a problem in that game, only if you played too much SP. Giant, Glacier, Dagger, and Reactor were SP levels. Every map released in the Earth DLC and afterward was new content. To be clear, I don't care one way or the other. I just hope any new additions - new content or recycled - are more stable than the last two. We (the people I play with) still avoid Paradox and Aqua due to the rate of disconnects/freezes on those maps. Edit: forgot FB White (SP)
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Symbolz
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Symbolz on Jul 14, 2017 18:27:43 GMT
While similar, the location in question for the SP is similar in design but not the same, Vertigo is a lot bigger to start with.
As for some of the ME3MP maps that have been bought up, the original six maps in the ME3MP were ripped directly from side missions that you could do in SP. Didn't see anybody complain about it then, so I don't see why it's an issue now.
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Transcended One
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Transcended One on Jul 14, 2017 18:28:37 GMT
Maybe my memory is playing tricks on me, but Vertigo appears identical or nearly identical to the map in single player where you have to survive until the shuttle picks you up. If so, this is another lazy piece of content where they simply dumped SP assets into multiplayer and called it a day, and another piece of evidence that multiplayer support will end after this wave. More maps == better. I don't care if they're 100% lifted from SP (ME3 did the same thing as people already told you here), more maps is better, even if it's something like Condor... There are also plenty of people here who didn't play (much of the) Single Player campaign, so I guess they could even care less where the maps came from.
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Post by mrfuddyduddy on Jul 14, 2017 18:34:51 GMT
I completely disagree. This game desperately needs more maps, and I've actually suggested to take SP locations. There's dozens that are easily converted, and I applaud them for doing so. 100% this, either add a f*** ton of maps I don't care if they are ripped straight from the SP. Or add a new game mode that utilizes the some of the SP open world map areas were objectives are spaced out along a some what linear area that the players have to traverse while completing objectives some of which can be unique to the map your on.
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Post by CHRrOME on Jul 14, 2017 18:56:47 GMT
Pretty much all of the maps in ME3 where SP rip-offs, I think by the last DLC they introduced new maps, I don't even remember anymore. That was never a problem in that game, only if you played too much SP. Giant, Glacier, Dagger, and Reactor were SP levels. Every map released in the Earth DLC and afterward was new content. To be clear, I don't care one way or the other. I just hope any new additions - new content or recycled - are more stable than the last two. We (the people I play with) still avoid Paradox and Aqua due to the rate of disconnects/freezes on those maps. Edit: forgot FB White (SP) Yeah when it comes to maps, at this point I don't care. However if it's kits I don't want to see more recycled trash, we have way to many recycled powers already. Same with guns, If I see another batch of "variant" weapons I think I'm gonna scream. *meanwhile at Bioware* Here, have more variant weapons.
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Post by shinobiwan on Jul 14, 2017 19:17:55 GMT
Ok, lots of people misinterpreting what I said.
I'm not saying it's a bad thing in the abstract that the map is the same as an sp map (if it is). It does, however, corroborate that they aren't interested in developing much truly new content, which I think we can all agree is a bad thing.
Also, I always thought ME3 ported the MP-built maps into SP to provide a few extra side missions, not the other way around. It doesn't really matter though.
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Post by Kenny Bania on Jul 14, 2017 20:03:16 GMT
Very odd complaint. A new map is a new map.
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Post by Terminator Force on Jul 14, 2017 20:14:32 GMT
I didn't play a lot of ME3MP, but I played enough to know that several of its maps came directly from SP missions. Why should MEA be held to a different standard? Negative. Those were mp maps lazily added to sp.
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