Schreiner
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Post by Schreiner on Jul 14, 2017 19:53:21 GMT
Why is that smilie called 'crying'? What I am going for here is 'Uhh, have you read what you actually wrote?' Saying the Human Soldier is good "when teamed up with a Stealth class... and a Debuffing class" is like saying a sugary cereal is part of a balanced breakfast when teamed up with milk, juice, and toast. i get what you're saying, but like killabkilledb mentioned, the human soldier is filling the role of pure dps. the value of that role increases exponentially rather than linearly (don't ask me for evidence on this, it's purely anecdotal) when combined with supporting classes.
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wingerjd
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Post by wingerjd on Jul 14, 2017 20:31:14 GMT
How well are these Human Soldier builds surviving in Platinum? I usually prefer my Turian Soldier because he's less squishy than HSol, but he still died more than I though he would on Platinum even though we cleared without too much trouble.
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jadedragonmtr
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Post by jadedragonmtr on Jul 14, 2017 20:45:35 GMT
How well are these Human Soldier builds surviving in Platinum? I usually prefer my Turian Soldier because he's less squishy than HSol, but he still died more than I though he would on Platinum even though we cleared without too much trouble. Believe or not, my HSol survived all plat games I brought her into, but my TSol didn't survive the first game. Didn't expect that.
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Post by ramsen on Jul 14, 2017 23:24:34 GMT
How well are these Human Soldier builds surviving in Platinum? I usually prefer my Turian Soldier because he's less squishy than HSol, but he still died more than I though he would on Platinum even though we cleared without too much trouble. Believe or not, my HSol survived all plat games I brought her into, but my TSol didn't survive the first game. Didn't expect that. I also survive better with HSol, probably due to cshot. Can burn down armored enemies much faster. Unless you're using the Dhan or Electro, TSol does not have a reliable stagger.
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Post by konfeta on Jul 15, 2017 1:02:12 GMT
Do you guys prefer shredder or powercell evo for frags?
On one hand, flak demonstrates the power of shredder pretty well. On the other hand, +2 grenade tosses... (especially considering the ludicrously low human grenade capacity, you only get 3 without boosters if you take shredder).
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Post by rolenka on Jul 15, 2017 1:12:08 GMT
I love the turbocharge-less build. Armor nades. Double dip on power capacity and turbocharge at 1 rank still gives you a lot of utility. Power capacity, priming ammo, warfighter, hurricane. Having 9 armor smashing frags is way more useful to me than extra points in turbocharge. I mean, you already have sustained fire. You also need to be perceptive of what you detonate. A blaze hydra that was just frozen at full health should NOT get a concussive hot. You are removing the debuff at the expense of a cryo combo...your gun with sustained fire for a bit then a concussive shot for a combo finisher is the better option.. Agree wholeheartedly, though I have been using the newly buffed frag grenade DOT over the extra 2 power cells. I don't know how it is on plat, but on silver it kills a nullifier in one 'nade.
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Benchimus
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XBL Gamertag: Benchimus Prime
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Post by Benchimus on Jul 15, 2017 2:49:26 GMT
Maybe it's harder with a controller, but with the mouse you can get pretty good with Frag Grenade after a few matches. And I'm far from what I would consider a skilled player, I just look at the game mechanics and find ways to take advantage of them. The grenade bounces too much or fly by the enemy? Target the floor or a wall to reduce the bouncing, the great radius will take care of the rest. You'll get the hang of it pretty fast. You really don't need Turbocharge to take advantage of Siphon on Platinum. As weird as it may sound, an old Cyclone Siphon 1 is great at keeping you alive. Of course, a nice Reegar Carbine Siphon would work better but it's surprising how much the Cyclone works well. I've been running Turbocharge rank 1 on Platinum since day 1 (of Platinum of course!) and I don't see why people would ever take Turbocharge over Frag Grenade or Concussive Shot. Turbocharge does its job at rank 1, you won't ever match spamming 3 Frag Grenade in 3 seconds with your weapon. But as I said, if it's too hard with the controller then there's no point in going Turbocharge rank 1. The important thing is to be able to kill fast, no matter the method. Idk, rank X cylcone or hurricane+Weapon amp lvl 3+ammo and AR or pistol gear+a correctly specced TC sure seems to just melt shit.
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Post by iteron_MkV on Jul 15, 2017 3:10:55 GMT
The whole world has gone crazy. If you want to nade spam play an infiltrator.
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Post by killabkilledb on Jul 15, 2017 3:18:43 GMT
The whole world has gone crazy. If you want to nade spam play an infiltrator. Nade spam and concussive show. Double dipping power cells with free reload. Can you get cloak damage on 2 nades or just one? Finding it inconsistent on console. Sometimes I can't get a shot off before the first nade pops and other times I can't. Effen lag and frame rate issues on ps4 for the loss....
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Post by iteron_MkV on Jul 15, 2017 3:43:01 GMT
The whole world has gone crazy. If you want to nade spam play an infiltrator. Nade spam and concussive show. Double dipping power cells with free reload. Can you get cloak damage on 2 nades or just one? Finding it inconsistent on console. Sometimes I can't get a shot off before the first nade pops and other times I can't. Effen lag and frame rate issues on ps4 for the loss.... 2 without any issue on PC. Not trying to start an argument with anyone, just being jovial. I very much recognize the value of frag grenades, especially with vet bonuses, but I can't get make the jump as to why someone would spec for it when there are infiltrators available. At the same time, why play a double dipping power cell solider when the batarian is available? I might just be speaking from ignorance as I haven't played any soldier with 6 in frags. Maybe I'll respec one of the humans and try it tomorrow.
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Post by konfeta on Jul 15, 2017 4:20:55 GMT
Hm. Frags don't have damage fall off, do they?
I can't quite one shot gold nullifiers with a full power damage build on a human soldier. Shredder leaves them with a sliver of HP remaining.
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Post by reeve on Jul 15, 2017 10:44:05 GMT
Hm. Frags don't have damage fall off, do they? I can't quite one shot gold nullifiers with a full power damage build on a human soldier. Shredder leaves them with a sliver of HP remaining. I'm pretty sure they don't have falloff as the Sticky grenades specifically mention a falloff and frags are harder to use so it would make sense for them not to have one. As for whats been mentioned in this thread I run a pure offensive soldier (6/6/6/6/1). Provided you're in a good team you can absolutely demolish things, I like playing pure offensive builds but theres the obvious difficulty where you need to hold a point by yourself or do a retrieval which is why i don't like playing this build with randoms. I think i managed to score nearly 10k points in a hack round on platinum with the no resupply modifier just through grenade spam. With the radius increase it makes sense to go pure power on grenades, possibly if you go for the shredder grenades instead it would make sense to go radius(don't think damage modifies shredder) but each to their own. An argument could be made for both armor and shield damage on grenades as grenades ignore shield gating but since I go shield damage on concussive shot i opt to go for armor damage on grenades Concussive shot i prefer to go shield damage as its the soldiers oh %^$ button, its generally not an armored enemy that will kill you in a pinch unless you count krogan flak spam but CS won't save you then. It will save you if you get flanked by an annointed and without the shields down on enemies you can't stagger them. I've tried armor damage on CS but i find that i would burn through my entire supply in a few seconds and i would just be better off using TC and saving concussive shot for combo detonations/emergencies.
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Uchimura
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Post by Uchimura on Jul 15, 2017 11:04:13 GMT
Another thing peeps should get the hang of pretty fast: try holding the grenade button for a while before letting go. Once comfortable with that, you can easily hit Observers with 'em, for instance... I think Bioware is responsible for this, big time! First time I used Frag Grenade, it exploded in my hands and damaged me. Solution? Didn't use Frag Grenade for the next 150 hours of play... When Platinum dropped, I started to try Frag Grenade again. I was doing all kind of crazy moves to avoid my teammates because I didn't want to damage them, because I was still stuck with the first impression I had 150 hours ago... Now that I know Frag Grenade doesn't damage my teammates, I spam it and got the hang of it pretty fast. But I think Bioware is greatly responsible for Frag Grenade being shunned by people. It's the only power that can damage yourself, WTF were they thinking? Imagine how good it could be if you could just hold the Grenade in your hand for AOE damage without damaging yourself!!! ME3 grenades never damaged you, Trip Mine doesn't damage you, Sticky Grenades doesn't damage you, WTF Frag Grenades do? I haven't spec'd into them until more recently. It sucks that if you're not specced, you get.. 1 total grenade. And if you were used to ME3's grenades, you'd just toss and be done, but these have some wonky ass tracking followed by rolling on the ground, so I almost never hit anything with my *1* grenade. A bit better at them now, but I still tend to kill myself when a Pariah strolls on by.
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Post by rolenka on Jul 15, 2017 14:49:15 GMT
Hm. Frags don't have damage fall off, do they? I can't quite one shot gold nullifiers with a full power damage build on a human soldier. Shredder leaves them with a sliver of HP remaining. I'm pretty sure they don't have falloff as the Sticky grenades specifically mention a falloff and frags are harder to use so it would make sense for them not to have one. As for whats been mentioned in this thread I run a pure offensive soldier (6/6/6/6/1). Provided you're in a good team you can absolutely demolish things, I like playing pure offensive builds but theres the obvious difficulty where you need to hold a point by yourself or do a retrieval which is why i don't like playing this build with randoms. I think i managed to score nearly 10k points in a hack round on platinum with the no resupply modifier just through grenade spam. With the radius increase it makes sense to go pure power on grenades, possibly if you go for the shredder grenades instead it would make sense to go radius(don't think damage modifies shredder) but each to their own. An argument could be made for both armor and shield damage on grenades as grenades ignore shield gating but since I go shield damage on concussive shot i opt to go for armor damage on grenades Concussive shot i prefer to go shield damage as its the soldiers oh %^$ button, its generally not an armored enemy that will kill you in a pinch unless you count krogan flak spam but CS won't save you then. It will save you if you get flanked by an annointed and without the shields down on enemies you can't stagger them. I've tried armor damage on CS but i find that i would burn through my entire supply in a few seconds and i would just be better off using TC and saving concussive shot for combo detonations/emergencies. Yeah, and a +armor grenade is still a lot of damage to shielded enemies, destroyers excluded. Concussive shot is for staggering shielded enemies and premature detonation of your squad's primers.
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Post by curzyfish on Jul 16, 2017 3:07:25 GMT
The whole world has gone crazy. If you want to nade spam play an infiltrator. Nade spam and concussive show. Double dipping power cells with free reload. Can you get cloak damage on 2 nades or just one? Finding it inconsistent on console. Sometimes I can't get a shot off before the first nade pops and other times I can't. Effen lag and frame rate issues on ps4 for the loss.... I'm of the opinion that no fall off damage > cloak bonus. I don't care If I need an extra grenade or 2 to kill that spawn, when I would need to throw those grenades anyways with stickies due to fall off, and not being able to fully utilize the radius due to having to hit a surface / enemy before they can explode. Being able to air burst a grenade and hit EVERYTHING around a piece of cover is great. Also stickies auto targeting enemies is aggravating. I hate not being able to throw my grenade on the ground next to an enemy behind cover because of it.
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